Behind the Masks: Your Last Supper - Signups (canned)

Welcome to…

Behind the Masks: Your Last Supper


  • Global Site Rules
  • Do not post in languages other than English, edit/delete posts, like posts while dead, utilize shared/hydra accounts, utilize multiple accounts, use polling/wiki features, attempt to mimic host messages, post fake quotes of other players, or spam/slank excessively.
  • Do not cheat. Announcing intention to cheat, yet not acting upon it, will still confer punishment.
    • Do not gamethrow or sabotage games. You are permitted to play terribly, but doing so with the intention to troll will confer punishment.
    • Do not discuss host decisions or replacements in the game thread, especially to gain an in-game advantage.
    • Do not employ out of game information in order to get an in-game advantage. This rule will be enforced loosely with the exception of role indicative information, which should instead be made known to the host and will be handled appropriately.
      Try not to enable other players to do this either. You can help by not talking about the game outside the game thread.
    • Do not attempt to weaponize the host.
    • Do not announce intent to replace out, or make posts that could easily be interpreted in that manner.
    • Do not strategically replace out.
    • Do not attempt to abuse loopholes in the rules in order to accomplish any of the above. If you are not sure if something is legal or not, communicate such to the host in your PM.

General Basics

  • The last player standing is the victor. There can only be 1 winner.
  • A player’s role is not revealed when they die (of course, if their role was guessed you will know it).
  • Each player will have a different role. All roles are guaranteed.


The game runs on a 4-phase cycle: (Challenge Phase, Action Phase, Voting Phase, Dinner Phase, repeat)

Challenge Phase

The Challenge Phase lasts 48 hours, being divided into to two parts.

  • The game begins on this phase.
  • Players may “/challenge” other players to dances or duels in their rolecards in the first 24 hours of the phase.
  • During the latter 24 hours of the phase, or once all challenges are submitted, the challenges issued are revealed, and players /accept or /deny in their rolecards. You may only deny once, barring gifts & other effects.
  • Players must specify whom they are accepting or denying, a bare accept or deny will blanket cover all challenges against you whether you know of them or not.
  • If the challenged player does not respond by the end of the Challenge Phase, the challenge is automatically accepted.
  • Each player may only challenge once per Challenge Phase (even if the challenge is denied), but can be challenged multiple times.
  • If a player does not wish to challenge, they may instead “/nochallenge”. This allows the phase to end earlier. Players must still choose whether to accept or deny challenges.
  • The results of the challenges will be posted at the end of the Action Phase (see Action Phase).
  • The victors of duels and dances are determined by which player’s roles are higher on the respective list (see below), plus any interfering abilities.
  • Regardless of whether or not a challenge is won or lost, all participating parties recieve a gift.
  • If all players submit their accepts & denies, then the phase ends early.
Duel List

Nymph - Fire Form
Man At Arms
Nymph - Nature Form
Court Jester
Nymph - Water Form

Dance List

Nymph - Water Form
Court Jester
Nymph - Nature Form
Man at Arms
Nymph - Fire Form

Action Phase

  • The Action Phase lasts 24 hours, or until all alive players vote to skip the phase.
  • The only thing that happens during this phase is role actions; if you have any, submit them in your rolecard.
  • You may also begin selecting gifts in this phase, although they do not take effect until the end of the voting phase.

Voting Phase

  • The Voting Phase lasts 24 (subject to change) hours, or until all living players have voted.
  • The Voting Phase occurs the first round, but nobody votes & there is no execution.
  • You may only vote those who have lost a challenge in the previous phase.
  • At the end of the phase, the player with the most votes is executed, and dies! Should there be a tie, it will be randomized.
  • Check roles to see which roles act during this phase.
  • If you haven’t already, select which gifts you want to recieve in this phase.

Dinner Phase

  • The Dinner Phase ends after 24 hours, or after all players have checked in.
  • All players are given a plate of food. You may /switch your plate of food with another player, consuming a switch. Each player has only one switch, barring gifts and other things.
  • At the end of the phase, each player eats the food in front of them. By default, food does nothing, but it may be poisoned, have a blackmail note attached, etc.
  • Other roles may also act during this phase. Please check the cards to see who does.
  • Also during the dinner phase, you may guess another player’s role. If you are correct, then that player dies. If you are not, then you die! How fun! Of course, gifts may alter this, but…
  • Speaking of which, who selected what gifts is revealed during this phase.


  • Gifts are rewards you earn from participating in challenges. A list of gifts may be found below.
  • Extra Deny: You may deny an additional time for every Extra Deny. By default, you may only deny once.
  • Extra Switch: You may swap your plate of food an additional time for every Extra Switch. By default, you may only switch once.
  • Free Guess: During the next Dinner Phase, you may guess another player’s role without being executed if incorrect. This gift may only be redeemed once per game.
  • Guess Immunity: You may not be guessed the next Dinner Phase. This gift may only be redeemed once per game.
  • Premium Food: You are immune to poison the next Dinner Phase. Cannot be switched, including by the Thief.
  • Lottery Ticket: If you are the only one to take this gift, you get x2 gifts.


All game roles are included here.



Your appearance is fearsome, and your temper even more so. Those around you cower and tremble in fear, knowing you could squash them all like nothing more than pesky bugs underfoot.

Three times per game, during the Dinner Phase, you may intimidate one player with your strength, preventing them from challenging in the challenge phase. The intimidated player must accept all challenges given to them. PM the Mod to use this power.
Only you will know who is intimidated


There is no currency more valuable than secrets, in this you are the richest in the land. You use them well to make others dance on your strings.

During the Dinner Phase, you may attach a blackmail note to one player’s plate. PM the Moderator to use this power. You may use this power as many times as you wish, but you may only use it once per phase. The blackmail note may be swapped through plate switches.
Whoever ends up receiving the blackmail note must participate in a challenge during the Challenge Phase, or they will die. Only the blackmailed player will know that they are blackmailed.


The hissing of steel and the hammering of iron are the finest music to your ears. The manipulation of metal is your expertise, be it used for good fortune or ill.

At the beginning of the Action Phase, you will be notified of the intended winners of the accepted duels.
Three times per game, during the Action Phase, you may change the winner of a duel. You may use this ability only once on a duel you are involved in.

Court Jester

Life is nothing but the grandest game of all, and you are it’s shining star. A game’s no use without it’s protagonist, and you’ll stop at nothing to see your show go on.

When a player dies by non-execution your position on the duel/dance list is randomized
Once per game you may choose to entertain your fellow competitors and force a skip of the current voting phase or dinner phase. This will cancel any other actions, including base game actions, although gifts used will still be used up. The challenge phase after you do, you may pick your position on the duel/dance list, after which it will be randomized again.


You carefully give out the prettiest flowers in your basket, nothing more and nothing less. But who could wish harm upon the giver of such a beautiful gift?

Every Action Phase, you may choose two targets.
These players will no longer be able to guess anyone as the Gardener for the rest of the game.


Two can keep a secret…if you’ve shot one. Your trusty gun and silencer never leave your side, and you know that the simplest way to get rid of your competition is to silence them permanently.

Once per voting phase, you may shoot one person. They will not survive the shot unless they are the Soldier. If you shoot the Soldier, the Soldier will kill you instead.
You can only shoot losers of duels/dances.
Additionally, you also gain an additional bullet every time you defeat a player in a duel or dance.
You cannot store more than 2 shots at a time.
The shooting is silent, meaning it does not reveal your role.
You start off with one shot.


Born with perfect pitch and keen ears, you hear the world like no other. And like no other, you know best how to expertly guide the rise and fall of a crescendo into what could be a saving grace or fatal mistake.

At the beginning of the Action Phase, you will be notified of the intended winners of the accepted dances.
Three times per game, during the Action Phase, you may change the winner of a dance. PM the Moderator to use this power. You may only use this ability once on a dance you are involved in.


To many, the sheen of a crystal ball reveals nothing, the cards hold little more than suits. You know better, you see where others are blind- especially when it comes to the fate of impending doom.

Once per game, if you are being executed, you may call on the spirits to change your identity - making the host execute the person you’re mimicking.
The person you mimic must have voted for you AND lost a challenge.
You will become their role, and assume all attributes/gifts they had. You will keep your own mask name.


You are an ever-changing spirit representative of Nature itself, showcasing the serenity and grace of water to the ferocity and aggression of fire. Stagnation is a foreign word to you, as change and adaptation are woven into your being.

Each dinner phase you may choose between 3 forms: The Fire form, the Nature form and the Water form
When you’re in the Water form you are moved to the top of the dance list and bottom of the duel, and are immune to the Poisoner.
When you’re in the Fire form, you are moved to the top of the duel list and bottom of the dance, and are immune to the Man at Arms.
When you’re in the Nature form you take a neutral stance in the middle(Above Mystic on Dance, Below on Duel)
You start in the Nature position.


You’ve spent your life in the shadows of your “betters”, those destined for bigger and better. Fortunately for you, a life behind the scenes has led to a finely-honed sense of knowing whether anything is awry.

You will be notified whenever the Blacksmith or the Musician interferes in a challenge.
You will be notified of any secret plate switches.
You will be notified of the original target for the poisoner.


Your art is simple- that of the last meal. You almost pity your victims, dying at the dining room table is such a shameful way to go.

You may poison a player’s food during the Voting Phase. If they eat it, they will die during the dinner phase. PM the Moderator to use this power.


You are a famed investigator, called in to investigate the strange goings on at this mysterious castle. Looking around at your fellow guests, you’ll need all of your deduction abilities to survive.

During the action phase, 5 times per game, you may PM the Moderator 2 players to act out the scene of the challenge.
You will learn who would win that challenge in a hypothetical scenario (completely immune to switches and fluctuations).
You may not act out dead players, nor may you act out yourself.


As sure as the sun rises in the east, you are the superior of all around you- and these background characters are all subject to your almighty whim. Royalty bows for no man.

You have a second vote in the Voting Phase. PM the moderator to cast your second vote - it will not be shown in the vote count. You do not have to use this second vote.
Once per game, during the Voting Phase, you may choose a target. They are executed instead of whoever would’ve been. For all purposes, this counts as a normal execution.


You have seen terrible things, and been through horrors no soul should witness. You are hardened to all danger, nothing affects you now.

You are immune to poison.
You will kill the MAA if they try to kill you. It will appear as if the MAA had simply shot them.
If the MAA dies by any means, then you will inherit their gun & any bullets they had. You may shoot using the same rules & gain bullets using the same rules as the MAA.


Your mind has always been an eager sponge, quickly absorbing all the knowledge you could learn. These deadly contests are simply more things to learn, even if the stakes are much higher than a failing grade.

Each time you lose a duel or dance, you move up two slots on the corresponding list. Dead players count as being on the lists.


Kleptomania and paranoia run circles around your skull, constantly battling it out. This Russian roulette of poisoned plates is no match for your sticky fingers.

You may switch player’s plates up to 3 times each Dinner Phase secretly - they will be processed as if they are normal switches. The Peasant will be informed of what plates you switch. PM the Moderator to use this power.
If the poisoner dies, you will become the new poisoner.


All of these are subject to change, based on audience approval.

  1. Professor has been removed, replaced with Investigator. They occupy the same spot on the list.
  2. “Free Guess” and “Guess Immunity” gifts are now only redeemable once per game.
  3. Soldier now inherits the MAA’s gun upon the MAA dying. Additionally, the Soldier killing the MAA because the MAA shot them now appears as a MAA kill.
  4. Duel & Dance Lists have been modified slightly; Blackmailer is now lower on both, and Blacksmith & Barbarian (and Musician & Royal) have swapped positions on their respective lists…
  5. Gardener gives 2 flowers instead of 1
  6. MMA can store 2 bullets instead of 1
  7. Court Jester may now skip dinner phase. The challenge phase after they skip, they may select their own list position.
  8. Blackmailer’s ability may be swapped through plate switches.
  9. Gift Reserve has been removed.
  10. The Nymph’s old immuniites have been removed. They are now immune to MAA in Fire Form, and immune to Poisoner in Water Form. Nature Form has no immunities.

Playerlist (pick an animal mask when signing up)

  1. Trochillidae, the Hummingbird
  2. Jane as Goat
  3. PlagueSimp as Crow
  4. Mistyx as Leopard
  5. Aelin as the Arctic Fox
  6. Eevee as Eevee
  7. Apprentice as Salamander
  8. Crichard as Lion


  1. Magnus as Platypus
1 Like

a little account stealing

that’s my thing

also i’m glad to see you appreciated my role flavors i put so much work into them
(20 minutes)

oh and also
/in as the Hummingbird

also mma gets two max bullets

/in as the lynx

1 Like

also combining action and voting or dinner and voting would be nice to streamline it

oh yeah i forgot about that
will do when i actually get the chance to log on agian

This sounds complicated af

1 Like

it’s btm
of course it is

1 Like

Where is among us

also eliza guessing by me not getting invited to anything you’re solo hosting so
good luck

i am looking for cohost

i’ve said i’d do it
if you want someone with experience thats fine

you do it then

but i aint got nothing better to do

me being dragged back into the solo hosting hell
alright neat

it’s very easy
you can game solve by d2/d3

only with claims tho
…i think