Welcome to Boss Fight
better name later
Game based on Rumble & World’s Finest
Gameplay
- In this game, players will take the part of Heros fighting an evil supervillain, known as the Boss.
- At the start of the game, before the mechanics of the Boss are revealed, each Hero will create up to 3 powers. The Powers will be assigned a blood price by the host, known as the Cost.
- Then, the Boss and their powers and mechanics will be revealed, and the fight will begin!
- The Heros win when the Boss has died, or when another win condition specified by the Boss has been accomplished. The Boss wins if all the Heros die.
- Be creative! The game functions the best when people create superpowers they think are fun and that they would want to have. Don’t try to force an instant win power into the game without creativity.
- The Boss is controlled by the host and was designed pre-game; the host is aiming to run a fun game, but when they are acting as the Boss they will act as if they were a player playing the Boss to their best of their abilities. (If it is desired, I can get a cohost to run the host things and I only the boss, but I’m not counting on it)
Keywords
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Health is the game’s primary resource. Health is consumed to gain powers. Heros start with 100 Health, and if it reaches 0, you die and are out of the game.
- The Boss starts with an unknown amount of Health.
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Energy is your power budget for every round. Each round, you have Energy equal to your current Health. You may spend Energy to Attack the Boss, Defend yourself, or to activate your Powers, as listed in their respective sections.
- Energy that is not used is lost at the end of the round. You may perform any number of these, as long as you have the Energy to spend.
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Damage is self-explanatory. When you take damage, your Health is reduced by however much damage you took. Damage may be reduced by Shields (unless otherwise specified).
- Actions that cause you to take damage are called Burns. Burns are generally a cost of more dramatic Powers, and cannot be reduced by ordinary Shields.
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Shields are a resource that reduce incoming damage. When you would take Damage, it is reduced by the amount of Shields you have.
- If there is not enough Shields to block all incoming Damage, the player taking damage decides how to block Damage from different sources, if applicable.
- Excessive Shields may harm you; see Optional Rules.
- All of these keywords apply to the Boss, but the Boss may change how it interacts with them, depending on how the Boss works and what their gimmick is.
Backstory
- At the start of the game, players will create up to three Powers to put into the pool.
- These powers may be anything. However, the host reserves the right to deny certain powers for any reason, especially for the following:
- The power is outside of the fundamental structure of the game for little benefit or reason. (If your power is “the game becomes a botc game” then I’ll deny it)
- The power creates a particularly unfun dynamic. (This is not related to how strong the power is, but be weary that certain kinds of strength frequently correlate to unfun dynamics).
- The power would be too hard or time-consuming to run.
- Where a power or action says X, it is assumed that the user decides the value of X within their capabilities. H in a given Power is always equal to the number of Heros in the game.
- You may not discuss what Powers you are making with the other Heros before they are revealed.
- A list of example powers may be found below. These powers have been repurposed from World’s Finest and will likely not accurately represent what may be in the game.
Example Powers
Thorns - Spend X Energy to deal 1.5X Damage to the Boss if they attack you this round.
Whirlwind Defense - If you are attacked by more than one part of the Boss in a round, double your Shields for that round.
Hellish Rebuke - Burn X to deal 3X Damage to the Boss, but only if you took Damage last round.
Final Phase - Once per game, spend X Energy to gain half as much Health.
Power Exchange
- After everyone invents their Powers, the powers will be gathered into a pool and be publicly revealed.
- A Cost will be assigned by the host that a player must pay to obtain a specific Power. This cost is typically in the form of Health, but may manifest in other ways as well.
- Alongside the powers, the mechanics of the Boss being fought will be revealed as well, such that the Heros may strategize which Powers they want to actually use.
- Any Hero may pay the Cost of a Power to obtain that power and be able to use it when the game begins. Unless otherwise specified, only 1 copy of each Power is in play.
- The Heros are a collective, and may strategize to obtain the desired Powers to the desired players.
The Boss
- The Boss’ central mechanic(s) have already been designed. They will be revealed before the Power Exchange begins.
- It is known that the central gameplay will not be modified too much, but it is also known that the Boss will likely have certain gimmick(s) that they use in their fight.
- The Boss is not constricted to a certain amount of Powers, and their Powers will be allowed to be much more different than normal, to enable the use of gimmicks.
- It is likely that the Boss will have mechanics that counter common strategies. Be weary, be creative.
Combat
- After the Power Exchange, the game finally begins Combat. Rounds will last a maximum of 24 hours unless otherwise specified.
- Every round, you have Energy equal to your Health. Every player has access to the following basic actions, in addition to actions provided by their Powers:
- Attack: Spend X Energy to to deal X damage to the Boss. The Attack is successful if the target takes any damage.
- Defend: Spend X Energy to gain X Shields.
- Every player decides how they want to spend their Energy before revealing all actions and processing them simultaneously.
- You may not spend Energy that you do not have. Burning does not count against your Energy expense each round.
Optional Rules
These rules may or may not be in the game, depending on player opinion. It will be announced if they are.
Block to Burn
- Block to Burn activates after round 3. After activation, any leftover Shields that did not block damage Burn their owner, 1 damage for every excess Shield. (For example, if you had 40 Shields and you took 30 damage, you would take 10 damage from Block to Burn).
- The Boss will likely modify the amount of damage taken through Block to Burn, typically by lowering it by a certain percentage.
- Any Powers that augment your Shields will not count against Block to Burn. Functionally, the amount that Block to Burn cares about is how much energy you spend on Defend, but it is less clear if i phrase it that way.
Signups
- Marshal
- Squirrel
- Zug
- Carroty
- tutuu
- Garfooled