Responses from host:
No bonus abilities for boss. Everything that we see is what there is.
Enemy turns are decided on before a given round starts.
Responses from host:
No bonus abilities for boss. Everything that we see is what there is.
Enemy turns are decided on before a given round starts.
Any theoretical cheese should work as long as we can’t poke holes in it, essentially
This is HUGE
Wait can’t the servants just attack the totems?
not if we just
reduce their hp to really low
Willow would be able to wifom kill her own servant eventually by block to burn but seems like a great strategy geyde
If possible can somebody assign my abilities? I consent to take anything. Will be a bit busy
Totems are random.
We have only around 6,25% chance both totemic calls give us healing totems.
The idea is good, though.
We really shouldn’t build on strategegy based on we get the totems we want.
Also if the Servants are clever, they will take totemic call from us, and will do anything to save that one Servant to give the boss infinite totem as well, if we go with stalling.
I’m fine you taking parry/taunt/no pain no gain, if you are fine starting with around 60 Health as a tank.
Totems are allies too.
If we make 2 totems per round, hot potato likely will never activate.
But…
If we can stall out Phase one, until we get 4 healing totems (and making sure the Servant can’t kill those), the doppelganger can target the hot potato ability. And with good timing we could shower the Boss with a lot of Hot potato. (This obviously could backfire, if the enemymanage to kill a totem holding a Hot potato.)
totem gaming
We have 900 total health
Total power if we want to buy all of it: 321
Meaning 579 starting (average 64 health) for each player
I know we talked about potentially not taking “Keeping the Score” Which changes the math slightly but should work regardless
thank you marshal i did not want to do that
I’m going to go to bed but it shouldn’t be hard to math this out in “kits”
Certain players should have more health. E.g. whoever takes Training Arc and whoever takes Backup. Everyone else maybe besides atlas (?) should have above or near the 64 mark ideally
Maybe kits is a bad idea and we could spread power types out a little more so that the boss has less easy targets to make
m planning on taking all the “we don’t want the boss to have this but the heros having it is ~myeh” abilities then getting backed up by the backup upon my death
given i expect to have less than 10 hp at round 1
i assume nobody has any objections
I’m fine with this
considering damage cap once king gets to a certain point, training arc holder having max hp might not actually be super useful. By that point, combinohealing and totemer are more important for example
ok thats enough from me im tired baii