Cookie Thread Act 3: The Cookie Strikes Back

remembered wild magic

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every time you roll a 20 you have a 1 in 50 chance to instantly explode

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you can also turn into a potted plant

Please recite your summary on climate change backwards.

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in this essay i won’t

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they made celeste but for the n64

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i feel the opposite
the two recent times i’ve hydraed as town, I feel we’ve been more accurate than we would’ve been separately
as wolf though, it was very difficult to keep everything consistent

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though I think the hydra as wolf was still probably a net positive because there were times when one of us was not active / motivated enough so the other picked up (namely i was super demotivated in F3 in zone’s testament so Spooky carried that)

I just got a free panini because they gave me the wrong one by mistake

I don’t think I’ll be able to eat both does anyone want one

So false bestie

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please

I already ate the chicken bacon mozzarella one but you can have the cajun chicken and mozarella one

Yes

i learned about eating ramen prison style and i think that’s just the most fucked up thing ever

its awesome wdym

I am entirely off the board with all of this

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1000 new posts

I’m gonna skip the morality discussion

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anyway now that i’m on my laptop i will elaborate on why is this MEGA WRONG

the driving a car analogy isn’t applicable because driving is a procedural skill, it’s not something academic/thought based whereas mafia is. it’s something designed for one person to do and there isn’t a social or co-operative element. this is why the efficiency of town hydras is limited only by the ability of the players within it to co-operate

the main reason why town hydras are effective is because each town slot basically has their own masonry in which both players can solve away from the thread and be sure that they can trust each other. admittedly the capacity for how beneficial this is comes from how cooperative the players are and how much they try to exploit this tool.

i can kind of understand why you have these views having hydra’d with you, remembering that you said this:

something to clarify is that as town when im hydraing, unless it’s something that i want to be hidden from wolves, i dont believe in discussing reads privately, i believe in posting them itt for all to see. as its beneficial for our wincon, for ppl to see that we’re towny and we’re thinking

because i think this approach diminishes the main advantage that comes with being in a hydra as town

i can give my own experience, which was actually pretty recently - my most successful hydra was a few months ago on MU with alyssathelamb, and my suspicions are that the success mainly came from two things - the first being the fact we had similar playstyles, and the second being that we were discussing a lot more in hydra chat than in the thread - the first enabled us to co-operate and cover each other’s bases, and the second conduced greater accuracy in reads and productivity

and something else to note is that if you keep up a good hydra dynamic, posting about this in the thread offers another way to be read by the thread than simply playing as two separate heads that know each other’s alignment. the tool of reading into hydra dynamics is a free metric that villagers have access to exclusively in hydra games, and it’s oftentimes very clear when somebody is Just Town based on descriptions of their behind-the-scenes process and similarly when somebody is likely mafia because there is no evidence of such process existing

i can also talk about how maybe your experience is affected by what sites you’ve played on. almost all of my hydra games have been on MU, and because they tend to be pretty exclusive (most people tend to not allow random hydras in any game unlike here), most people sign up with players who they really want to play with and this means they high effort accordingly. but the games are postcapped, so this means that most games end up having high effort and high quality contributions across the board yet without devolving into as much of a spamfest as the games on fol do. and i imagine on syndicate it’s the opposite issue where nobody does anything but i am just assuming here lol. town won 4/5 hydra games last season and almost all of them were stomps/sweeps - the longest-lasting one went to f7 i think. i cannot think of any hydra games on MU in which the wolf win had anything to do with it being a hydra game and usually town just sucked, but i can think of several town wins where town was benefited greatly enough that the outcome might have been different were it not a hydra game

and it is definitely not easier to wolf in hydra games ā€œbecause of the chaosā€ simply because of the fact that with 2 heads in a slot all it takes is one player being polarized to clear a villager or out a wolf as well as what i said earlier about hydra dynamics being readable and often quite polarizing

your point was that you need to put in more effort to achieve the same result - but i’d only consider this the case if people posted as much in the thread as they would in a normal game and discussions with their hydra partner were added onto that. if the player put the same amount of effort in as a normal game but divided their commitments between the thread/hydra, not only would it make games more readable but they’d benefit from everything i’ve spoken about in this post

you can kind of extend this to the problem of people spamming in general - i think it’s obvious that town would do a lot better on fol if people spent less time screaming at each other and more time reading, and if a player had limited time to commit to a game, playing a hydra successfully (that is, interacting with the other head) would force them to read more and think about what they’re doing rather than spamming the shit out of the game

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