FoLermon 2.0 (FULL!) - Drafting Phase

I pick Atlas

@Clockwork

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They all explode and every Zug dies

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Then you go HP based it’s like having +1 Priority just moves their bracket up then trated the same

@Clockwork, 24 hours to draft one FoLermon.

Remaining FoLermon

Amelia
Arctic
beancat
benguined
carbonated
catbae
Chomps
Daeron
Frostwolf
Garfooled
Geyde
Gummy
Hazard
Hippo
ImaginaryNeon
Ishmael
Italy
Jane
Jarek
Jason
Kiiruma
Leafia
Litten
lol
Luka
MapleMay
Marshal
Marluna
orange
Silviu
soweli
Squirrel
sulit
Jaiden
Wazza
Willow
Youbie
Zone

…I think you meant to tag Clockwork?
Wait, no. You just copy-pasted your previous post.
–ah, yeah. There we go.

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Me when I copy and paste.

one

Unless we are deviating from the snake ladder.

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You would go twice in a row as per the snake.

Yeah, but not Clockwork.

Me when I copy and paste.

…Ash, do you perhaps need some rest?

Potentially.

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Unfortunately none of the FoLermon learn Hypnosis

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thank god

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Regarding the way of choosing mons… We could do it the way some people do: By bidding them. …well, I had a different type of bidding in mind, but that one probably won’t fly since we don’t exactly have concrete heuristics on the mons yet. Like… gummy (the FoLermon) is obviously worth less than Daeron (the FoLermon) since the former is literally a copy of the latter, but then with worse attack damage. So in that regard, we could evaluate these mons, but when it comes to literally every other mon with similar 30 damage attacks, some of which with STAB… Yeah, it would be near impossible to do the bidding type that I had in mind.

Still, if it is just bidding normally, it should be able as well, right? Give everyone 1000 points, and whoever bids the highest wins for a mon wins. With this method, you could end up with less than six mons (theoretically you could be playing with only one mon), but like… that is just skill issue IMO. Though, bidding for each mon would take such a long time one by one, so it should probably done in batches.

one idea I’ve been contemplating is ā€œbid for all mons at once, you have 1000 points that you can split among All of them, you can’t bid more than you have, each mon goes to whoever bids the most for itā€

realistically you probably end up with some people having like 2 mons and some people having like 10, but as long as most people have at least four that’s ?hopefully? not too big of a deal?

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Bidding in batches alleviates the issue you mentioned. It won’t solve the core problem, but it makes it less likely that people end up with too few mons.

–oh! A possible solution is to put a cap limit on how much one can bid in one batch / round.

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REEEEEEEE :anger:

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If i host part 3 id like a way to prevent or minimize speed ties. But without bloating the info cards. Maybe alphabetical order of name? Alphabetical order = sort in speed (either ascending or descending), and then stats could be balanced accordingly. Would probably have to deviate from 100 hp baseline in that case. But then i might as well write a custom speed stat for everyone. Uh idk hahah

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OR alternatively

Deviate from PokƩmon rules itself, and when mons speed tie, simply let them hit each other at the same time, even if they faint in the process

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