FoLermon 2.0 - Finals! (2/8)

…y’know, considering the speed of these games, we can probably start the upper half of the Losers Bracket now. First @orangeandblack5 vs @Marluna, and then the winner fights against @Marshal. (We can figure out how to handle Clockwork later.)

Any thoughts on this, folks?

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i’m not doin the losers bracket, its all or nothing tbh

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ash said theres no time so prolly not happening

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i was anticipating she opens with benguined + ishmael/willow. benguined was resistant to my team overall. maybe she wanted to hard counter magnus and thats why she brought both straight mons

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Again: Chomps exists as well, unless people are using others in-name only. (What are cohosts? Are they decorations?) Though if Marshal doesn’t want to do it, then I can’t do anything about it.

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i assume the same reason mafia games don’t also host six seperate games onsite that all affect the first one:

it’s not as advertised

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the hosts agreed to do a certain thing at a certain time at a certain level, and going above that certain thing, while nice, isn’t something to be pushed for if the person said they won’t

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The analytics really didn’t like me having any combo but the one I put in

I considered putting myself in as a counter to arctic but I was super weak against too many of the rest of ur mons

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I would like to request a rephrase of this, because I can’t comprehend it.

Oh, you meant that the Losers Bracket wasn’t plan of the original advertisement.
Okay, yeah. Fair enough.

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when you do these analytics do you consider every possible move? ash was doing the same last game, and i mentioned that i did think every possible move will lead to “corrupted” data, since a lot of moves arent sensible. and same for drafting. i think. not that i know how to prune that “bad data” away. im just curious :P

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That’s just madness. And that’s coming from me, the Mad Scientist archetype character.

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agreed

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Kinda?
You can’t do minimax because it kills the speed, so you basically just code in a set of routines (Protect in these circumstances, switch in these circumstances, etc) and alter your decisions accordingly.
And when combined with the choice rule, the optionality is small enough that you can get away with it.

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no, my analytics was in this case based on what was the strongest move a mon could do to another mon.

I averaged the totals for how much each mon could do to each other mon on the team, and how much it’d recieve, and then put the averages together to give a “score” to each one. pretty basic but gave me a good idea.

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fwiw, me and benguined should’ve been in over ishmael/willow if I predicted tutuu’s team, I just didn’t think he’d go with that team, I went for the best common denominator team

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Ah… Heuristics. I am… not good at calculating things with those. Especially since the effectiveness of the numbers are subjective and unreliable. Meanwhile, reliable and objective numbers require so much data that it simply is not worth the time and energy.

TL;DR I just use gut feeling and try to get into RNG positions.
(Does this mean I am Marshal 2.0?)
((No…? Because we don’t use the data.))

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@Ruby vs. @Zone_Q11

Ruby’s Team 4/4 Remaining
Atlas Garfooled
HP: 100/100 HP: 100/100
------------------------- -------------------------
Tutuu Nbowie
HP: 100/100 HP: 100/100
Zone’s Team 4/4 Remaining
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I havn’t done any calcs tbh I just am looking at types thats all

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LET’S GO GAMBLING!

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@Ruby vs. @Zone_Q11

Move 1

image
Atlas uses Heartbreak Killer on Nbowie. It’s super-effective!
Nbowie uses Magic the Gathering Addict on Garfooled.
Tutuu uses Body Odor on Garfooled.
image
Garfooled retreats to the bench and shoves Luka onto the field!

Ruby’s Team 4/4 Remaining
Atlas Luka
HP: 100/100 HP: 100/100
------------------------- -------------------------
Tutuu Nbowie
HP: 100/100 HP: 28/100
Zone’s Team 4/4 Remaining