congrats*
@ash @Chomps wait for me to draw orange’s picture pls before you post mine, ill send it to you, and then you post them together when you draw it (no rush), is my suggestion
Sounds good.
hey are we sureeee tutuu didn’t have a secret deal with ash since tutuu made the first one
(good job tutuu)
i did not get my revenge 
I found myself the Gym Leader of Blizzard City, riding the winds of fortune. Do you believe in luck? I don’t. But I do believe in opportunity.
If this happens again in the future likely interested with some adjustments
Down to help with those as well.
(Also got my goal of bringing everyone at least once)
ill design part 3 with zero instances of RNG
if anyone else has any feedback about other stuff let me know!
well, there will be one instance of RNG, which is draft order. i think thats unavoidable
free for all draft ordere
Well yeah there will always be some
can you make all moves have a 95% chance of hitting instead of 100%
double like
Can we give someone a 30% accurate instant KO move as well
anyway i’d recommend a: just let people use both of their moves in the same match why can’t you already and b: traits are so cool make more
Gooood joooooob tutuu

Well done!
ill consider it
the idea was “complexity via simplicity”. by making the restriction it (hopefully) makes the game more complex, which i wanted, since it felt too basic, that was my idea
ASH you should talk about your balancing process now
heheheh

