Grand Idea Thread - Moderated

16

Short Fuse Bomber

Town Killing

Short Fuse (Day) - Choose a player, you and your target both blow up. In true Short Fuse fashion, this must be used on Day 1. If you did not select a target before the last 2 hours of the day, a random player will instead be your target.

Town win condition

17

The Resolver

Town Killing

Resolve the Wagons (Night, Compulsive) - Kill the player with the second most votes on them last EoD. You can target yourself. If several players were tied for second most votes, you can target any of them. If you don’t select a target, an eligible target will be picked at random.

Defeat all members of the Informed Minority and any neutrals that directly oppose your win condition.

18

The Delegator

Town Offensive

Fixing the Rand (Night) - Choose a player. If they are Town with three or more abilities, vanillarize them and steal those abilities. Otherwise, nothing will happen.

Defeat all members of the Informed Minority and any neutrals that directly oppose your win condition.

19

Named VT

Town Social

Named VT (Passive) - Congratulations. You are a named VT.

Defeat all members of the Informed Minority and any neutrals that directly oppose your win condition.

20

The Strategist

Town Special

Restructuring (Night 0) - At the start of night 0, learn the identity of a random Town member. You may request them to swap their role with yours. If they accept, your roles will be swapped. They will not be informed who you are, neither before nor after the swap.

Defeat all members of the Informed Minority and any neutrals that directly oppose your win condition.

21

Moral Support

Mafia Support

Hype Person (Passive) - You are the life of the Mafia team, and your hype never dies. You can talk in the wolfchat while dead.
WiM Rewarded (Passive) - Whenever you end a day phase as the top poster among the wolves while also being the top poster in wolfchat, you gain a 1-shot version of a random Mafia action from the Grand Idea Thread’s classcards.

Gain parity with the Uninformed Majority and defeat any neutrals that directly oppose your win condition.

6 Likes

22

Bubbles.

Town Social

Bubbles. (Passive) - As long as you are alive, each dead Town member increases Bubbles by one. However, each dead Mafia member reduces Bubbles by two. Bubbles starts at 0.
So Tired… (Passive) - When Bubbles reaches five, you die.
A Search for Purpose (Night) - Neighborize a player. The neighborhood becomes active as soon as you use this ability, and remains active until the end of the night.

Defeat all members of the Informed Minority and any neutrals that directly oppose your win condition.

(could you reflavor this role pls bc as it is its extremely triggering)

23

Vanilla Townie

Town Social

Defeat all members of the Informed Minority and any neutrals that directly oppose your win condition.

2 Likes

24

Schrödinger’s Sorcerer

Town Killer

Phenomenal Cosmic Powers (Night) - Target a player. They will become a Compulsive Suicide Bomber for the following day. Privately, they must choose a player to detonate upon by the end of the day or their target will be randomized amongst all alive players other than themselves. The detonation has several possible outcomes, all with equal weight. There is no way to determine the result other than by investigating the player during the day.

  • The player and their target will die
  • The player will die but not the target
  • The target will die but not the player
  • Neither the player nor the target will die
2 Likes

25

Kant’s Sorcerer

Town Killer

Deontological Powers (Night) - Target a player. They will become a Compulsive Suicide Bomber for the following day. Privately, they must choose a player to detonate upon by the end of the day or their target will be randomized amongst all alive players other than themselves. The detonation’s result will be determined by the arbitrary morality of each player. Players involved who have violated a rule will die. Players who have violated multiple rules will strongman die.

6 Likes

26

Artistotle’s Sorcerer

Town Killer

Virtuous Mission (Night) - Target a player. They will become a Compulsive Suicide Bomber for the following day. Privately, they must choose a player to detonate upon by the end of the day or their target will be randomized amongst all alive players other than themselves. The detonation’s result will be determined by the arbitrary morality of the detonator. If the detonated player was the top wagon or was confirmed to be informed minority by some means, then the detonator will not die (does not count votes by the detonator). If the detonated player had no votes or was confirmed to be uninformed majority by some means, only the detonator will die. If the detonated player was directly involved in one or more uninformed majority player’s deaths and does not fit into the above categories, then both the detonator and the detonated player will die. Any other situation will result in no player dying.

1 Like

26

Machivelli’s Sorcerer

Town Killer

Multi-Track Drifting (Night) - Target a player. They will become a Compulsive Suicide Bomber for the following day. Privately, they must choose a player to detonate upon by the end of the day or their target will be randomized amongst all alive players other than themselves. The detonation’s result will be determined by the arbitrary morality of the detonation. Player(s) involved will die in an amount equal to how useful the detonation will be for the uninformed majority.

Hosting note: don’t just run this like an omniscient sorcerer. There’s a case to be made for blowing up villagers being a +EV thing for town by reducing PoE. If you don’t feel like you’re confident in choosing who dies, then defer to the trolley problem (informed spec players).

4 Likes

27

Unga Bunga Sorcerer

Town Killer

Reject Humanity (Night) - Target a player. They will become a Compulsive Suicide Bomber for the following day. Privately, they must choose a player to detonate upon by the end of the day or their target will be randomized amongst all alive players other than themselves. The detonation’s result will be determined by the monke quality of the roles of the players involved. roles with 20 words or less in the entire role will not die (Vanilla players will never die). Roles with 21-30 words will be roleblocked for the day phase and the following night phase. Roles with 31-40 words will be vanilla-ized. Roles with 41-70 words will die. Roles with 71+ words will strongman die.

1 Like

28

4chan’s Sorcerer

Mafia Killer

Nordic Chad (Passive) - You will always be given your role first amongst all players. You are automatically converted to the scumteam with the most players after randing this role.
Collective Consciousness (Passive) - You have 2000 social credit. Players gain social credit according to the actions they take during the game. Players gain 1 social credit point for:

  • Ending the day liking 10 or more of your posts (once per day).
  • Having their vote end on the same player you are voting at the end of the day.
  • Claiming their true role in a reply to one of your posts (once per game).
  • Reporting a player other than you for a rule break and that report being valid.
  • Being between the 25th and the 75th percentile for posts at the end of the day.

Players lose 1 social credit point for:

  • Saying “I’m gay” or any other variation of the phrase in the thread (once per day).
  • Having their vote end on you at the end of the day.
  • Be the top poster or the bottom poster at the end of the day.

Kusa ni fureru (Night) - Target another player. They will become a Compulsive Suicide Bomber for the following day. Privately, they must choose a player to detonate upon by the end of the day or their target will be randomized amongst all alive players other than themselves. The detonation’s result will be determined by the social credit of the players involved. Players who target others from lower tiers will not die. Players who are targeted by players from lower tiers will not die.
Tiers:

  • 90th Percentile
  • 75th Percentile
  • 50th Percentile
  • 25th Percentile
  • 10th Percentile
1 Like

29

Naruto

Town Special

Talk No Jutsu (Night) - Convert a player to your alignment. Does not work if they have the passive ‘Give No Fucks No Jutsu’, have a factional chat with other players, or if they are Vanilla. If this fails, the host will send them the first Naruto gif they can find.

30

Nightingale

Town Offensive
nya (Passive): All players who use some form of onomatopoeia intended to represent an animal’s sound (such as ‘nya,’ ‘oink,’ ‘woof woof,’ etc.) will have killing abilities they use targeting you fail. You must submit applicable posts nightly in your classcard for this passive to take effect. If you claim or soft your role, or ask players to trigger it, this passive will be disabled.
Drawing (Night): Draw a picture of target player, freezing them as they are. Any day abilities they use tomorrow will fail. (Infinite uses)
Town win condition

Converts to:

31

Nightingale (but evil)

Mafia Offensive
nya (Passive): All players who use some form of onomatopoeia intended to represent an animal’s sound (such as ‘nya,’ ‘oink,’ ‘woof woof,’ etc.) will have killing and disruptive abilities they use targeting you fail. You must submit applicable posts nightly in your classcard for this passive to take effect.
Serial-killer Senpai (Passive): At the start of the game, or when you gain this role, you will be informed if there are any neutral roles that you cannot win with present in the game.
Drawing (Night): Draw a picture of target player, freezing them as they are. You will learn their role, and any day abilities they use tomorrow will fail. (Infinite uses)
Mafia win condition

3 Likes

32

Supa Luigi

Neutral Special

Pasta La Vista (Passive) - If this role rands, at least 2 ‘Sorcerer’ roles must rand. You know how many ‘Sorcerer’ roles exist in the game at the start of the game. Whenever a ‘Sorcerer’ dies, you gain a bulletproof vest and become a Compulsive Suicide Bomber for the following phase.
Give No Fucks No Jutsu (Passive) - You are immune to occupation and redirection.
Third Impact (Passive) - You start the game with a bulletproof vest. If all ‘Sorcerer’ roles die and you are still alive, then you will ascend.

You can (not) save Peach (Night) - Attack a player. If they would have become a bomb, become a Compulsive Suicide Bomber for the following day phase and gain a bulletproof vest.

Survive to see the uninformed majority, the informed minority, and any ‘Sorcerer’ roles that may exist die.

Ascends to:

Luigi Beyond

Neutral Killer

March 31st (Passive) - Upon your ascension, all players will be alerted to your presence.
Give No Fucks No Jutsu (Passive) - You are immune to occupation and redirection.
Perfect A.T Field (Passive) - You cannot be targeted by anything other than votes. Investigative roles that attempt to target you will die and have their logs (if any) wiped.

Return to Pasta (Night) - Target a number of players equal to X (X = Number of players alive / 5, rounded up). They will be informed that they have been turned into a bomb. They will strongman die a quarter of the way into the day.

Survive to see the uninformed majority and the informed minority defeated.

33

Macho Man, Sorcerer of Humanity

Town Support

Slim Jim (Night) - Target another player. They will become a Compulsive Suicide Bomber for the following day. Privately, they must choose a player to detonate upon by the end of the day or their target will be randomized amongst all alive players other than themselves. The detonation will result in all players involved being doctored until the end of the cycle. - Infinite Uses, cannot be used again until Elbow Drop has been used
Elbow Drop (Night) - Target another player. They will become a Compulsive Suicide Bomber for the following day. Privately, they must choose a player to detonate upon by the end of the day or their target will be randomized amongst all alive players other than themselves. The detonation will result in all players involved being fliplessly killed, then revived immediately afterward. Players who have been made a Compulsive Suicide Bomber by Elbow Drop will be immediately revived should they be killed by a non-execution source of day death. - Infinite Uses, cannot be used again until Slim Jim has been used

34

Amici

Town Special
Latin Nerd (Passive): You have access to the powers of various famous Romans, whom you can call upon to aid you. Each must be used once before any may be used again.

Nero (Night): Douse a player in gasoline, or ignite all doused players.
Antony (Night): Your powers of rhetoric tomorrow will be slightly more persuasive. The player that you end the day voting will be immune to protection the following night.
Catullus (Night): Loverize two players. When either dies, the other will as well. They will not be informed of this.
Caligula (Night): Appoint your horse as consul. (As this story is unfortunately largely a myth, this does nothing.)

Town win condition

Converts to:

35

Amici (but evil)

Mafia Special
Not a Latin Nerd (Passive): You have access to the powers of various famous Greeks, whom you can call upon to aid you. Each must be used once before any may be used again.

Herostratus (Night): Douse a player in gasoline, or ignite all doused players.
Demosthenes (Night): Your experience keeping rocks in your mouth trains your rhetoric skills even in times of difficulty. Any post restricting or post limiting abilities will not affect you tomorrow (you will still be informed that you were targeted).
Sappho (Night): Loverize two players. When either dies, the other will as well. They will not be informed of this. You may reuse this ability without using your other abilities first provided that both players you are targeting have posted “im gay” in the thread.
The Oracle at Delphi (Night): Predict which player will be executed tomorrow. If you are correct, you will appear as a member of the Town to investigative abilities for the rest of the game.

Mafia win condition

2 Likes

36

Mafia Innocent Child

Mafia Social
Innocent (Passive): You have the abilities of a random class from the Grand Idea thread aligned with the uninformed majority. If the randomization procedure would result in a significant bastard interaction, such as a Mafia innocent child, the class you have the abilities of will be re-randed until this is no longer true.
Mafia win condition

37

Mafia Innocenter Child

Mafia Social
Innocent (Passive): You have the abilities of a random class from the Grand Idea thread aligned with the uninformed majority. You appear as this class to all investigative abilities, and may choose who you appear to visit each night. This may produce “bastard” results such as a Mafia innocent child.
Mafia win condition

3 Likes