671
672
671
672
673
add uses to your roles descriptions
also your first role is killer type and your second is social type
mafia offensive
how the hell do i use an ability (night) - roleblock target player. they will be notified that their action failedeven if they aren’t an investigative. - infinite uses
674
675
Lieutenant (Double-Yfreitor) Harrier Du Bois
“The furies are at home in the mirror; it is their address.
Even the clearest water, if deep enogh can drown.”Town Investigative
Passive: Cleaning Out The Rooms
I’ll wake up in a new life, down by the seaside.At the start of the game, you will recieve up to 5 charges in each of 4 categories: Intellect, Psyche, Physique, and Motorics. You must recieve at least 1 in each category. The hosts decide exactly how much of each you recieve.
Day: Cop of the Apocalypse
A throat into which the world will vanish.You may spend all but 1 Psyche charge and all but 1 Physique charge to activate this ability. If you do, gain charges in Intellect and Motorics equal to the amount of charges expended this way, divided between them as you wish.
Night: The Precarious World
The only way to load the dice is to keep on fighting.Spend any number of charges in 1 of Intellect, Psyche, Physique, or Motorics, in order to ask a question of one of the following spectators/hosts, decided during the game’s setup:
- Intellect will be played by @[placeholder], and will be cold and arrogant.
- Psyche will be played by @[placeholder], and will be bizarre and reassuring.
- Physique will be played by @[placeholder], and will be direct and aggressive.
- Motorics will be played by @[placeholder], and will be cunning and brief.
Each charge you spend adds a 20% chance that person will give a Sincere answer, which must reflect their honest answer (it may still be incomplete!); otherwise, they give an Insincere answer and may be honest or dishonest at their liberty. Hosts will always be insincere when directly asked about a player’s alignment.
FIND OUT WHAT KIND OF COP YOU REALLY ARE! A good step in that direction would be fulfilling the Town Win Condition.
this is the standard level of effort for a gim post right
677
The role where I try to turn the game into a rougelike just because I can.
Town Special
https://www.youtube.com/watch?v=tRPrh5C8pdoGame Mechanics (Passive): ITAs are enabled on days 2 and beyond. By default, every player has 1 ITA with 5% accuracy.
Payout (Triggered): Whenever a player is voted out, every player will receive $100 (100 Credits), plus $15 for each player on the leading wagon. However, if the player does not share an alignment with the player voted out, they will instead receive $150, plus $20 for each player on the wagon. If no players were voted out, a flat $100 is paid out to all players. Additionally, players with this role or role #678 are paid out twice as many Credits as their peers.
Shop (Passive):
At Night, each player may spend their money to purchase various upgrades and items from the list below. This shop will persist beyond death, and members of the Mafia or any other non-Town alignment may pool together their Credits. Additionally, members of any non-Town alignment may purchase items and upgrades within the shop’s exclusive Black Market.General Upgrades:
+0.5 Vote Weight Modifier - $200, stacks infinitely.
+5% ITA Hit Rate - $250, stacks up to 9 times, for a maximum of a 50% hit rate.General Items:
+1 ITA Shot - $200, stacks up to 2 times, for a maximum of 3 ITAs. Gain additional ITAs during the next Day Cycle.
+1 ITA Vest - $500, maximum of 2 active at a time. Protects against an ITA that would otherwise hit.
Last Will - $100, costs $25 to edit. Allows the user to prepare a message to be sent upon their death.
Commute - $200, may be purchased indefinitely. Protects against all actions on the Night that the item is purchased, at the cost of not receiving any bonus Credits for the winning wagon’s size at the end of the next Day cycle and being unable to use any other actions that Night.
Arcana Pack - $300, Receive a selection of three random Tarot cards and choose one to keep or use.
Celestial Pack - $300, Receive a selection of three random Planet cards and choose one to keep.
Spectral Pack - $300, Receive a selection of two random Spectral cards and choose one to apply.Black Market:
Suppressor - $250, 1 use per purchase. Allows a player to prevent one of their actions from appearing in any player’s results. May be used on assigned factional abilities.
Piercing Rounds - $400, 1 use per purchase. Allows a player to prevent one of their actions this Night from being blocked by any means. May be used on assigned factional abilities, at the cost of an additional $50.Shop Rotation (Passive) At the start of each Day cycle, regardless of whether or not you are alive, each individual ability from a random role (excluding any named “Item Price”) will be made available for sale until the end of that Night cycle. The abilities will be listed under General Items, with their prices in Credits being equal to the number of the role that it originates from. However, if an ability originates from a role with a Passive ability named Item Price, then its price uses the value listed there instead. When an ability is purchased in this way, it is added to their role card. However, any Night and Day actions sold in this way are 1-Shot.
Taking Inventory (Night, $75): See how many copies of each item (including those within the Black Market) have been purchased. Sales of abilities that have been cycled through the shop through Shop Rotation will be lumped together.
Price Change (Night, $100): You may increase or decrease the price of any one item or upgrade by up to $75 for the next Night cycle. However, if the price was decreased, then, on the Night after the price decrease takes effect, the item’s price will permanently increase by one third of the discount, rounded to the nearest multiple of 5.
Town wincon.
678
The role where I try to turn the game into a rougelike just because I can.
Mafia Special
https://www.youtube.com/watch?v=s-3QJxcurlYGame Mechanics (Passive): ITAs are enabled on days 2 and beyond. By default, every player has 1 ITA with 5% accuracy.
Payout (Triggered): Whenever a player is voted out, every player will receive $100 (100 Credits), plus $15 for each player on the leading wagon. However, if the player does not share an alignment with the player voted out, they will instead receive $150, plus $20 for each player on the wagon. If no players were voted out, a flat $100 is paid out to all players. Additionally, players with this role or role #677 are paid out twice as many Credits as their peers.
Shop (Passive):
At Night, each player may spend their money to purchase various upgrades and items from the list below. This shop will persist beyond death, and members of the Mafia or any other non-Town alignment may pool together their Credits. Additionally, members of any non-Town alignment may purchase items and upgrades within the shop’s exclusive Black Market.General Upgrades:
+0.5 Vote Weight Modifier - $200, stacks infinitely.
+5% ITA Hit Rate - $250, stacks up to 9 times, for a maximum of a 50% hit rate.General Items:
+1 ITA Shot - $200, stacks up to 2 times, for a maximum of 3 ITAs. Gain additional ITAs during the next Day Cycle.
+1 ITA Vest - $500, maximum of 2 active at a time. Protects against an ITA that would otherwise hit.
Last Will - $100, costs $25 to edit. Allows the user to prepare a message to be sent upon their death.
Commute - $200, may be purchased indefinitely. Protects against all actions on the Night that the item is purchased, at the cost of not receiving any bonus Credits for the winning wagon’s size at the end of the next Day cycle and being unable to use any other actions that Night.
Arcana Pack - $300, Receive a selection of three random Tarot cards and choose one to keep or use.
Celestial Pack - $300, Receive a selection of three random Planet cards and choose one to keep.
Spectral Pack - $300, Receive a selection of two random Spectral cards and choose one to apply.Black Market:
Suppressor - $250, 1 use per purchase. Allows a player to prevent one of their actions from appearing in any player’s results. May be used on assigned factional abilities.
Piercing Rounds - $400, 1 use per purchase. Allows a player to prevent one of their actions this Night from being blocked by any means. May be used on assigned factional abilities, at the cost of an additional $50.Shop Rotation (Passive) At the start of each Day cycle, regardless of whether or not you are alive, each individual ability from a random role (excluding any named “Item Price”) will be made available for sale until the end of that Night cycle. The abilities will be listed under General Items, with their prices in Credits being equal to the number of the role that it originates from. However, if an ability originates from a role with a Passive ability named Item Price, then its price uses the value listed there instead. When an ability is purchased in this way, it is added to their role card. However, any Night and Day actions sold in this way are 1-Shot.
Taking Inventory (Night, $50): See how many copies of each item (including those within the Black Market) have been purchased. Sales of abilities that have been cycled through the shop through Shop Rotation will be lumped together.
Price Change (Night, $75): You may increase or decrease the price of any one item or upgrade by up to $75 for the next Night cycle. However, if the price was decreased, then, on the Night after the price decrease takes effect, the item’s price will permanently increase by one third of the discount, rounded to the nearest multiple of 5.
Mafia wincon.

neat
679
Nine Fucking Coins
Town Special
Holy Shit This is so Ideal (Passive) - Each night you will receive a Prescript telling you who to use a Night action on, and what Night action. Following it successfully gives you Grace, whereas not attempting to follow it at all gives you Karmic Consequence. At 2 Karmic Consequence, disable Furioso-Replica.
A Certain Someone’s Scythe (Night) - Conduct a song about target player - if they die tonight the Mafia learn this, and must choose 2 players with their next factional kill, only 1 of which will die. Infinite uses
Stiletto (Night) - Tomorrow, the targeted player begins bleeding and dies 2 nights later. 1 use
Whip (Night) - Roleblock target player. Infinite uses
Fpoon (Night) - Heal target player, hide their visits & make them appear as Town to investigations tonight. Infinite uses
Furioso-Replica (Night, Requires 4 Grace) - Kill 9 players. Yes you heard me right. 1 useTown wincon
680
Ideal
Town Killing
“No, this is ideal.”Holy Shit This is a Mathematical Structure (Passive) - During Night 0, you must choose to be Prime, Maximal, or neither. If you are Maximal, you must also be Prime.
Why is This What Prime Means (Passive, Prime) - If you contain any product ab, you must contain either a or b. Since you are “Not Mafia,” you must be Not. Accordingly, any attempts to investigate you will fail, but anyone who tries will still be absorbed into you. Also this is what prime means because this is an important property of prime numbers that’s also important when generalized.
Well Obviously This is What Maximal Means (Passive, Maximal) - You cannot be a subset of any other proper ideal. Accordingly, attempts to add you to a neighborhood fail, but anyone who tries will still be absorbed into you. If you are successfully added to a neighborhood in spite of this passive, all other alive players join the neighborhood as well, bypassing everything.
So What is an Ideal Anyway (Passive) - You are a subset of a ring that is closed under addition (by elements of you) and multiplication by any element of the ring; you’re often said to “absorb” the rest of the ring through multiplication. If anyone visits you, they “become” part of you; the only immediate effect of this is that you learn who they are.
Quotient Ring (Night, 1-Shot) - One reason ideals are important is that you can quotient them out to form a new ring called a quotient ring; this is done by identifying all elements of the ring that are the same modulo any element of the ideal under addition. The ideal itself collapses to the zero element of the quotient ring in the process; obviously, you are going to be the representative of yourself here. Once per game at night, you may choose to form a quotient ring; all of your other members (from So What is an Ideal Anyway) are “quotiented out” and die.
- If you are Prime, the quotient ring is an integral domain, which means it has no zero divisors. This means other players can’t be “zeroed out,” (unfortunately, you are the zero element here), so any actions taken by players other than you cannot fail after you use this ability.
- If you are Maximal, the quotient ring is a field, which means every nonzero element has a multiplicative inverse. Each night after using this ability, you may choose a player to “invert” their action, causing it to have the opposite effect it otherwise would (up to host interpretation).
Town wincon
681
Joker
Neutral Social
Item Price (Passive) - If an ability from this role is listed in the Shop, its price is $200. Additionally, when randing this role at the start of the game, randomly select a number between 1 and 3. If the number selected is 3, select a different role.
+4 Mult (Passive) - Your vote is worth 4 votes.
You win if any player is voted out with 10 or more votes on their wagon.
682
Greedy Joker
Town/Mafia Social (Alignment determined on rand, considered both alignments for the purposes of any roles that call effects from roles outside of the game)
Item Price (Passive) - If an ability from this role is listed in the Shop, its price is $250. Additionally, when randing this role at the start of the game, randomly select a number between 1 and 3. If the number selected is 3, select a different role.
Played cards with Diamond suit give +3 Mult when scored (Night) - Target a player. If their role is of the Social or Special types, their vote weight is increased by 3 for the next Day Cycle. 5 uses.
Town/Mafia wincon.
683
Lusty Joker
Town/Mafia Social (Alignment determined on rand, considered both alignments for the purposes of any roles that call effects from roles outside of the game)
Item Price (Passive) - If an ability from this role is listed in the Shop, its price is $250. Additionally, when randing this role at the start of the game, randomly select a number between 1 and 3. If the number selected is 3, select a different role.
Played cards with Heart suit give +3 Mult when scored (Night) - Target a player. If their role is of the Support or Special types, their vote weight is increased by 3 for the next Day Cycle. 5 uses.
Town/Mafia wincon.
684
Wrathful Joker
Town/Mafia Social (Alignment determined on rand, considered both alignments for the purposes of any roles that call effects from roles outside of the game)
Item Price (Passive) - If an ability from this role is listed in the Shop, its price is $250. Additionally, when randing this role at the start of the game, randomly select a number between 1 and 3. If the number selected is 3, select a different role.
Played cards with Spade suit give +3 Mult when scored (Night) - Target a player. If their role is of the Offensive or Special types, their vote weight is increased by 3 for the next Day Cycle. 5 uses.
Town/Mafia wincon.
685
Gluttonous Joker
Town/Mafia Social (Alignment determined on rand, considered both alignments for the purposes of any roles that call effects from roles outside of the game)
Item Price (Passive) - If an ability from this role is listed in the Shop, its price is $250. Additionally, when randing this role at the start of the game, randomly select a number between 1 and 3. If the number selected is 3, select a different role.
Played cards with Club suit give +3 Mult when scored (Night) - Target a player. If their role is of the Investigative or Special types, their vote weight is increased by 3 for the next Day Cycle. 5 uses.
Town/Mafia wincon.
686
Jolly Joker
Town/Mafia Investigative (Alignment determined on rand, considered both alignments for the purposes of any roles that call effects from roles outside of the game)
Item Price (Passive) - If an ability from this role is listed in the Shop, its price is $150. Additionally, when randing this role at the start of the game, randomly select a number between 1 and 3. If the number selected is 3, select a different role.
+8 Mult if played hand contains a Pair (Night) - Target two players to learn if their roles are of the same alignment. 1 use.
Town/Mafia wincon.
687
Zany Joker
Town/Mafia Investigative (Alignment determined on rand, considered both alignments for the purposes of any roles that call effects from roles outside of the game)
Item Price (Passive) - If an ability from this role is listed in the Shop, its price is $400. Additionally, when randing this role at the start of the game, randomly select a number between 1 and 3. If the number selected is 3, select a different role.
+12 Mult if played hand contains a Three of a Kind (Night) - Target three players to learn if their roles are all of the same alignment. 1 use.
Town/Mafia wincon.
688
Mad Joker
Town/Mafia Investigative (Alignment determined on rand, considered both alignments for the purposes of any roles that call effects from roles outside of the game)
Item Price (Passive) - If an ability from this role is listed in the Shop, its price is $400. Additionally, when randing this role at the start of the game, randomly select a number between 1 and 3. If the number selected is 3, select a different role.
+10 Mult if played hand contains a Two Pair (Night) - Target two sets of two players to learn if either pair contains two players of the same alignment. 1 use.
Town/Mafia wincon.
689
Crazy Joker
Town/Mafia Investigative (Alignment determined on rand, considered both alignments for the purposes of any roles that call effects from roles outside of the game)
Item Price (Passive) - If an ability from this role is listed in the Shop, its price is $400. Additionally, when randing this role at the start of the game, randomly select a number between 1 and 3. If the number selected is 3, select a different role.
+12 Mult if played hand contains a Straight (Night) - Target 5 players to learn their role numbers. The numbers will be shown in a randomized order.
Town/Mafia wincon.
690
Droll Joker
Mafia Investigative
Item Price (Passive) - If an ability from this role is listed in the Shop, its price is $400. Additionally, when randing this role at the start of the game, randomly select a number between 1 and 3. If the number selected is 3, select a different role.
+10 Mult if played hand contains a Flush (Night) - Target 5 players to learn how many of their role cards contain text of a particular general color.
Mafia wincon.
691
Sly Joker
Town/Mafia Investigative (Alignment determined on rand, considered both alignments for the purposes of any roles that call effects from roles outside of the game)
Item Price (Passive) - If an ability from this role is listed in the Shop, its price is $150. Additionally, when randing this role at the start of the game, randomly select a number between 1 and 3. If the number selected is 3, select a different role.
+50 Chips if played hand contains a Pair (Night) - Target 2 players to learn if they share a role type. (Killing, Offensive, Social, Support, Investigative, or Special)
Town/Mafia wincon.
692
Wily Joker
Town/Mafia Investigative (Alignment determined on rand, considered both alignments for the purposes of any roles that call effects from roles outside of the game)
Item Price (Passive) - If an ability from this role is listed in the Shop, its price is $200. Additionally, when randing this role at the start of the game, randomly select a number between 1 and 3. If the number selected is 3, select a different role.
+100 Chips if played hand contains a Three of a Kind (Night) - Target 3 players to learn if they all share a class type. (Killing, Offensive, Social, Support, Investigative, or Special)
Town/Mafia wincon.
693
Clever Joker
Town/Mafia Investigative (Alignment determined on rand, considered both alignments for the purposes of any roles that call effects from roles outside of the game)
Item Price (Passive) - If an ability from this role is listed in the Shop, its price is $200. Additionally, when randing this role at the start of the game, randomly select a number between 1 and 3. If the number selected is 3, select a different role.
+80 Chips if played hand contains a Two Pair (Night) - Target two sets of two players to learn if both roles within either pair share a class type. (Killing, Offensive, Social, Support, Investigative, or Special)
Town/Mafia wincon.
694
Devious Joker
Town/Mafia Investigative (Alignment determined on rand, considered both alignments for the purposes of any roles that call effects from roles outside of the game)
Item Price (Passive) - If an ability from this role is listed in the Shop, its price is $200. Additionally, when randing this role at the start of the game, randomly select a number between 1 and 3. If the number selected is 3, select a different role.
+100 Chips if played hand contains a Straight (Night) - Target 5 players to learn the numerical order of their role numbers, from least to greatest.
Town/Mafia wincon.
695
Crafty Joker
Town Investigative
Item Price (Passive) - If an ability from this role is listed in the Shop, its price is $200. Additionally, when randing this role at the start of the game, randomly select a number between 1 and 3. If the number selected is 3, select a different role.
+80 Chips if played hand contains a Flush (Night) - Target 5 players to learn if they all have some amount of text with a similar color within their role cards (the default text color does not count).
Town wincon.
696
Half Joker
Town/Mafia Social
(Alignment determined on rand, considered both alignments for the purposes of any roles that call effects from roles outside of the game)Item Price (Passive) - If an ability from this role is listed in the Shop, its price is $250. Additionally, when randing this role at the start of the game, randomly select a number between 1 and 3. If the number selected is 3, select a different role.
+20 Mult if played hand 3 or fewer cards (Triggered) - At the end of each Day cycle, if you are voting for another player who has 3 or fewer players voting them, add 2 more votes to that player’s wagon. These extra votes break ties in your wagon’s favor.
Town/Mafia wincon.
697
Joker Stencil
Town Social
Item Price (Passive) - If an ability from this role is listed in the Shop, its price is $400. Additionally, when randing this role at the start of the game, randomly select a number between 1 and 3. If the number selected is 3, select a different role.
X1 Mult for each empty Joker slot (Joker Stencil Included) [Currently X1] (Triggered) - At the end of each Day cycle, if a member of the Town dies, your vote weight increases by 0.5.
Town wincon.
698
Four Fingers
Town/Mafia Support (Alignment determined on rand, considered both alignments for the purposes of any roles that call effects from roles outside of the game)
Item Price (Passive) - If an ability from this role is listed in the Shop, its price is $350. Additionally, when randing this role at the start of the game, randomly select a number between 1 and 3. If the number selected is 3, select a different role.
All Flushes and Straights can be made with 4 cards (Night) - Target a player to remove any restrictions upon their role given by their Passive abilities for 4 days. 4 uses
Town/Mafia wincon.
699
Mime
Town/Mafia Support (Alignment determined on rand, considered both alignments for the purposes of any roles that call effects from roles outside of the game)
Item Price (Passive) - If an ability from this role is listed in the Shop, its price is $250. Additionally, when randing this role at the start of the game, randomly select a number between 1 and 3. If the number selected is 3, select a different role.
Retrigger all card held in hand abilities (Night) - Target a player to add an additional use to any limited use/X-Shot abilities they have.
Town/Mafia wincon.
700
Credit Card
Town/Mafia Social (Alignment determined on rand, considered both alignments for the purposes of any roles that call effects from roles outside of the game)
Item Price (Passive) - If an ability from this role is listed in the Shop, its price is $100. Additionally, when randing this role at the start of the game, randomly select a number between 1 and 3. If the number selected is 3, select a different role.
Go up to -$20 in debt (Night) - Target a player, during the next Day cycle, cast a vote with -2 vote weight upon them.
Town/Mafia wincon.
701
Ceremonial Dagger
Neutral Killing
Item Price (Passive) - If an ability from this role is listed in the Shop, its price is $600. Additionally, when randing this role at the start of the game, randomly select a number between 1 and 3. If the number selected is 3, select a different role.
When Blind is selected, destroy Joker to the right and permanently add double its sell value to this Mult [Currently +0 Mult] (Night) - Target a player to kill them and, if they die, receive any Passive abilities that their role has.
You win when you are the last player standing, or when nothing else can prevent this from happening.
702
Banner
Town Social (Alignment determined on rand, considered both alignments for the purposes of any roles that call effects from roles outside of the game)
Item Price (Passive) - If an ability from this role is listed in the Shop, its price is $250. Additionally, when randing this role at the start of the game, randomly select a number between 1 and 3. If the number selected is 3, select a different role.
+30 Chips for each remaining discard (Triggered) - Your vote weight increases by 0.5 for every living player who did not submit any actions during the previous Night cycle. This ability does not activate on Day 1.
Town wincon.
703
Mystic Summit
Town/Mafia Social (Alignment determined on rand, considered both alignments for the purposes of any roles that call effects from roles outside of the game)
Item Price (Passive) - If an ability from this role is listed in the Shop, its price is $250. Additionally, when randing this role at the start of the game, randomly select a number between 1 and 3. If the number selected is 3, select a different role.
+15 Mult when 0 discards remaining (Night) - Target a player. If they end the next Day cycle with 0 of fewer votes on them, then, during the Day cycle after that, your vote weight is increased by 1.5.
Town/Mafia wincon.
704
Marble Joker
Town/Mafia Offensive (Alignment determined on rand, considered both alignments for the purposes of any roles that call effects from roles outside of the game)
Item Price (Passive) - If an ability from this role is listed in the Shop, its price is $300. Additionally, when randing this role at the start of the game, randomly select a number between 1 and 3. If the number selected is 3, select a different role.
Adds one Stone card to the deck when Blind is selected (Night) - Target a player to prevent all effects of their role until the end of the next Day cycle. You may not target the same player twice in a row.
Town/Mafia wincon.
705
Loyalty Card
Town/Mafia Killing (Alignment determined on rand, considered both alignments for the purposes of any roles that call effects from roles outside of the game)
Item Price (Passive) - If an ability from this role is listed in the Shop, its price is $500. Additionally, when randing this role at the start of the game, randomly select a number between 1 and 3. If the number selected is 3, select a different role.
X4 Mult every 6 hands played (Night) - Target a player to attempt to kill them. 0 uses.
5 remaining (Passive) - At the beginning of every third Night cycle, gain 1 use for X4 Mult every 6 hands played.
Town/Mafia wincon.
706
8 Ball
Town/Mafia Investigative (Alignment determined on rand, considered both alignments for the purposes of any roles that call effects from roles outside of the game)
Item Price (Passive) - If an ability from this role is listed in the Shop, its price is $250. Additionally, when randing this role at the start of the game, randomly select a number between 1 and 3. If the number selected is 3, select a different role.
1 in 4 chance for each played 8 to create a Tarot card when scored [Must have room] (Night) - Target a player. If their role number contains an 8 or is divisible by 8, you learn their full role and they receive a random Tarot card.
Town/Mafia wincon.
707
Misprint
Town/Mafia Special (Alignment determined on rand, considered both alignments for the purposes of any roles that call effects from roles outside of the game)
Item Price (Passive) - If an ability from this role is listed in the Shop, its price is $200. Additionally, when randing this role at the start of the game, randomly select a number between 1 and 3. If the number selected is 3, select a different role.
+0-23 Mult (Triggered) - When a player attempts to target you with an action, randomly increase or decrease their vote weight for the next Day cycle by up to 2.
Town/Mafia wincon.
708
Dusk
Town Support?
Item Price (Passive) - If an ability from this role is listed in the Shop, its price is $250. Additionally, when randing this role at the start of the game, randomly select a number between 1 and 3. If the number selected is 3, select a different role.
Retrigger all played cards in final hand of the round (Night) - Target a player. All actions performed on them this Night cycle are performed twice, with the copied actions being treated as if you had performed them.
Town wincon.
709
Raised Fist
Town/Mafia Investigative (Alignment determined on rand, considered both alignments for the purposes of any roles that call effects from roles outside of the game)
Item Price (Passive) - If an ability from this role is listed in the Shop, its price is $250. Additionally, when randing this role at the start of the game, randomly select a number between 1 and 3. If the number selected is 3, select a different role.
Adds double the rank of lowest ranked card held in hand to Mult (Night) - Target a player to learn the lowest ability in their rolecard.
Town/Mafia wincon.
710
Chaos the Clown
Town/Mafia Special (Alignment determined on rand, considered both alignments for the purposes of any roles that call effects from roles outside of the game)
Item Price (Passive) - If an ability from this role is listed in the Shop, its price is $400. Additionally, when randing this role at the start of the game, randomly select a number between 1 and 3. If the number selected is 3, select a different role.
1 free Reroll per shop (Night) - You may reroll this role and, if you are aligned with the Mafia, the role of up to 1 of your teammates. The new role(s) that you receive will be of the same alignment as your current role(s).
Town/Mafia wincon.
711
7-Eleven
Neutral Special
Economy (Triggered): Whenever a player is voted out, every player will recieve $75 (75 Credits), plus $5 for each player on the leading wagon. However, if the player does not share an alignment with the player voted out, they will instead recieve $100, plus $10 for each player on the wagon. If no players were voted out, a flat $75 is paid out to all players. Additionally, players with this ability or any Triggered ability named “Payout” are paid out twice as many Credits as their peers, though this bonus does not stack with similar bonuses.
Shop (Passive):
At Night, each player may spend their money to purchase various items from the list below to gain access to the items listed. This shop will persist beyond death, and members of the Mafia or any other non-Town alignment may pool together their Credits. If roles #677 or #678 are present, these two shops are combined, and Credits are shared between the two.Chips - $75, 1-Shot item that, when used, prevents the user from using any other actions, but publicly announces their inactivity.
Soda - $125, 1-Shot item that can be used to negate a permanent negative effect applied upon the user.
Milk - $150, 1-Shot item that can be used to cure the user of poisons.
Gasoline - $150, allows the user to regain a charge for any limited-use abilities they may have.
Jar of peanut butter - $175, 1-Shot item that can be thrown at another player’s head, roleblocking them and consuming the item.
Double Gulp cup to put gasoline inside of - $200, grants a 0-Shot action that allows the user to give either a real or fake poison to another player during the Night, with both options announcing the poison, and the real poison causing the target to die at the end of the next Night unless healed. Only 1 player from each alignment may purchase this item.Shop Rotation (Passive) Each Night cycle, regardless of whether or not you are alive, a 1-Shot version of a random non-Passive ability will be available for sale for that Night only, with its price in Credits being equal to half of the number of the role that it originates from, rounded up. If the role that the action originates from has a Passive ability named Item Price, then its price is as listed there. Items cycled through the shop in this way are not counted for the purposes of your win condition.
You win if each of your items in the Shop sells at least once.
712
Arcana Pack
Neutral SpecialItem Price (Passive) - If an ability from this role is listed in the Shop, its price is $400.
Arcana Pack (Night) - Target a player to give them a random three (non-repeating) Tarot Cards from your Tarot Cards ability. During the next Day cycle, they will select one to keep during or use, granting the item listed. You will learn which cards were presented, and which one they selected.
Tarot Cards (Passive):
These Tarot Cards exist, and may be called by other roles.List of Tarot cards
0 - The Fool - Automatically retriggers the user’s next targeted action, though the action still comes from the user. (Item, 1-Shot)
1 - The Magician - Improves the odds of any luck-based attributes of the user’s role. (Item, Passive)
2 - The High Priestess - Can be used to modestly upgrade the user’s role in a way determined by the host(s). (Item, 1-Shot)
3 - The Empress - Gives the user +1 Vote Weight. (Item, Passive)
4 - The Emperor - Gives the user 2 random (non-repeating) Tarot cards. (Item, 1-Shot)
5 - The Hierophant - If any of the user’s abilities checks for a criteria, it will automatically act as if the criteria is true. (Item, Passive)
6 - The Lovers - Allows the user to gain a neighborhood with another living player of their choice. (Item, 1-Shot)
7 - The Chariot - May be used to give the user a 1-Shot Bulletproof Vest, protecting against the next action that would otherwise kill them. (Item, 1-Shot)
8 - Justice - Gives the user a 1-shot ITA with 50% accuracy. If this hits and eliminates a player of the same alignment as the shooter, the shooter will also perish. (Instantly consumed upon selection)
9 - The Hermit - Doubles any resources that the user may have, such as charges for limited-use abilities. (Instantly consumed upon selection)
10 - The Wheel of Fortune - 25% chance to grant a 1-Shot alignment peek.
11 - Strength - Allows the user to increase up to 2 numeric values within their role card by 1. This item cannot be used on itself. (1-Shot)
12 - The Hanged Man - Allows the user to remove a negative effect applied upon them. (1-Shot)
13 - Death - Allows the user to gain a 1-Shot copy of any ability within Grand Idea Thread - Moderated, within reason. (1-Shot)
14 - Temperance - Allows the user to completely refill their charges/uses for an ability. (1-Shot)
15 - The Devil - Allows the user to coat one of their abilities in gold, preventing it from being modified in any way.
16 - The Tower - Allows the user to commute, protecting them from all actions on the night when this ability is used. (1-Shot)
17 - The Star - Allows the user to target a player and learn who they target during the next Night cycle. (1-Shot)
18 - The Moon - Allows the user to redirect a player’s action to noone. (1-Shot)
19 - The Sun - Allows the user to see every player that visits a target player during the Night when this ability is used. (1-Shot)
20 - Judgement - Allows the user to check whether or not a particular mechanical claim was truthful. (1-Shot, Day)
21 - The World - Allows the user to learn what role category/alignment combinations exist within the remaining players. and how many there are of each.
██ - The Soul - If this card is selected by any means, flip a coin. If heads, this card remains selected. If tails, select a random other Tarot card to replace this. Allows the user to select any role within Grand Idea Thread - Moderated with a Passive ability named Legendary Joker and add all parts of the role to the user’s role card, except for the alignment and win condition.You win if 7 different Tarot cards are used over the course of the game.
Partially just here so that future Jokers can function properly.
713
Filler role
Town Support
I just need this to make the numbers for some of my future roles line up a bit better (Passive) - At rand, the Mafia is made aware of your exact role.
My face when I make the number go up (Night) - Target a player to allow them to increase any numerical value within their role card by 1.
Town wincon.
Retrigger definition:
If a player’s action is retriggered, the exact same ability will be used on the exact same target(s), but the retriggered action is considered to originate from the player of whom is the source of the retrigger.
714
Fibonacci
Town/Mafia Special (Alignment determined on rand, considered both alignments for the purposes of any roles that call effects from roles outside of the game)
Item Price (Passive) - If an ability from this role is listed in the Shop, its price is $400. Additionally, when randing this role at the start of the game, randomly select a number between 1 and 3. If the number selected is 3, select a different role.
Each played Ace, 2, 3, 5, or 8 gives +8 Mult when scored (Passive) - On Days 1, 2, 3, 5, and 8, gain access to the following abilities:
- Night 1: Ace (Night) - Roleblock target player. 1 use.
- Night 2: Two (Passive) - Your vote on Days 2, 3, 5, and 8 will be worth double
- Night 3: Three (Passive) - You will survive the next Killing action performed on you.
- Night 5: Five (Night) - Kill target player. 1 use.
- Night 8: Eight (Night) - Target a player to inspect their alignment and role type. 1 use.
Town/Mafia wincon.
715
Steel Joker
Town/Mafia Social (Alignment determined on rand, considered both alignments for the purposes of any roles that call effects from roles outside of the game)
Item Price (Passive) - If an ability from this role is listed in the Shop, its price is $350. Additionally, when randing this role at the start of the game, randomly select a number between 1 and 3. If the number selected is 3, select a different role.
Gives X0.2 Mult for each Steel Card in your full deck [Currently X1 Mult] (Night) - Target a player. If their role type is Special, Killing, or they are of a Neutral alignment, your vote weight permenantly increases by 0.5. You may only target each player once.
Town/Mafia wincon.
716
Scary Face
Town/Mafia Special (Alignment determined on rand, considered both alignments for the purposes of any roles that call effects from roles outside of the game)
Item Price (Passive) - If an ability from this role is listed in the Shop, its price is $200. Additionally, when randing this role at the start of the game, randomly select a number between 1 and 3. If the number selected is 3, select a different role.
Played face cards give +30 Chips when scored (Night) - Target a player. They may choose to either have their role type (but not alignment) publicly revealed. If they do, their actions during the next Night cycle cannot be blocked or redirected.
Town/Mafia wincon.
717
Abstract Joker
Town/Mafia Social (Alignment determined on rand, considered both alignments for the purposes of any roles that call effects from roles outside of the game)
Item Price (Passive) - If an ability from this role is listed in the Shop, its price is $200. Additionally, when randing this role at the start of the game, randomly select a number between 1 and 3. If the number selected is 3, select a different role.
+3 Mult for each Joker card [Currently +0 Mult] (Night) - Target a player to learn if their role has a passive ability named “Item Price”.
Town/Mafia wincon.
718
Delayed Gratification
Mafia Special
Item Price (Passive) - If an ability from this role is listed in the Shop, its price is $200. Additionally, when randing this role at the start of the game, randomly select a number between 1 and 3. If the number selected is 3, select a different role.
Earn $2 per discard… (Night) - Consume a Charge (or $600, if applicable) to kill target player. 0 Charges.
…if no discards are used by end of the round (Triggered) - If the Mafia factional kill is idled or otherwise fails to take effect, gain 1 Charge. This Charge may be used for any limited use actions you may have, and may be transferred between players during any Night cycle.
Mafia wincon.
719
Hack
Town Support
Item Price (Passive) - If an ability from this role is listed in the Shop, its price is $300. Additionally, when randing this role at the start of the game, randomly select a number between 1 and 3. If the number selected is 3, select a different role.
Retrigger each played 2, 3, 4, or 5 (Night) - Target a player. Their actions this Night cycle will be retriggered by you. 4 uses.
Town wincon.
720
Pareidolia
Town/Mafia Support (Alignment determined on rand, considered both alignments for the purposes of any roles that call effects from roles outside of the game)
Item Price (Passive) - If an ability from this role is listed in the Shop, its price is $250. Additionally, when randing this role at the start of the game, randomly select a number between 1 and 3. If the number selected is 3, select a different role.
All cards are considered face cards (Night) - Target a player to add the Passive listed below to their role card. 3 uses.
All cards are considered face cards (Passive) - Your abilities have no restrictions on who they can successfully target.
Town/Mafia wincon.
721
Gros Michel
Town/Mafia Social (Alignment determined on rand, considered both alignments for the purposes of any roles that call effects from roles outside of the game)
Item Price (Passive) - If an ability from this role is listed in the Shop, its price is $250. Additionally, when randing this role at the start of the game, randomly select a number between 1 and 3. If the number selected is 3, select a different role.
+15 Mult (Passive) - Your vote is worth double.
1 in 6 chance this is destroyed at the end of round. (Passive) - At the end of every Day cycle, randomly pick a number between 1 and 6. If the number chosen is 1, kill the player this role is granted to. (This will trigger idfk man some banana lore shit.)
idfk man some banana lore shit (Triggered) - The first time a player with this role would die by any means, prevent it and replace this role card with #??? (Cavendish). Your alignment stays the same.
Town/Mafia wincon.
722
Even Steven
Town/Mafia Investigative (Alignment determined on rand, considered both alignments for the purposes of any roles that call effects from roles outside of the game)
Item Price (Passive) - If an ability from this role is listed in the Shop, its price is $200. Additionally, when randing this role at the start of the game, randomly select a number between 1 and 3. If the number selected is 3, select a different role.
Played cards with even rank give +4 Mult when scored
(10, 8, 6, 4, 2) (Night) - This ability may only be used on Even Nights, excluding Night 0. Target two players to recieve every second word of their role PMs. 2 uses.Town/Mafia wincon.
723
Odd Todd
Town/Mafia Investigative (Alignment determined on rand, considered both alignments for the purposes of any roles that call effects from roles outside of the game)
Item Price (Passive) - If an ability from this role is listed in the Shop, its price is $135. Additionally, when randing this role at the start of the game, randomly select a number between 1 and 3. If the number selected is 3, select a different role.
Played cards with odd rank give +31 Chips when scored
(A, 9, 7, 5, 3) (Night) - This ability may only be used on Odd Nights. Target a player to learn which odd letters are present within their role PMs. (A, C, E, G, I, K, M, O, Q, S, U, W, Y) 3 uses.Town/Mafia wincon.
724
Scholar
Town/Mafia Investigative (Alignment determined on rand, considered both alignments for the purposes of any roles that call effects from roles outside of the game)
Item Price (Passive) - If an ability from this role is listed in the Shop, its price is $200. Additionally, when randing this role at the start of the game, randomly select a number between 1 and 3. If the number selected is 3, select a different role.
Played Aces give +20 Chips and +4 Mult when scored (Night) - Target a player to learn what “grade” (from F to A+) the host would assign to their play thus far. 11 uses.
Town/Mafia wincon.
725
Business Card
Town/Mafia Support (Alignment determined on rand, considered both alignments for the purposes of any roles that call effects from roles outside of the game)
Item Price (Passive) - If an ability from this role is listed in the Shop, its price is $200. Additionally, when randing this role at the start of the game, randomly select a number between 1 and 3. If the number selected is 3, select a different role.
Played face cards have a 1 in 2 chance to give $2 when scored (Triggered) - Target a player. If their role has any role-specific resources that are mentioned within more than one ability, you will be notified and will have a 50% chance to give that player 2 of each distinct resource they have.
Town/Mafia wincon.
726
Supernova
Town/Mafia Investigative (Alignment determined on rand, considered both alignments for the purposes of any roles that call effects from roles outside of the game)
Item Price (Passive) - If an ability from this role is listed in the Shop, its price is $250. Additionally, when randing this role at the start of the game, randomly select a number between 1 and 3. If the number selected is 3, select a different role.
Adds the number of times poker hand has been played this run to Mult (Night) - Target a player to learn how many times they have used their most used ability.
Town/Mafia wincon.
727
Ride the Bus
Town/Mafia Investigative (Alignment determined on rand, considered both alignments for the purposes of any roles that call effects from roles outside of the game)
Item Price (Passive) - If an ability from this role is listed in the Shop, its price is $300. Additionally, when randing this role at the start of the game, randomly select a number between 1 and 3. If the number selected is 3, select a different role.
This Joker gains +1 Mult per consecutive hand played without a scoring face card (Currently +0 Mult) (Triggered) - When a Day or Night cycle (excluding Night 0) ends without a player being eliminated, your vote weight increases by 0.5. Additionally, if it was a Night cycle, you learn whether or not a killing action was prevented externally on that Night.
Town/Mafia wincon.
728
Space Joker
Town/Mafia Support (Alignment determined on rand, considered both alignments for the purposes of any roles that call effects from roles outside of the game)
Item Price (Passive) - If an ability from this role is listed in the Shop, its price is $250. Additionally, when randing this role at the start of the game, randomly select a number between 1 and 3. If the number selected is 3, select a different role.
1 in 4 chance to upgrade level of played poker hand (Triggered) - Target a player to have a 25% chance to permanently upgrade their role in some way. The host decides how to upgrade their role.
Town/Mafia wincon.
729
Egg
Town/Mafia Killing (Alignment determined on rand, considered both alignments for the purposes of any roles that call effects from roles outside of the game)
Item Price (Passive) - If an ability from this role is listed in the Shop, its price is $200, plus $20 times the cycle number. Additionally, when randing this role at the start of the game, randomly select a number between 1 and 3. If the number selected is 3, select a different role.
Gains $3 of sell value at end of round (Passive) - At the end of each Day cycle, gain 3 Egg Tokens.
Sell Egg (Night) - You may choose to cash in all of your Egg Tokens, resetting them to 0 to gain an ITA with an X% chance of hitting for use in the next Day Cycle, where X is the number of Egg Tokens cashed in this way.
Town/Mafia wincon.
730
Blackboard
Town/Mafia Investigative (Alignment determined on rand, considered both alignments for the purposes of any roles that call effects from roles outside of the game)
Item Price (Passive) - If an ability from this role is listed in the Shop, its price is $300. Additionally, when randing this role at the start of the game, randomly select a number between 1 and 3. If the number selected is 3, select a different role.
X3 Mult if all cards held in hand are Spades or Clubs (Night) - Target a player to publicly reveal their role type (not alignment). If the role type of every player revealed this way is of the Offensive, Investigative, or Special types, your vote is worth triple.
Town/Mafia wincon.
731
Runner
Town/Mafia Offensive (Alignment determined on rand, considered both alignments for the purposes of any roles that call effects from roles outside of the game)
Item Price (Passive) - If an ability from this role is listed in the Shop, its price is $250. Additionally, when randing this role at the start of the game, randomly select a number between 1 and 3. If the number selected is 3, select a different role.
Gains +15 Chips if played hand contains a Straight
(Currently +0 Chips) (Night) - List 5 players to guess the order of their postcounts during the next day, from least to greatest. If at least 3 of the listed positions are correct, gain a charge for Run 'er Over.Run 'er Over (Night) - Kill target player. 0 uses.
Town/Mafia wincon.
732
Ice Cream
Town/Mafia Offensive (Alignment determined on rand, considered both alignments for the purposes of any roles that call effects from roles outside of the game)
Item Price (Passive) - If an ability from this role is listed in the Shop, its price is $250. Additionally, when randing this role at the start of the game, randomly select a number between 1 and 3. If the number selected is 3, select a different role.
+100 Chips (Passive) - Your vote is worth double.
-5 Chips for every hand played (Night) - Target a player to force them to decrease 1 numerical value within their role card by 1. If they physically cannot do so, then they will be role blocked instead.Town/Mafia wincon.
733
DNA
Town/Mafia Special (Alignment determined on rand, considered both alignments for the purposes of any roles that call effects from roles outside of the game)Item Price (Passive) - If an ability from this role is listed in the Shop, its price is $400. Additionally, when randing this role at the start of the game, randomly select a number between 1 and 3. If the number selected is 3, select a different role.
If first hand of round has only 1 card, add a permanent copy to deck and draw it to hand (Night) - Target a player. If they use only 1 action this Night, you copy the action that they used. You may not copy multiple actions from the same player.
Town/Mafia wincon.
734
Splash
Town/Mafia Support (Alignment determined on rand, considered both alignments for the purposes of any roles that call effects from roles outside of the game)Item Price (Passive) - If an ability from this role is listed in the Shop, its price is $150. Additionally, when randing this role at the start of the game, randomly select a number between 1 and 3. If the number selected is 3, select a different role.
Every played card counts in scoring (Night) - Target a player to add the following Passive ability to their role.
Every played card counts in scoring (Passive) - All abilities used by or against you are guaranteed to hit their intended target, regardless of any protection, roleblocking, or redirection effects.
Town/Mafia wincon.
735
Blue Joker
Town/Mafia Special (Alignment determined on rand, considered both alignments for the purposes of any roles that call effects from roles outside of the game)Item Price (Passive) - If an ability from this role is listed in the Shop, its price is $250. Additionally, when randing this role at the start of the game, randomly select a number between 1 and 3. If the number selected is 3, select a different role.
+2 Chips for each remaining card in deck (Passive) - You have an ITA on each day after Day 1, with an accuracy equal to (4*N)%, where N is equal to the number of roles present in the game with an ability named Item Price.
(Currently +104 Chips) (Night) - Target a player to learn if their role has the Item Price passive ability. If they do, add 2% to your ITA hit rate. You may not target the same player twice with this ability
Town/Mafia wincon.
736
Sixth Sense
Town SpecialItem Price (Passive) - If an ability from this role is listed in the Shop, its price is $600. Additionally, when randing this role at the start of the game, randomly select a number between 1 and 3. If the number selected is 3, select a different role.
If first hand of round is a single 6, destroy it and create a Spectral card (Must have room) (Night, 1-Shot, Compulsory on Night 1) - Target a player. If they are Neutral or aligned with the Mafia, they become poisoned and all living players gain a random Tarot card. Otherwise, you become poisoned, and, upon your death, all other living players will be presented with a random Spectral card, which they can choose to accept or decline.
Town wincon.
737
Constellation
Town/Mafia Social (Alignment determined on rand, considered both alignments for the purposes of any roles that call effects from roles outside of the game)Item Price (Passive) - If an ability from this role is listed in the Shop, its price is $300. Additionally, when randing this role at the start of the game, randomly select a number between 1 and 3. If the number selected is 3, select a different role.
This joker gains X0.1 Mult every time a Planet card is used (Currently X1 Mult) (Night) - Target 3 players to attempt to form a “constellation” between their roles. If the hosts can come up with a short name that fits/connects the listed roles, the constellation will be successful, the targeted players will be placed in a neighborhood with that name, and you will be informed of the constellation’s name. Additionally, you, along with the players within the constellation, will each receive a random Planet card.
Town/Mafia wincon.
738
Hiker
Town/Mafia Special (Alignment determined on rand, considered both alignments for the purposes of any roles that call effects from roles outside of the game)Item Price (Passive) - If an ability from this role is listed in the Shop, its price is $250. Additionally, when randing this role at the start of the game, randomly select a number between 1 and 3. If the number selected is 3, select a different role.
Every played card permanently gains +5 Chips when scored (Triggered) - Whenever a player targets you with an ability, they may add 1 to a singular numeric value present within said ability.
Town/Mafia wincon.
739
Faceless Joker
Town SocialItem Price (Passive) - If an ability from this role is listed in the Shop, its price is $200. Additionally, when randing this role at the start of the game, randomly select a number between 1 and 3. If the number selected is 3, select a different role.
Earn $5 if 3 or more face cards are discarded at the same time (Triggered) - If more than 1 player dies over a given cycle, you gain a random Tarot card
Town wincon.
740
Green Joker
Town SpecialItem Price (Passive) - If an ability from this role is listed in the Shop, its price is $200. Additionally, when randing this role at the start of the game, randomly select a number between 1 and 3. If the number selected is 3, select a different role.
+1 Mult per hand played (Night) - Increase target player’s Vote Weight by 1 for the next Day Cycle. 0 uses.
-1 Mult per discard (Night) - Roleblock target player. 0 uses.
(Currently +0 Mult) (Triggered) - When a member of the Town dies, gain a use of -1 Mult per discard. When a member of the Mafia or any Neutral alignment dies, gain a use of +1 Mult per hand played.Town wincon.
741
Superposition
Town/Mafia Special (Alignment determined on rand, considered both alignments for the purposes of any roles that call effects from roles outside of the game)Item Price (Passive) - If an ability from this role is listed in the Shop, its price is $200. Additionally, when randing this role at the start of the game, randomly select a number between 1 and 3. If the number selected is 3, select a different role.
Create a Tarot card if poker hand contains an Ace and a Straight (Must have room) (Night) - Select 5 players, including yourself, and attempt to order each player from the lowest role number to the highest. If correct, you gain a random Tarot card. You may not select a group of players containing 3 or more players that were already used in a correct guess.
Town/Mafia wincon.
742
To Do List
Neutral SpecialItem Price (Passive) - If an ability from this role is listed in the Shop, its price is $200. Additionally, when randing this role at the start of the game, randomly select a number between 1 and 3. If the number selected is 3, select a different role.
Earn $4 if poker hand is a [Poker Hand], poker hand changes at end of round (Night) - Target a random player. For the next Day cycle, your votes against them are worth double. You will be informed of who this target is.
You win if a player of whom is currently the target of Earn $4 if poker hand is a [Poker Hand], poker hand changes at end of round gets voted out.
743
Cavendish
Town/Mafia Social (Alignment determined on rand, considered both alignments for the purposes of any roles that call effects from roles outside of the game)Item Price (Passive) - If an ability from this role is listed in the Shop, its price is $400. Additionally, when randing this role at the start of the game, flip a coin. If tails, select a different role.
X3 Mult (Day) - You may use this ability during any day cycle to triple your vote weight. This action may not be submitted during LYLO, and votes gained this way will not affect hammer.
1 in 1000 chance this card is destroyed at the end of round (Passive) - At the end of every Day cycle, randomly pick a number between 1 and 1000. If the number chosen is 1000, kill the player this role is granted to.
Town/Mafia wincon.
744
Card Sharp
Town/Mafia Offensive (Alignment determined on rand, considered both alignments for the purposes of any roles that call effects from roles outside of the game)Item Price (Passive) - If an ability from this role is listed in the Shop, its price is $300. Additionally, when randing this role at the start of the game, randomly select a number between 1 and 3. If the number selected is 3, select a different role.
X3 Mult if played poker hand has already been played this round (Night) - If, at the end of two consecutive Day cycles, you are voting for the same player, gain a use for this ability. Roleblock target player. 0 uses.
Town/Mafia wincon.
745
Red Card
Mafia KillingItem Price (Passive) - If an ability from this role is listed in the Shop, its price is $250. Additionally, when randing this role at the start of the game, randomly select a number between 1 and 3. If the number selected is 3, select a different role.
This Joker gains +3 Mult whenever any Booster Pack is skipped (Passive) - If the factional kill is idled, or if all members of the Mafia idle their non-factional actions, add 1 use to (Currently +0 Mult).
(Currently +0 Mult) (Night) - Kill target player. 0 uses.Mafia wincon.
746
Madness
Neutral SpecialItem Price (Passive) - If an ability from this role is listed in the Shop, its price is $700. Additionally, when randing this role at the start of the game, randomly select a number between 1 and 3. If the number selected is 3, select a different role.
When Small Blind or Big Blind is selected, gain X0.5 Mult and destroy a random Joker (Night) - Kill target player. If this action successfully reaches its target, your vote power is permanently increased by 0.5.
(Currently X1 Mult) (Passive) - The first killing action that targets you will fail.You win if you are the last player remaining, or if nothing can prevent this from occurring.
747
Square Joker
Town/Mafia Killing (Alignment determined on rand, considered both alignments for the purposes of any roles that call effects from roles outside of the game)Item Price (Passive) - If an ability from this role is listed in the Shop, its price is $200. Additionally, when randing this role at the start of the game, randomly select a number between 1 and 3. If the number selected is 3, select a different role.
This Joker gains +4 Chips if played hand has exactly 4 cards (Triggered) - If you are on a wagon with exactly 4 players on it at the end of the day, the accuracy of (Currently 0 Chips) increases by 16%.
(Currently 0 Chips) (Day) - During any Day after Day 1, you may fire an ITA at a player of your choice, with an accuracy of 0%. The accuracy of this ITA cannot exceed 64%.Town/Mafia wincon.
748
Seance
Town/Mafia Special (Alignment determined on rand, considered both alignments for the purposes of any roles that call effects from roles outside of the game)Item Price (Passive) - If an ability from this role is listed in the Shop, its price is $300. Additionally, when randing this role at the start of the game, randomly select a number between 1 and 3. If the number selected is 3, select a different role.
If poker hand is a Straight Flush, create a random Spectral card (Must have room) (Night) - Target a player and attempt to guess their class type (i.e. Social). If you guess correctly, you gain a selection of two random Spectral cards (from which you can select one, the other, or neither to apply) and the player that you targetted receives a random Tarot card.
Town/Mafia wincon.
749
Riff-Raff
Town/Mafia Special (Alignment determined on rand, considered both alignments for the purposes of any roles that call effects from roles outside of the game)Item Price (Passive) - If an ability from this role is listed in the Shop, its price is $600. Additionally, when randing this role at the start of the game, randomly select a number between 1 and 3. If the number selected is 3, select a different role.
When Blind is selected, create 2 Common Jokers (Triggered) - At the start of each Day cycle, add a 2-Shot copy of one of the non-Passive abilities of a random role with an ability named Item Price. After expending the ability, it is removed from your role.
(Must have room) (Passive) - You may only have a maximum of 4 limited-use abilities at a time. If When Blind is selected, create 2 Common Jokers would add an ability over the limit, you will be informed of what ability it is attempting to add and may either choose to ignore it or choose to discard one of your limited-use abilities to make room.
Town/Mafia wincon.
750
Vampire
Neutral SpecialItem Price (Passive) - If an ability from this role is listed in the Shop, its price is $350.
This joker gains X0.1 Mult per scoring Enhanced card played, removes card Enhancement (Night) - Target a player to learn their role. You may choose to remove 1 Passive ability listed within their role. If you do so, gain the Blood Token associated with their class type.
(Currently X1 Mult) (Passive) - Each class type (Killing, Offensive, Social, Support, Investigative, Special) has an associated Blood Token. In order to win, you must collect all 6 Blood Tokens. If there are no living players with a given class type remaining, you automatically gain the Blood Token associated with that class type. Additionally, the following abilities cannot be used and are not active until you have their associated Blood Tokens:
Bonus Card: Requires the Social Blood Token.
Mult Card: Requires the Offensive Blood Token.
Wild Card: Requires the Special Blood Token.
Glass Card: Requires the Killing Blood Token.
Steel Card: Requires any two Blood Tokens.
Stone Card: Requires the Investigative Blood Token.
Gold Card: Requires the Support Blood Token.
Lucky Card: Requires any three Blood Tokens.Bonus Card (Passive) - Your vote weight is doubled.
Mult Card (Night) - Target a player to make their actions this Night cycle ignore protection, redirection, and blocking abilities.
Wild Card (Passive) - This joker gains X0.1 Mult per scoring Enhanced card played, removes card Enhancement can also affect Triggered abilites.
Glass Card (Night) - Kill target player, You will receive their class’ Blood Token, if you do not already have it.
Steel Card (Passive) - The Mafia factional kill cannot affect you.
Stone Card (Passive) - You are immune to investigative actions.
Gold Card (Night) - Target a player to learn what items and role-specific resources they have, if any.
Lucky Card (Passive) - Whenever you gain a Blood Token, you also receive a random Tarot card.You win upon obtaining all 6 Blood Tokens.
751
Shortcut
Town Social?Item Price (Passive) - If an ability from this role is listed in the Shop, its price is $350. Additionally, when randing this role at the start of the game, randomly select a number between 1 and 3. If the number selected is 3, select a different role.
Allows Straights to be made with gaps of 1 rank (ex: 10 8 6 5 3) (Night) - You may submit a list of reads posted by yourself. You will be informed of how many placements are incorrect. Players not listed or listed as something to the effect of “null” are considered incorrect unless they are of a Neutral alignment. You may not use this ability two Nights in a row.
Town wincon.
752
Hologram
Town/Mafia Investigative (Alignment determined on rand, considered both alignments for the purposes of any roles that call effects from roles outside of the game)Item Price (Passive) - If an ability from this role is listed in the Shop, its price is $350. Additionally, when randing this role at the start of the game, randomly select a number between 1 and 3. If the number selected is 3, select a different role.
This Joker gains X0.25 Mult every time a playing card is added to your deck (Currently X1 Mult) (Night) - Target a player to learn if they have had their role altered in any way.
Town/Mafia wincon.
753
Vagabond
Town/Mafia Support (Alignment determined on rand, considered both alignments for the purposes of any roles that call effects from roles outside of the game)Item Price (Passive) - If an ability from this role is listed in the Shop, its price is $400. Additionally, when randing this role at the start of the game, randomly select a number between 1 and 3. If the number selected is 3, select a different role.
Create a Tarot card if hand is played with $4 or less (Night) - Target a player. If their role has the Item Price Passive ability with a listed price of $200 or less, or their role has fewer than 3 total abilities, you and the target receive a random Tarot card.
Town/Mafia wincon.
754
Baron
Town/Mafia Social (Alignment determined on rand, considered both alignments for the purposes of any roles that call effects from roles outside of the game)Item Price (Passive) - If an ability from this role is listed in the Shop, its price is $400. Additionally, when randing this role at the start of the game, randomly select a number between 1 and 3. If the number selected is 3, select a different role.
Each King held in hand gives X1.5 Mult (Night) - Target a player to learn whether or not their role card depicts or represents a male character. If it does, both of your vote weights during the next Day cycle are worth double.
Town/Mafia wincon.
755
Cloud Nine
Town/Mafia Special (Alignment determined on rand, considered both alignments for the purposes of any roles that call effects from roles outside of the game)Item Price (Passive) - If an ability from this role is listed in the Shop, its price is $350. Additionally, when randing this role at the start of the game, randomly select a number between 1 and 3. If the number selected is 3, select a different role.
Earn $1 for each 9 in your full deck at end of round (Night) - Prevent the results of any actions used on you this Night cycle. However, you may not perform any other actions when using this. 0 uses.
(Currently $4) (Night) - Target a player. If their role number is divisible by 9, contains 9, or their role contains the number 9 (nine), then you gain a use for Earn $1 for each 9 in your full deck at end of round.
Town/Mafia wincon.
756
Rocket
Town/Mafia Support (Alignment determined on rand, considered both alignments for the purposes of any roles that call effects from roles outside of the game)Item Price (Passive) - If an ability from this role is listed in the Shop, its price is $300. Additionally, when randing this role at the start of the game, randomly select a number between 1 and 3. If the number selected is 3, select a different role.
Earn $1 at end of round. Payout increases by $2 when Boss Blind is defeated (Night) - Target a player. If any Shop is present within the game, they will receive $100, plus an additional $50 for each time this ability has been used. If no Shops are present within the game, that player will instead have 1 less vote placed on them during the next Day Cycle.
Town/Mafia wincon.
757
Obelisk
Town/Mafia Offensive (Alignment determined on rand, considered both alignments for the purposes of any roles that call effects from roles outside of the game)Item Price (Passive) - If an ability from this role is listed in the Shop, its price is $400. Additionally, when randing this role at the start of the game, randomly select a number between 1 and 3. If the number selected is 3, select a different role.
This Joker gains X0.2 Mult per consecutive hand played without playing your most played poker hand (Currently X1 Mult) (Night) - Target a player to add the following Passive ability to their role card:
This Joker gains X0.2 Mult per consecutive hand played without playing your most played poker hand (Currently X1 Mult) (Passive) - You may not target the same player twice in a row with any of your actions.
Town/Mafia wincon.
758
Midas Mask
Town/Mafia Support (Alignment determined on rand, considered both alignments for the purposes of any roles that call effects from roles outside of the game)Item Price (Passive) - If an ability from this role is listed in the Shop, its price is $350. Additionally, when randing this role at the start of the game, randomly select a number between 1 and 3. If the number selected is 3, select a different role.
All played face cards become Gold cards when scored (Night) - Target a player to add the following Passive ability to their role card:
Gold Card (Passive) - If any global currencies exist within this game, you receive twice as much of said currencies as you would otherwise.
(This fails if their role already has an ability named “Gold Card”.)
Town/Mafia wincon.
759
Luchador
Town/Mafia Offensive (Alignment determined on rand, considered both alignments for the purposes of any roles that call effects from roles outside of the game)Item Price (Passive) - If an ability from this role is listed in the Shop, its price is $250. Additionally, when randing this role at the start of the game, randomly select a number between 1 and 3. If the number selected is 3, select a different role.
Sell this card to disable the current Boss Blind (Night) - Roleblock target player.
Town/Mafia wincon.
760
Photograph
Neutral SupportItem Price (Passive) - If an ability from this role is listed in the Shop, its price is $250. Additionally, when randing this role at the start of the game, randomly select a number between 1 and 3. If the number selected is 3, select a different role.
First played face card gives X2 Mult when scored (Night) - Target another player. All numerical values within their role card will double.
You win when you either “defeat all members of the Informed Minority and any neutrals that directly oppose your win condition” or make another player’s role completely non-functional.
761
Gift Card
Town/Mafia Social (Alignment determined on rand, considered both alignments for the purposes of any roles that call effects from roles outside of the game)Item Price (Passive) - If an ability from this role is listed in the Shop, its price is $300. Additionally, when randing this role at the start of the game, randomly select a number between 1 and 3. If the number selected is 3, select a different role.
Add $1 of sell value to every Joker and Consumable card at end of round (Night) - Increase every living player’s vote weight by 1.
Town/Mafia wincon.
762
Turtle Bean
Town/Mafia Support (Alignment determined on rand, considered both alignments for the purposes of any roles that call effects from roles outside of the game)Item Price (Passive) - If an ability from this role is listed in the Shop, its price is $300. Additionally, when randing this role at the start of the game, randomly select a number between 1 and 3. If the number selected is 3, select a different role.
+5 hand size, reduces by 1 each round (Day) - Target a player to allow them to target 1 more player with each of their actions this Night cycle. 5 uses.
Town/Mafia wincon.
763
Erosion
Town/Mafia Offensive (Alignment determined on rand, considered both alignments for the purposes of any roles that call effects from roles outside of the game)Item Price (Passive) - If an ability from this role is listed in the Shop, its price is $300. Additionally, when randing this role at the start of the game, randomly select a number between 1 and 3. If the number selected is 3, select a different role.
+4 Mult for each card below 52 in your full deck (Currently +0 Mult) (Night) - Target a player to remove 1 use/shot/charge from all of their limited use abilities. 5 uses.
Town/Mafia wincon.
764
Reserved Parking
Town/Mafia Offensive (Alignment determined on rand, considered both alignments for the purposes of any roles that call effects from roles outside of the game)Item Price (Passive) - If an ability from this role is listed in the Shop, its price is $250. Additionally, when randing this role at the start of the game, randomly select a number between 1 and 3. If the number selected is 3, select a different role.
Each face card held in hand has a 1 in 2 chance to give $1 (Night) - Target a player to redirect their single target actions this Night to yourself.
Town/Mafia wincon.
765
Mail-In Rebate
Town/Mafia Special (Alignment determined on rand, considered both alignments for the purposes of any roles that call effects from roles outside of the game)Item Price (Passive) - If an ability from this role is listed in the Shop, its price is $200. Additionally, when randing this role at the start of the game, randomly select a number between 1 and 3. If the number selected is 3, select a different role.
Earn $5 for each discarded [rank], rank changes every round (Night) - Target a player. For every 2 players voting your target at the end of the next Day cycle, you receive a random Tarot card, up to a maximum of 2.
Town/Mafia wincon.
766
To the Moon
Town/Mafia Support (Alignment determined on rand, considered both alignments for the purposes of any roles that call effects from roles outside of the game)Item Price (Passive) - If an ability from this role is listed in the Shop, its price is $250. Additionally, when randing this role at the start of the game, randomly select a number between 1 and 3. If the number selected is 3, select a different role.
Earn an extra $1 of interest for every $5 you have at end of round (Passive) - When receiving items, abilities, and the sort, you receive twice as much as you would otherwise.
To the Moon (Night) - Target a player to add the following Passive ability to their role card:
Earn an extra $1 of interest for every $5 you have at end of round (Passive) - When receiving items, abilities, and the sort, you receive twice as much as you would otherwise.
This ability fails if they already have a Passive ability with the same name.
Town/Mafia wincon.
767
Hallucination
Town/Mafia Special (Alignment determined on rand, considered both alignments for the purposes of any roles that call effects from roles outside of the game)Item Price (Passive) - If an ability from this role is listed in the Shop, its price is $200. Additionally, when randing this role at the start of the game, randomly select a number between 1 and 3. If the number selected is 3, select a different role.
1 in 2 chance to create a Tarot card when any Booster Pack is opened (Must have room) (Triggered) - When another player targets you with an action, both you and them have a (seperate) 50% chance to receive a random Tarot card.
Town/Mafia wincon.
768
Fortune Teller
Town/Mafia Support (Alignment determined on rand, considered both alignments for the purposes of any roles that call effects from roles outside of the game)Item Price (Passive) - If an ability from this role is listed in the Shop, its price is $300. Additionally, when randing this role at the start of the game, randomly select a number between 1 and 3. If the number selected is 3, select a different role.
+1 Mult per Tarot card used this run (Currently +0 Mult) (Night) - Target a player to give yourself and them a random Tarot card. You will learn which Tarot card they receive.
Town/Mafia wincon.
769
Juggler
Town/Mafia Support (Alignment determined on rand, considered both alignments for the purposes of any roles that call effects from roles outside of the game)Item Price (Passive) - If an ability from this role is listed in the Shop, its price is $200. Additionally, when randing this role at the start of the game, randomly select a number between 1 and 3. If the number selected is 3, select a different role.
+1 hand size (Night) - Target a player to add the following Passive ability to their role card:+1 hand size (Passive) - Your targeted actions may target an additional player. This does not include factional abilities.
This ability fails if they already have an ability named +1 hand size.
Town/Mafia wincon.
770
Drunkard
Town/Mafia Special (Alignment determined on rand, considered both alignments for the purposes of any roles that call effects from roles outside of the game)Item Price (Passive) - If an ability from this role is listed in the Shop, its price is $200. Additionally, when randing this role at the start of the game, randomly select a number between 1 and 3. If the number selected is 3, select a different role.
+1 discard each round (Night) - Use this action to cause a double elimination during the next Day cycle. 1 use.
Town/Mafia wincon.
771
Stone Joker
Town/Mafia Support (Alignment determined on rand, considered both alignments for the purposes of any roles that call effects from roles outside of the game)Item Price (Passive) - If an ability from this role is listed in the Shop, its price is $300. Additionally, when randing this role at the start of the game, randomly select a number between 1 and 3. If the number selected is 3, select a different role.
Gives +25 Chips for each Stone Card in your full deck
(Currently +0 Chips) (Night) - Target a player. If their role has been blocked this game, they gain a 25% accurate 1-Shot ITA for use during the next Day cycle. Each player may only be given an ITA in this way once over the course of the game.Town/Mafia wincon.
772
Golden Joker
Town/Mafia Social (Alignment determined on rand, considered both alignments for the purposes of any roles that call effects from roles outside of the game)Item Price (Passive) - If an ability from this role is listed in the Shop, its price is $300. Additionally, when randing this role at the start of the game, randomly select a number between 1 and 3. If the number selected is 3, select a different role.
Earn $4 at end of round (Night) - Use this ability to add a negative vote to yourself during the next Day cycle. Additionally, if any Shops exist, you gain $40 when using this ability. 2 uses.
Town/Mafia wincon.
773
Lucky Cat
Town/Mafia Special (Alignment determined on rand, considered both alignments for the purposes of any roles that call effects from roles outside of the game)Item Price (Passive) - If an ability from this role is listed in the Shop, its price is $300. Additionally, when randing this role at the start of the game, randomly select a number between 1 and 3. If the number selected is 3, select a different role.
This Joker gains X0.25 Mult Mult every time a Lucky card successfully triggers (Currently X1 Mult) (Triggered) - Whenever an ability with a random chance of succeeding is successfully used, both you and the person who used the ability receive a random Tarot card.
Town/Mafia wincon.
774
Baseball Card
Town/Mafia Special (Alignment determined on rand, considered both alignments for the purposes of any roles that call effects from roles outside of the game)Item Price (Passive) - If an ability from this role is listed in the Shop, its price is $400. Additionally, when randing this role at the start of the game, randomly select a number between 1 and 3. If the number selected is 3, select a different role.
Uncommon Jokers each give X1.5 Mult (Night) - Target a player. You learn every item or ability that has been added to their role by effects outside of their own role and, for each time an item or ability has been added to a player’s role (except through the effects of this role), their vote weight increases by 0.5.
Town/Mafia wincon.
775
Bull
Town/Mafia Killing (Alignment determined on rand, considered both alignments for the purposes of any roles that call effects from roles outside of the game)Item Price (Passive) - If an ability from this role is listed in the Shop, its price is $300. Additionally, when randing this role at the start of the game, randomly select a number between 1 and 3. If the number selected is 3, select a different role.
Gives +2 Chips for each $1 you have (Day) - During each Day cycle after Day 1, you may fire an ITA at a player. Your ITA starts at 0% accuracy, and gains accuracy based on the amount of Credits you have, at a rate of 2% per $50.
(Currently +0 Chips) (Passive) - You begin the game with $200 (Credits). These Credits are compatible with Shops such as those in roles 677, 678, and 711. Additionally, if none of the previously listed roles exist within the game, then you gain $100 whenever a player not aligned with you dies by any means, and $10 for each player on the leading wagon at the end of each Day cycle.
Town/Mafia wincon.
776
Diet Cola
Town/Mafia Support (Alignment determined on rand, considered both alignments for the purposes of any roles that call effects from roles outside of the game)Item Price (Passive) - If an ability from this role is listed in the Shop, its price is $300. Additionally, when randing this role at the start of the game, randomly select a number between 1 and 3. If the number selected is 3, select a different role.
Sell this card to create a free Double Tag (Night) - Target a player to give them the following 1-Shot item:
Double Tag (Item, 1-Shot) - May be consumed at Night to use an action of your choice twice during that Night cycle.
Town/Mafia wincon.
777
Trading Card
Mafia SpecialItem Price (Passive) - If an ability from this role is listed in the Shop, its price is $300. Additionally, when randing this role at the start of the game, randomly select a number between 1 and 3. If the number selected is 3, select a different role.
If first discard of round has only 1 card, destroy it and earn $3 (Night) - Target a player. If they have any actions or items with only one use remaining, consume it and gain a random Tarot card.
Mafia wincon.
778
You are...Argalia, Conductor of the Orchestra
Town Support
Passive: E.G.O Weapon Da Capo
“The conductor not only corrects musical errors, but is also responsible for creating the best ensemble and taking command of the music.”
Your E.G.O weapon has began to slowly modify your psyche, having an effect on your motives to be similar to that of the Abnormality from which the E.G.O weapon was forged.
Your power reverberates much like a crescendo, with an angelic descent of a diminuendo. But there’s always room for an encore. You have four movements: one, two, three, four. At the end of every night, progress a movement. When your movement changes, you will be notified.
Day Ability: Tacet (2 Uses)
“A conductor’s skill can be determined within 5 minutes at the podium.”
Immediately progress to a specific movement.
Day Ability: Attaca
“The moment the conductor opens the score, the performers read the conductor’s eyes, actions, and aura to see if the person is worthy to lead them.”
Your movement tonight applies both effects.
Night Ability: Conduct
“Without the understanding and harmony between them, the macroscopic significance contained in the score cannot be expressed.”
Target a player and conduct your current movement.
Night Ability: 1st Movement: Calm / Slow
“The conductor begins to direct the apocalypse.”
Choose either that any attempt to roleblock OR any attempt to kill them is guaranteed to succeed tonight.
Gain a Hesitant chord.Night Ability: 2nd Movement: Cheerful / Fast
“Employees start to forget everything and show fervent adoration toward the symphony.”
Choose either that any attempt to they make to roleblock OR any attempt they make to kill is guaranteed to succeed tonight.
Gain a Hasteful chord.Night Ability: 3rd Movement: Angelic / Graceful
“The orchestra gives impetus to the music, bringing the entire department to its demise.”
Choose either that any attempt to heal OR any attempt to investigate them is guaranteed to succeed tonight.
Gain a Merciful chord.Night Ability: 4th Movement: Solemn / Mournful
“When all the performers have gathered, the music that no one can hear but everyone can listen to begins.”
Choose either that any attempt they make to heal OR any attempt they make to investigate is guaranteed to succeed tonight.
Gain a Suspicious chord.Night Ability: Final Movement: The Finale
“The music shall perforate your entire being.”
Spend one of each Suspicious, Hesitant, Hasteful & Merciful chords to use this ability.
Choose either up to four players or the entire town.
If you choose up to four players and assign them unique movements each to use on them tonight.
If you choose to target the entire town, select a movement. Apply that movement to the entire town except yourself tonight.This ability does not generate chords and is not affected by Attaca.
Gain a usage of Encore.
Return to the 1st Movement.Night Ability: Encore (1 use)
“This performance will be my final enlightenment, and I’ll share it with everyone at the same time.”
Target an additional player with Conduct. This may be used alongside Conduct.
Defeat all threats to the Town.
779
Celestial Pack
Neutral SpecialItem Price (Passive) - If an ability from this role is listed in the Shop, its price is $200.
Celestial Pack (Night) - Target a player to give them three random (non-repeating) Planet Cards from your Planet Cards ability. During the next Day cycle, they will select one to keep, adding the ability listed to their role. You will learn which cards were presented, and which one they selected.
Planet Cards (Passive):
These Planet Cards exist, and may be called by other roles.List of Planet cards
Pluto (Passive) - When using a non-factional action on a singular target, it cannot be blocked.
Mercury (Night) - Target two players to learn if they share a class type.
Uranus (Night) - Target two players to learn how many actions (combined) were used by them this Night cycle.
Venus (Triggered, 1-Shot) - The next killing action that targets you will fail, and the player who submits the action will be poisoned.
Saturn (Night, 6-Shot) - Target a player to learn the sum of each digit within their role number. (For instance, targeting a player with the Celestial Pack role would return a result of 22.)
Jupiter (Night) - Target a player. If they target a player of the same alignment with an action this Night cycle, it cannot fail. You may not target the same player twice in a row.
Earth (Night) - Target a player to learn who they visit this Night cycle.
Mars (Night) - Target a player to jailkeep them for the Night, preventing them from using any actions or being affected by any non-killing actions for the Night. You may not target the same player twice in a row.
Neptune (Night, 8-Shot) - Target a player and guess their class type and alignment. You learn if your guess was correct.
Planet X (Night) - This planet may only appear if 5 or more players have died. Target a player to guess their class type. If correct, you learn their alignment. You may not target the same player twice.
Ceres (Passive) - This planet may only appear if at least one member of each alignment has died. Harmful actions that target you have a 40% chance to miss.
Eris (Night) - This planet may only appear if at least 5 members of the Uninformed Minority have died. Target a player to guess their class type. If correct, you learn their role number and alignment. You may not target the same player twice.
Black Hole (Night) - If this card is selected by any means, flip a coin. If heads, this card remains selected. If tails, select a random other Planet card to replace this. Target a player and learn their full role card, as well as who they have targeted with their actions thus far.You win if you “defeat all members of the Informed Minority and any neutrals that directly oppose your win condition” or if the other players (combined) obtain 8 different Planet cards.
780
Spectral Pack
Neutral SpecialItem Price (Passive) - If an ability from this role is listed in the Shop, its price is $200.
Spectral Pack (Night) - Target a player to give them two random (non-repeating) Spectral Cards from your Spectral Cards ability. During the next Day cycle, they may select one to keep or use, adding the item, ability, or effect listed to their role. Additionally, they may choose to abstain from selecting, causing nothing to happen to them. You will learn which cards were presented, and which one they selected, if any.
Spectral Cards (Passive):
These Spectral Cards exist, and may be called by other roles.List of Spectral cards
Familiar (Takes effect immediately upon selection) - Permanently removes a random ability from your role and adds 3 random abilities from Mafia roles within Grand Idea Thread - Moderated to your role.
Grim (Takes effect immediately upon selection) - Permanently removes a random ability from your role and adds 2 random abilities from Neutral roles within Grand Idea Thread - Moderated to your role.
Incantation (Takes effect immediately upon selection) - Permanently removes a random ability from your role and adds 4 random abilities from Town roles within Grand Idea Thread - Moderated to your role.
Talisman (Takes effect immediately upon selection) - Adds the following Passive to your role card.Gold Seal (Passive) - When performing an action, gain $50 (50 Credits). Even if no Shops exist, you may, during any Night cycle, choose to expend $200 to purchase one of the following Items:
- Arcana Pack - Receive a selection of three random Tarot cards and choose one to keep or use.
- Celestial Pack - Receive a selection of three random Planet cards and choose one to keep.
- Spectral Pack - Receive a selection of two random Spectral cards and choose one to apply.
(When adding this ability to a player’s role card, if any other abilities with names containing the word “Seal” are present, destroy them.)
Aura (Takes effect immediately upon selection) - Select an ability within your role. It may no longer fail by any means.
Wraith (Takes effect immediately upon selection) - Gain a 1-Shot alignment cop. Your vote during the next Day cycle is worth 0 votes.
Sigil (1-Shot, Day/Night) - When using this action, a random class type is selected, and you learn which players have that class type.
Ouija (Takes effect immediately upon selection) - Gain a 1-Shot copy of a random action from a flipped role. Your other limited-use abilities lose a use.
Ectoplasm (Takes effect immediately upon selection) - Remove all restrictions from one of your abilities. Your other non-Passive abilities become X-Shot, where X is equal to 5 minus the number of abilities changed in this way.
Immolate (1-Shot, Night) - Target a player to roleblock everyone with a vote placed upon that player at the end of the last Day cycle. This action may not block itself, but may block any other actions by the user.
Ankh (Takes effect immediately upon selection) - To use this card, you must remove one of your abilities, unless your role only has one ability remaining. Target a player to copy one of their abilities at random.
Deja Vu (Takes effect immediately upon selection) - Adds the following ability to your rolecard.Red Seal (Passive) - When performing an action, you perform it twice. The second use always targets the same player(s) and does not deplete any uses from limited-use actions.
(When adding this ability to a player’s role card, if any other abilities with names containing the word “Seal” are present, destroy them.)
Hex (Takes effect immediately upon selection) - To use this card, you must remove one of your abilities, unless your role only has one ability remaining. Choose one of your abilities to have its effects substantially buffed, in a way determined by the host(s).
Trance (Takes effect immediately upon selection) - Adds the following ability to your rolecard.Blue Seal (Triggered) - If you are on the leading wagon at the end of the Day, you receive a random Planet card. Planet cards received in this way expire at the end of the following Day cycle.
(When adding this ability to a player’s role card, if any other abilities with names containing the word “Seal” are present, destroy them.)
Medium (Takes effect immediately upon selection) - Adds the following ability to your rolecard.Purple Seal (Triggered) - When an action that you use is prevented by any means, you receive a random Tarot card.
(When adding this ability to a player’s role card, if any other abilities with names containing the word “Seal” are present, destroy them.)
Cryptid (Takes effect immediately upon selection) - Select a numeric value within your role. Permanently double that value.
██ - The Soul - If this card is selected by any means, flip a coin. If heads, this card remains selected. If tails, select a random other Spectral card to replace this. Allows the user to select any role within Grand Idea Thread - Moderated with a Passive ability named Legendary Joker and add all parts of the role to the user’s role card, except for the alignment and win condition.
Black Hole (Night, 1-Shot) - If this card is selected by any means, flip a coin. If heads, this card remains selected. If tails, select a random other Spectral card to replace this. Target a player and learn their full role card, as well as who they have targeted with their actions thus far.You win if 5 different Spectral cards are used over the course of the game.
781
Flash Card
Town/Mafia Investigative (Alignment determined on rand, considered both alignments for the purposes of any roles that call effects from roles outside of the game)Item Price (Passive) - If an ability from this role is listed in the Shop, its price is $250. Additionally, when randing this role at the start of the game, randomly select a number between 1 and 3. If the number selected is 3, select a different role.
This Joker gains +2 Mult per reroll in the shop (Night) - Target a player to learn the first X letters of their Role PM, where X is equal to the number of charges spent to use this ability. You start the game with 0 charges for this ability, and may not use it if you do not spend any charges.
(Currently +0 Mult) (Night) - Target a player to learn how many times their role has been modified by any means over the course of the game and gain charges of This Joker gains +2 Mult per reroll in the shop equal to twice that number.
Town/Mafia wincon.
782
Popcorn
Town/Mafia Social (Alignment determined on rand, considered both alignments for the purposes of any roles that call effects from roles outside of the game)Item Price (Passive) - If an ability from this role is listed in the Shop, its price is $250. Additionally, when randing this role at the start of the game, randomly select a number between 1 and 3. If the number selected is 3, select a different role.
+20 Mult (Passive) - You start the game with a vote weight of 5. At the end of each Night cycle, your vote weight decreases by 1. You unstoppably die if your vote weight reaches 0.
-4 Mult per round played (Night) - Target a player to reduce their vote weight for the next Day cycle by X, where X is equal to half of the number of the current Night cycle. A player’s vote weight may not be reduced below 0 by this action.
Town/Mafia wincon.
783
Spare Trousers
Town/Mafia Special (Alignment determined on rand, considered both alignments for the purposes of any roles that call effects from roles outside of the game)Item Price (Passive) - If an ability from this role is listed in the Shop, its price is $300. Additionally, when randing this role at the start of the game, randomly select a number between 1 and 3. If the number selected is 3, select a different role.
This Joker gains +2 Mult if played hand contains a Two Pair (Night) - Target two pairs of two players to learn if at least one of the pairs contains two players of the same alignment.
(Currently +0 Mult) (Night) - Target two pairs of two players. If either player in either pair targets the other player within their pair, you gain a charge for This Joker gains +2 Mult if played hand contains a Two Pair.
Town/Mafia wincon.
784
Ancient Joker
Town/Mafia Investigative (Alignment determined on rand, considered both alignments for the purposes of any roles that call effects from roles outside of the game)Item Price (Passive) - If an ability from this role is listed in the Shop, its price is $400. Additionally, when randing this role at the start of the game, randomly select a number between 1 and 3. If the number selected is 3, select a different role.
Each played card with [suit] gives X1.5 Mult when scored,
suit changes at end of round (Night) - Target a player and guess their class type. If correct, you learn who they visit and who visits them this Night.Town/Mafia wincon.
785
Ramen
Town/Mafia Investigative (Alignment determined on rand, considered both alignments for the purposes of any roles that call effects from roles outside of the game)Item Price (Passive) - If an ability from this role is listed in the Shop, its price is $300. Additionally, when randing this role at the start of the game, randomly select a number between 1 and 3. If the number selected is 3, select a different role.
X2 Mult, loses X0.01 Mult per card discarded (Night) - Target a player to recieve the first X letters of their role card, where X is equal to the number of posts they have made during this game.
Town/Mafia wincon.
786
Walkie Talkie
Town/Mafia Social (Alignment determined on rand, considered both alignments for the purposes of any roles that call effects from roles outside of the game)Item Price (Passive) - If an ability from this role is listed in the Shop, its price is $200. Additionally, when randing this role at the start of the game, randomly select a number between 1 and 3. If the number selected is 3, select a different role.
Each played 10 or 4 gives +10 Chips and +4 Mult when scored (Night) - Target a player to anonymously send them a message of up to 140 characters.
Town/Mafia wincon.
787
Seltzer
Town/Mafia Support (Alignment determined on rand, considered both alignments for the purposes of any roles that call effects from roles outside of the game)Item Price (Passive) - If an ability from this role is listed in the Shop, its price is $300. Additionally, when randing this role at the start of the game, randomly select a number between 1 and 3. If the number selected is 3, select a different role.
Retrigger all cards played for the next 10 hands (Night) - Target a player. For the next 2 Night cycles, retrigger all of their Night actions. 3 uses.
Town/Mafia wincon.
788
Castle
Town/Mafia Investigative (Alignment determined on rand, considered both alignments for the purposes of any roles that call effects from roles outside of the game)Item Price (Passive) - If an ability from this role is listed in the Shop, its price is $300. Additionally, when randing this role at the start of the game, randomly select a number between 1 and 3. If the number selected is 3, select a different role.
This Joker gains +3 Chips per discarded [suit] card, suit changes every round
(Currently +0 Chips) (Night) - Target a player and select a letter. Learn how many instances of that letter are within their role card.Town/Mafia wincon.
789
Smiley Face
Town/Mafia Social (Alignment determined on rand, considered both alignments for the purposes of any roles that call effects from roles outside of the game)Item Price (Passive) - If an ability from this role is listed in the Shop, its price is $200. Additionally, when randing this role at the start of the game, randomly select a number between 1 and 3. If the number selected is 3, select a different role.
Played face cards give +5 Mult when scored (Night) - Target a player to anonymously send them a message consisting of only emoticons.
Town/Mafia wincon.
790
Campfire
Town/Mafia Support (Alignment determined on rand, considered both alignments for the purposes of any roles that call effects from roles outside of the game)Item Price (Passive) - If an ability from this role is listed in the Shop, its price is $450. Additionally, when randing this role at the start of the game, randomly select a number between 1 and 3. If the number selected is 3, select a different role.
This Joker gains X0.25 Mult for each card sold, resets when Boss Blind is defeated (Currently X1 Mult) (Night) - Target a player to present them with a selection of X random Tarot, Planet, and/or Spectral cards, where X is equal to the number of times that they have used limited-use abilities over the course of the game. During the next Day cycle, they may select one to keep/use, applying the effect listed to their role, or they may choose to abstain from selecting.
Town/Mafia wincon.
791
Golden Ticket
Town/Mafia Support (Alignment determined on rand, considered both alignments for the purposes of any roles that call effects from roles outside of the game)Item Price (Passive) - If an ability from this role is listed in the Shop, its price is $450. Additionally, when randing this role at the start of the game, randomly select a number between 1 and 3. If the number selected is 3, select a different role.
Played Gold cards earn $4 when scored (Triggered) - When a player with the color yellow present within their role card is voted out and flips, each living player will be presented with a random Tarot or Planet card, which they may choose to either keep/use or discard.
Town/Mafia wincon.
792
Mr. Bones
Town SocialItem Price (Passive) - If an ability from this role is listed in the Shop, its price is $250. Additionally, when randing this role at the start of the game, randomly select a number between 1 and 3. If the number selected is 3, select a different role.
Prevents Death if chips scored are at least 25% of required chips
self destructs (Triggered) - When a member of the Town would be voted out, if at least 1/4 of the players on the wagon were not aligned with the Town, your role flips instead and you remain as a stump until the end of the next Day cycle.Town wincon.
793
Acrobat
Town SocialItem Price (Passive) - If an ability from this role is listed in the Shop, its price is $300. Additionally, when randing this role at the start of the game, randomly select a number between 1 and 3. If the number selected is 3, select a different role.
X3 Mult on final hand of round (Passive) - In scenarios where an incorrect vote would cause an Informed Majority to win, your vote is worth double.
Town wincon.
794
Sock and Buskin
Town/Mafia Support (Alignment determined on rand, considered both alignments for the purposes of any roles that call effects from roles outside of the game)Item Price (Passive) - If an ability from this role is listed in the Shop, its price is $300. Additionally, when randing this role at the start of the game, randomly select a number between 1 and 3. If the number selected is 3, select a different role.
Retrigger all played face cards (Night) - Target a player. If they use any Night actions this Night cycle that target a player of whose username begins with a capital letter, retrigger those actions. 5 uses.
Town/Mafia wincon.
795
Swashbuckler
Town/Mafia Special (Alignment determined on rand, considered both alignments for the purposes of any roles that call effects from roles outside of the game)Item Price (Passive) - If an ability from this role is listed in the Shop, its price is $200. Additionally, when randing this role at the start of the game, randomly select a number between 1 and 3. If the number selected is 3, select a different role.
Adds the sell value of all other owned Jokers to Mult (Night) - Target up to 5 players and expend a charge per player to place an extra vote on them during the next Day cycle. You start the game with 0 charges.
(Currently +1 Mult) (Night) - Target a player. If they have an ability named Item Price, add charges to Adds the sell value of all other owned Jokers to Mult equal to the value listed there, divided by 100 and, if necessary, rounded up.
Town/Mafia wincon.
796
Troubadour
Town/Mafia Special (Alignment determined on rand, considered both alignments for the purposes of any roles that call effects from roles outside of the game)Item Price (Passive) - If an ability from this role is listed in the Shop, its price is $300. Additionally, when randing this role at the start of the game, randomly select a number between 1 and 3. If the number selected is 3, select a different role.
+2 hand size, (Night) - Target a player. During the next Night cycle, they may use an ability of their choice twice.
-1 hand each round (Night) - Target a player. During the next Night cycle, they act as if they only have one ability.
Town/Mafia wincon.
797
Certificate
Town/Mafia Support (Alignment determined on rand, considered both alignments for the purposes of any roles that call effects from roles outside of the game)Item Price (Passive) - If an ability from this role is listed in the Shop, its price is $300. Additionally, when randing this role at the start of the game, randomly select a number between 1 and 4. If the number selected is 4, select a different role.
When round begins, add a random playing card with a random seal to your hand (Night) - Target a player and add a random one of the following abilities to their role:
Seal types
Gold Seal (Passive) - When performing an action, gain $50 (50 Credits). Even if no Shops exist, you may, during any Night cycle, choose to expend $200 to purchase one of the following Items:
- Arcana Pack - Receive a selection of three random Tarot cards and choose one to keep or use.
- Celestial Pack - Receive a selection of three random Planet cards and choose one to keep.
- Spectral Pack - Receive a selection of two random Spectral cards and choose one to apply.
(When adding this ability to a player’s role card, if any other abilities with names containing the word “Seal” are present, destroy them.)
Red Seal (Passive) - When performing an action, you perform it twice. The second use always targets the same player(s) and does not deplete any uses from limited-use actions.
(When adding this ability to a player’s role card, if any other abilities with names containing the word “Seal” are present, destroy them.)Blue Seal (Triggered) - If you are on the leading wagon at the end of the Day, you receive a random Planet card. Planet cards received in this way expire at the end of the following Day cycle.
(When adding this ability to a player’s role card, if any other abilities with names containing the word “Seal” are present, destroy them.)Purple Seal (Triggered) - When an action that you use is prevented by any means, you receive a random Tarot card.
(When adding this ability to a player’s role card, if any other abilities with names containing the word “Seal” are present, destroy them.)Town/Mafia wincon.
798
Smeared Joker
Neutral Special (Alignment determined on rand, considered both alignments for the purposes of any roles that call effects from roles outside of the game)Item Price (Passive) - If an ability from this role is listed in the Shop, its price is $350. Additionally, when randing this role at the start of the game, randomly select a number between 1 and 3. If the number selected is 3, select a different role.
Hearts and Diamonds count as the same suit, Spades and Clubs count as the same suit (Night) - Target a player to add the following ability to their role, unless they already have an ability of the same name:
Wild Card (Passive) - Your abilities will always consider your target to fulfill any qualities that they are searching for.
You may win with any alignment.
799
Throwback
Town/Mafia Offensive (Alignment determined on rand, considered both alignments for the purposes of any roles that call effects from roles outside of the game)Item Price (Passive) - If an ability from this role is listed in the Shop, its price is $300. Additionally, when randing this role at the start of the game, randomly select a number between 1 and 3. If the number selected is 3, select a different role.
X0.25 Mult for each Blind skipped this run (Currently X1 Mult) (Triggered) - Target a player. If, at the end of the last Day cycle, your target either had no vote placed or had voted to Sleep, then they are roleblocked.
Town/Mafia wincon.
800
Hanging Chad
Town/Mafia Support (Alignment determined on rand, considered both alignments for the purposes of any roles that call effects from roles outside of the game)Item Price (Passive) - If an ability from this role is listed in the Shop, its price is $200. Additionally, when randing this role at the start of the game, randomly select a number between 1 and 3. If the number selected is 3, select a different role.
Retrigger first played card used in scoring 2 additional times (Night) - Target a player. If they perform an action this Night, retrigger that action twice, once with the original target and once targeting the player who you targeted with this action. You may not use this action on the same player two nights in a row.
Town/Mafia wincon.
801
Rough Gem
Town/Mafia Support (Alignment determined on rand, considered both alignments for the purposes of any roles that call effects from roles outside of the game)Item Price (Passive) - If an ability from this role is listed in the Shop, its price is $350. Additionally, when randing this role at the start of the game, randomly select a number between 1 and 3. If the number selected is 3, select a different role.
Played cards with Diamond suit give $1 when scored (Night) - Target up to 5 players. If their role is of the Social or Special types, they will be will be presented with a random Tarot card, which they may choose to either keep/use or discard.
Town/Mafia wincon.
802
Bloodstone
Town/Mafia Social (Alignment determined on rand, considered both alignments for the purposes of any roles that call effects from roles outside of the game)Item Price (Passive) - If an ability from this role is listed in the Shop, its price is $350. Additionally, when randing this role at the start of the game, randomly select a number between 1 and 3. If the number selected is 3, select a different role.
1 in 2 chance for played cards with Heart suit to give X1.5 Mult when scored (Night) - Target up to 5 players. If their role is of the Support or Special types, double their vote weight until the end of the next Day cycle. You may not target the same player(s) with this ability twice in a row.
Town/Mafia wincon.
803
Arrowhead
Town/Mafia Support (Alignment determined on rand, considered both alignments for the purposes of any roles that call effects from roles outside of the game)Item Price (Passive) - If an ability from this role is listed in the Shop, its price is $350. Additionally, when randing this role at the start of the game, randomly select a number between 1 and 3. If the number selected is 3, select a different role.
Played cards with Spade suit give +50 Chips when scored (Night) - Target up to 5 players. If their role is of the Offensive or Special types, they may increase a single numerical value within their role card by up to 5. You may not target the same player twice.
Town/Mafia wincon.
804
Onyx Agate
Town/Mafia Support (Alignment determined on rand, considered both alignments for the purposes of any roles that call effects from roles outside of the game)Item Price (Passive) - If an ability from this role is listed in the Shop, its price is $350. Additionally, when randing this role at the start of the game, randomly select a number between 1 and 3. If the number selected is 3, select a different role.
Played cards with Club suit give +7 Mult when scored (Night) - Target up to 5 players. If their role is of the Investigative or Special types, their actions this Night cycle cannot be blocked or redirected.
Town/Mafia wincon.
805
Glass Joker
Neutral KillingItem Price (Passive) - If an ability from this role is listed in the Shop, its price is $300. Additionally, when randing this role at the start of the game, randomly select a number between 1 and 4. If the number selected is 4, select a different role.
This Joker gains X0.25 Mult for every Glass Card that is destroyed (Night) - Target a player and flip a coin. If heads, kill that player and permanently increase your vote weight by 0.75. If tails, their vote is worth double during the next Day cycle.
(Currently X1 Mult) (Night) - You may not use this ability on the same player twice in a row. Target a player to give them the following Tarot card:
ImaginaryNeon:
8 - Justice - Gives the user a 1-shot ITA with 50% accuracy. If this hits and eliminates a player of the same alignment as the shooter, the shooter will also perish. (Instantly consumed upon selection)You win if you or the effects of the “8 - Justice” Tarot card kill 5 players.
You also win if you are the last player standing, or if nothing can prevent such a thing from happening.
806
Showman
Town/Mafia Special (Alignment determined on rand, considered both alignments for the purposes of any roles that call effects from roles outside of the game)Item Price (Passive) - If an ability from this role is listed in the Shop, its price is $250. Additionally, when randing this role at the start of the game, randomly select a number between 1 and 3. If the number selected is 3, select a different role.
Joker, Tarot, Planet, and Spectral cards may appear multiple times (Night) - Each cycle, use an ability from a random role in the game. You do not know what ability you have gained, only which choices you must select to use it.
(Blatant plagiarism.)Town/Mafia wincon.
807
Flower Pot
Town Investigative?Item Price (Passive) - If an ability from this role is listed in the Shop, its price is $300. Additionally, when randing this role at the start of the game, randomly select a number between 1 and 3. If the number selected is 3, select a different role.
X3 Mult if poker hand contains a Diamond card, Club card, Heart card, and Spade card (Night) - Target a wagon from the end of a previous Day cycle with 4 or more players on it. You will informed of whether or not that wagon contained members of every alignment present in the game.
Town wincon.
808
Blueprint
Neutral SpecialItem Price (Passive) - If an ability from this role is listed in the Shop, its price is $500. Additionally, when randing this role at the start of the game, randomly select a number between 1 and 3. If the number selected is 3, select a different role.
Copies ability of Joker to the right (Night) - In order to use this action, you must destroy any other abilities previously copied using this ability. Target a player to gain a copy of all of their abilities.
You win if you use at least 5 different abilities from other players.
809
Wee Joker
Town/Mafia Killing (Alignment determined on rand, considered both alignments for the purposes of any roles that call effects from roles outside of the game)Item Price (Passive) - If an ability from this role is listed in the Shop, its price is $400. Additionally, when randing this role at the start of the game, randomly select a number between 1 and 3. If the number selected is 3, select a different role.
This Joker gains +8 Chips when each played 2 is scored. (Night) - Target a player. For each post under 50 characters that they make during the next Day cycle, you gain 2 Wee Chips. (You start the game with 0 Wee Chips.)
(Currently +0 Chips) (Night) - Give yourself an ITA usable during the next Day Cycle with X% accuracy, where X is equal to the number of Wee Chips spent on this ability, up to 100. You may not use this ability without spending any Wee Chips.
Town/Mafia wincon.
810
Merry Andy
Town/Mafia Special (Alignment determined on rand, considered both alignments for the purposes of any roles that call effects from roles outside of the game)Item Price (Passive) - If an ability from this role is listed in the Shop, its price is $350. Additionally, when randing this role at the start of the game, randomly select a number between 1 and 3. If the number selected is 3, select a different role.
+3 discards each round, (Night) - Target a player. If they were not voting at the end of the last Day cycle, give them an ITA with X% accuracy, where X is equal to the number of posts they made that Day.
-1 hand size (Night) - Target a player. If they attempt to use any actions targeting more than 1 other player, they will fail.
Town/Mafia wincon.
125 out of 150 done.