Haggle (rule discovery game) Round 1.

Haggle
Tournament style

There is a deck with multiple cards, most cards have different values or rules, depending what’s on the card. But you need to figure out those by yourselves.

Goal of the game:
Solve the gamerules.

At the start of the game, everyone will learn 1 rule, different from others. (There are probably enough rules for everyone to have a unique rule.)

Please do not share your rules with others. (Unless otherwise stated.)

Gameplay overview:

Pairs are decided, games are played in different tables. (PMs)
Everyone get 5 cards
Everyone plays 5 hand (1 card each hand.)
Winner/loser determined after the fifth hand.
Players can guess before table disbands.

  1. Pairs are decided:

At the start of a round people are paired to play against each other. (First round randomly, afterwards trying to pairing players with the most points, if they didn’t play against each other already.)

Everyone will be playing at different desks 5 hands (DM/PM) here you are free to speak to your opponent about the rules you might know. (But only to your opponent.)

  1. Everyone gets 5 cards

During a round each player will be dealt 5 cards (from the same deck.) No cards will repeat itself in the same round among all players. (unless there are duplicates in the deck.)

  1. Round overview:

Each round consist 5 hands.
During a hand everyone plays one of the cards, they got at the start of the round. You are allowed to trade cards with your opponent (only your current opponent) in 1-to-1 card ratio, if you want.

Once both players played a card a player’s card either won, or if they didn’t win, they lost. But no one will know what happened. It’s up to the players to figure it out.

Once a card is played, it can’t be played in the following hands in the same round again.

Once all five hands are played, I will remind the players to take specific action, if necessary (based on the cards played during the round.)
If every action is committed, I will tell them which of them won the round. But I won’t tell them the overall score. Each hand you won, scores you 1 point.

Once they know who won, each player has two options: Guess their last round, or try to solve the game.

  1. Guessing the last round.

Either of them can guess how many hands they won in their last round, and guess a rule (beside their originally learnt rule and any rule they learnt based on this mechanic.)
If they are correct on either of them, they learn a new rule in private. If they are correct on both of them, they learn two new rules.

[I’m lenient on guessing rule’s wording, but I won’t give credit for half rules. For example: if the rule is circle loses to square, I will accept the guess that squares win against circle, but if the rule is circle loses to squares and triangles, I won’t accept the same guess.]

Once any player makes a guess no more tabletalk is allowed, and a table disbands. (The other player still can make a guess, but no more talking is allowed.)

Trying to solve the game: Once a player thinks they discovered enough rules, they can try to solve the game.
They can list every rule they think exists.
If they get less than half of the existing rules nothing happens.
If they get at least half of the rules correct, they will learn in private how many rules they missed/got wrong. (the number adds the two number together, so 1 wrong rule and 1 missed rule will result in a score of 2.)

If someone list every rule, the game ends and they win.

Otherwhise the game continues until everyone played every possible table. Once everyone played with everyone, the game ends. At this point everyone will be allowed to talk about their rules publicly (if they want) and will have limited time to give me a revised guess about the rules.

The players who get the most rule correct, (with getting the least rules incorrect) will win the game.

TO join just simply type /join

Playerlist:

  1. @Zone_Q11
  2. @iamagummybear
2 Likes

#time2suffer

/join

1 Like

/join

1 Like

okay,

I don’t think I will have more players.

@iamagummybear @Zone_Q11
With only two players, I will implement some changes:
Your goal is solve the rules, before the other player does.
The game will continue, until either player guess ALL rules correctly, or if both player chooses to stop playing.

There will be free talk. (You don’t have to hide your rules in public, if you don’t want to.)
And you can use the public thread to play your cards.

There will be no scoring for winning a round. (It was only for pairing purposes), to encourage trying to win all rounds, the winner of the round will learn an other rule, after guesses (or trying to slove the game) were done.

With two players, there are 46 cards in the deck. There are x rules.

Some general rules:

When you learn a new rule, you learn a rule, that nobody knows yet, unless there are no such rules left.

Rules are numbered starting from 1, starting with genery rules, and getting more specified the higher the rule number is. (if you get a rule number 10, that means there are 9 other rules, which might/probably happens before the number 10 rule.)

You can always lie about mechanics or the cards you got, but when you trade/play a card assume it is done with a physical copy. Each card is two-sided. (like normal playing cards, all of them have a blank white backside: image
even if I don’t show it, while you get your cards-

Each time, both of you need to play exactly one card, so in a round there should be 10 cards played,

I will only step in, once a round ends, until that I will be a silent observer.

So, LET’s BEGIN.
(I will randomize your starting info in a bit.)

Both of you should have recieved your starting hand (and rule)

2 Likes

@Zone_Q11 played his first card: a black nine.

(You can describe your card, what you are playing here, and I will put a visualization here, if either of you require me for doing so… This one is a freebie. image

Also, the only rule is you both need to play exactly 1 card per hand, there was no stipulation, that they will need to happen at the same time.)

1 Like