12 player version has been nice for everyone involved, 16 will increase the difficulty and we accept that challenge.
Do a mash where 25% of the players are wolves and another 25% are masons
add in ITA beams
at the end of every session you learned how many people shot at succesfully were wolves (mafia learned amount of madons shot at)
No 16 ia too many for deathless imp
If it aint broke dont fix it
I think as you increase the size it favors mafia more
Yeah i ageee but not in a fun way
compromise
14 but lost wolf + 1 lost mason
(how to make the game a hell)
I might submit another 12p mountainous of this and then try to design a special variantâŚ
Setup design is my passion
Secret Miller VT (also appears as mason to mafia)
Funny story this existed in hte original Combinatorics Mafia setup
I almost made it themed after Kittens Game again and just did my new village of kittens but I donât want things to get too samey
Would it be funnier to do Kittens Game again or should I stick with Mayâs Flight Rising Dragons
im still in a state of limbo. i won a town game. fol won a town game. like. guys
Itâs very important to me to do flavour nobody cares about that I make up in my head
Anyways, Marluna, Guava, and I all agree to open scum chat to visibility for yaâll.
I was gonna wait till I had notice for mason chat but sure