It has long since been said that those who do not know history are doomed to repeat it. The Unseen thought they had won, that they were safe, that they could continue in their corruption.
Do not post in languages other than English, edit/delete posts, like posts while dead/during night, utilize shared/hydra accounts, utilize multiple accounts, use polling/wiki features, attempt to mimic host messages, post fake quotes of other players, or spam/slank excessively.
Do not cheat. Announcing intention to cheat, yet not acting upon it, will still confer punishment.
Do not gamethrow or sabotage games. You are permitted to play terribly, but doing so with the intention to troll will confer punishment.
Do not discuss host decisions or replacements in the game thread, especially to gain an in-game advantage.
Do not employ out of game information in order to get an in-game advantage. This rule will be enforced loosely with the exception of alignment indicative information, which should instead be made known to the host and will be handled appropriately.
Try not to enable other players to do this either. You can help by not talking about the game outside the game thread.
Do not attempt to weaponize the host.
Do not announce intent to replace out, or make posts that could easily be interpreted in that manner.
Do not strategically replace out.
Do not attempt to abuse loopholes in the rules in order to accomplish any of the above. If you are not sure if something is legal or not, communicate such to the host in your PM.
Gameplay
Days are 48 hours, nights are 24. There is a Day 1 execution.
The Blue Dragon or Hand of Byzantium will communicate through a special discord server or forum PM.
If it is guaranteed that a certain faction will win the game, the game will end. This includes actions by players who have voted to nightskip, if all of them being locked would end the game.
If the game would be decided based on timing (not only usage) of certain Day actions (including voting) then the game ends in a victory for the Blue Dragon and Hand of Byzantium (and any applicable neutrals) instead.
Individual roles are randomized. What roles are in play, however, are decided by the hosts. I will usually try my best to defy the player’s expectations.
You may leave behind a logbook to be posted upon your death. Logs are capped at 200 characters.
Night actions are locked an hour before night ends. Day abilities are locked 2 hours before night ends. Certain Day abilities are locked earlier. Day abilities that bleed other players are locked 12 hours before day ends.
Voting
Voting is majority and plurality. If voting is tied, it is randomized among the tied players.
“No Execution” is always a valid vote, and always wins ties.
The entire game will be informed publicly from the host in public chat if the King ever chooses to use Grand Trial or Sword of Damocles and on who.
Bleeds
Bleeds are a status ailment that may be inflicted on a player. Bleeds can be separated into 2 categories, day bleeds and night bleeds.
Day bleeds will kill the player in 2 nights.
Night bleeds will kill the player the following night.
Players will be informed if they are bleeding.
Bleeds can be removed via healing, or via abilities that can cure bleeds.
Royal Blood
Royal Blood is a passive on certain roles. Royal Blood only applies if you started as a class with Royal Blood unless otherwise stated.
If your class changes, your Royal Blood status will not change.
Frames
Framed players appear as a member of the Blue Dragon or the Hand of Byzantium.
Framed players appear to be visiting the factional kill.
Framed players appear as Killer / Offensive, or Special / Investigative if they are a Killer / Offensive class.
Frames only affect members of the Unseen.
Role List
King (60% Corrupted , 40% Righteous / Purified ) Visionary / Arbiter Heroine / Random Hand of Byzantium Convert Random Blue Dragon Convert / Random Hand of Byzantium Convert Duke Marshal Random Unseen Random Unseen Random Unseen Random Unseen Random Unseen Random Unseen Random Unseen Random Unseen Random Unseen Random Unseen Random Unseen Random Unseen / Random Neutral Non-Killer Random Neutral Non-Killer
Every Card + Conversion/King Chart
Kings
The Elected King
Faction Special
Pass the Torch (Passive) - If you die, there will be a vote held to crown the next King. Head of State (Passive) - You have access to the following effects:
You are immune to occupation and redirection.
If the day ends in a tie & you are voting one of the tied players, they will always be executed.
You cannot be targeted or detected by abilities without a & your abilities do not count as visits.
If you had Royal Blood or were a neutral, you keep your previous class and have this class in addition to it. If you had Prestige, you have only this class. If you had neither, you keep your primary (listed first) night ability and no others. If you had both Prestige and Royal Blood, you keep your previous class and have this class in addition to it.
If you were the Visionary, you keep Call to Arms! and Persuade; promotions function as if you were the Visionary still. . If you were the Heroine, you keep Eliminate and no factional kill is unlocked until you die. If you were the Arbiter, you keep all of your abilities and no promotion occurs until you die.
You may only perform any applicable factional kills if you are the last member of your faction alive.
Grand Trial (Day) - Put a player on trial, lasting 24 hours & possibly extending day. All other players may vote to pardon or execute them, and if executed the day ends. 1 use Sword of Damocles (Day) - Publicly choose a player. If the day ends and no one was voted by majority, they are executed. Must be used within the 1st 24 hours of the day. 1 use
Your win condition is the same as your previous role’s.
Unseen
The Marshal
Unseen Investigative
Scout (Day) - Learn if target player is visited by a member of the Blue Dragon or Hand of Byzantium tonight. You will know which faction viisted them if so. This only detects real visits, not fake visits. - Infinite uses
Expert Investigation (Night) - If target player is a member of the Blue Dragon or the Hand of Byzantium, learn their faction. - Infinite uses Case Closed (Night) - Make yourself and target player immune to conversion tonight. - 2 uses
Defeat the Blue Dragon or Hand of Byzantium.
Converts into The Sheriff or The Agent
Converts into The Prince or The Warden
Converts into The Archer or The Duelist
Converts into The Archer or The Duelist
The Poacher
Unseen Killer
Stalking (Passive) - At the end of each night, every player who visited you silently gets a Bounty placed on them. Your Bounties disappear if you change classes. Your abilities only affect Bounties you’ve placed.
Illegit Bounty (Day) - Inflict Bounty on a player after tonight. - 1 use Feint (Day) - Grant yourself death immunity tonight. - 2 use
Headhunt (Night) - Stalk your target. If your target has a Bounty on them, learn this and attack them. - Infinite uses Pursuit (Night) - Monitor your target very carefully tonight. If they visit anyone tonight, inflict a Bounty on them. - 2 uses
Defeat the Blue Dragon or Hand of Byzantium.
Converts into The Hunter or The Thaumaturge
The Arcanist
Unseen Killer
Forbidden Grimoire (Passive) - You can have up to two Sigils active at a time, after which the first Sigil will expire. If you die at night, attack all players with a Sigil on them. Your Sigils disappear on class change. Your abilities only affect Sigils you’ve placed.
Arcanum Emperium (Day) - Move a Sigil onto another player if possible. - 2 uses
Sigil of Madness (Night) - Set a Sigil upon target player. - Infinite uses Neverending Nightmare (Night) - Trap a player in a permanent nightmare, killing them in their sleep. - 1 use
Defeat the Blue Dragon or Hand of Byzantium.
Converts into The Hunter or The Thaumaturge
Converts into The Paladin or The Crusader
The Fanatic
Unseen Killer
Piety (Day) - Use Malleus Maleficarum on yourself tonight. You cannot use Malleus Maleficarum the night after using this ability… - 1 use
Malleus Maleficarum (Night) - Guards a target (does not protect them in any way). You will bleed a visitor to your target. If possible, you will bleed a non-Unseen member. - Infinite uses Regicide (Night) - Attacks and kills a target. If you would kill an Unseen member, you will stop the attack and commit suicide, bypassing everything. - 1 use
Defeat the Blue Dragon or Hand of Byzantium.
Converts into The Paladin or The Crusader
The Enforcer
Unseen Killer
Garrison (Night) - Guard a player, granting them death immunity. If you successfully protect them from an attack, all protective abilities will fail on you for the rest of the game and you will visit and kill a second target player. You cannot kill the King. - 3 uses Cold Steel (Night) - You may not use this ability until N3. Choose a player to attack. Cold Steel is disabled if it kills a member of the Unseen . - Infinite uses
Defeat the Blue Dragon or Hand of Byzantium.
Converts into The Knight or The Sentinel
Converts into The Knight or The Sentinel
The Servant
Unseen Offensive
Dutiful (Passive) - Immune to occupation and redirection.
Chaotic Wine (Day) - Poison the King. They will die in two nights unless healed. If they die this way and were Unseen, your abilities are disabled from now on and all votes for you to become the King are nullified. 1 use
Serve Wine (Night) - Occupy a player by getting them drunk. Can not target the same player twice in a row. - Infinite uses Black Wine (Night) - Occupy everyone visiting you tonight by serving them a special kind of wine. - 1 use
Defeat the Blue Dragon or Hand of Byzantium.
Converts into The Butler or The Druid
Converts to The Butler or The Druid
Converts into The Drunk or The Overseer
Converts into The Drunk or The Overseer
Converts into The Physician or The Surgeon
Converts into The Physician or The Surgeon
The Timesnatcher
Unseen Support
Time Snatch (Day) - If you were to die tonight, delay your own death for 2 days. This works the same as Temporal Distortion, except that you cannot delay the same death twice with this and cannot redirect the death. - 2 uses
Temporal Distortion (Night) - Delays a player’s death for 2 nights if they die tonight. This will delay ongoing bleeding in addition to attacks. You can prevent a death multiple times. This counts as healing for all relevant interactions. You will know at the start of the following night if you delayed a death. - Infinite uses No Time To Waste (Night) - Choose a death that you have delayed and a player. Redirect that death to that player. This counts as a normal attack and clears the delayed death. (The King can only be the first target). - Infinite uses
Defeat the Blue Dragon or Hand of Byzantium and any neutrals that seek to do you harm.
Converts into The Chronomancer or The Bard
Converts into The Chronomancer or The Bard
Converts to The Court Sorceress or The Eccentric
The Lunatic
Unseen Support
Royal Blood (Passive) - Each election vote for you during King elections counts as 2. Tinkering (Passive) - If you successfully prevent a death or conversion with Magus/Steam Pulse or Magus/Steam Amalgamation, Magus/Steam Amalgamation will secretly have no effect the following night.
Magus/Steam Pulse (Day) - Release a M/S pulse around yourself, granting yourself death and conversion immunity tonight.- 1 use
Magus/Steam Amalgamation (Night) - Send a M/S Amalgamation to protect your target, granting them death and conversion immunity tonight. This can’t target the same player twice in a row. - Infinite uses Magus/Steam Irradiator (Night) - Irradiate a target’s room, causing all players targeting them tonight to be redirected into targeting themselves instead. Redirected attacks will not kill their user. - 1 use
Defeat the Blue Dragon or Hand of Byzantium.
Converts into The Court Sorceress or The Eccentric
The Page
Unseen Support
Innocence (Passive) - You are death immune at night, once. This passive is lost after the second night, and will not take effect if you are becoming a different class via Ascending Villain.
Ascending Villain (Night) - Choose a dead non-unique Unseen class. You instantly become the chosen class. You may take a night action as your new class as well. - 1 use
Defeat the Blue Dragon or Hand of Byzantium.
Converts into The Squire or The Apprentice
The Duchess
Unseen Investigative
Royal Blood (Passive) - Each election vote for you for King Election counts as 2.
Bat Eyelashes (Night) - Learn your target’s class type grouping. Class type groupings are as follows: - Infinite uses
Killer / Offensive
Special / Investigative
Social / Support
Dark Wisp (Night) - Learn if your target has attacked another player over the course of the game. Includes tonight as well. - 2 uses
Defeat the Blue Dragon or Hand of Byzantium.
Converts into The Princess or The Actuary
Converts into The Princess or The Actuary
Converts into The Observer or The Watchman
Converts into The Observer or The Watchman
The Handmaiden
Unseen Investigative
Rumor (Day) - Make a player “last checked” in regards to Matchmake. - 1 use, cannot be used Day 1
Analyze (Night) - Test if a player is compatible with the player you last checked. Players are compatible if they can win together. Players with Royal Blood are always incompatible with other Royal Bloods. You will learn if this ability fails, or if you are redirected. - Infinite uses Prying Servants (Night) - Select a living player and a night killed player. You will learn if the living player visited the night killed player on the night they died. You only visit the living player. - 2 uses
Defeat the Blue Dragon or Hand of Byzantium.
Converts into The Maid or The Socialite
The Marchioness
Unseen Investigative
Royal Blood (Passive) - Each election vote for you for King Election counts as 2.
Guest List (Day) - Tonight, learn how many different factions visited you tonight. Neutrals all count as one faction. - 2 uses
Faction Links (Night) - Select two players and learn if their class type groupings match. You will receive a positive match if they are the same class type, a good match if they are from the same class type grouping, and no match if they are from different class type groupings. Class type groupings are as follows: - Infinite uses
Killer / Offensive
Special / Investigative
Social / Support
Night Waltz (Night) - Select two players and learn if they share the same faction. Neutrals all count as one faction. - 1 use
Defeat the Blue Dragon or Hand of Byzantium.
Converts into The Maid or The Socialite
Converts into The Astrologer or The Governor
The Chancellor
Unseen Investigative
Kingmaker (Passive) - Your vote during King Elections counts as three votes.
Forged Documents (Day) - Each election vote for your target in King Election will count as 2 if they do not have Royal Blood. They may be detected by Trace Bloodline. - 2 uses
Trace Bloodline (Night) - Learn if your target has Royal Blood, or if they are visited by a player with Royal Blood tonight. - Infinite uses Background Check (Night) - Secretly set your target’s vote during King elections to 0. Trace Bloodline will no longer detect your target, if it was able. You may use this alongside Trace Bloodline; you will not be seen visiting using this ability if so. - Infinite use
Defeat the Blue Dragon or Hand of Byzantium.
Converts into The Astrologer or The Governor
The Aristocrat
Unseen Social
Royal Blood (Passive) - Each election vote for you for King Election counts as 2.
Court Spies (Day) - Choose two players. Chosen members of the Blue Dragon or Hand of Byzantium will be removed from their faction chat until the start of the next night. They will be immediately informed that Court Spies was used on them. - 2 uses
Intrigue (Night) - Target a player. You will be informed if any of the following happen to them tonight: - Infinite uses
Your target was successfully Investigated.
Your target was successfully Occupied.
Your target was successfully Redirected.
Recrimination (Night) - Target two players. If your first target is executed and flips as a member of the Unseen tomorrow, you can choose to kill your second target the following night. You will only visit your first target. - 2 uses, (but only as the first target)
Defeat the Blue Dragon or Hand of Byzantium.
Converts into The Noble or The Magistrate
Converts into The Noble or The Magistrate
The Soulcatcher
Unseen Social
Black Mercy (Night) - Target a dead player who flipped Unseen. Use their primary (listed first) night action. You may target additional players, as the ability requires. Cannot be used on Killer classes. Each corpse may only be used once. - Infinite uses
Defeat the Blue Dragon or Hand of Byzantium.
Converts into The Priest or The Saint
The Illusionist
Unseen Social
Prestige (Passive) - You may not be the target of any ability while dead, nor may your role. Mass Illusion (Passive) - You may anonymously send a message to to the rest of the thread at any time (3 times per cycle).
Mind Invasion (Day) - Create a private chat between two target players tonight. You may self-target. - Infinite uses
Private Matter (Night) - Gain a private chat for with your target for the rest of the game. - 1 use
Defeat the Blue Dragon or Hand of Byzantium.
Converts into The Mystic or The Librarian
The Archivist
Unseen Social
Prestige (Passive) - You may not be the target of any ability while dead, nor may your role. Repository (Passive) - You start in a log network by yourself. At the end of each phase, players in the repository receive a transcript of the logbooks of every other player in the repository. Other players can leave the repository at any time. Passive kept on class change (except when becoming King).
Archive (Day) - Invites a player to the log network. The player must accept before joining. You may use this ability twice per day. - Infinite uses
Revoke (Night) - Remove target player from the repository tonight. This ability is resolved before players in the repository receive their transcripts. - Infinite uses Censorship (Night) - Deactivates the Blue Dragon or Hand of Byzantium chat for the next day and night. - 1 use
Defeat the Blue Dragon or Hand of Byzantium.
Converts into The Mystic or The Librarian
The Plaguebearer
Unseen Special
Brew Potion (Night) - Use a potion tonight. You may not use the same potion again until you have attempted to use all 3 potions. - Infinite uses.
Truth Potion: Learn a player’s class type grouping.
Tar Potion: Occupy a player. You will be immune to occupation and redirection while using this.
Health Potion: Heal a player and cure any bleeding they might have.
Defeat the Blue Dragon or Hand of Byzantium and any neutrals that seek to do you harm.
Converts into The Alchemist or The Fortune Teller
The Sibyl
Unseen Special
Prestige (Passive) - You may not be the target of any ability while dead, nor may your role. If you spawn, then the The Alchemist and The Fortune Teller cannot be in play, Inaccurate Fortune (Passive) - If your ability is to be occupied, the card you deal will instead secretly do nothing.
Fated Deck (Day) - You may use Major Arcana twice tonight. If you do, you must choose one card to be fake; the fake card secretly does nothing. - 1 use
Major Arcana (Night) - Deal one of the following cards to your target. They are not affected by it, but may use it as if it were one of their own abilities (usable alongside other abilities). Each is 1 use. You may not deal the same card again until you have dealt all available cards, nor may you target the same player twice. - Infinite uses
The Death (Day) - Kill target player in broad daylight. You may not give out this card N1. Once you have dealt this card, it is removed from the rotation and you may not deal it again
The Judgement (Night) - Learn target player’s alignment.
The Priestess (Night) - Heal target player and yourself.
The World (Day) - Occupy target player today and tonight.
Converts into The Alchemist or The Fortune Teller
Blue Dragon
The Physician
Blue Dragon Support
Remedy Studies (Passive) - Immune to bleeding.
Exhume (Day) - Target a player who has died at night. At the end of the next night, learn all classes that visited them on their night of death. - 2 uses Drug (Day) - Make a player believe they are bleeding. - 1 use
Heal (Night) - Heal a player, preventing them from dying tonight, and cures poison and bleeding. If they are a member of the Blue Dragon, make them appear as a member of the Unseen tonight. - Infinite uses Injection (Night) - Prevent healing from taking place on your target for the rest of the game. - 1 use Concentrated Nightshade (Night | Call to Arms) - Poison the targeted non-Blue Dragon player. For the rest of the game until you die, they will occupy Unseen players they visit, and notify Blue Dragon players they visit. - 1 use
Defeat the Unseen.
The Chronomancer
Blue Dragon Offensive
Ebb and Flow (Passive) - Immune to occupation and redirection.
Pocket Dimension (Day) - If the targeted Blue Dragon member dies tonight, delay it for 2 nights & learn this. Can self target, but can not delay a delayed death. 2 uses
Time Warp (Night) - The targeted player will be redirected to whoever they chose the previous night. If that results in an impossible action, occupy them instead. Infinite uses Distort Reality (Night) - If target player is bleeding, the bleeding will kill them tonight. 2 uses Paradox (Call to Arms | Night) - For the rest of the game, your target will be redirected to whoever you target at night. 2 uses
Defeat the Unseen.
The Squire
Blue Dragon Support
Defensive Training (Passive) - You appear as The Page to investigations until after the third night or you change classes. This passive does not apply the night you change classes.
Take up the Mantle (Night) - Choose a dead non-unique Unseen class. You will become the Blue Dragon convert of this class (even if occupied) & may take a night action from this class. 1 use Rising Star (Night | Call to Arms) - You will become Heroine immediately (even if occupied) & may take a night action as it. If alive, the current Heroine must choose a non-unique Blue Dragon class to become (even if occupied) & may take a night action as it.
Defeat the Unseen.
The Priest
Blue Dragon Social
Prestige (Passive) - You may not be the target of any ability while dead, nor may your role. If you spawn, then The Blasphemer cannot be in play. Soul Protector (Passive) - If you started as The Priest or were converted from The Blasphemer , gain Voices of the Dammned, Will and Testament, and Screams of the Damned. You may choose for your Will and Testament abilities to do nothing. These abilities are multitaskable.
Soul Control (Night) - Target a dead player who flipped Unseen . Use their primary (listed first) night action. You may target additional players, as the ability requires. Cannot be used on Killer classes. Each corpse may only be used once. - Infinite uses Unleashed Spirit (Night | Call to Arms) - Target a dead player who flipped Unseen. Use their Blue Dragon convert class’ Call to Arms night action. You may target additional players, as the ability requires. Cannot be used on Killer classes. Each corpse may only be used once, and is shared with Soul Control. - 1 use
Defeat the Unseen.
The Alchemist
Blue Dragon Special
Dabbling (Passive) - If you were converted from The Sibyl or started as The Alchemist, you have access to “Fated Deck” and “Major Arcana” abilities and have the effects of “Inaccurate Fortune” while using them, even if your class changes (except when becoming King). You know whether or not The Sibyl is in the game.
Brew Potion (Night) - Brew a potion for use tonight. Each potion must be used before the same one can be brewed again. Infinite uses
Health Potion - Heal a player and cure any bleeding they were suffering from. If you target a member of the Blue Dragon with this ability, you may additionally disguise them as a class of your choice.
Tar Potion - Occupy a player tonight and tommorow. You are immune to occupation and redirection while using this.
Truth Potion - Learn a player’s alignment and class type.
Molten Potion - Bleed a single non-Blue Dragon player visiting your target tonight. Their action will not be stopped.
Equivalent Exchange (Call to Arms | Night) - Use 3 potions tonight, without needing to brew any of them. You will only be seen visiting your first target. Does not change any cooldowns on Brew Potion. 2 uses
Defeat the Unseen and any neutrals that seek to do you harm.
Hand of Byzantium
The Bard
Hand of Byzantium Support
Aria (Day) - If a member of the Hand of Byzantium is executed today (including you), the factional kill may target 2 players tonight. 1 use
Allegro (Night) - Make the targeted player death immune tonight & hide their visits. Can target self. If you block an attack this way, gain a use of Crescendo . Infinite uses Crescendo (Night) - If the targeted player is occupying, redirecting or attacking tonight, then they will bypass immunities, including granted ones. Whoever they kill will be mutilated beyond recognition, hiding their flip and logs. 1 use
Defeat the Unseen.
The Eccentric
Hand of Byzantium Offensive
Royal Blood (Passive) - Each election vote for you during King elections counts as 2.
Magus/Steam Mirror (Day) - Your target will believe they were redirected tonight, if they receive investigative feedback. 2 uses Magus/Steam Field (Day) - All visitors to the targeted player will be redirected to themselves tonight. You can’t use the factional kill on them tonight unless you’re the only remaining member of your faction. 1 use
Magus/Steam Acid (Night) - If target player dies tonight, they will be mutilated beyond recognition, hiding their flip and logs. - 2 uses Magus/Steam Golem (Night) - Tomorrow night, protective actions will fail on the targeted player. Your target will learn they were wounded. You may not use this two nights in a row. 2 uses
Defeat the Unseen.
The Apprentice
Hand of Byzantium Support
Prodigy (Passive) - You are immune to death at night until you change classes. Upon changing class, you may choose a limited use ability with no capability of killing & gain an extra use of it.
Rigorous Studies (Night) - Choose a dead non-unique Unseen class. You will become the Hand of Byzantium convert of this class (even if occupied) & may take a night action from this class. 1 use
Defeat the Unseen.
The Socialite
Hand of Byzantium Investigative
Royal Blood (Passive) - Each election vote for you for King Election counts as 2. The Woman Behind the Hand (Passive) - If the starting Arbiter dies or changes class, either the chosen successor player or you will become the new Arbiter (your choice), and the other will not. You must decide within 24h of their death, or it will default to the chosen successor. If the day ends early and you have not chosen, it will default to the chosen successor. If the chosen successor is dead, you will automatically chose to become the new Arbiter. You appear as a member of the Unseen to investigations.
Guest List (Day) - By the end of the coming night, learn how many different factions visited you tonight. Neutrals all count as one faction. - 2 uses VIP List (Day) - By the end of the coming night, learn which which players visited The Arbiter tonight. - 2 uses
Social Links (Night) - Select two players and learn if their class type groupings match. You will learn both their classes if they are the same class type, a good match if they are from the same class type grouping, and no match if they are from different class type groupings. - Infinite uses Faction Links (Night) - Learn which Neutrals are in play. - 1 use
Defeat the Unseen.
The Saint
Hand of Byzantium Social
Prestige (Passive) - You may not be the target of any ability while dead, nor may your role. If you spawn, then The Blasphemer cannot be in play. Redeemer (Passive) - You inherit abilities depending on your previous class. If you started as The Saint, choose which set to inherit. These abilities may be multitasked and are kept on class change (except when becoming King).
Benevolence (Night) - Target a dead Hand of Byzantium member. Remove this ability from your classcard and add a limited use ability from theirs. You will have the same amount of uses as they had when they died. - 1 use, uses refunded on fail
Defeat the Unseen.
Redeemer Abilities The Soulcatcher Black Mercy
The Blasphemer Voices of the Damned Will and Testament - Infinite Grace (Passive) - Each night, dead chat and you may vote on an ability for you to perform (ability list is the same as Blasphemer). Your vote always wins ties, and you choose on whom. Each vote contributes a soul to that action. You may choose that any ability performed this way does nothing, or that it has the effect of a different ability on all targeted players. You will only be seen visiting the first player that you visit by this passive. Screams of the Damned
The Fortune Teller
Hand of Byzantium Special
Prestige (Passive) - You may not be the target of any ability while dead, nor may your role. If you spawn, then The Sibyl cannot spawn. Righteous Fortune (Passive) - If your ability is to be occupied, the card you deal will instead secretly do nothing.
Fated Deck (Day) - You may use Major Arcana twice tonight. If you do, you must choose one card to be fake; the fake card secretly does nothing. - 1 use
Minor Arcana (Night) - Draw one of the following cards for your own fate. It will take effect on its target. You may not draw the same card twice in a row.
King of Wands: Learn target player’s alignment and class type.
King of Pentacles: Heal target player and cure their bleeding. You may choose a player for them to appear to visit, or their original target if none is chosen.
King of Cups: Occupy target player. Any investigations they use tomorrow night will also be occupied. You are immune to occupation and redirection while using this.
King of Swords: Make target player believe they started bleeding.
Major Arcana (Night) - Deal one of the following cards to your target. They may use it as if it were one of their own abilities (usable alongside other abilities). You may not deal the same card again until you have dealt 4 cards, nor may you target the same player twice. - Infinite uses
The Death (Day) - Kill target player in broad daylight. You may not give out this card N1. Once you have dealt this card, it is removed from the rotation and you may not deal it again
The Judgement (Night) - Learn target player’s alignment. - 1 use
The Priestess (Night) - Heal target player and yourself. - 1 use
The World (Day) - Occupy target player today and tonight. - 1 use
Neutrals
Your targets must be non-unique Unseen, starting members of the Blue Dragon or Hand of Byzantium, the Mage, or the Insurgent.
The Insurgent
Neutral Social
Adversity (Passive) - You are immune to death at night, once, but only while the Starting King lives. If the Starting King dies and was The Corrupted King, you appear as a member of the Blue Dragon or Hand of Byzantium from now on.
Sabotage (Day) - Occupy the King tonight, bypassing their natural immunity. 1 uses
Shelter (Night) - Heal and occupy the targeted player. They will appear as Unseen to faction checks. - Infinite uses Final Uprising (Night) - Usable on Night 3 or later. Attack the King. If they die, you’ll start bleeding and will die the next night. - 1 use
Ensure the starting King’s faction loses at all costs.
The Strigoi
Neutral Offensive
Blood Sucker (Passive) - You and anyone you infect with Vampirism have the following passive. You will always know who is infected.
Vampirism (Passive) - You appear as a Neutral and a Killer to investigative abilities. You will not appear to visit anyone during the night.
No Pulse (Passive) - Immune to occupation and redirection.
Mist Form (Day) - All visits to you will be prevented this coming night - 2 uses Blood Frenzy (Day) - All players under the effect of Vampirism will receive the benefits of No Pulse and will be healed if you successfully use Vampiric Bite. - 1 use
Vampiric Bite (Night) - Bites a player, infecting them with Vampirism, preventing healing on them tonight, and occupying them tonight.
Ensure at least half of the living remainder of the Court is infected with Vampirism by the end of the game. If all living players are infected with Vampirism, you leave the game victorious.
Conversion Chart
Conversion Chart
Unseen Class 1
Unseen Class 2
Blue Dragon
Hand of Byzantium
The Duke
The Prince
The Warden
The Marshal
The Sheriff
The Agent
The Arbalist
The Baronet
The Archer
The Duelist
The Poacher
The Arcanist
The Hunter
The Thaumaturge
The Templar
The Fanatic
The Paladin
The Crusader
The Enforcer
The Infiltrator
The Knight
The Sentinel
The Servant
The Forest Witch
The Butler
The Druid
The Alcoholic
The Bureaucrat
The Drunk
The Overseer
The Herbalist
The Plague Doctor
The Physician
The Surgeon
The Timesnatcher
The Minstrel
The Chronomancer
The Bard
The Sage
The Lunatic
The Court Sorceress
The Eccentric
The Page
The Squire
The Apprentice
The Duchess
The Taxman
The Princess
The Actuary
The Nightwatch
The Stalker
The Observer
The Watchman
The Handmaiden
The Marchioness
The Maid
The Socialite
The Doomsayer
The Chancellor
The Astrologer
The Governor
The Aristocrat
The Judge
The Noble
The Magistrate
The Soulcatcher
The Blasphemer
The Priest
The Saint
The Illusionist
The Archivist
The Mystic
The Librarian
The Plaguebearer
The Sibyl
The Alchemist
The Fortune Teller
Action Order for NERDS
Night Order
Visit Prevention
Occupation bypassing immunites
Redirection bypassing immunities
Immunity removal
Normal Occupation
Normal Redirection
Normal Occ/Red where the user isn’t immune to occ/red.
Protections
Misc
Attacks
Investigations
Conversion
Investigations (visit based)
Death does not stop actions, however all feedback is replaced with You have died.
If there are conflicting redirections, all redirections fail and the ability proceeds as normal.
This night order may be slightly modified in cases in which the role intent is obvious.
EVERY SINGLE CARD HAS BEEN REWORKED, REWORDED, OVERHAULED, AND EXAMINED FROM VIRTUOUS IV FOR THIS GAME. THE ENTIRE GAME HAS BEEN REBUILT FROM THE GROUND UP. THIS ISN’T YOUR GRANDPA’S VIRTUOUS
Most Important Changes From Virtuous IV tl;dr
Every single card has been remade from the ground up again. Many, many abilities have been changed and reworked.
Conversion and role list overhaul; evils now start at the faction cap, and can’t convert for a cycle after an evil dies.
Blue Dragon now have a new and improved Heroine.
Removed the Neutral Killer.
Added 5 new Unseen roles: the Doomsayer, the Chancellor, the Templar, the Infiltrator, and the Sibyl (replacing Mortician). Also added respective converts.
Re-added Soulcatcher.
Neutral changes. Again.
Kings are different. There is still a Starting King, but they have Grand Trial and Sword of Damocles and a doublevote.
Other notable reworks: Poacher, Plague Doctor, Baronet, Forest Witch, Illusionist, Blasphemer, Soulcatcher, Nightwatch, Alcoholic. (Every role has been remade, but these are affected the most).
Most Important Changes from Virtuous V
A lot of extra refining has taken place.
The Blue Dragon no longer has promotion; instead, they can inherit Call to Arms and Persuade. Also, the Visionary has some new fancy abilities.
The Duke has been reworked. No more jails.
The Starting King has been changed, again. Now they have actual abilities, from a set of 3, that the host assigns to them.
Elected King now has opportunities to inherit previous abilities.
A few other roles have been reworked. These include Plague Doctor, Blasphemer, Alcoholic, Baronet, Arbalist, Minstrel, Sage, Judge, and applicable converts.
Exiled has been removed; Illusionist and Archivist are now paired. Duchess now pairs with the new Taxman.