A movie featuring…
@iamagummybear as Peter Astika
Anomalies and I have a special relationship. I am not inherently anomalous, yet I surround myself with those who are. And then I use them to fuel my lifespan, to give me more power, so I can keep living. I trade their lifespan for mine. An eye for an eye. A deal I am very willing to take.
Everyone I surround myself with, I have to look into how to kill them. So that I can live. Continue the strange way of carrying their memory. I hurt so many people just so I can go on without them.
I’ve been doing this for a millennium. And I won’t let this breach stop me from a millennium more.
“Lay down. Give up. Let me fulfill your purpose in life for you.”
They Cannot Manage Without Me - [Passive]
Upon your death, all of your active abilities are factionalized.
[ - Ad Vitam Aeternam - ]
I Like to Choose Who Does What, Y’know? - [Passive/N0]
Researchers decide which Researcher role they start with.
[ - Ad Vitam Aeternam - ]
Come on! I Know How You Act! - [Active/Night/Flutter]
Choose a player.
You learn the secondary action type their role specializes in.
[ - Ad Vitam Aeternam - ]
Least the Paperwork has a Use! - [Active/Day/Night]
Choose a player.
You will learn their ‘checklist’ (their role flavour).
You may use this ability twice per cycle: once during the day, and once during the night.
[ - Ad Vitam Aeternam - ]
Guess Some Things Never Change. - [Active/Day-End]
Choose any number of un-allied players, and guess what abilities each has.
For ability and bearer you get correct, your team gains one ‘Meltdown’ charge, and you learn their full ability.
You must be significantly correct on an ability’s full effect for your guess to count.
You cannot guess more than one player as having functionally the same ability during a cycle. You may only gain a maximum of seventeen charges throughout the game, and you may only gain one charge per guessed abilities of a deceased player.
You cannot gain more than two Meltdown charges from a player.
[ - Ad Vitam Aeternam - ]
The Institute’s Function - [Active/Day/Night/Gated]
DAY: Choose a player and spend three Meltdown charges; abilities they use will be strongmanned (immune to manipulative actions and bypassing kill protections) tonight and the following day. This can self target.
NIGHT: Choose a player and spend seven Meltdown charges; they die.
These two actions can be used on the same cycle.
[ - Ad Vitam Aeternam - ]
Foreseeable Circumstances - [Active/One-Shot]
Choose a player. If they had motion detected (besides you), track their visits.
If they visited someone, learn what action type they did.
If their action types functions as an investigative, learn their results.
If their results contains a number, learn if their role contains a YouTube link of Fortress of Lies user Silviu200530 “styling” on “noobs” in Splatoon 3.
If it does, learn their full role.
If you learn their role this way, choose whether or not to book a ticket to Hawaii (you must actually book a ticket).
If you physically go to Hawaii, learn a character from a piece of media that has been to Hawaii.
If you find a physical stand of that character and take a photo of them, your team wins.
Reach Parity with the Anomalies.

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