Goal: Escape with the most characters
You wake up in a relatively small room with three other people. It seems they have yet to wake up. At this point, you feel a sense of déjà vu. As if this has already happened before.
What will you do?
(This game is heavily inspired by Luna’s Monster Mistery, so its base template mechanics are literally the same.)
> The game is played in PMs, and there will be another thread (‘the hub’) where compilations of summarized events from past runs will be recorded.
> Each player will control a “Protagonist” in the game; a human with the power of sharing knowledge with other Protagonists. If a Protagonist were to die or fail to fulfill their goal, then a summary of their run will be recorded in the hub.
> Players cannot interact with each other directly, but they may communicate with each other in the hub and discuss the details of their runs if they wish to do so.
> Each player will have a single save file, which they may manually update whenever they want. However, once a save file is overwritten, they can neither return to nor change any events prior to that point in time. Additionally, the act of saving your file will be recorded in the summary of that run.
> If a player’s Protagonist were to successfully escape, then it will be written down in the hub, but their experience won’t be shared since their Protagonist neither died nor failed to fulfill their goal. They will be told in private how many participants escaped with them, which will be their score of that run.
> If the players wish to best their own score after succeeding the goal, then they may continue to play the game by returning to their latest save point.
> The game ends when each player has escaped at least once, given up, or failed to respond within two IRL weeks.
> The player with the highest score wins.
> This game is partially influenced by luck. Not everything is set in stone.