Goal: Escape with the most character possible alive.
You wake up in a room with other people around. At this point you have a special feeling, that when you die, or fail you will start over at this point, and your general experience will be shared with you for your future attempts.
The game is played in PMs. Send all of your actions during PMs.
Every player is on their own. (Meaning they won’t interact with other players directly.) But when someone dies/fails I will share their general approach in the main hub for everyone to see. (It is in my discretion what I consider as a failure)
(Everyone is playing the “same character”, but in a different timeline/paralell universes. We can call them as Protagonist or just simply P, when we are talking about them outside of PMs. (Of course everyone can have different name in their own story, but even if they have different names, they are actually the same person, whose power is sharing their experience with their other selves.))
The characters in each player’s story are exactly the same.
You are allowed to use the information in other player’s failed attempts to your advantage.
For speeding up things, every player has a special save option. It is to not repeat the same actions over and over once they have a general idea, what they want to do in the early times. WARNING: once you use your save, you cannot change anything which happened before that point in the story. Also it will be noted in your next failed attempt.
Chapter 0: Escape
Once someone escapes I will note that in the main hub, but their experience won’t be shared. (Since they didn’t die or fail.) I will tell them, (and only to them) how many alive characters they escaped with. This will be their score. They still can best their score, if they want, until the end of the game.
Characters need to have at least an unique name to them to score. (Ie.: catching a bunch of bugs won’t increase your score… (also you are not allowed to give names in this scenario…))
The game ends, when each player escaped at least once, given up, or didn’t respond in a reasonable time. (IRL)
The player with the highest score wins, and when/if a new chapter is played, their scenario will be the starting point for that game.