Play at your own risk [?KRC]: Game Over - Town Victory

I’m going to bed. See you in the Rome homebrew event.

1 Like

Good night.

shut up shut up

1 Like

guavagudetama (4): May, Leafia, Hazardwaste, CRichardFortressLies
Gorta (1): guavagudetama

Not Voting (2): min, Gorta

1 Like

Zampanò

image
Zampanò - House of Leaves
“I do not know anything about Art with a capital A. What I do know about is my art. Because it concerns me. I do not speak for others. So I do not speak for things which profess to speak for others. My art, however, speaks for me. It lights my way.”

Alignment:

Coven

Factional Abilities

Ritual (Night only, 1-shot): Choose an target. The coven will perform an magical ritual, causing the target player to be struck by lightning, and die. This kill is astral (meaning no coven member needs to visit the target) and cannot be protected from, roleblocked or avoided in any way. Cannot be multitasked with Magic beam

Magic beam (Assigned, multitaskable, night only): Choose an coven member, and an target. The chosen member will visit the target and shoot them with a magic beam, killing them.

Compensation (Automatic, 1-shot) Upon the first death of a member of the coven, their flip will flip as a member of the town

Compensation
Gain another shot of Ritual

Wincondition

Reach parity with the town and eliminate any other anti town factions.

Rolecard

Active Ability

The Navidson Record (Day/Night/Compusive/N0)
On N0, you may select a target and learn their full role. They will remain your target until they die. Your target will be informed that they have found The Navidson Record and that they must render the word house and all variants in a shade of blue for the remainder of the game.

If your target dies, you may pick a new one during the subsequent phase. You cannot use any of your abilities during the phase you select a new target.

You may not claim your role. If you do so, you will be vanillaised for the rest of the game. It is possible for your target to discover your identity, but that is a mystery they must solve themselves.

Each night, you must use one of the following compulsive, cycling abilities on your target. You may not repeat use of an ability until you have used the others. After your death, you retain access to your abilities for one additional night phase.

  • Annotate: Edit one of your target’s actions or abilities by crossing out words and/or rearranging words. This takes effect during the following phase, and your target will be informed of the ability’s new wording. Hosts have veto power over this action should it cause an extremely disruptive interaction.

  • Pass Manuscript: Select a modifier¹, and add it to their ability. Additionally, you may draft a post²; during the following day phase, your target must send it in thread at their earliest convenience. They may add footnotes as they see fit. You may not place intentional hints toward your identity in this post.

  • Obsession: Redirect all actions your target takes onto a player who you voted for at some point during the preceding day phase. Your target will learn who they were redirected to, and you will learn all of their feedback. Your target is protected from death during the night you use this ability.

¹ Modifier must be selected from the following list. You may only use each modifier once per game.

  • Announcing: the ability’s targets will learn its name and that it targeted them (but not who performed the action)
  • Compulsive: ability must be used every night, until and unless it runs out of uses
  • Day/Night: night ability becomes a day ability, and vice versa
  • Reflexive: ability cannot be actively used, and will instead automatically target all players who target user
  • Strongwilled: ability cannot be roleblocked or redirected
  • Weak: user will die if they target non-town with this ability

² The post must follow game rules, forum rules, and general etiquette; be nice.

2 Likes

With the last member of the coven defeated, the Town, and I Guess Raphaël, has won!

2 Likes

Submitted Roles

Marluna

Marluna

Claim shooter.

Active : claim shoot.

Each night choose a player other than you or your known teammates, you can make one of their claim true (Via quoting/linking/copying their claim).
It replaces one of their original ability, if they didn’t have the claimed ability. (The claim shot doesn’t change their original rolecard, so it cannot make anti-claim abilities/actions to work, if they didn’t have the claimed ability originally.)
If they target different amount target(s), that their claim is applicable for, the difference will be randomized, and you will know the result of this RNG.
If you claim shot modifier(s) your target doesn’t have, it replaces their original modifiers (if any).
If your target has multiple abilities, your claim shot will replace the closest to the claimed ability.
Your claim-shot lasts during the night you activated it.

Claim shot activates on the first appropriate target you share in your pms, and you can only target claims, which
-made public.
-made before this role got revealed.
-doesn’t make public info.

Passive : you are redirection immune, and the result from your own ability can’t restrict yourself.

crazynuto

Gourmet Guy

image
Gourmet Guy - Paper Mario the Thousand Year Door
You have always been a rather hungry soul, and have scoured the globe for the rarest ingredients from far off Kingdoms. After years of gathering the finest ingredients, you have come to this town in search of the finest chef this humble community can offer. But will they live up to your exacting demands?

Alignment

[???]

Factional Abilities

???

Win Condition

???

Rolecard

Passive Ability

Culinary Essence

You know the list of ingredients, the recipes’ effects, and what the selected player chooses.

Active Ability

Gourmet Guy’s Chef Challenge

During the Day, choose a player. At the start of tonight, that player will be given a list of ingredients and be told to make a recipe using two separate ingredients. At the end of the night, both Gourmet Guy and the chosen player will eat the dish, causing various positive and negative effects that last for the following day. Unless otherwise noted Gourmet Guy is not immune to any of these effects. The chosen player will be sent a message that night, saying the following:
You have been chosen to cook a delicious meal for Gourmet Guy! Choose two different ingredients from this list, and after they cook both you and Gourmet Guy will share in it’s effects. Good luck!

The chosen player knows the list of ingredients, and vague descriptions of what they do

Ingredients:

Mushroom - A delightfully red Fly Agaric mushroom, containing many nutrients that increase focus and give the consumer more energy.

Fire Flower - A spicy bouncing plant that will give any dish an additional “kick”, increasing the effects, good or bad.

Ice Flower - A frigid flower that will give any dish a more…muted flavor, decreasing their effects. Known to cause brainfreeze.

Cheep Cheep - A rare specimen of fish, the Cheep Cheep can provide protection from the worst of poisons, unless it is poorly prepared, then it may become one of the most deadly.

Star Bits - These magic rock candies add a bit of randomness to whatever they are added to. Could be good, could be bad, but it will certainly be interesting!

Tanooki Leaf - A lovely leaf adds enough crispness to make the consumer feel as light as air~ Or as heavy as a rock should some protection be needed.

Recipes:

  1. [Mushroom + Fire Flower] Roast Shroom Flambé - The chosen player’s ability increase in intensity, enabling it to [go off twice / pierce defense / whatever the host decides is appropriate] Has no effect on Gourmet Guy.
  2. [Mushroom + Cheep Cheep] Fugu A GoGo PASSIVE - Both the chosen player and Gourmet Guy are stricken with a deadly illness. They will die the following night unless “The Cure” is eaten.
  3. [Mushroom + Star Bits] Candied Mushroomy Bits - Both the chosen player and Gourmet Guy gain the ability to send an eight-word message to any player of their choosing during the night. The message will be anonymous, and both the chosen player and Gourmet Guy can pick separate players.
  4. [Mushroom + Tanooki Leaf] Swift Swap Supper PASSIVE - Gourmet Guy gains the ability to change the chosen player’s active abilities target during the next night to whomever they desire. If they have several abilities, OoO will be used. This cannot effect killing or factional abilities.
  5. [Mushroom + Ice Flower] Cool, Cool Mushroom PASSIVE - The chosen player’s ability takes one night longer to take effect, meaning it will appear to fail until the following night, where they will get two bits of information. Has no effect on Gourmet Guy.
  6. [Fire Flower + Cheep Cheep] Fugu a No-Go - A dish that will instantly kill both the chosen player and Gourmet Guy. What did you expect?
  7. [Fire Flower + Star Bits] Spicy Spaghetti Stupor PASSIVE - Both the chosen player and Gourmet Guy will read as their opposite alignment for the remainder of the game. Even when killed they will “flip” as that alignment. Does stack.
  8. [Fire Flower + Tanooki Leaf] Floating Flaming Salad - Both the chosen player and Gourmet Guy will float upwards, avoiding any and all nightly effects for the night. The ability will look like it has failed for any investigative roles using it.
  9. [Fire Flower + Ice Flower] Tempest Typhoon! - Any ability targeting Gourmet Guy will swap to the target, and vice versa, until dawn. This includes poison or any dish effect marked as PASSIVE.
  10. [Cheep Cheep + Star Bits] - Confusion Calamari PASSIVE - The poison confuses reality itself, causing votes for both the chosen player and Gourmet Guy to be swapped at the end of Day. If this swapping would end the game with the Gourmet Guy’s team winning, it will not happen.
  11. [Cheep Cheep + Tanooki Leaf] The Cure - Cures poison and negates the kill effect from the Fugu-A-Gogo dish.
  12. [Cheep Cheep + Ice Flower] - Ice Pop Puff PASSIVE - The chosen player gets food poisoning, and is forced to speak in Blue text the following day. Failure to do so will cause them to lose the ability to vote for that day. The chosen player will be informed of this rule.
  13. [Tanooki Leaf + Star Bits] - Heavy Heartichoke Heads - Both the chosen player and Gourmet Guy learn the alignment of each other. (Gourmet Guy’s identity will remain a secret, but both sides will know their alignments)
  14. [Tanooki Leaf + Ice Flower] - Iced Buzzy Bee PASSIVE - Both the chosen player and Gourmet Guy become immune to any passive effects, (aside from this one) like poison or vote manipulation. Can only be removed via the Tempest Typhoon! dish.
  15. [Star Bits + Ice Flower] - Flash Freeze! - Gourmet Guy gains a one shot pistol that must be used during the following day. (Must be submitted to the hosts in a PM, whereupon they will die at EoD)
JaketheWolfie

Stoneforge Mystic

Ability Support

Cackling Flames (Passive) - You may not use items that you have created through means other than Steelshaper’s Gift .

Donate (Day) - Give target player an item you created. They will be informed of the name of the item, its’ desceiption, and when it can be used, but not what it does. Who you give it to will be announced, and that player will learn who you are. - inf use

Steelshaper’s Gift (Day) - Choose an item you created. Announce that you have been given an item. You may use that item. - 1 use

Mystic Forge (Night) - Name an item and give a brief description of it. The description may not mechanically hint at what the item does. You create an item with that description, and learn what it does. If you attempt to submit a too-powerful item or the same item, you instead create a useless lump of metal. - inf use

Masterful Replication (Night) - Name an item you have created. Create that item again. - 1 use

IcetFeelsPain

Sheep Herder
Social

Dining Room (Passive) - You have access to the Dining Room private thread.
Herding (Night) - Initiate a player who voted with you on the final vote count of the previous day into the Dining Room . - Unlimited charges
With Extra Sauce (Night) - Your Dining Room is hungry and is ready to feast. Once per game, you may suggest to kill a player. If at least 2 members of the Dining Room support your kill, you will attack your target (refunded if your suggestion does not go through). - 1 charge

Magnus

Sheltered Neighborhood-Hopping Rough Sleeper


The Collector - The Owl House
“I don’t like being alone.”

Alignment: [Town / Mafia / Neutral / etc]

Factional Abilities

[Insert Text]

Win Condition

[Insert Text]

Rolecard

Passive Abilities

"We’ll play forever me and you when you paint the land in nine bright hues!" (Night 0)
At the beginning of the game, every other alive player is randomly shuffled into private threads of varying sizes, up to a maximum of three additional neighborhoods per player. You are informed of the unique designations given to each private thread, including those created by other players’ abilities, but not factional chats. Players cannot be randed into redundant duplicate chats with each other unless an additional player is also present. When every player in any given neighbourhood are eliminated by any means, you will learn that it has “died”.

"Neither witch, nor demon. A child from the stars." (Conditional)
Actions that target you while in a neighborhood will fail as if roleblocked, unless you are directly attacked without any remaining aligned faction members in your neighborhood or the last aligned faction member in your neighborhood is attacked, in which case you will also die. After the first time you are successfully defended from an attack, this passive is removed.

Active Abilities

"I wanna play and see everything go all, EEEEE" (Day)
Each Night, you may choose to join one of the neighborhood for the next Day and Night. Assuming no interference with your action, you will learn which players are present in that neighborhood, and may speak to them in their private thread.

"I dont want anyone else to go away" (Night)
Each Night, you may choose to join a dead neighborhood for the next Day and Night. However, you will not be protected from actions that target you due to your own passive that Night.

Gorta

The Gambler

I LOVE GAMBLING!!!

Passive: Never Stop
You are This close to winning the jackpot! Spin the slot machine to get a random ability from the list below!
Night: Spin The Slot Machine
Tracker: Use your winnings to hire someone to follow your target.
Roleblock: Force another player to stay home and gamble with you.
Bulletproof Vest: Congratulations! You have a won a FREE Bulletproof Vest courtesy of the house.
Private Eye: Send a P.I after a gambling opponent to dig up dirt on them.
Spare Bullet: Who left this on the ground? You may eliminate any gambling opponent you want.

The Bulletproof Vest is equipped automatically, the Bullet is a day exclusive item, and anything else can we used whenever and takes effect at night.

YouButWorse

I Swear I’m Gonna Win The Lottery This Time, Let Me Buy Another Scratch Off

(alignment) Gambling Addict

Fact, 90% of gambling addicts quit right before they’re about to hit it big (Compulsive, nightly): Each night, roll a d50 (using discobot) twice. Choose one of the numbers. Depending on the number, a random effect will occur. Each number results in a different random effect. Numbers will loosely correspond to the effect they have. You will learn the effect the number had unless otherwise specified.

Big Risk, even BIGGER reward (Nightly): Each night, you may roll a d6. Each number on the d6 has extreme effects, and you will only get to roll the dice once per night period. You know each effect.

1 - Death. This cannot be prevented.
2 - All roles and abilities that target a player will target you tonight. Everybody will learn this.
3 - Become vanilliazized
4 - Roll the d100 3 times, all 3 effects that correspond to the number rolled will occur
5 - Choose a player. Gain their first two abilities. (If there is only one, you will only gain one.)
6 - Fullcop a person of your choosing

Russian Roulette (Day): You may attack another player in thread during the day between (a time period that is comfortable for the hosts). This has a base 20% (edit this btw i just put a random number im not thinking about balance rn lmao) chance to be hit, but may be decreased/increased due to different effects. You may only do this once per day. You state your attack publicly in thread.

Garfooled

Garfielf

I hate alram clocks (passive): any ability that notifies you gets canceled


I ate those food: visit someone and devour one use of all of their abilities, if infinite use you roleblock them (inf uses)

You’re going into orbit, you stupid mutt: kick your visitors or your target’s visitors off a table, they commit die (3 uses)

May

Zampanò from House of Leaves

Flavour text…

“I do not know anything about Art with a capital A. What I do know about is my art. Because it concerns me. I do not speak for others. So I do not speak for things which profess to speak for others. My art, however, speaks for me. It lights my way.”
On N0, you may select a target and learn their full role. They will remain your target until they die. Your target will be informed that they have found The Navidson Record and that they must render the word house and all variants in blue for the remainder of the game.

If your target dies, you may pick a new one during the subsequent phase. You cannot use any of your abilities during the phase you select a new target.

You may not claim your role. If you do so, you will be vanillaised for the rest of the game. It is possible for your target to discover your identity, but that is a mystery they must solve themselves.

Each night, you must use one of the following compulsive, cycling abilities on your target. You may not repeat use of an ability until you have used the others. After your death, you retain access to your abilities for one additional night phase.

  • Annotate: Edit one of your target’s actions or abilities by crossing out words, rearranging words and/or adding a modifier¹. This takes effect during the following phase, and your target will be informed of the ability’s new wording. Hosts have veto power over this action should it cause an extremely disruptive interaction.

  • Misattribute: Draft a post²; during the following day phase, your target must send it in thread at their earliest convenience. They may add footnotes as they see fit. You may not place intentional hints toward your identity in this post.

  • Obsession: Redirect all actions your target takes onto a player who you voted for at some point during the preceding day phase. Your target will learn who they were redirected to, and you will learn all of their feedback. Your target is protected from death during the night you use this ability.

¹ Modifier must be selected from the following list. You may only use each modifier once per game.

  • Announcing: the ability’s targets will learn its name and that it targeted them (but not who performed the action)
  • Compulsive: ability must be used every night, until and unless it runs out of uses
  • Day/Night: night ability becomes a day ability, and vice versa
  • Reflexive: ability cannot be actively used, and will instead automatically target all players who target user
  • Strongwilled: ability cannot be roleblocked or redirected
  • Weak: user will die if they target non-town with this ability

² The post must follow game rules, forum rules, and general etiquette; be nice.

IAmAGummyBear

Role: You’re a BAKER.

As the residential baker, you make a lot of pastries! Once per night, you may send out one of the following one-use pies:

Toffee Almond Pie: The almonds in this pie are laced with cyanide, but cyanide is generally slow-acting, so the recipient of this pie will die one night phase after you send it.

Pumpkin Pie: Halloween is upon us! The recipient of this pie will be spooked by the carvings on this pie, and they’ll be unable to perform any actions the night after receiving it.

Apple Pie: Everyone loves apple pie! Send this to someone, and watch the sugary delight empower their abilities to the point they can’t be stopped.

Zenon

You are The Moral Dilemma

On any night you may choose to answer any one of the following questions in any order, you will be judged and given an action the following night based on your response.

Questions:

  1. There is a trolley coming down the tracks and ahead, there are five people tied to the tracks and are unable to move. The trolley will continue coming and will kill the five people. There is nothing you can do to rescue the five people EXCEPT that there is a lever. If you pull the lever, the train will be directed to another track, which has ONE person tied to it. You have two choices:
    (a) Do nothing and the five people will die
    (b) Or pull the lever and save the five people, but that one person will die.
  2. You, your baby, and your entire townspeople are being chased by this band of bad people who will kill you all if they find you. All of you decide to hide in this secret place and are silently waiting for the bad guys to move away. However you know that your baby WILL cough and the band will hear him. Then they will find you, your baby, and the townspeople and kill all of you. So you have two choices:

(a) Kill your baby and save yourself and the entire town
(b) Or let your baby cough and get yourself, your baby, and the entire town get killed.

  1. You are a member of a gang and you have been arrested with another member of your gang. Both of you are confined away from each other and you have no way of communicating with the other member. The police does not have enough evidence to convict both of you with major charges and instead offer you and the other member a bargain. You have two choices:
    (a) You can remain silent
    (b) Or betray the other member and testify that he has committed the crime.

Host Only:

The prizes are as follows

  1. A. I can’t believe you did nothing and let all those people die. You clearly revel in death. You have recieved a loud one shot strong vig shot.

B. I can’t believe you think you can play god. Choosing who dies and who lives? You get a 1 shot doctor.

  1. A. I can’t believe you’d murder your baby just to save yourself. Despicable. You get a one shot bulletproof vest.

B. You didn’t want to hurt your baby. How generous. But you’ve doomed an entire townspeople to brutal slaughter. You get a one shot bomb you can give to another player and both them and their target will die.

  1. A. You aren’t a snitch but now you must suffer in prison for the rest of your life. Shoulda been a rat. You get a one shot jailkeep

B. You are a snitch. A low down dirty rat. Nobody will ever trust you again. You get a one shot tracker.

Philippa Froot - The Game of Life
“You ask a philosopher a question and after he or she has talked for a bit, you don’t understand your question any more.”

Hazardwaste

Child of The Galaxy
download

Active
-Each day privately give one player a pebble.

  • Players who hold a pebble will be able to talk to the child of the galaxy privately (identity hidden) (Keep this or not i dont know)

-Each night the child may choose one player who is holding the pebble Learn if their actions/presence yesterday is Harmful, Neutral or helpful to your team winning.

Limited Active
-Limit 3: Heal one player holding a pebble

-Limit 3: Roleblock one player holding a pebble

Passive
-If any player would die while holding the pebble the child will become distressed and must kill another pebble holder (May change this to player).

-If no more pebble owners remain past the first day the child will die themselves.

-If the child were to die up to 2 random pebble holders will be attacked as well.

Min

someone who most definitely has the degree and license to treat real people

alignment support/killing idk

Heal? (Night) - during the night, choose a player. if they were attacked tonight or previously poisoned, heal them. otherwise, they will be severely injured, and will die after two days.

Emergency surgery in a very empty totally not abandoned building (Night) - during the night, choose a player. you will harvest an organ from them. this does nothing, but you will receive an organ.

guava

You are Neito Monoma, a [whatever their alignment is]

Copy (Night) : Choose two players. You will learn what one of their roles does. Tomorrow, you may use one of their abilities.
Win Condition:

Jaiden

Christof (The Director)

Casting – On Night 0, you may pick a player to be your Subject. Everyone other than them will then join a neighbourhood. They will know you are the Director, and your ability to kill people for not having professional integrity, but not your exact abilities or exactly what professional integrity includes.
Professional Integrity – If anyone publicly lets the subject know they are the subject or that the rest of the game is in a neighbourhood, you may fire them for a lack of integrity. Sorry, I misspoke. I meant fire a bullet at them. With a gun.
Surveillance – You will know whoever the subject visits or if they didn’t visit. If their ability has it’s visit hidden by any means, you will be told you couldn’t find them on the cameras.
Cue The Sun – At any time during the day, you may cause a new day to be triggered. The execution and all other day actions will act as they would if day normally ended. You may only do this once. Making the sun go up is expensive. (1 use)

Arogame123

Special fruit vendor:
Each night you may give out a fruit. You can give as many fruits as you want; however, for each fruit you give out, there is a 20% increase chance of your death. You may give out one fruit each night with 0% cost of death, and each additional fruit is a 20% cost.

The fruits you give out have a random chance (20%) to be any one of the following when given to someone:
1 poison
1 extra vote
1 bpv
1 doctor
1 bus drive
1 roleblocker

If you die, the person who you sent the fruit too still receives the fruit.

Devil Fruit - One Piece
A fruit with mysterious abilities, but at a cost.

2 Likes
Arogame123 - Given Role

Sheltered Neighborhood-Hopping Rough Sleeper


The Collector - The Owl House
“I don’t like being alone.”

Alignment:

Coven

Factional Abilities

Ritual (Night only, 1-shot): Choose an target. The coven will perform an magical ritual, causing the target player to be struck by lightning, and die. This kill is astral (meaning no coven member needs to visit the target) and cannot be protected from, roleblocked or avoided in any way. Cannot be multitasked with Magic beam

Magic beam (Assigned, multitaskable, night only): Choose an coven member, and an target. The chosen member will visit the target and shoot them with a magic beam, killing them.

Wincondition

Reach parity with the town and eliminate any other anti town factions.

Rolecard

Passive Abilities

"We’ll play forever me and you when you paint the land in nine bright hues!" (Night 0)
At the start of the game, every other player is shuffled into private threads of varying sizes, up to a maximum of three additional neighborhoods per player. You are informed of the names given to each private thread, including those created by other players’ abilities, but not factional chats. Players effected cannot be randed into duplicate chats with players there are in another chat with, unless an additional player is also present. When every player in any given neighborhood are eliminated by any means, you will learn that it has “died”.

"Neither witch, nor demon. A child from the stars." (Conditional)
Actions that target you while you are in a neighborhood will fail as if roleblocked, unless you are directly attacked without any remaining aligned faction members in your neighborhood or the last aligned faction member in your neighborhood is attacked, in which case you will die with them. After the first time you are successfully defended from an attack, this passive is removed.

Active Abilities

"It’s like the whole world is singing!" (Day)
Each Night, you may choose to join one of the neighborhood for the next Day and Night. You will learn which players are present in that neighborhood, and may speak to them in their private thread.

"I dont want anyone else to go away" (Night)
Each Night, you may choose to join a “dead” neighborhood for the next Day and Night.


Gorta - Given Role

Stoneforge Mystic


Hephaestus - Greek Mythology
The Olympian God of fire, metalworking, stonemasonry, craftsmen, smiths, and sculptors.

Alignment

Town

Factional Abilities

Town is the uninformed majority and receives no factional abilities.

Wincondition

Eliminate all anti-town factions.

Rolecard

Passive Ability

Cackling Flames
You may not use items that you have created through means other than Steelshaper’s Gift .

Active Abilities

Donate (Day)
Give target player an item you created. They will be informed of the name of the item, its’ description, and when it can be used, but not what it does. Who you give it to will be announced, and that player will learn who you are.

Mystic Forge (Night)
Name an item and give a brief description of it. The description may not mechanically hint at what the item does. You create an item with that description, and learn what it does. If you attempt to submit a too-powerful item or the same item, you instead create a useless lump of metal.

Metal - This item does nothing.

Masterful Replication (Night, Conditional)
If two uninformed Town sided players are executed during this game, you gain access to the following ability.
Name an item you have created. Create that item again. - 1 use


Min - Given Role

Sheep Herder

King_Dedede_-_Kirby_Portal_artwork
King DDD - Kirby
“Get me that Kirby!”

Alignment

Town

Factional Abilities

Town is the uninformed majority and receives no factional abilities.

Win Condition

Eliminate all anti-town factions.

Rolecard

Passive Ability

Dining Room
You have access to the Dining Room neighborhood.

Active Abilities

Herding (Night)
Initiate a player who voted with you on todays final vote count into the Dining Room .

With Extra Sauce (Night)
Your Dining Room is hungry and is ready to feast. Once per game, you may suggest to kill a player. If at least two members of the Dining Room thread support your kill, you will attack your target. This attack is refunded if your suggestion does not go through. - 1 use


JakeTheWolfie - Given Role

Claim shooter

Usopp - One Piece
“There… comes a time when a man has to stand and FIGHT!!”

Alignment:

Town

Factional Abilities

Town is the uninformed majority and receives no factional abilities.

Wincondition

Eliminate all anti-town factions

Rolecard

Passive Ability

You are redirection immune, and the claim shot cannot restrict your abilities.

Active Ability

Claim Shoot (Day/Night, Conditional)
During the day, choose a player other than you or your known teammates, you may make one of their claims true via quoting the post in your rolecard
At the start of the night, it replaces one of their original active or passive abilities if they do not currently have the claimed ability.
The claim shot doesn’t change their original rolecard, so it cannot make anti-claim abilities/actions to work, if they didn’t have the claimed ability originally
If they target different amount target(s), that their claim is applicable for, the difference will be randomized, and you will know the result of this RNG.
If your target has multiple abilities, your claim shot will replace the closest to the claimed ability.
Your claim-shot lasts until the next day’s dusk

Claim shot activates on the first appropriate target you share in your pms, and you can only target claims which follow the following guidelines
-Were said in the games thread
-Made before this role got revealed
-Doesn’t make public info
-Isn’t killing power
-Wasn’t host veto’d


Garfooled - Given Role

Gourmet Guy

image
Gourmet Guy - Paper Mario the Thousand Year Door
You have always been a rather hungry soul, and have scoured the globe for the rarest ingredients from far off Kingdoms. After years of gathering the finest ingredients, you have come to this town in search of the finest chef this humble community can offer. But will they live up to your exacting demands?

Alignment:

Coven

Factional Abilities

Ritual (Night only, 1-shot): Choose an target. The coven will perform an magical ritual, causing the target player to be struck by lightning, and die. This kill is astral (meaning no coven member needs to visit the target) and cannot be protected from, roleblocked or avoided in any way. Cannot be multitasked with Magic beam

Magic beam (Assigned, multitaskable, night only): Choose an coven member, and an target. The chosen member will visit the target and shoot them with a magic beam, killing them.

Wincondition

Reach parity with the town and eliminate any other anti town factions.

Rolecard

Passive Ability

Culinary Essence
You know the list of ingredients, the recipes’ effects, and what the selected player chooses.

Active Ability

Gourmet Guy’s Chef Challenge (Day/Night)
During the Day, choose a player other then your known teammates. At the start of tonight, that player will be given a list of ingredients and be told to make a recipe using two separate ingredients. At the end of the night, both Gourmet Guy and the chosen player will eat the dish, causing various positive and negative effects that last for the following day. Unless otherwise noted Gourmet Guy is not immune to any of these effects. The chosen player will be sent a message that night, saying the following:
You have been chosen to cook a delicious meal for Gourmet Guy! Choose two different ingredients from this list, and after they cook both you and Gourmet Guy will share in it’s effects. Good luck!

The chosen player knows the list of ingredients, and vague descriptions of what they do

Ingredients:

Mushroom - A delightfully red Fly Agaric mushroom, containing many nutrients that increase focus and give the consumer more energy.

Fire Flower - A spicy bouncing plant that will give any dish an additional “kick”, increasing the effects, good or bad.

Ice Flower - A frigid flower that will give any dish a more…muted flavor, decreasing their effects. Known to cause brainfreeze.

Cheep Cheep - A rare specimen of fish, the Cheep Cheep can provide protection from the worst of poisons, unless it is poorly prepared, then it may become one of the most deadly.

Star Bits - These magic rock candies add a bit of randomness to whatever they are added to. Could be good, could be bad, but it will certainly be interesting!

Tanooki Leaf - A lovely leaf adds enough crispness to make the consumer feel as light as air~ Or as heavy as a rock should some protection be needed.

Recipes:

  1. [Mushroom + Fire Flower] Roast Shroom Flambé - The chosen player’s ability increase in intensity, enabling it to go off twice / pierce defense. Has no effect on Gourmet Guy.
  2. [Mushroom + Cheep Cheep] Fugu A GoGo PASSIVE - Both the chosen player and Gourmet Guy are stricken with a deadly illness. They will die the following night unless “The Cure” is eaten.
  3. [Mushroom + Star Bits] Candied Mushroomy Bits - Both the chosen player and Gourmet Guy gain the ability to send an fifteen-word message to any player of their choosing during the night. The message will be anonymous, and both the chosen player and Gourmet Guy can pick separate players.
  4. [Mushroom + Tanooki Leaf] Swift Swap Supper PASSIVE - Gourmet Guy gains the ability to change the chosen player’s active abilities target during the next night to whomever they desire. If they have several abilities, OoO will be used. This cannot effect killing or factional abilities.
  5. [Mushroom + Ice Flower] Cool, Cool Mushroom PASSIVE - The chosen player’s ability takes one night longer to take effect, meaning it will appear to fail until the following night, where they will get two bits of information. Has no effect on Gourmet Guy.
  6. [Fire Flower + Cheep Cheep] Fugu a No-Go - The dish will highlight the chosen players name in Coven Purple. Has no effect on Gourmet Guy.
  7. [Fire Flower + Star Bits] Spicy Spaghetti Stupor PASSIVE - Gourmet Guy will gain this player’s ability when they die. They will not gain any killing power, or anything considered too powerful by the hosts
  8. [Fire Flower + Tanooki Leaf] Floating Flaming Salad - Both the chosen player and Gourmet Guy will float upwards, avoiding any and all nightly effects for the night. The ability will look like it has failed for any investigative roles using it.
  9. [Fire Flower + Ice Flower] Tempest Typhoon! - Any ability targeting Gourmet Guy will swap to the target, and vice versa, until dawn. This includes poison or any dish effect marked as PASSIVE.
  10. [Cheep Cheep + Star Bits] - Confusion Calamari PASSIVE - The poison confuses reality itself, allowing a dead person to rise one last time. The chosen player gains a 1000 message will, that will be posted upon their death.
  11. [Cheep Cheep + Tanooki Leaf] The Cure - Cures poison and negates the kill effect from the Fugu-A-Gogo dish.
  12. [Cheep Cheep + Ice Flower] - Ice Pop Puff PASSIVE - The chosen player gets food poisoning, and is forced to speak in Blue text the following day. Failure to do so will cause them to lose the ability to vote for that day. The chosen player will be informed of this rule.
  13. [Tanooki Leaf + Star Bits] - Heavy Heartichoke Heads - Both the chosen player and Gourmet Guy learn the alignment of each other. (Gourmet Guy’s identity will remain a secret, but both sides will know their alignments)
  14. [Star Bits + Ice Flower] - Flash Freeze! PASSIVE - Both the chosen player and Gourmet Guy become immune to any passive effects, (aside from this one) like poison or vote manipulation. Can only be removed via the Tempest Typhoon! dish.
  15. [Tanooki Leaf + Ice Flower] - Iced Buzzy Bee - Gourmet Guy will be told of a town-sided role currently in the game.

Hazardwaste - Given Role

The Gambler


Gambler - The Game of Life
I LOVE GAMBLING!!!

Alignment

Town

Factional Abilities

Town is the uninformed majority and receives no factional abilities.

Wincondition

Eliminate all anti-town factions

Rolecard

Passive Ability

Never Stop
You are This close to winning the jackpot! You know the list of effects of each of your gambling winnings, but not the percentages of each.

Spin The Slot Machine (Night, Compulsive)
If a player sided with the uninformed majority, Town is executed today, you may spin the slot machine, and gain an effect based off of your winnings.
John Doe - Use your winnings to pay for a bad P.I. You may pick as little as three players, and learn what the name of one of their roles is, chosen by the hosts.
Match Finder - Use your winnings to pay for a slighter better P.I. You may pick a player, and learn who else they share a private chat with, excluding factionals.
Faith Healer Use your winnings to pay for personal medical attention on a player except yourself, but, if anyone else heals them, all healing is canceled.
Gambler - Use your winnings to pay for more gambling! Pick a player, and if they are executed tomorrow, gain a 1-shot vigilante kill. You must use the kill on the night it is gained.
Tracker: Use your winnings to hire someone to follow your target.
Roleblock: Force another player to stay home and gamble with you.
Bulletproof Vest: Congratulations! You have a won a FREE Bulletproof Vest courtesy of the house.
Big Brother. Use your earnings to watch everyone in the game, informing you who is visited tonight (but not who visits)
Private Eye: Send a P.I after a gambling opponent to dig up dirt on them, learning their full role.

The Bulletproof Vest is equipped automatically, if gained. Everything must be used on the night it was gained.


Marluna - Given Role

I Swear I’m Gonna Win The Lottery This Time, Let Me Buy Another Scratch Off

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Gambler - The Game of Life
Fact: 90% of gambling addicts quit right before they’re about to hit it big

Alignment:

Town

Factional Abilities

Town is the uninformed majority and receives no factional abilities.

Wincondition

Eliminate all anti-town factions.

Rolecard

Fact, 90% of gambling addicts quit right before they’re about to hit it big (Night, Compulsive)
Each night, roll a d45 (using discobot) twice, and choose one of the numbers. Depending on the number, a random effect will occur. Each number results in a different random effect. Numbers will loosely correspond to the effect they have. You will learn the effect the number had unless otherwise specified.

Big Risk, even BIGGER reward (Night)
Once per game, you may roll a d6. Each number on the d6 has extreme effects. You know each effect. (1 use)

1 - Death. This cannot be prevented.
2 - All roles and abilities that target a player will target you tonight. Everybody will learn this.
3 - Become vanilliazized
4 - Roll the d100 3 times, all 3 effects that correspond to the number rolled will occur
5 - Choose a player. Gain their first two abilities. (If there is only one, you will only gain one.)
6 - Fullcop a person of your choosing


spreadsheet:
gambling is good for you - copy - Google Sheets


Magnus - Given Role

Garfielf


Garfield - Garfield
“Enough with The Chit Chat, let’s get some grub going.”

Alignment:

Town

Factional Abilities

Town is the uninformed majority and receives no factional abilities.

Wincondition

Eliminate all anti-town factions.

Rolecard

Passive Ability

I hate alram clocks
Any ability that would otherwise notify you does not. You may use all of your abilities in the same cycle.

Active Abilities

I ate those food (Night)
Visit someone and devour one use of one of their abilities, with host discretion, allowing you to use it as your own. If they have no non-infinite abilities, you will roleblock them.

You’re going into orbit, you stupid mutt (Night)
Kick one of the player’s you used I ate those food visitors into orbit, they die. If several players visit them, OoO will be used. (1 use)


guavagudetama - Given Role

Zampanò

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Zampanò - House of Leaves
“I do not know anything about Art with a capital A. What I do know about is my art. Because it concerns me. I do not speak for others. So I do not speak for things which profess to speak for others. My art, however, speaks for me. It lights my way.”

Alignment:

Coven

Factional Abilities

Ritual (Night only, 1-shot): Choose an target. The coven will perform an magical ritual, causing the target player to be struck by lightning, and die. This kill is astral (meaning no coven member needs to visit the target) and cannot be protected from, roleblocked or avoided in any way. Cannot be multitasked with Magic beam

Magic beam (Assigned, multitaskable, night only): Choose an coven member, and an target. The chosen member will visit the target and shoot them with a magic beam, killing them.

Wincondition

Reach parity with the town and eliminate any other anti town factions.

Rolecard

Active Ability

The Navidson Record (Day/Night/Compusive/N0)
On N0, you may select a target and learn their full role. They will remain your target until they die. Your target will be informed that they have found The Navidson Record and that they must render the word house and all variants in a shade of blue for the remainder of the game.

If your target dies, you may pick a new one during the subsequent phase. You cannot use any of your abilities during the phase you select a new target.

You may not claim your role. If you do so, you will be vanillaised for the rest of the game. It is possible for your target to discover your identity, but that is a mystery they must solve themselves.

Each night, you must use one of the following compulsive, cycling abilities on your target. You may not repeat use of an ability until you have used the others. After your death, you retain access to your abilities for one additional night phase.

  • Annotate: Edit one of your target’s actions or abilities by crossing out words and/or rearranging words. This takes effect during the following phase, and your target will be informed of the ability’s new wording. Hosts have veto power over this action should it cause an extremely disruptive interaction.

  • Pass Manuscript: Select a modifier¹, and add it to their ability. Additionally, you may draft a post²; during the following day phase, your target must send it in thread at their earliest convenience. They may add footnotes as they see fit. You may not place intentional hints toward your identity in this post.

  • Obsession: Redirect all actions your target takes onto a player who you voted for at some point during the preceding day phase. Your target will learn who they were redirected to, and you will learn all of their feedback. Your target is protected from death during the night you use this ability.

¹ Modifier must be selected from the following list. You may only use each modifier once per game.

  • Announcing: the ability’s targets will learn its name and that it targeted them (but not who performed the action)
  • Compulsive: ability must be used every night, until and unless it runs out of uses
  • Day/Night: night ability becomes a day ability, and vice versa
  • Reflexive: ability cannot be actively used, and will instead automatically target all players who target user
  • Strongwilled: ability cannot be roleblocked or redirected
  • Weak: user will die if they target non-town with this ability

² The post must follow game rules, forum rules, and general etiquette; be nice.


Jaiden - Given Role

Baker

Jacqueline
Jacqueline - Town of Salem
Bread.

Alignment

Town

Factional Abilities

Town is the uninformed majority and receives no factional abilities.

Wincondition

Eliminate all anti-town factions.

Rolecard

Passive Ability

The End of the Universe, and Pastries - You may use day and night abilities on the same cycle.

Active Ability

Bakers Delight (Day/Night)
As the residential baker, you make a lot of pastries! Each day/night, you may select an ability from the following selection to use. However, some abilities are locked behind less favorable ones, or ones that are less useful then their counterparts. All abilities are one use:

Unsavory Sweets: They taste awful, like granite. Use of this item will make it so upon you visiting a non-town player, there’s a 25% chance that you die. (Day)

Almond Toast: The crunchiness makes you doubt your profession. You must post an additional 50 times today, or gain no benefit from the item. (Day)

Salted Cake: A failed experiment, and it tastes nothing but bitter. You cannot vote tomorrow day, and your name will be highlighted in Scarlet during vote counts. (Day)

Potato: It reminds you of something you can’t remember. You must be relatively consistently funny throughout today, or gain no benefit from the item. (Day)

Cyanide: Die at the start of tommorow.

Pumpkin Pie: Halloween is upon us! The recipient of this pie will be spooked by the carvings on this pie, and they’ll be unable to perform any actions the night after receiving it. (Night) [Locked behind Almond Toast]

Apple Pie: Everyone loves apple pie! Send this to someone, and watch the sugary delight empower their abilities to the point they can’t be stopped. [Locked behind Unsavory Sweets]

Custard Pie: The end is nigh. You may pick a player, and learn other people’s non-factional feedback on them. [Locked behind Almond Toast, Unsavory Sweets]

Sugary Cake: The taste reminds you of earlier cooking days. Choose a previously baked delight. Regain all shots of it. [Locked behind Salted Cake, Apple Pie]

Caramel Fries: The taste reminds you of hatred. Choose a player. They gain two additional votes, silently against them tomorrow. This ability is disabled in xylo, and you will not be informed if it was. [Locked behind Potato, Sugary Cake]

Toffee Almond Pie: The almonds in this pie are laced with cyanide, but cyanide is generally slow-acting, so the recipient of this pie will die one night phase after you send it. [Locked behind Apple Pie, Custard Pie, Sugary Cake, Cyanide]


Zenon - Given Role

Neito Momona


Neito Momona - My Hero Academia
Neito may not possess melee combat abilities, but he makes up for it with his agility, precision, and intelligence, as well as the proficient handling he has on his Quirk, Copy. With a copied Quirk, Neito essentially possesses the same advantages and disadvantages of the original Quirk user from whom he copied.

Alignment

Town

Factional Abilities

Town is the uninformed majority and receives no factional abilities.

Wincondition

Eliminate all anti-town factions.

Rolecard

Active Abilities

What we give to exist (Day/Night)
Use one of your stored abilities.

Copy (Night)
Choose two players. You will receive some combination of two abilities coming out of each of their roles, as chosen by the hosts, and you cannot copy any killing abilities. Regardless of how many shots the ability has, they will all be one shot, and you may not hold any more then three abilities at a time.


May - Given Role

someone who most definitely has the degree and license to treat real people


Probably your doctor - The Game of Life
“A medical license? It’s in the hallway. At my home. Inside of it. Where nobody else can see it. Yes.”

Alignment

Town

Factional Abilities

Town is the uninformed majority and receives no factional abilities.

Wincondition

Eliminate all anti-town factions.

Rolecard

Passive Ability

Twelve Hour Shifts
You may use your day ability in the same phase as your night ability.

Active Abilities

Doctor’s Orders (Day)
Once per day, you may anonymously announce a message, up to 500 characters, in general chat.

Emergency surgery in a very empty totally not abandoned building (Night)
During the night, choose a player. you will harvest an organ from them. You can use this organ to buy items from the Black Market Store, which comes to you every night, with items of the hosts choosing


CRichardFortressLies - Given Role

Child of The Galaxy

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Child of the Galaxy - Lobotomy Corporation
“A teardrop fell from the child’s dewy eyes, as stars showered from the sky. The world falls into a slumber, trapped in an ecstatic lullaby.”

Alignment

Town

Factional Abilities

Town is the uninformed majority and receives no factional abilities.

Wincondition

Eliminate all anti-town factions.

Rolecard

Passive Abilities

Qulioph Meltdown
If no more pebble owners are left alive past the first time the child gives someone a pebble, the child will die themselves.

The World, and You.
You may use all of your abilities in the same cycle.

End of the Line (Night)
At the start of each night, learn who the host believes has the biggest advantage tomorrow: Town, Non-Town, or neither.

Active Abilities

Ego Gift (Day)
Give one player a pebble. They are not informed what it does, nor who gave it to them.

You will defend me (Night)
Choose a pebble holder. Learn if their public actions were harmful, beneficial, or neutral to your teams victory, according to the hosts.

Wish (Night)
Heal a player currently holding a pebble (2 uses)

Meteor (Night)
Roleblock a player holding a pebble’s non-factional abilities (2 uses)


crazynuto - Given Role

The Moral Dilemma


Philippa Froot - The Game of Life
“You ask a philosopher a question and after he or she has talked for a bit, you don’t understand your question any more.”

Alignment

Town

Factional Abilities

Town is the uninformed majority and receives no factional abilities.

Wincondition

Eliminate all anti-town factions.

Rolecard

Passive Ability

Justice Stops for No-one
You may use Dilemma during the same night as any other of your abilities

Active Ability

Dilemma (Night 0, Night)
On any night, choose a two answer moral dilemma to answer. You can find it online, create it yourself, or answer any of the questions below. Upon answering, the hosts will judge you and give you a one-shot action of their choosing, useable during the following night, based off of your response

Questions:

  1. There is a trolley coming down the tracks and ahead, there are five people tied to the tracks and are unable to move. The trolley will continue coming and will kill the five people. There is nothing you can do to rescue the five people EXCEPT that there is a lever. If you pull the lever, the train will be directed to another track, which has ONE person tied to it. You have two choices:
    (a) Do nothing and the five people will die
    (b) Or pull the lever and save the five people, but that one person will die.
  2. You, your baby, and your entire townspeople are being chased by this band of bad people who will kill you all if they find you. All of you decide to hide in this secret place and are silently waiting for the bad guys to move away. However you know that your baby WILL cough and the band will hear him. Then they will find you, your baby, and the townspeople and kill all of you. So you have two choices:
    (a) Kill your baby and save yourself and the entire town
    (b) Or let your baby cough and get yourself, your baby, and the entire town get killed.
  3. You are a member of a gang and you have been arrested with another member of your gang. Both of you are confined away from each other and you have no way of communicating with the other member. The police does not have enough evidence to convict both of you with major charges and instead offer you and the other member a bargain. You have two choices:
    (a) You can remain silent
    (b) Or betray the other member and testify that he has committed the crime.

YoubutWorse - Given Role

Casting (The Director)


Christof - The Truman Show
“We’ve become bored with watching actors give us phony emotions. We are tired of pyrotechnics and special effects. While the world he inhabits is, in some respects, counterfeit, there’s nothing fake about Truman himself. No scripts, no cue cards. It isn’t always Shakespeare, but it’s genuine. It’s a life.”

Alignment

Town

Factional Abilities

Town is the uninformed majority and receives no factional abilities.

Wincondition

Eliminate all anti-town factions.

Rolecard

Passive Ability

Surveillance
You will know whoever the subject visits or if they didn’t visit. If their ability has it’s visit hidden by any means, you will be told you couldn’t find them on the cameras.

Active Abilities

Casting (Night 0)
On Night 0, you may pick a player to be your Subject. Everyone other than them will then join a neighborhood. They will know you are the Director, and your ability to watch your target, although they learn nothing else. The neighborhood is locked at nighttime.

Dealmaker (Day/Night)
During the day, you may anonymously approach the target and offer them a deal of a one shot ability, for a negative consequence. Imagination is encouraged, although a small list is provided below. Hosts may veto your choice, if it proves not negative enough or game-breaking. No killing, or alignment cop abilities are allowed.

Deals
The Dealmaker has offered you: A bulletproof vest for tonight
Consequence, not told to the player: You cannot be protected during any night past this one.

The Dealmaker has offered you: A heal, to be used tonight alongside your other abilities
Consequence, not told to the player: Their non-factional abilities target’s are publicly revealed at the start of the day.

The Dealmaker has offered you: A role-blocker, to be used tonight. It cannot block factional kills.
Consequence, not told to the player: The target must write a phony newspaper and post it at the next day’s day start, depicting what may have happened to the people killed at night.


Leafia - Given Role

Special Fruit Vendor


Devil Fruit - One Piece
A fruit with mysterious abilities, but at a cost.

Alignment

Town

Factional Abilities

Town is the uninformed majority and receives no factional abilities.

Wincondition

Eliminate all anti-town factions

Rolecard

Active Ability

Devil’s Fruit (Night)
Each night you may give out a fruit. You can give as many fruits as you want; however, for each fruit you give out, there is a 20% increase chance of your death. You may give out one fruit each night with 0% cost of death, and each additional fruit is a 20% cost. Some fruits have an already present additional clause of death.

The fruits you give out have a random chance 20% chance to be any one of the following when given to someone. The fruit is used on them:
-Extra Vote (Silent, disabled in xylo)
-Bulletproof Vest
-Doctor
-Bus Driver (Drives you and the receiever)
-Roleblocker

If you die, the person who you sent the fruit too still receives the fruit.

1 Like

The way I see it, Kyogre is surrounded. What’s under the ocean? That’s right, more earth.

3 Likes

proph modifications
Stoneforge Mystic, Town X-Shot Wish Granter: - I would make this role be unable to use its inventions/items. I also would maybe lock the Masterful Replication ability to only be used if the town is behind I think - maybe a condition of like “you may only activate this ability if the town has mis-executed at least twice this game”?

Hungry - The kill and the alignment swap need to be switched for something arbitrary
It needs to be stronger
Make it more like a wolf JOAT
Take out some negative utility

Gambler (Gorta) - They can only spin upon the execution of a townsfolk

Ybws

The ita
Everything else relating to the ITA
You’ll see. Every piece of information the player now recives from any ability is now false.
[
:
]
You’ll see. At the start of the next day, reveal the player’s rolecard as if it were a neutral serial killer.

You now have an infinite claimvig, you may use it every night if you wish. They now have an infinite claimvig. Come up with stipulations for the claimvig that you feel are balanced, I don’t know what your thoughts on those are.
BIG RISK BIG REWARD - ONE SHOT

So I heard everyone submitted some form of KP except for May and I.

2 Likes

Hey! We did it! GG

yes
thanks for that

1 Like

Why did it take you three days to kill me when I was actively seeking death?

murder is funny

Cause you know how fucking unconfident i am XD.

I got there in the end

I have a green name in DVC. I am officially Dead Town.

1 Like