Play at your own risk [?KRC]: Game Over - Town Victory

He claimed rb the night i tracked them

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I can confirm what leafia is putting down

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It’s not you right? As you would have claimed it by now.

I personally think he was lying about being rbed that night.

Eh maybe, though that’s a really big risk as a wolf to make. I feel that Magnus was just telling the truth, as it’s the safest thing to do as a wolf.

Not if he wanted to make it look like he was rbed by scum.

If Magnus did lie about being roleblocked, it would become obvious once the claimed actions came out. Anyway, is there a reason on my part not to hammer Guava now?

Possibly and I don’t think so. Feel free to hammer away.

Here it comes.
VOTE: Guava

2 Likes

No i tracked them that night

@Questionable_Host Hammer has been reached.

I see. Well that unpairs you with Magnus.

1 Like

I’m going to bed. See you in the Rome homebrew event.

1 Like

Good night.

shut up shut up

1 Like

guavagudetama (4): May, Leafia, Hazardwaste, CRichardFortressLies
Gorta (1): guavagudetama

Not Voting (2): min, Gorta

1 Like

Zampanò

image
Zampanò - House of Leaves
“I do not know anything about Art with a capital A. What I do know about is my art. Because it concerns me. I do not speak for others. So I do not speak for things which profess to speak for others. My art, however, speaks for me. It lights my way.”

Alignment:

Coven

Factional Abilities

Ritual (Night only, 1-shot): Choose an target. The coven will perform an magical ritual, causing the target player to be struck by lightning, and die. This kill is astral (meaning no coven member needs to visit the target) and cannot be protected from, roleblocked or avoided in any way. Cannot be multitasked with Magic beam

Magic beam (Assigned, multitaskable, night only): Choose an coven member, and an target. The chosen member will visit the target and shoot them with a magic beam, killing them.

Compensation (Automatic, 1-shot) Upon the first death of a member of the coven, their flip will flip as a member of the town

Compensation
Gain another shot of Ritual

Wincondition

Reach parity with the town and eliminate any other anti town factions.

Rolecard

Active Ability

The Navidson Record (Day/Night/Compusive/N0)
On N0, you may select a target and learn their full role. They will remain your target until they die. Your target will be informed that they have found The Navidson Record and that they must render the word house and all variants in a shade of blue for the remainder of the game.

If your target dies, you may pick a new one during the subsequent phase. You cannot use any of your abilities during the phase you select a new target.

You may not claim your role. If you do so, you will be vanillaised for the rest of the game. It is possible for your target to discover your identity, but that is a mystery they must solve themselves.

Each night, you must use one of the following compulsive, cycling abilities on your target. You may not repeat use of an ability until you have used the others. After your death, you retain access to your abilities for one additional night phase.

  • Annotate: Edit one of your target’s actions or abilities by crossing out words and/or rearranging words. This takes effect during the following phase, and your target will be informed of the ability’s new wording. Hosts have veto power over this action should it cause an extremely disruptive interaction.

  • Pass Manuscript: Select a modifierš, and add it to their ability. Additionally, you may draft a post²; during the following day phase, your target must send it in thread at their earliest convenience. They may add footnotes as they see fit. You may not place intentional hints toward your identity in this post.

  • Obsession: Redirect all actions your target takes onto a player who you voted for at some point during the preceding day phase. Your target will learn who they were redirected to, and you will learn all of their feedback. Your target is protected from death during the night you use this ability.

š Modifier must be selected from the following list. You may only use each modifier once per game.

  • Announcing: the ability’s targets will learn its name and that it targeted them (but not who performed the action)
  • Compulsive: ability must be used every night, until and unless it runs out of uses
  • Day/Night: night ability becomes a day ability, and vice versa
  • Reflexive: ability cannot be actively used, and will instead automatically target all players who target user
  • Strongwilled: ability cannot be roleblocked or redirected
  • Weak: user will die if they target non-town with this ability

² The post must follow game rules, forum rules, and general etiquette; be nice.

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With the last member of the coven defeated, the Town, and I Guess RaphaĂŤl, has won!

2 Likes

Submitted Roles

Marluna

Marluna

Claim shooter.

Active : claim shoot.

Each night choose a player other than you or your known teammates, you can make one of their claim true (Via quoting/linking/copying their claim).
It replaces one of their original ability, if they didn’t have the claimed ability. (The claim shot doesn’t change their original rolecard, so it cannot make anti-claim abilities/actions to work, if they didn’t have the claimed ability originally.)
If they target different amount target(s), that their claim is applicable for, the difference will be randomized, and you will know the result of this RNG.
If you claim shot modifier(s) your target doesn’t have, it replaces their original modifiers (if any).
If your target has multiple abilities, your claim shot will replace the closest to the claimed ability.
Your claim-shot lasts during the night you activated it.

Claim shot activates on the first appropriate target you share in your pms, and you can only target claims, which
-made public.
-made before this role got revealed.
-doesn’t make public info.

Passive : you are redirection immune, and the result from your own ability can’t restrict yourself.

crazynuto

Gourmet Guy

image
Gourmet Guy - Paper Mario the Thousand Year Door
You have always been a rather hungry soul, and have scoured the globe for the rarest ingredients from far off Kingdoms. After years of gathering the finest ingredients, you have come to this town in search of the finest chef this humble community can offer. But will they live up to your exacting demands?

Alignment

[???]

Factional Abilities

???

Win Condition

???

Rolecard

Passive Ability

Culinary Essence

You know the list of ingredients, the recipes’ effects, and what the selected player chooses.

Active Ability

Gourmet Guy’s Chef Challenge

During the Day, choose a player. At the start of tonight, that player will be given a list of ingredients and be told to make a recipe using two separate ingredients. At the end of the night, both Gourmet Guy and the chosen player will eat the dish, causing various positive and negative effects that last for the following day. Unless otherwise noted Gourmet Guy is not immune to any of these effects. The chosen player will be sent a message that night, saying the following:
You have been chosen to cook a delicious meal for Gourmet Guy! Choose two different ingredients from this list, and after they cook both you and Gourmet Guy will share in it’s effects. Good luck!

The chosen player knows the list of ingredients, and vague descriptions of what they do

Ingredients:

Mushroom - A delightfully red Fly Agaric mushroom, containing many nutrients that increase focus and give the consumer more energy.

Fire Flower - A spicy bouncing plant that will give any dish an additional “kick”, increasing the effects, good or bad.

Ice Flower - A frigid flower that will give any dish a more…muted flavor, decreasing their effects. Known to cause brainfreeze.

Cheep Cheep - A rare specimen of fish, the Cheep Cheep can provide protection from the worst of poisons, unless it is poorly prepared, then it may become one of the most deadly.

Star Bits - These magic rock candies add a bit of randomness to whatever they are added to. Could be good, could be bad, but it will certainly be interesting!

Tanooki Leaf - A lovely leaf adds enough crispness to make the consumer feel as light as air~ Or as heavy as a rock should some protection be needed.

Recipes:

  1. [Mushroom + Fire Flower] Roast Shroom Flambé - The chosen player’s ability increase in intensity, enabling it to [go off twice / pierce defense / whatever the host decides is appropriate] Has no effect on Gourmet Guy.
  2. [Mushroom + Cheep Cheep] Fugu A GoGo PASSIVE - Both the chosen player and Gourmet Guy are stricken with a deadly illness. They will die the following night unless “The Cure” is eaten.
  3. [Mushroom + Star Bits] Candied Mushroomy Bits - Both the chosen player and Gourmet Guy gain the ability to send an eight-word message to any player of their choosing during the night. The message will be anonymous, and both the chosen player and Gourmet Guy can pick separate players.
  4. [Mushroom + Tanooki Leaf] Swift Swap Supper PASSIVE - Gourmet Guy gains the ability to change the chosen player’s active abilities target during the next night to whomever they desire. If they have several abilities, OoO will be used. This cannot effect killing or factional abilities.
  5. [Mushroom + Ice Flower] Cool, Cool Mushroom PASSIVE - The chosen player’s ability takes one night longer to take effect, meaning it will appear to fail until the following night, where they will get two bits of information. Has no effect on Gourmet Guy.
  6. [Fire Flower + Cheep Cheep] Fugu a No-Go - A dish that will instantly kill both the chosen player and Gourmet Guy. What did you expect?
  7. [Fire Flower + Star Bits] Spicy Spaghetti Stupor PASSIVE - Both the chosen player and Gourmet Guy will read as their opposite alignment for the remainder of the game. Even when killed they will “flip” as that alignment. Does stack.
  8. [Fire Flower + Tanooki Leaf] Floating Flaming Salad - Both the chosen player and Gourmet Guy will float upwards, avoiding any and all nightly effects for the night. The ability will look like it has failed for any investigative roles using it.
  9. [Fire Flower + Ice Flower] Tempest Typhoon! - Any ability targeting Gourmet Guy will swap to the target, and vice versa, until dawn. This includes poison or any dish effect marked as PASSIVE.
  10. [Cheep Cheep + Star Bits] - Confusion Calamari PASSIVE - The poison confuses reality itself, causing votes for both the chosen player and Gourmet Guy to be swapped at the end of Day. If this swapping would end the game with the Gourmet Guy’s team winning, it will not happen.
  11. [Cheep Cheep + Tanooki Leaf] The Cure - Cures poison and negates the kill effect from the Fugu-A-Gogo dish.
  12. [Cheep Cheep + Ice Flower] - Ice Pop Puff PASSIVE - The chosen player gets food poisoning, and is forced to speak in Blue text the following day. Failure to do so will cause them to lose the ability to vote for that day. The chosen player will be informed of this rule.
  13. [Tanooki Leaf + Star Bits] - Heavy Heartichoke Heads - Both the chosen player and Gourmet Guy learn the alignment of each other. (Gourmet Guy’s identity will remain a secret, but both sides will know their alignments)
  14. [Tanooki Leaf + Ice Flower] - Iced Buzzy Bee PASSIVE - Both the chosen player and Gourmet Guy become immune to any passive effects, (aside from this one) like poison or vote manipulation. Can only be removed via the Tempest Typhoon! dish.
  15. [Star Bits + Ice Flower] - Flash Freeze! - Gourmet Guy gains a one shot pistol that must be used during the following day. (Must be submitted to the hosts in a PM, whereupon they will die at EoD)
JaketheWolfie

Stoneforge Mystic

Ability Support

Cackling Flames (Passive) - You may not use items that you have created through means other than Steelshaper’s Gift .

Donate (Day) - Give target player an item you created. They will be informed of the name of the item, its’ desceiption, and when it can be used, but not what it does. Who you give it to will be announced, and that player will learn who you are. - inf use

Steelshaper’s Gift (Day) - Choose an item you created. Announce that you have been given an item. You may use that item. - 1 use

Mystic Forge (Night) - Name an item and give a brief description of it. The description may not mechanically hint at what the item does. You create an item with that description, and learn what it does. If you attempt to submit a too-powerful item or the same item, you instead create a useless lump of metal. - inf use

Masterful Replication (Night) - Name an item you have created. Create that item again. - 1 use

IcetFeelsPain

Sheep Herder
Social

Dining Room (Passive) - You have access to the Dining Room private thread.
Herding (Night) - Initiate a player who voted with you on the final vote count of the previous day into the Dining Room . - Unlimited charges
With Extra Sauce (Night) - Your Dining Room is hungry and is ready to feast. Once per game, you may suggest to kill a player. If at least 2 members of the Dining Room support your kill, you will attack your target (refunded if your suggestion does not go through). - 1 charge

Magnus

Sheltered Neighborhood-Hopping Rough Sleeper


The Collector - The Owl House
“I don’t like being alone.”

Alignment: [Town / Mafia / Neutral / etc]

Factional Abilities

[Insert Text]

Win Condition

[Insert Text]

Rolecard

Passive Abilities

"We’ll play forever me and you when you paint the land in nine bright hues!" (Night 0)
At the beginning of the game, every other alive player is randomly shuffled into private threads of varying sizes, up to a maximum of three additional neighborhoods per player. You are informed of the unique designations given to each private thread, including those created by other players’ abilities, but not factional chats. Players cannot be randed into redundant duplicate chats with each other unless an additional player is also present. When every player in any given neighbourhood are eliminated by any means, you will learn that it has “died”.

"Neither witch, nor demon. A child from the stars." (Conditional)
Actions that target you while in a neighborhood will fail as if roleblocked, unless you are directly attacked without any remaining aligned faction members in your neighborhood or the last aligned faction member in your neighborhood is attacked, in which case you will also die. After the first time you are successfully defended from an attack, this passive is removed.

Active Abilities

"I wanna play and see everything go all, EEEEE" (Day)
Each Night, you may choose to join one of the neighborhood for the next Day and Night. Assuming no interference with your action, you will learn which players are present in that neighborhood, and may speak to them in their private thread.

"I dont want anyone else to go away" (Night)
Each Night, you may choose to join a dead neighborhood for the next Day and Night. However, you will not be protected from actions that target you due to your own passive that Night.

Gorta

The Gambler

I LOVE GAMBLING!!!

Passive: Never Stop
You are This close to winning the jackpot! Spin the slot machine to get a random ability from the list below!
Night: Spin The Slot Machine
Tracker: Use your winnings to hire someone to follow your target.
Roleblock: Force another player to stay home and gamble with you.
Bulletproof Vest: Congratulations! You have a won a FREE Bulletproof Vest courtesy of the house.
Private Eye: Send a P.I after a gambling opponent to dig up dirt on them.
Spare Bullet: Who left this on the ground? You may eliminate any gambling opponent you want.

The Bulletproof Vest is equipped automatically, the Bullet is a day exclusive item, and anything else can we used whenever and takes effect at night.

YouButWorse

I Swear I’m Gonna Win The Lottery This Time, Let Me Buy Another Scratch Off

(alignment) Gambling Addict

Fact, 90% of gambling addicts quit right before they’re about to hit it big (Compulsive, nightly): Each night, roll a d50 (using discobot) twice. Choose one of the numbers. Depending on the number, a random effect will occur. Each number results in a different random effect. Numbers will loosely correspond to the effect they have. You will learn the effect the number had unless otherwise specified.

Big Risk, even BIGGER reward (Nightly): Each night, you may roll a d6. Each number on the d6 has extreme effects, and you will only get to roll the dice once per night period. You know each effect.

1 - Death. This cannot be prevented.
2 - All roles and abilities that target a player will target you tonight. Everybody will learn this.
3 - Become vanilliazized
4 - Roll the d100 3 times, all 3 effects that correspond to the number rolled will occur
5 - Choose a player. Gain their first two abilities. (If there is only one, you will only gain one.)
6 - Fullcop a person of your choosing

Russian Roulette (Day): You may attack another player in thread during the day between (a time period that is comfortable for the hosts). This has a base 20% (edit this btw i just put a random number im not thinking about balance rn lmao) chance to be hit, but may be decreased/increased due to different effects. You may only do this once per day. You state your attack publicly in thread.

Garfooled

Garfielf

I hate alram clocks (passive): any ability that notifies you gets canceled


I ate those food: visit someone and devour one use of all of their abilities, if infinite use you roleblock them (inf uses)

You’re going into orbit, you stupid mutt: kick your visitors or your target’s visitors off a table, they commit die (3 uses)

May

Zampanò from House of Leaves

Flavour text…

“I do not know anything about Art with a capital A. What I do know about is my art. Because it concerns me. I do not speak for others. So I do not speak for things which profess to speak for others. My art, however, speaks for me. It lights my way.”
On N0, you may select a target and learn their full role. They will remain your target until they die. Your target will be informed that they have found The Navidson Record and that they must render the word house and all variants in blue for the remainder of the game.

If your target dies, you may pick a new one during the subsequent phase. You cannot use any of your abilities during the phase you select a new target.

You may not claim your role. If you do so, you will be vanillaised for the rest of the game. It is possible for your target to discover your identity, but that is a mystery they must solve themselves.

Each night, you must use one of the following compulsive, cycling abilities on your target. You may not repeat use of an ability until you have used the others. After your death, you retain access to your abilities for one additional night phase.

  • Annotate: Edit one of your target’s actions or abilities by crossing out words, rearranging words and/or adding a modifierš. This takes effect during the following phase, and your target will be informed of the ability’s new wording. Hosts have veto power over this action should it cause an extremely disruptive interaction.

  • Misattribute: Draft a post²; during the following day phase, your target must send it in thread at their earliest convenience. They may add footnotes as they see fit. You may not place intentional hints toward your identity in this post.

  • Obsession: Redirect all actions your target takes onto a player who you voted for at some point during the preceding day phase. Your target will learn who they were redirected to, and you will learn all of their feedback. Your target is protected from death during the night you use this ability.

š Modifier must be selected from the following list. You may only use each modifier once per game.

  • Announcing: the ability’s targets will learn its name and that it targeted them (but not who performed the action)
  • Compulsive: ability must be used every night, until and unless it runs out of uses
  • Day/Night: night ability becomes a day ability, and vice versa
  • Reflexive: ability cannot be actively used, and will instead automatically target all players who target user
  • Strongwilled: ability cannot be roleblocked or redirected
  • Weak: user will die if they target non-town with this ability

² The post must follow game rules, forum rules, and general etiquette; be nice.

IAmAGummyBear

Role: You’re a BAKER.

As the residential baker, you make a lot of pastries! Once per night, you may send out one of the following one-use pies:

Toffee Almond Pie: The almonds in this pie are laced with cyanide, but cyanide is generally slow-acting, so the recipient of this pie will die one night phase after you send it.

Pumpkin Pie: Halloween is upon us! The recipient of this pie will be spooked by the carvings on this pie, and they’ll be unable to perform any actions the night after receiving it.

Apple Pie: Everyone loves apple pie! Send this to someone, and watch the sugary delight empower their abilities to the point they can’t be stopped.

Zenon

You are The Moral Dilemma

On any night you may choose to answer any one of the following questions in any order, you will be judged and given an action the following night based on your response.

Questions:

  1. There is a trolley coming down the tracks and ahead, there are five people tied to the tracks and are unable to move. The trolley will continue coming and will kill the five people. There is nothing you can do to rescue the five people EXCEPT that there is a lever. If you pull the lever, the train will be directed to another track, which has ONE person tied to it. You have two choices:
    (a) Do nothing and the five people will die
    (b) Or pull the lever and save the five people, but that one person will die.
  2. You, your baby, and your entire townspeople are being chased by this band of bad people who will kill you all if they find you. All of you decide to hide in this secret place and are silently waiting for the bad guys to move away. However you know that your baby WILL cough and the band will hear him. Then they will find you, your baby, and the townspeople and kill all of you. So you have two choices:

(a) Kill your baby and save yourself and the entire town
(b) Or let your baby cough and get yourself, your baby, and the entire town get killed.

  1. You are a member of a gang and you have been arrested with another member of your gang. Both of you are confined away from each other and you have no way of communicating with the other member. The police does not have enough evidence to convict both of you with major charges and instead offer you and the other member a bargain. You have two choices:
    (a) You can remain silent
    (b) Or betray the other member and testify that he has committed the crime.

Host Only:

The prizes are as follows

  1. A. I can’t believe you did nothing and let all those people die. You clearly revel in death. You have recieved a loud one shot strong vig shot.

B. I can’t believe you think you can play god. Choosing who dies and who lives? You get a 1 shot doctor.

  1. A. I can’t believe you’d murder your baby just to save yourself. Despicable. You get a one shot bulletproof vest.

B. You didn’t want to hurt your baby. How generous. But you’ve doomed an entire townspeople to brutal slaughter. You get a one shot bomb you can give to another player and both them and their target will die.

  1. A. You aren’t a snitch but now you must suffer in prison for the rest of your life. Shoulda been a rat. You get a one shot jailkeep

B. You are a snitch. A low down dirty rat. Nobody will ever trust you again. You get a one shot tracker.

Philippa Froot - The Game of Life
“You ask a philosopher a question and after he or she has talked for a bit, you don’t understand your question any more.”

Hazardwaste

Child of The Galaxy
download

Active
-Each day privately give one player a pebble.

  • Players who hold a pebble will be able to talk to the child of the galaxy privately (identity hidden) (Keep this or not i dont know)

-Each night the child may choose one player who is holding the pebble Learn if their actions/presence yesterday is Harmful, Neutral or helpful to your team winning.

Limited Active
-Limit 3: Heal one player holding a pebble

-Limit 3: Roleblock one player holding a pebble

Passive
-If any player would die while holding the pebble the child will become distressed and must kill another pebble holder (May change this to player).

-If no more pebble owners remain past the first day the child will die themselves.

-If the child were to die up to 2 random pebble holders will be attacked as well.

Min

someone who most definitely has the degree and license to treat real people

alignment support/killing idk

Heal? (Night) - during the night, choose a player. if they were attacked tonight or previously poisoned, heal them. otherwise, they will be severely injured, and will die after two days.

Emergency surgery in a very empty totally not abandoned building (Night) - during the night, choose a player. you will harvest an organ from them. this does nothing, but you will receive an organ.

guava

You are Neito Monoma, a [whatever their alignment is]

Copy (Night) : Choose two players. You will learn what one of their roles does. Tomorrow, you may use one of their abilities.
Win Condition:

Jaiden

Christof (The Director)

Casting – On Night 0, you may pick a player to be your Subject. Everyone other than them will then join a neighbourhood. They will know you are the Director, and your ability to kill people for not having professional integrity, but not your exact abilities or exactly what professional integrity includes.
Professional Integrity – If anyone publicly lets the subject know they are the subject or that the rest of the game is in a neighbourhood, you may fire them for a lack of integrity. Sorry, I misspoke. I meant fire a bullet at them. With a gun.
Surveillance – You will know whoever the subject visits or if they didn’t visit. If their ability has it’s visit hidden by any means, you will be told you couldn’t find them on the cameras.
Cue The Sun – At any time during the day, you may cause a new day to be triggered. The execution and all other day actions will act as they would if day normally ended. You may only do this once. Making the sun go up is expensive. (1 use)

Arogame123

Special fruit vendor:
Each night you may give out a fruit. You can give as many fruits as you want; however, for each fruit you give out, there is a 20% increase chance of your death. You may give out one fruit each night with 0% cost of death, and each additional fruit is a 20% cost.

The fruits you give out have a random chance (20%) to be any one of the following when given to someone:
1 poison
1 extra vote
1 bpv
1 doctor
1 bus drive
1 roleblocker

If you die, the person who you sent the fruit too still receives the fruit.

Devil Fruit - One Piece
A fruit with mysterious abilities, but at a cost.

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