Queue Discussion Thread

its like Gartic Phone, or telephone with drawings

someone draws, then someone describes it in a few words, then someone draws that description, and so on

the reveal is always very fun

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did it take a misc spot last time? genuinely dont remember

@Arete

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:person_shrugging:

I assumrd it did but either way i dont think we even have a misc going so :joy_wolf:

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ur da best youbie

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we don’t have a Misc going so it can definitely open when you’re ready

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I think last time we initially had it take a misc slot but stopped eventually because it lasts a long time while basically only occupying one player’s attention at any given time

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Ice Cream Mafia 3 is now available.

I’m not actually able to host it rn tho, unfortunately :pensive:

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Does this mean we get to reopen the Beatings Pt. 6?

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SELECT ALL YOU WOULD PLAY
  • 9p: Divide and Conquer again
  • 10p: Vig 10
  • 11p: Beatings 6
  • 12p: Combinatorics Mafia
  • 13p: Closed Vanillaqueue Setup
  • 14p: Mountainado

0 voters

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i cant show results? this game sucks

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slamming my fist on the table: i want to play HAGGLE (rule discovery game)

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…hey @Marluna, do you have any thoughts on this matter?

well.
The game is based on 1-on-1 interactions.

If my players agree (and it’s a serious claim), I can accomodate 1 more player (the current deck/rule set can accomodate up to 7 to be honest), but with 3 players 1 of them would be always left out of play, so I would prefer even number of players. (it’s not like joining later would be a big advantage or disadvantage anyway.)

@diafiasco if you want and if @Marluna @Zone_Q11 agree, we can hydra as a slot?

hear me out… hydra-optional vig10er 3…

Zone vs gummy + dia?
Sounds good to me.

If haggle recieve a positive feedback after the reveals, I am planning to run a game with community suggested rules. (Message me, if you have some interesting ideas)

If someone wasn’t following the game, while it is ongoing, this is the baseline:

My version of Haggle is a 1-on-1 trick winning card game. People don’t know how parts of the cards effect the trick. Tricks are evaulated in rounds (5 tricks per round) and people just learn who won more tricks in a round.

There are other elements, but those don’t really affect rule-making.

These are the restrictions for the rules at the moment. (I have the right to make changes, if I see necessary.)

  1. White is a pure color. It can not have any rule associated with.
  2. No rule can change how many cards a player gets at the start of the round, or force discard cards below their usual limit.
  3. No rules can be player specific, they needs be consistent no matter who plays the card and against whom. And can only affect the players of table it is played on.
  4. No card-related rule can enable players to learn hidden rules, beside the way in this post is described,
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re: queue
i could use a cohost for The Unsevering FM. i will basically only be consistently available to clarify mechanical things and will probably be unable to do action processing. 2 would be ideal too
it’s being made rn but ill probably have it ready for review in ~3 days, so i’m posting this now

@Arete my shared host account will be @dice, can you give it perms and make it hide security stuff

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