did it take a misc spot last time? genuinely dont remember

I assumrd it did but either way i dont think we even have a misc going so 
ur da best youbie
we donât have a Misc going so it can definitely open when youâre ready
I think last time we initially had it take a misc slot but stopped eventually because it lasts a long time while basically only occupying one playerâs attention at any given time
Ice Cream Mafia 3 is now available.
Iâm not actually able to host it rn tho, unfortunately 
Does this mean we get to reopen the Beatings Pt. 6?
- 9p: Divide and Conquer again
- 10p: Vig 10
- 11p: Beatings 6
- 12p: Combinatorics Mafia
- 13p: Closed Vanillaqueue Setup
- 14p: Mountainado
0 voters
i cant show results? this game sucks
slamming my fist on the table: i want to play HAGGLE (rule discovery game)
well.
The game is based on 1-on-1 interactions.
If my players agree (and itâs a serious claim), I can accomodate 1 more player (the current deck/rule set can accomodate up to 7 to be honest), but with 3 players 1 of them would be always left out of play, so I would prefer even number of players. (itâs not like joining later would be a big advantage or disadvantage anyway.)
hear me out⌠hydra-optional vig10er 3âŚ
Zone vs gummy + dia?
Sounds good to me.
If haggle recieve a positive feedback after the reveals, I am planning to run a game with community suggested rules. (Message me, if you have some interesting ideas)
If someone wasnât following the game, while it is ongoing, this is the baseline:
My version of Haggle is a 1-on-1 trick winning card game. People donât know how parts of the cards effect the trick. Tricks are evaulated in rounds (5 tricks per round) and people just learn who won more tricks in a round.
There are other elements, but those donât really affect rule-making.
These are the restrictions for the rules at the moment. (I have the right to make changes, if I see necessary.)
- White is a pure color. It can not have any rule associated with.
- No rule can change how many cards a player gets at the start of the round, or force discard cards below their usual limit.
- No rules can be player specific, they needs be consistent no matter who plays the card and against whom. And can only affect the players of table it is played on.
- No card-related rule can enable players to learn hidden rules, beside the way in this post is described,
re: queue
i could use a cohost for The Unsevering FM. i will basically only be consistently available to clarify mechanical things and will probably be unable to do action processing. 2 would be ideal too
itâs being made rn but ill probably have it ready for review in ~3 days, so iâm posting this now