Summary
Name: [Unknown]
Gender: Male
Height: 9.5" / 24.13 cm (without wheel)
Weight: 8.52 lb
"Eye" Color: Blue (by default)
Glasses or Contacts: N/A
Clothing (and accessories): Literally a radio, how do I answer this
Hair Color and Style: Technically bald, I guess.
Occupation: Engineer, blunt object, sentient radio
Backstory: Born in 2742, [REDACTED] grew up at the beginning of the first large boom in commercial space travel. Knowing that he would never live to fully see what would come of it, [REDACTED] looked into various means by which he could artificially extend his lifespan, with most paths he researched coming to a dead end. But one idea in particular caught his eye, uploading his consciousness into a mechanical vessel.
It had yet to be done successfully, but he knew there was promise in the idea. Taking initiative, he created a potential body for himself using a partially damaged radio, a few spare parts bought off of Anyware™, and a 3D printer. The first few iterations didn’t work properly, but after the 14th, he was able to upload his consciousness to it, but it wasn’t able to do much.
Over the course of the next few decades, [REDACTED] kept refining the design, only finalizing the design with model number 85.2 (don’t question the decimal). Over the years, he ironed out an immeasurable amount of bugs, added retractable arms and wheels, added a fair bit of firepower (within legal limits, technically), implemented quality of life features, and added additional functionality to the Radio, before booting it by hand for the final time on April 27th, 2790 at 12:25 (Galactic Standard Time), and sending the Radio on a ship to Centralia.
However, a crash landing caused notable damage to the Radio’s memory, notably corrupting his original name (not that his limited lexicon would be able to say it anyways) and erasing a fair chunk of his knowledge of his home planet, such as what system it was in and what it looked like from afar. Despite resurfacing in the year 2852 with a hazy memory of his identity and history, the Radio was able to use his skills to make a living as an Engineer. Even with that, he still felt empty, as if his fractured memories were burning a hole in his metaphorical heart.
However, upon reading of a trip to the Kronar system, the Radio instinctively felt that the trip could be the key to discovering his past and mending his broken memories.
Additional information: If none of it makes sense to you, you wouldn’t be the first.
Stats/Abilities (Normal)
Stat |
Points |
Modifiers |
HP |
14/14 |
(+0) |
Strength |
6 |
(+0) |
Agility |
10 |
(+0) |
Intelligence |
16 |
(+0) |
Accuracy |
12 |
(+0) |
Energy |
12/12 |
(+0) |
Electric Charge
The system’s live, power’s on the rise! Plug in, boot up, stare at the start screen!
Passive - At the start of each turn, you automatically spend 1 Energy to regain 1 Health Point. This ability does not activate if your energy is less than (Current HP - 5) or if your HP is full.
Memory
The opposite of Deja vu is Jamais vu. It’s when something familiar seems strangely new.
(Passive) - You feel a strong sense of Deja vu during your expedition to Kronar, as if you’ve been here before. Though, your damaged memories make it tough to discern why this place feels so familiar.
Stats/Abilities (Boss)
Stat |
Points |
Modifiers |
HP |
52/52 |
(+0) |
Strength |
11 |
(+0) |
Agility |
14 |
(+0) |
Intelligence |
20 |
(+0) |
Accuracy |
20 |
(+0) |
Energy |
26/26 |
(+0) |
— |
— |
— |
Total |
143 |
(+0) |
Electric Charge
The system’s live, power’s on the rise! Plug in, boot up, stare at the start screen!
(Passive) - At the start of each turn, you automatically spend 1 Energy to regain up to 2 HP. This ability does not activate if your energy is <50% or if your HP is full.
Number Go Up
You must be be pretty dumb, for thinking some is enough, when you can add another one and make the number go up!
(Triggered) - When lowered below half health for the first time during your encounter, replenish your Energy and increase all stats except for HP by 2 for the remainder of the encounter
THE WORLD REVOLVING
Are you feeling alive? With catharsis or pride? […] The ante is up, and the cards are face-down. Sadly, it can’t be the other way 'round. […] And the faster the rise, the harder the fall.
(Passive) - At the beginning of your encounter, average the damage taken by all living players and split it evenly between all living players. If this would take a player below 3 HP, it sets their health to 3 HP instead.
BIG SHOT
LOCKED AND LOADED, CHARGING UP, PREPARING FOR A SHOCK.
(Active) - Spend 4 Energy to fire a high-powered laser at target character within 25 feet.
TENTH LEVEL LOCKDOWN
Broken Symmetry
(Passive) - After seeing a blueprint of your body, the revelation was too much to handle, which triggered an experimental “lockdown” protocol to deal with any immediate threats while allowing you to process the implications of the blueprint in the background, without interference. Upon defeat, the “lockdown” protocol will deactivate, restoring your control.