[RP] All That Glitters - Geyde, Atlas, Ash, Ishmael, Silviu, and Marshal Win!

note to self: impose word count on abilities for next game

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rtd effects are actually maybe 3 words long each

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it would only be around 700 words

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Then I can just link to the spreadsheet itself.
You cannot stop me from adding gambling.

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That’s their names, I still have to define their effects.

try me

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okay the more complex ones are like 30 but most of them just have godmode long effects

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The main thing is that I have to make the definitions compatible with All That Glitters’ system.


(This is the normal version)

It’s not a gambling problem, it’s a gambling solution.

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i feel like you can pretty easily streamline some of it?

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by making it relate to some stat and the % of that stat rather than saying “it does 5 damage per hit”

For example, Ignite is currently

Sets user on fire, dealing 1 point of non-lethal damage at the end of each round for 3 rounds. Effect ends prematurely if user is affected by some form of external healing.

because “on fire” isn’t predefined.
Plus, I have to define a duration for each effect.

Also, for a bit of a more creative interpretation of the effect, Criticals is currently

For 2 rounds, all of user’s rolls (except when using Roll the Dice) guarantee the best possible option.

so as not to overlap too heavily with Powerful Hits

i think you can define “fire” seperately from this stat and have it be universal

I still haven’t actually done PowerPlay itself btw

Well, is it MY fault that the host didn’t predefine burning alive?

i mean like in a dropdown at the top

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That still contributes to the word count?

And plus, I still have to try and be specific with shit like

38 (35) Eye for an Eye For 2 rounds, 50% of damage that the user deals to others will also be dealt to the user.

but if you have to use it more than once?