note to self: impose word count on abilities for next game
rtd effects are actually maybe 3 words long each
it would only be around 700 words
Then I can just link to the spreadsheet itself.
You cannot stop me from adding gambling.
That’s their names, I still have to define their effects.
try me
okay the more complex ones are like 30 but most of them just have godmode long effects
The main thing is that I have to make the definitions compatible with All That Glitters’ system.
(This is the normal version)
It’s not a gambling problem, it’s a gambling solution.
i feel like you can pretty easily streamline some of it?
by making it relate to some stat and the % of that stat rather than saying “it does 5 damage per hit”
For example, Ignite is currently
Sets user on fire, dealing 1 point of non-lethal damage at the end of each round for 3 rounds. Effect ends prematurely if user is affected by some form of external healing.
because “on fire” isn’t predefined.
Plus, I have to define a duration for each effect.
Also, for a bit of a more creative interpretation of the effect, Criticals is currently
For 2 rounds, all of user’s rolls (except when using Roll the Dice) guarantee the best possible option.
so as not to overlap too heavily with Powerful Hits
i think you can define “fire” seperately from this stat and have it be universal
I still haven’t actually done PowerPlay itself btw
Well, is it MY fault that the host didn’t predefine burning alive?
i mean like in a dropdown at the top
That still contributes to the word count?
And plus, I still have to try and be specific with shit like
38 (35) | Eye for an Eye | For 2 rounds, 50% of damage that the user deals to others will also be dealt to the user. |
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but if you have to use it more than once?