(you did not ask this but Iâm clarifying because it seems relevant:)
An âunarmed strikeâ is different from a âmelee touch attackâ â an âunarmed strikeâ is basically trying to hurt someone by punching/kicking/etc., whereas a âmelee touch attackâ is basically⌠trying to make physical contact with them?.. such that poking their armor would still count as a successful touch attack. Unarmed strikes provoke attacks of opportunity if you donât have the Improved Unarmed Strike feat, but melee touch attacks donât inherently provoke attacks of opportunity (although they might still provoke an AOO for other reasons, e.g. spellcasting where you didnât cast defensively).
(actual answer starts here:)
Yes, if youâre using Spell Combat to swing your scimitar and cast Frostbite, you would roll one attack roll for the Frostbite (a melee touch attack, vs. the opponentâs âtouch ACâ), and another attack roll for the attack with your scimitar (a regular melee attack), both of which take a -2 penalty. You canât make an extra unarmed strike (or spiked gauntlet attack) when you deliver the touch attack, you would just be using your bare hands, but (as stated above) this doesnât provoke the normal AOO youâd provoke from making an unarmed strike without the right feats.
Attacking your enemies with a hand wearing a spiked gauntlet would not provoke an AOO
The main reason you might want to use Spellstrike and Spell Combat together is that you can âcombineâ them, essentially getting an extra attack (basically, you use Spell Combat to cast a touch spell like Shocking Grasp, use Spellstrike to deliver the attack through your scimitar, and then still have the extra attack from Spell Combat left over).
That would be one of them, it could also apply if you had an enemy cornered with no escape route (e.g. trapped at the end of a corridor, only able to flee if they run towards you rather than away)
People youâre fighting are still characters with whatever motivations they have, so even if someone isnât mechanically âforcedâ to run away, they might still be more likely to decide to run away if theyâre more scared (depending on the specific person)
(Iâm not sure if I interpreted your question correctly, let me know if this didnât answer it)
They have to flee until theyâre out of sight range (or hearing range if sight range doesnât apply, e.g. a blinded creature), after that they can choose how they act (but if the duration is still running, and they tried to return to sight/hearing range of the source of their fear, they would just have to run away again) (AoNâs rules are a bit more detailed than PFSRDâs)
*checks out Magus on AoN site*
âŚcorrect me if Iâm wrong, but -assuming I were to play as a Level 2 Magus- wouldnât that mean that only get to do the Spellstrike + Spell Combat combo once per day?
in principle you can Spellstrike/Spell Combat with cantrips (although if you want combat cantrips with a range of âtouchâ, you generally need to wait until third level, when you get access to Magus arcana (one of the options can grab spells from the wizard list))
the Spellstrike/Spell Combat combo doesnât let you cast two spells in the same turn, itâs getting you an extra regular weapon attack (âŚso you could do it a whole ~3 times per day with first level spells, assuming youâre getting 1 bonus first level spell)
rogue - try to sneak attack, miss all attacks due to 3/4 BAB per level, get one shot due to light armor
sorcerer - cry and run behind fighter
fighter - complex and rich variety of build options, allowing a variety of playstyles, including any combination of weapon, armor, shield usage, ranged weapons, thrown weapons and combat maneuvers, can fulfill the roles of a tank, dps, ranged dps or a battlefield controller
why cry and run behind the fighter when you can just blow up all your enemies. Blow up the fighter too while youâre at it for not getting out of fireball range
(rogue kinda eh in this system. this is why I am not a rogue anymore)