12
6
End turn
no, that was my error, sorry!
but since it was my error I’m not going to retroactively penalize you by moving you backwards
(I think I accidentally moved your token instead of Zone’s on the map and then put it back in the wrong square)
Bugibugi jabs a grimple with his lucerne hammer! As with Zelsh’s weapons, the grimple slightly resists his blow, but even so it falls to the ground, unconscious.
15
All of Grimple 4’s companions are gone. It wants to flee, to make a beeline for the door, but there’s no way to do it safely, not when every route puts it in more danger. It skitters back down the wall [5-foot step into Zelsh’s cube] and bites at him, still trembling from the fear of being so close to the ones who have already cut down three of its partners. But its attack bounces off of Zelsh’s shield, and is rebuffed.
(oh I wouldn’t have minded, but since this is a trivial fight it would be cumbersome to rewind it, but yeah in general i wouldnt have minded, i was thinking of not attacking but then i wasnt sure if im misunderstanding grease rules :P)
2
((Time to see if Arius can hit an attack.))
Arius approaches the final grimple and attacks with his scimitar.
((+5 modifier))
@discobot roll 1d20
7
(maybe we can try a combat maneuver just to test it out)
((Nah… Just end my suffering.))
Both Zelsh and Arius strike out at the grimple — Arius with some difficulty, considering the grimple’s current location — but their blades whizz past it harmlessly. Bugibugi (@tutuu) is up!
12