[RP] Play-By-Post Pathfinder

No

Wanderer, understanding how ranges work definitely, will move to a position where he is healing Drakor but not the Boggard

4 Likes

great! roll for healing

(Doing 2 channels)

@discobot roll 2d6

:game_die: 1, 6

…Does the Boggard have loot?

Yes! Are you checking his body, the mud mounds, or both?

Go with ‘both, check the body first and make sure he won’t get sneak attacked by the one who ran away when checking the mounds’

(How much hp?)

7

1 Like

Besides the javelin he unsuccessfully threw at Canary, he was also carrying a second javelin and a morningstar, as well as wearing boggard-sized leather armor. His morningstar is the typical bone-and-wood that boggards frequently use to avoid the risk of metal corroding in swamplands, but the javelins (unlikely to have been crafted personally by the boggards, given the make of the weapons and the fact that it’s fairly difficult to forge metal weaponry in a swamp) seem to have none of the usual signs of corrosion that you’d expect if they’d been using them for an extended period of time. If anything, the quality of the javelins is unusually good.

Searching the boggards’ mud mounds produces a rather confusing picture. Even putting aside the fact that it’s relatively uncommon (though not by any means unheard of) to find boggards even just this far north, their belongings are rather different from what’s typical. Both of them seem to have a few small jewelry items (most likely of dwarven make, based on the style), but apart from leather satchels they’re missing most of the ordinary tools boggards would normally have, even things as basic as stone or bone knives, which would be far more useful to them in their daily lives than random pieces of jewelry.

[you have acquired: 2x masterwork javelin, 1x morningstar, 1x boggard-sized leather armor, miscellaneous jewelry, 2x small leather satchels]

1 Like

Seeing no purpose in chasing after the fleeing humanoid, Arius hops back into the caravan, and casts Prestidigitation continuously until everything is clean enough. ((At least, as clean as it can be, considering the ongoing rain would probably ‘wash’ the mud away in due time.))

He will also cast Prestidigitation on anyone else who boards the caravan.

are you all Continuing Onwards?

2 Likes

“I don’t see any reason to linger.”

He gets back into the cart and plans on proceeding.

The rain continues for your entire trip, though by the time you reach Hazel Ford it’s less intense than it was earlier in your journey. You encounter only a few travelers over the course of the rest of your trip; it seems most people prefer to remain somewhere more sheltered, even if it means delaying their travel. But finally, after several more hours, you find yourself at the Stetven River, with Hazel Ford on the opposite bank.

Hazel Ford is by far the largest of any of the towns and villages you’ve passed through over the past few days, around ten times the size of Granite Hill even before counting the farmers in the surrounding area who don’t live in the town proper. It’s theoretically walled, but it’s grown quite a bit in the time since the walls were built, so in practice the middle of the town is walled and the outer areas are not. You can see a few buildings over the walls — a large temple, a belltower, another tower that seems more difficult to identify — as well as several roofs tall enough to peek over the walls but not tall enough to be easily identified from across a river.

As one might expect from the town’s name, the river here would normally be easily fordable. However, considering that it’s been raining all day, it might be a more dangerous prospect. A few of the Hazel Ford villagers also seem to be ferrying people across via boat for a fee (those of you who have been here before may notice that there are fewer of them than usual), though most of the boats seem much too small to fit the entire wagon (as in, the literal physical object, not as in, metonymy for the group).

1 Like

I’ll ask how large the fee is

The first boater you approach looks over your bedraggled party, very obviously assessing how much you can afford to pay. “One crown per head,” he says. “Five apiece for the mules.”

(your character would know that this is an extremely steep price)

(basically like getting quoted $600 for an Uber)

4 Likes

Wanderer, as a person who sleeps outside a bit, scans his surroundings to determine if natural shelter can be found or reasonably easily constructed

roll Survival

@discobot roll 1d20