Drakor… relaxed? “Oh, okay.”
He shoved his hands in his pockets.
Drakor… relaxed? “Oh, okay.”
He shoved his hands in his pockets.
10
(Could I roll local, history, nobility knowledge to see if Paprika can contradict to this theory on any of those grounds? Some of them may not be very applicable but worth a try. Don’t have religion)
@discobot roll 3d20
10, 3, 10
(19, 11, 15)
(You assume correctly. Just getting caught up right now.)
(Finally got caught up.)
Zelsh found all the talking and searching a bit on the boring side, but it was still nice to be included. Thr hospital dounded like it would be a good idea to check out for him though, preferably with backup.
((If Zelsh goes to the hospital, then Arius will follow him.))
(that’s a very oddly worded threat)
((That’s a very oddly taken interpretation.))
(Zelsh will only be going if everyone else is. He learned from his time in the gorest with the two giant spiders luckily.)
interesting.
Hi! To find out what I can do, say @discobot display help.
Your journey home starts uneventfully. You’re making slightly faster progress now that you don’t have a kid slowing you down, and it’s even slightly less muddy now that the mud has had marginally longer to dry out. At first, you don’t spot anything particularly out of the ordinary, beyond a puffy white cloud that looks kind of lizard-shaped.
After you’ve been walking for about an hour, though, you pass by a group of travelers who are stuck at one of the little bridges that theoretically leads across the stream you’re walking along (to be clear, this is still the small stream that feeds into the Stetven River, not the Stetven River itself). You don’t need to cross the bridge, you’re fine on your current side of the stream, but it seems that they aren’t so lucky. Unfortunately for them, it looks like the bridge has been — not completely washed out, but washed out enough to be missing about half its planks, and the planks it does have are still below the current level of the water.
(a what)
I look to the travellers across the stream.
Hmm, it doesn’t sound completely impossible, but from what you know of local events, it doesn’t seem quite as straightforward as that. The recent influx of people from further south is very recent — from what you’ve heard, recent enough to postdate the discovery of the cellar (and it seems rather implausible that the cellar was discovered as soon as the cult sprung up, making this even less likely). Of course, it’s still possible that whoever started the cult arrived less recently than that — it’s not like this latest influx is the only unrest around these parts since the Vanishing, so if the originator of the cult were displaced earlier, it could still make sense.
(tbc, they’re on your side of the stream, they want to be on the other side)
(my genius is profound.)
I look to the travellers.
They look back at you. There are five of them — an older man, a man in his late twenties, and three children, ranging between the ages of roughly three and roughly seven, riding in a hand cart (along with several miscellaneous household objects small enough to fit in the cart). From their clothing, they don’t seem to be especially wealthy, but their collection of miscellaneous objects is a bit fancier than you might otherwise expect from what they’re wearing, and looks quite sturdy.
“Pardon me, miss,” says the younger man, “but do you happen to have anything that could help us cross this stream? No need to trouble yourself if not.”