Trust Fall [Experimental Turbo] - [1/9]

the biggest risk for leaving outstanding offers is that player accepting another offer and you no longer having an out from the game

Jesus you people are nerds

it’s a turbo

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App carried tbh

nah brad

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to be honest i don’t think the idea of this game is even that bad, since most issues were caused by people unintentionally throwing (which doesn’t actually make it throwing because it has to be deliberate to count as throwing, but i don’t want to call atlas dumb either) or spite, neither of which are really a… setup problem

think that’s well worth the risk because in a turbo nobody’s thinking that far ahead lol

the apprentice aelin trust kinda locked the game yeah

I’m sure for this setup the meta’s gonna just change a lot over the course of a lot of play throughs

which is fine

i think it might be better with a bigger player count though

I kinda think game falls apart in a more long-term setting, where wolves get PoE’d and town has time to coordinate / figure out what trusts mean.

but there’s a lot of room to grow when it comes to game meta, was honestly pretty interesting to see

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yeah I’d enjoy this if it was run in a longer setting I think? idk how that would go actually

3 minutes if Im there

in a longer environment coordinated/arranged trusts are more likely to occur but there’s still always the possibility for 2 players to go off on their own so i kinda like how there’s two dynamics to it

catching 1 wolf is winning which is kind of yikes

I also kinda think wolves should offer to each other more

which is why I think It’d be interesting in a bigger player count

since I cleared atlas since I guessed it wouldn’t be w/w

the problem is this basically means anyone can try to be a hero

I literally offered crichard

in the end me and arctic died so it was all good

turbos are more fun than i thought
its like SoD where everyone memeing except like 2 people but thats the entire time and you get instant dopamine

you didn’t offer strategically you wanted the host to can the game

This setup is a lot like short fuse where every individual has enough agency to majorly change game

kinda hard to balance, if town works to coordinate well it can shake out to be v townsided but it does have the loltown aspect that can work.
plus I like the dynamic of wolves not instantly accepting and staying in thread, can lead to some solid powerwolf scenarios.

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