There are generally no advantages to ensuring an actual vote draw at the end of the day, as the primary con is that you’re taking the culmination of 48 hour discussion and flipping a coin to resolve it. Even if town doesn’t really mind who dies between two suspects, competitive wagons can illustrate who is voting where, you can analyse why they’d want certain players dead over others, you can identify gaps in logic or associations that way. Pursuing ties as a group activity just renders all that obsolete in lieu of a basic numbers game.
Unless there’s a role-related purpose to drawing the votes, there really isn’t much of a benefit.



