in botc, kills are typically based exclusively upon the mechanical value of someone’s role being alive or dead, and function even while host-controlled because of it
this is not the case in mafia, where (if unpreventable) kills are used nigh-exclusively to silence town voices and kill people who are generally “cleared”
ehhhh
no evil still needs to kill based on who they can get executed and who they can’t in botc
okay fair
…that sounds so painful to play, considering doused Town can still get ML’ed. I like suffering, but not this kind.
(Then again, the purpose of the setup I envisioned is not to make anyone suffer, but rather to judge Town’s competence by handicapping them. In that sense, Marson does meet the same criteria.)
Hm… Nah, I’ll still do it my way of ambiguous kills by host. It’s not as if anything can stop me from adding it to the queue.
on it boss
at that point just like
i don’t know
run nightless setups?
the five hundred me alts suddenly filling the game to ensure that every player is as unskilled as possible /j
apparently there’s a record-setting mash that ended
(the record being how much of a reverse weep it was, like 22 v 1 & maf won)
a second anni has hit mu
huh really? on mu?
thats the new record then. the previous record was 1v19 by thingyman
ok but bop didn’t get a mason to chop their partner so he sucks actually
thingyman did what
…oh wait, you’re right. That’s a way more player friendly setup. (Less work too~)
just don’t run a setup at all, then town can’t lose.
watch me
Wait, but nightless is a bit different.
Instead of 2 deaths per cycle, it is 1 death per cycle. So instead of 9v2 it is… 6v2?
…NGL, that doesn’t sound that bad.
I have heard it asserted that Marson was intentionally designed to suck as much as possible for both sides while still seeming like a playable non-troll setup
Witch Hunt is still better than Marson.