26829th poster gets a cookie (cookie thread (Part 7)) (Part 11)

Probably more relevant example is like

Jane Sorcerer wants to smash down a reinforced door with no muscle on her bones.

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i need to stick to making characters less good at spotting things i spot myself

i’ve had absolute idiots “notice things” because i noticed it and i want it to be known to others i noticed it

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Sherlock Holmes is challenging to play in part because you will get owned super hard by dice rolls when you try to do actual investigative work

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One time where metacurrency is goated actually

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Simply take That’s Odd in pf2e and make the DM hate you

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No rolls required!

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Investigator pf2e solves this by letting you see the roll before you do the thing

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well yes but also That’s Odd doesn’t require any rolling and tells you something suspicious about literally every room you enter which makes investigating like

a lot easier :wowee:

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Frankly I’m not sure how D&D became the titan it was in the industry even before Critical Role, Stranger Things, and Covid made it mainstream popular
I could research this but it’s more efficient to outsource my opinions to ForumGPT

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DM dependent

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well unless you’re me in which case I forgot Locke had it oops

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it is yes but honestly the entire class kind of is

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That’s Odd does require the DM to put work in to specifically acknowledge it frequently which can be an ask
I don’t think it’s great game design because it adds extra work to literally every room

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The hacker can say “my character leverages their background as a hacker to try to hack into this system.” John Barbarian does not have that background, so given John Barbarian’s life experiences, how does he try to hack into this system? I have asked the GM like “I don’t live in this world but my character does and this is what I want to accomplish. Does my character know how given her background?” and been told “yes”.

Even with charisma skills, I think the player needs to be bringing something to the table in terms of what their character is doing. “I lie to make the guard go away because I have high deception” like no, tell me what you tell the guard.

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tbh I think this particular example is one where using ~realistic DCs produces the outcome “Jane Sorcerer who dumped strength cannot break down the reinforced door” rather than being an inherent issue of the system – like, depending on what the door is made of, that seems like around a DC 25, maybe closer to 20 if the door is reinforced but the underlying materials aren’t that sturdy, which a character who has 8 strength and 0 ranks in Athletics will make 0% of the time (if it’s DC 20 they can occasionally do it with help)

this does mean that your burly athletic character will, at level 1, also usually fail to break down the door, but as long as you’re collectively willing to handle this in some reasonable way that isn’t “repeatedly reroll the check until you hit the DC” (e.g. “allowing players to take 20 under some circumstances”) that’s not necessarily a problem

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I’ve probably talked about this before but oh well
The amount of people who want to be entertained rather than tell a collaborative story is
Well I’m convinced it’s the majority of people who casually interact with the space

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I think the hacker example is valid but my LGS experience has shown that this is a massive ask apparently

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It’s the same problem of assuming competency

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Wouldn’t it be better for the collaborative narrative that we have the DM work with the player to come up with a convincing lie
This has problems but achieves the goal of the check making sense

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I wasn’t really considering the scenario where literally nobody could break down the door tbf, it was just the first thing that came to mind - you could replace “reinforced door” with any kind of barrier with a level appropriate athletics DC

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