Random monologue about Zone's view of FM Ability Classification as of late January 2026
- Kill
- Block (subclass Protect, Immunize / Permanent Negate)
- Redirect
- Inspect
- Observe
- Vote
- Communicate
- Role-Change (subclass Power-Gain, Copy)
- Support / Bestow (subclass Curse / Debuff)
- “Inform” (subclass Deceive)
- “Mechanic” (subclass “Rule Change”, Event)
Hm… Yeah, I guess I don’t have Bus Drivers anymore in my list of common typing. I don’t like “indirect” abilities. (E.g., you target X, but affect anyone else targeting X.) Even more so when my memory has been failing me as of late.
Investigative got divided into Inspection and Observation for further distinction. (Former checks the target; latter checks the target’s actions / visits.)
You’d think that the two still falls under Informative, but… I feel like I should separate these classes. Because Informative could be some sort of superclass above any class.
Examples:
- You get killed? You are informed about your death.
- Your action got blocked? You are sometimes informed about your failure.
- You actively double your vote weight? It gets informed in public. (If not, then it should be.)


