Blood on the Forums XXVII: Hide and Seek (pregame, signups closed)

Blood on the Forums XXVII: Hide and Seek

Storytold by @N.1 and @Daeron

The Global and Forum rules apply to this game, and will be enforced if necessary.

Travelers are not permitted for this game, but alt accounts are allowed and the identity need not be disclosed to the host.

The phase lengths will be 24/24/24 hours (24 discussion, 24 nomination and voting, 24 night) but the start and end times for each phase are to be determined depending on my schedule and when the game starts.

Town Composition

Good — Uninformed Majority

:wine_glass: Townsfolk — Village, Beneficial abilities.
:cherry_blossom: Outsiders — Village, Harmful abilities.

Evil — Informed Minority

:dagger: Minions — Mafia, Supportive/Deceptive abilities.
:trident: Demon — Mafia, Flagbearer and Killer.

There will (almost) always be one living Demon while the game is in progress.

Players Townsfolk Outsiders Minions Demon
7 5 0 1 1
8 5 1 1 1
9 5 2 1 1
10 7 0 2 1
11 7 1 2 1
12 7 2 2 1
13 9 0 3 1
14 9 1 3 1
15 9 2 3 1

:full_moon: Evil Setup Info — Evil players learn their teammates and their character types.
:star2: Demon Setup Info — The Demon learns 3 out-of-play Good characters.
:speech_balloon: Private Chats — Evil players have no method of communication besides whispers.

Phase Lengths

:sun_behind_small_cloud: Day Phase: 48 hours.
:ballot_box: Vote Lock: None

During these times, players may freely talk and whisper to each other. You may scheme, lie, share information, or stay quiet and try to puzzle out who is who. Then, you vote on who will be executed. This is the main part of the game, mostly handled by the players themselves.

:crescent_moon: Night Phase: 24 hours.
:stopwatch: Action Lock: 1 hour.

During the night phase, players may not communicate with one another. Some players will wake to learn information or use powerful abilities. Typically the Demon attacks at night, killing one or more players or otherwise causing havoc.


The Storyteller is a term used to refer to us, the hosts of this game.

  • We will decide what happens with any open-ended ability behaviours, and we will curate the specific abilities that exist within this game.
  • We will only ever lie to you if a game ability specifies we can.
  • The extent of our ability to affect on the game is outlined above. We cannot break any existing rules, only decide what happens within the bounds of the characters’ abilities and base game rules.

The Fabled are special modifiers that the Storyteller can put in play to tweak the game. Fabled will always be announced when they are in play, along with their effect upon the gamestate.

Fabled Characters (Setup Modifiers)
There are no fabled in play at the start of the game but the storyteller reserves the right to add any mid-game.

Synonyms: Drunk / Poison
Antonyms: Sober / Healthy

A malfunctioning character cannot affect the gamestate in any way using their ability. If a malfunctioning character would receive feedback, the information they learn is arbitrary (Storytellers decide).

The malfunctioning status lasts indefinitely, unless stated otherwise.


Madness might come into play in this format.
A player who is “mad” about something is trying to convince the group that something is true. Some players are instructed to be mad about something - if the Storyteller thinks that a player has not put effort to convince the group of the thing they are mad about, then a penalty may apply. Some players are instructed to not be mad about something - if the Storyteller thinks that a player has tried to convince the group of that thing, then a penalty may apply.

Nominations and Voting

:loud_sound: Nomination — First living vote on a Player.
:ballot_box: Voting — Multi-Voting.
:balance_scale: Execution — Plurality (No Threshold).
:crossed_swords: Draws — Draws will mean that no one is executed for the day
:no_bell: Sleep — Valid Vote.

:ghoststab: Dead Players: Can only vote on once.

Players may cast votes or nominations using the vote tags described in the Voting Guide.

Players must be nominated before they may be voted on that day. Each player may only be nominated once per day, and each player may only nominate once per day. If a player tries to cast an illegal nomination or vote, their input will be discounted.

Living players may vote freely on any nominated players. At the end of the day, the player with the highest counts of vote that day will be executed.

If there is a tie between two or more players for the highest count of votes, the day will end with a random execution between the two. The Storyteller may only declare an early end to voting if it is no longer possible to tie or exceed the highest nomination.


:minidisc: Whisper Template/whisper @Players + /accept [@Player]

  • Whispers — Day-Exclusive, Publicly Announced, Mutual Consent
  • Whisper Restriction — 3 per day.
  • Whisper PMs — Player-Created (Include Hosts)
  • Neighbour Whispers — Unannounced, 15 daily words per Neighbour

Once a whisper has been declared and accepted, the two players may whisper via private message until one of them speaks publicly in the game chat, at which point the whisper is considered broken and the players must declare whispers again if they wish to whisper.


:flower_playing_cards: Rolecard Reveals — Flipless.
:ghosthug: Dead Interaction — Public Communication, Whispers, One Vote, No Ability (unless otherwise stated).

If a player is killed in the night before they would perform their ability, they will not do so. Any ability with a persistent effect will end upon that player’s death.

Dead players may vote freely until they end the day voting a player. Once this happens, their “vote token” is spent, and they may no longer vote.


Good wins when all Demons are dead.

Evil win when only 2 players live.

In the event of a tie (both teams win at the same time), Good wins.

Alternate routes to victory or defeat may exist in this game, as specified by character abilities.

Seating Chart (please specify which seat you’re claiming when you join):

  1. @Jarek
  2. @RainCloud
  3. @Bionic
  4. @Kiiruma
  5. @Someone
  6. @benguinedparbecue
  7. @iamagummybear
  8. @May

/in seat 7 (my lucky number)

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Where are the characters

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the script is linked at the top of the post


/in seat 12

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@N.1 I am available to cohost this. What are your expectations - are you needing help with opening elims & the sort or just in making storyteller decisions?

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are the key characters the ones guaranteed to appear? (this might be obvious but I have never played botc so)

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What do you mean key characters? The character in the script?

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from the linked script

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oh classic hide and seek

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Ah. That’s just a note for the characters the script is built around. They are not guaranteed to appear.


i know the guy who made this :D


nah there just characters the script is themed around. doesnt mean they are in the game


the script is called hide and seek cause its a “finding” game for both good and evil. Pixie has to find their pair, Evil has to find their damsel. so on so on


I will say as a side note that the player & ST complexity being 3/5 is a bit misleading. It’s 2/5 at most imo
If it wasn’t for Damsel, Mezepheles, Vigor & Cerenovus it would be 1/5


@Hazardwaste do you want to be neighbours

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i cant, i am in 2 games and dont wanna over do it again


/in Seat 4.

Yes, I’m an alt, but not even the host knows who of. I’ll be revealing my identity postgame, but until then, I hope to enjoy this game with y’all.


/in seat 11



1 Like