BotF Lizards - Thread 1 Archive

Good time of day Test subjects.

Welcome to FoL’s first round of BOTC LIZARDS (BOTF:XXVI)

This is a twist on the normal ran version of Blood on the clocktower best described as Botc’s version of U Pick.

In this version of game you get to pick what you want to be! You could be a Nightwatchman, A fool, An Alchemist and for the really daring you can even pick Damsel. However there is a twist.

You wont know what faction you are apart of, This could make cases where we could have a Minion Butler, or a Demon Saint. This will of course however be subtly fixed via Snowe’s and mine MIRACLE JUICE ™. We will scientifically mutate and change all the characters abilities to allow you any combination of character and Allignment to work.


you will be the only one (with exceptions depending on other abilties) to know your own abiltiy.

Warning: This will mean sadly the game might be evil favoured, We will try our hardest to balance this but we can not make any promises for a fully balanced game.

If you are interested in playing this with us when you sign up I would love it if you could send myself a DM or message with something similar to this

Townsfolk: (Character)
Outsider: (Character)
Minion: (Character)
Demon: (Character)

(You may pick a different character for each alignment if you wish) (You can also pick traveler or fabeled characters for this slot).

Wiki link for all the characters in BOTC: Blood on the Clocktower Wiki

Bonus: A fabled will be added to this script

Mirage (Fabled)
Ability: There must be at least 1 Outsider in play [At least 1 Outsider]

Storytold by Hazard and Snowe

Credits go to Alonelytaco for making this horrendous creation that I adore.

The Global and Forum rules apply to this game, and will be enforced if necessary.

Town Composition

Good — Uninformed Majority

:wine_glass: Townsfolk — Village, Beneficial abilities.
:cherry_blossom: Outsiders — Village, Harmful abilities.

Evil — Informed Minority

:dagger: Minions — Mafia, Supportive/Deceptive abilities.
:trident: Demon — Mafia, Flagbearer and Killer.

There will (almost) always be one living Demon while the game is in progress.

Players Townsfolk Outsiders Minions Demon
7 5 0 1 1
8 5 1 1 1
9 5 2 1 1
10 7 0 2 1
11 7 1 2 1
12 7 2 2 1
13 9 0 3 1
14 9 1 3 1
15 9 2 3 1

:full_moon: Evil Setup Info — Evil players learn their teammates and their character types.
:star2: Demon Setup Info — The Demon learns 3 out-of-play Good characters.
:speech_balloon: Private Chats — Evil players have no method of communication besides whispers.

Phase Lengths

:sun_behind_small_cloud: Day Phase: 48 hours.
:ballot_box: Vote Lock: None

During these times, players may freely talk and whisper to each other. You may scheme, lie, share information, or stay quiet and try to puzzle out who is who. Then, you vote on who will be executed. This is the main part of the game, mostly handled by the players themselves.

:crescent_moon: Night Phase: 24 hours.
:stopwatch: Action Lock: 1 hour.

During the night phase, players may not communicate with one another. Some players will wake to learn information or use powerful abilities. Typically the Demon attacks at night, killing one or more players or otherwise causing havoc.


The Storyteller is a term used to refer to us, the hosts of this game.

  • We will decide what happens with any open-ended ability behaviours, and we will curate the specific abilities that exist within this game.
  • We will only ever lie to you if a game ability specifies we can.
  • The extent of our ability to affect on the game is outlined above. We cannot break any existing rules, only decide what happens within the bounds of the characters’ abilities and base game rules.

The Fabled are special modifiers that the Storyteller can put in play to tweak the game. Fabled will always be announced when they are in play, along with their effect upon the gamestate.

Fabled Characters (Setup Modifiers)
Fiddler Once per game, at night, the Demon secretly chooses a player of an opposing alignment; All players then vote which of these two wins the game.
Mirage There must be at least 1 Outsider in play [At least 1 Outsider]

Synonyms: Drunk / Poison
Antonyms: Sober / Healthy

A malfunctioning character cannot affect the gamestate in any way using their ability. If a malfunctioning character would receive feedback, the information they learn is arbitrary (Storytellers decide).

The malfunctioning status lasts indefinitely, unless stated otherwise.


Madness might come into play in this format.
A player who is “mad” about something is trying to convince the group that something is true. Some players are instructed to be mad about something - if the Storyteller thinks that a player has not put effort to convince the group of the thing they are mad about, then a penalty may apply. Some players are instructed to not be mad about something - if the Storyteller thinks that a player has tried to convince the group of that thing, then a penalty may apply.

Nominations and Voting

:loud_sound: Nomination — First living vote on a Player.
:ballot_box: Voting — Multi-Voting.
:balance_scale: Execution — Plurality (No Threshold).
:crossed_swords: Draws — Draws will mean that no one is executed for the day
:no_bell: Sleep — Valid Vote.

:ghoststab: Dead Players: Can only vote on once.

Players may cast votes or nominations using the vote tags described in the Voting Guide.

Players must be nominated before they may be voted on that day. Each player may only be nominated once per day, and each player may only nominate once per day. If a player tries to cast an illegal nomination or vote, their input will be discounted.

Living players may vote freely on any nominated players. At the end of the day, the player with the highest counts of vote that day will be executed.

If there is a tie between two or more players for the highest count of votes, the day will end with a random execution between the two. The Storyteller may only declare an early end to voting if it is no longer possible to tie or exceed the highest nomination.


:minidisc: Whisper Template/whisper @Players + /accept [@Player]

  • Whispers — Day-Exclusive, Publicly Announced, Mutual Consent
  • Whisper Restriction — 3 per day.
  • Whisper PMs — Player-Created (Include Hosts)
  • Neighbour Whispers — Unannounced, 15 daily words per Neighbour

Once a whisper has been declared and accepted, the two players may whisper via private message until one of them speaks publicly in the game chat, at which point the whisper is considered broken and the players must declare whispers again if they wish to whisper.


:flower_playing_cards: Rolecard Reveals — Flipless.
:ghosthug: Dead Interaction — Public Communication, Whispers, One Vote, No Ability (unless otherwise stated).

If a player is killed in the night before they would perform their ability, they will not do so. Any ability with a persistent effect will end upon that player’s death.

Dead players may vote freely until they end the day voting a player. Once this happens, their “vote token” is spent, and they may no longer vote.


Good wins when all Demons are dead.

Evil win when only 2 players live.

In the event of a tie (both teams win at the same time), Good wins.

Alternate routes to victory or defeat may exist in this game, as specified by character abilities.


  1. @Bionic - DIED D2
  2. @SirDerpsAlot
  3. @Leafia - DIED N2
  4. @Brakuren
  5. @otterpopd
  6. @Kiiruma
  7. @Litten
  8. @Silviu200530
  9. @Atlas - DIED N2
  10. @tutuu - DIED N3
  11. @Magnus
  12. @May - DIED N2
  13. @Amelia
  14. @Someone
  15. @Marluna






This topic was automatically opened after 40 hours.

Reserved for flavour


… oh and also you should all probably know that



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  1. @Bionic
  2. @SirDerpsAlot
  3. @Leafia
  4. @Brakuren
  5. @otterpopd
  6. @Kiiruma
  7. @Litten
  8. @Silviu200530
  9. @Atlas
  10. @tutuu
  11. @Magnus
  12. @May
  13. @Amelia
  14. @Someone
  15. @Marluna
    if i have forgotten something please ping me
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currently doing homework but can multitask whispers

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Hi chat

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/whisper Litten

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/whisper May

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/whisper may

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I can’t believe Hazard and Snowe ran Vizier before @Amelia. Shame on you.




You make

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Minor spoilers for UNDERTALE YELLOW

IMG_3534 UTY OST: 70 - Showdown! IMG_3535

Good morning.
I don’t have anything occupying me in my life at this moment, so you should expect my full attention. However, you should know wholeheartedly that I’m on the same team as the majority of you, whichever that may be.

Beside that, which I know for certain, and will soon become evident, Hazardwaste has hosted these types of games before, at least four times, whilst Snowe herself has both played and hosted regular Blood on the Clocktower. Alongside the eight days of design, we should expect a high effort end product, although I believe not a completely thorough one.

We likely only have one player to hunt down, as Scarlet Woman type characters solemn get chosen, and it’s rather annoying to work other characters into both a fun and unique role following that criteria. Otherwise, notably, we only have three whispers, and it’s desirable to design fakeclaims before you speak to someone, if you wish to not hardclaim to everyone you meet.

I wouldn’t expect many Demon or Minions to pick Demon or Minion vanilla characters, unless they significantly misread the rules (which has happened before), but that’s not a reason to drop your guard.


this man is possessed


I appreciate the highway robbery.


Greetings everybody. My name is tutuu, and I am most definitely, certainly, undeniably, and without a shadow of a doubt a member of the Townsfolk.


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