The performers they accompanied turned out to be a group of thieves and outlaws. They proposed a plan - while the performers distracted the Cult, who could see alternate timelines, our characters would steal their valuable artifacts. However, the complication arose when the entire town started searching for them (due to a royal ring). They had to navigate through the town, evading the guards, which went smoothly until they thought it was a good idea to cross the river through the royal palace and the headquarters of the royal guards. To their surprise, they were swiftly captured and brought before the queen, where they were disarmed.
ok guys focus on itas rn not this
As a rebellious figure, you bravely throw down weapons back to them, defying the guards and shouting that perhaps it is high time to overthrow the monarchy. Your bold statement echoes through the room, challenging the authority of the queen and her reign.
“lawful” good
(Didn’t we agree to start one hour after ITA window ended?)
like 3 hours after SoD?
To streamline the process, before each encounter, a story is presented that leads to various branching storylines and encounters. These stories shape the future narrative, presenting choices such as facing off against wolves, monster in a cave, escaping from a dangerous situation. Or confronting the queen or the cult of alternating timelines. The outcomes of these choices determine the direction of the overall adventure.
Thats the idea of telling a book that tells you to flip page 533 or page 11
Battles in the game come with various rewards that may be revealed during the story phase, helping you chose which storyline to pick. Additionally, engaging in the story mode may present additional opportunities for unique rewards. For example, exploring the mansion of the Goose could provide insights and valuable information, while capturing the bandit leader might lead to greater rewards from their companions. The rewards are flexible and can evolve as the game progresses, providing a sense of continuous progression and engagement. Ultimately, whether to participate in the game or not is up to individual preference, as the game can be perceived as a long-running event with ongoing rewards and possibilities.
(We could have gone to the house, but we ran out of time)
As I do not currently have stable computer access, I apologize for the inconvenience regarding the boss encounter. We need to postpone it for a later time. As an alternative, I can provide you with the opportunity to explore the city and delve deeper into its secrets and lore, allowing you to learn new things and uncover interesting elements of the world. This can add more depth to your FAM game experience as well.
Alternatively, we can engage in a roleplay session focused on the background story of Sasha’s sister, Tasha. We can explore her character, her motivations, and the challenges she faces, creating an engaging narrative together.
Please note that due to potential delays in responses, there might be occasional gaps in our interaction. However, I will do my best to provide an immersive and enjoyable experience within the given circumstances.
The city!
can wee discuss before deciding what to do btw?
Of course
Hm ywah hold up
lets go to the city yall
Damn, you got me there
eliza i need you to lead for a bit so i can get used to how things work pls
but lets go to the city
ok
i think this is like a time to explore before we face trial i guess