DnDCord (it's not on discord)

Idk if i have to say it like this but

We go explore the city.

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This is actually for the best

What if this whole city is like spreadsheet of alignment, roles

Rolecards, etc?

Despite being chased by guards, you find yourself with more time to explore the city and gather clues that may aid you in your upcoming encounter with the Queen. As you navigate through the bustling streets and hidden corners, you come across various individuals and locations that hold potential information and secrets, both to this and other timelines.

You can interact with the city’s inhabitants, visit different districts, search for hidden passages or secret hideouts, and gather clues that might shed light on the mystery.

Remember, time is of the essence, and the guards are still hot on your trail. Use your wits, cunning, and any skills at your disposal to gather the necessary information and prepare for the ultimate showdown with the Queen. Good luck on your journey!`

lol this looks like luthadel from mistborn

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The encounter with the cult of alternating timelines will remain unavilable.

Enjoy your extended exploration time and make the most of the opportunities that arise. May your journey be filled with intrigue and success.

Give us the reminder of the locations we know?

I am feeling spoiled @ElizaThePsycho @chloe

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sure
geese are cute

  1. Skeleton Gate
    Frequented mostly by farmers and visitors from the North, this gate sometimes sees heavy traffic jams due to long inspection times.

  2. Cult of alternating timelines
    Not avilable

  3. The Dragon’s Hoard
    This general trading house focuses mostly on travelers coming through the Skeleton Gate. The company maintains three large warehouses by Skeleton Road and buys and sells bulk quantities of anything it can get its hands on for cheap. If you need ten shovels, a thousand feet of rope, or a ton of wood, you come to the Dragon’s Hoard. The owner, Zirtan Moorewalker is a bitter old no-nonsense man who lost his son and wife many years ago. He is dedicated to earning as much money as he can.

  4. Monster Menagerie
    This garden with a lake at the center houses the king’s famous monster collection. It is a popular location, as families with children can enter for free to view the various magnificent beasts that have been captured or gifted to the King and put on display here, including a giant crocodile, a pair of triceratopses, birds of paradise with hypnotic plumes, a mated pair of griffons, giant ants, and Softplume the owlbear.

  5. Dawn of the Ages Antiquities
    This small and packed pawn and antiquities shop is a front of the Golden Masks smuggler and burglar operation. They resell anything they can, either refashioned into a new form or just under the table. The face of the operation is a doppelganger posing as Balantur, an old dwarf with many tales. His right hand is Meiram Landau, a half-elven smuggler with a calm demeanor.

  6. Platinum Peacock Park
    The most elegant park of the capital is decorated with beautifully polished iron statues of peacocks in majestic poses, serving as a gentle retreat to all who visit the Noble’s Rest cemetery. The leader of the small team of gardeners of the park, Drefoi Trenader is a reclusive middle-aged human who is lately very concerned about the thefts of the garden’s rarest roses. He has alerted the King’s Swords on numerous occasions but they have not been able to help him and have started to neglect his calls for aid.

  7. Nangrath Villa
    The Nangrath family villa looks very much like a small fortress. The noble family, who got their title and lands through their military service as generals through the wars with the northern tribes, is a very stern and frugal house. They always adhere to military traditions, and usually serve as war councilors to the king. Arenbar Nangrath, the head of the clan, lives in the village of Nangrath, together with his firstborn son Yarik, but is in the city if the king demands his council. Odryk Nangrath, the younger son, spends most of his time here.

  8. Noble’s Rest
    This enclosed section of the Platinum Peacock Park is littered with mausoleums of small to large size. They each host smaller chambers above ground and many larger vaults underground where the blue-blooded ascendants of noble families rest eternally

  9. Goldtooth Villa
    The home of the only goblin noble family in town is an eclectic and confusing structure, worn down and never renovated. Roofed extensions pop out at unexpected places and in weird angles, balconies of strange shapes hang from the facades, and walls are painted in once brilliant hues. The house is nowadays loud with the cheers of goblin children as the younger Goldtooth brother, Durr has moved in with his extended family. Visitors are greeted by the family’s faithful triplet butlers, secretaries and couriers, Fletch, Wheez, and Maggle, a trio of stoic goblins in matching elegant outfits.

  10. Golden Nectar
    The most elegant inn in the capital for those with heavy purses and a reason to stay in the High District. The food is fabulous, the rooms are spacy, the staff is kind, and the proprietor Omric Laronzo is a charismatic, discreet, and observant person with secretly whispered connections to the Golden Masks. The lavishly furnished taproom of the inn features a small, delicately carved ivory gazebo which serves as a private stage for the inn’s famous performer Dorian. The smug human graduated in the College of Minstrels with a perfect score in all instruments and many recommendations from his masters, and quickly became a celebrated artist in the city, especially after joining Omric in his inn. He was left with a cut ear after an overly enthusiastic fan tried to kill him and then commit suicide during a performance.

  11. Goose Villa
    The Goose Villa has stood uninhabited for decades because the strange Goose have relocated to their manor house in the village named after their family. The three-story villa in the capital has spacious balconies and flat roofs. The building and the garden are overgrown and neglected, with crumbling shutters over the large windows and glass doors. Some say they sensed a strange and unnatural coldness near the villa on more than one occasion.

  12. Walhem Boarding School for Young Masters
    This elegant and spacious school for young nobles is run by a happy halfling who is often confused for a child by first time visitors, to Walhem’s great annoyance. Despite his child-like appearance, he is a very strict yet empathetic hobbit who can speak most regional languages and enjoys teaching the children in the ways of etiquette, reading, writing, art, and so on. Unfortunately, due to the highbrow opinions of the nobles, many of them hate him and are trying to see him removed from office to be replaced by a more pliant and easily controlled and also slightly dim-witted nobleman’s eldest son.

  13. Minaret of the Speaker
    A tall slim tower with magical properties is used to announce important information or to raise attention to important events in the city. The voice of the High Speakers from the top of the minaret can be heard even outside the city walls when announcements are made. The commander of the small garrison stationed at the minaret is Andrue Nihols, a steadfast human minor noble Knight of the Crown with a braided ponytail, who takes pride in his late ancestor who protected the minaret during the attack of Malzdreziret.

  14. Fists of Azennar
    Built over six centuries ago by Master Arlen the Constructor, these massive circular towers house several levels of mundane and some magical siege engines to protect the city in times of war. These siege weapons can be easily repositioned with the aid of iron rails. The bastions can also extend massive iron poles over the river on both ends to block boats from accessing the High District. The pole is operated by over a dozen soldiers and takes a bit of time to position. Damage from multiple elements is still clearly visible on both towers where they were ravaged by Malzdreziret the Scaled Impostor.

  15. Royal Palace
    Incorporates the Royal Court (services, guards, storage), the Royal Quarters (sleep, recreation, hygiene, dining), the Royal Mausoleum, the Throne Room, the Guest Quarters, and the Royal Treasury. It is a closely guarded complex where the royal family and its servants, guards, assistants, and advisors live their daily lives.

  16. Bastion of the Knights
    This large building accommodates the Knights of the Crown and serves as their living quarters and training halls. A wide stairway leads to an ornate stone gate that encloses a rather dimly lit interior with narrow corridors and small cells. A fencing hall and a chapel is located on the ground floor, while the dining hall and private cells are on the next two levels of the building. Lord Cyne Monder spends most of his time with his knights in this location rather than at his ancestral villa in the High District.

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WOAH so many options ok lets see

On the map, each white dot represents an option or location that you can explore. Currently, you have uncovered 16 of these options, but there are still over 70 more waiting to be discovered.

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Thats like only 10% of whole city

Thats the one I want to visit

@Chloe @eliza I am going to bed, explore for info

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You have my permission to puppet me in meantime

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@discobot roll 1d20

:game_die: 14