FoLermon 2.0 (2/7 + 1 Reserved)

Enter a world full of adventure! In this world, humans and FoLermon live together in harmony. Draft a team of your favorite FoLermon and enter the biggest tournament! Do you have what it takes to become the FoLermon Champion?

Hosted by @Ash and @Chomps

Special thanks to @tutuu for designing the original game!


If you’re returning, welcome back! Here’s a quick set of patch notes:

Patch Notes
  • Traits have been added! Certain FoLermon have Traits that either give them passive buffs or increase their move optionality. If you have any questions about specific Traits and their resolutions, check the Resolutions section at the bottom of the OP.
  • Multiple FoLermon have been reworked and rebalanced. This extends to their FoLermon cards, which have undergone a visual overhaul and now also give each FoLermon a Category.
  • Finals are now best-of-1 instead of best-of-3.
  • We have reneged on making orangeandblack5’s FoLermon the strongest in the game to ensure that they don’t become a centralizing force of the meta. We will compensate them in some other way post-game.

Rules

There are two phases to this game: the drafting phase and the tournament phase.

Drafting

In the drafting phase, your job is to create as strong a team of six as possible.
You’ll randomly be decided an order, then - going by the order in the image below - you will draft an FoLermon, repeating until all FoLermon have been selected.

You will have 24 hours to privately DM me your choice. If you don’t make a selection, an FoLermon will be randomly chosen for you.

Make sure you are aware of:

  • The action order (see the How Battles Work section for this)
  • The choice rule (see the FoLermon and their Cards section for this)

Both will likely play into your decisions.

Tournament

In the tournament phase, your job is to take your drafted team and attempt to win the entire tournament. The tournament is a series of single-elimination Double Battles: the 4 winners for Round 1 move to Round 2, the 2 winners for Round 2 move to the finals, and the winner of the finals takes the whole thing.

More Info

How Battles Work

Each battle will be a Double Battle, with each player starting the battle with two FoLermon on the field and two in the back. You will not know what FoLermon your opponent has in the back until they send them out onto the field.
At the start of battle, privately DM me which FoLermon you want to send in the front and which you want to send in the back. You are only fighting with 4 FoLermon of your team of 6, so you can tailor your approach to the specific opponent you’re facing.

Each turn, you have each of your FoLermon on the field do a move (see the Moves section within [Folermon and their Cards] for more detail). FoLermon act based on which of them has the lowest HP at the start of the turn, so an FoLermon with 10 HP will act before one with 100 HP. In the event of a speed tie, we will randomly decide the order that FoLermon act in.
When an FoLermon reaches 0 HP, they’re knocked out. Knocked out FoLermon cannot use moves. When an FoLermon is knocked out, you must swap it out for another FoLermon in the back if possible. You win when all your opponent’s FoLermon are knocked out or when nothing can prevent you from knocking them all out.
You will have 24 hours to submit moves each turn. If you do not do so, your FoLermon will do nothing that turn.

If the game isn’t over after 50 turns, it immediately ends, and the winner is determined in this following priority:

  1. Whoever has knocked out more mons than enemy.
  2. Failing #1, whoever has more total remaining HP among all their FoLermon.
  3. Failing #2, whoever wins a coin toss.
FoLermon and their Cards

Each FoLermon has three elements: a typing, two moves, and (for some special FoLermon) a Trait.

Typing

An FoLermon’s typing - consisting of 1 or 2 types - represents what types of attacks it’s resistant and vulnerable to.

There are 7 types in FoLermon:

  • Mod
  • Homophobic
  • Gay
  • Straight
  • Furry
  • Troll
  • Smug

Each of these is strong against the type below it and weak to the type above it, wrapping around.

For example, a Mod type would take half damage from a Homophobic attack and double damage from a Smug attack.
These multipliers can cancel each other out: a Gay/Mod FoLermon would take 2 * 0.5 = 1x damage from a Homophobic attack, as the Gay type’s weakness to Homophobic attacks is canceled out by the Mod type’s resistance to Homophobic attacks.

Moves

Each FoLermon has two moves, each of a different type and having a set power.
Unless otherwise specified, all FoLermon are bound by the choice rule. This means that once an FoLermon has used a move, they cannot use their other move until they switch out.

Additionally, every FoLermon can also Protect, defending the FoLermon from all moves and their effects targeting it. You cannot Protect the same FoLermon twice in a row. You can also switch an FoLermon out for another one in the back. Both of these take precedence over any other action, and neither is affected by the choice rule.

If your FoLermon uses a move that matches one of its types, that move gains a 50% damage increase. This is called STAB - Same-Type Attack Bonus - and is marked where applicable in the FoLermon’s card.

Some moves may have Additional Effects. If so, they will be described in the move table alongside the relevant move.

Traits

Some specific FoLermon have Traits, passive abilities that either boost an FoLermon’s power or give it extra options for actions.

See the Resolution section for more details on how specific Traits function.

Example

Take the Zugzwang FoLermon as an example:

He has the typing Mod/Smug, so he will take double damage from Smug and Troll type attacks and take half the damage from Mod and Homophobic attacks.

He has a Furry move that will deal 30 damage and a Mod move that will deal 45 damage (30 base damage * 1.5 STAB).
He can also choose to Protect as long as he didn’t do so the previous turn.

He also has a Trait - [Caffeinated] - that enables him to take action first regardless of his health. This will remain active throughout the entire game.

Action Resolution

Some clarifying aspects for Resolution:

  1. If a FoLermon is supposed to attack an enemy FoLermon, but that FoLermon has fainted, it will instead be redirected to the other enemy mon.
  2. You may attack friendly FoLermons, but you may not have an FoLermon attack itself.
  3. We will round to nearest integer when rounding is necessary.
  4. Traits that apply negative effects to a target will only affect the target’s moves in the current round if they act after the Trait’s negative effect is applied. For example, Magnus’ Trait - [Big Fancy Words] - will halve the damage of the target’s next attack. If Magnus acts before their target attacks, their target’s attack in this round will deal half damage; if they act after their target, their target’s attack in the following round will deal double damage.
  5. katze’s Trait - [Bad Influence] - will only take effect after the attack’s damage calculation has been considered. As such, katze is still capable of dealing super-effective/not-very-effective damage with attacks that apply [Bad Influence].
  6. Amelia’s Ninja ability will take precedence over Zugzwang’s [Caffeinated] Trait.

As a final reminder, you will always have exactly 24 hours to make a decision.

Rewards!

The winner gets:

  1. Crowned the 2nd FoLermon Champion
  2. A reserved spot in the next FoLermon game to defend their title
  3. A drawing of their winning team of FoLermon, made by me
  4. A victory quote, which will be included in future versions of the game
  5. The opportunity to give an FoLermon of their choice a Trait of their choosing for the next game (this may be altered for balancing purposes, but you will be informed and involved in the process if so)

Good luck, and may the best Trainer win!

  1. [Reserved for @orangeandblack5]
  2. @Marshal
  3. @tutuu
3 Likes

Here are all the FoLermon!

FoLermon Cards
Semi-Colon Separated List for Spreadsheets

Name;Type_1;Type_2;Trait;Move_1_Type;Move_1_Damage;Move_2_Type;Move_2_Damage;Move_2_Special_Effect
Amelia;Furry;;This FoLermon is not bound by the choice rule.;Furry;45;Special;0;For the next three turns, this FoLermon will act first, and their moves will bypass Protect.
Arctic;Homophobic;Smug;;Smug;45;Gay;30
Arete;Mod;;At the start of battle, or at the start of a turn, if this Folermon is alive and in your current party, you may choose to publicly reveal both your opponent’s benched FoLermon.;Mod;45;Troll;40
Ash;Straight;;;Mod;35;Straight;45
Atlas;Smug;;;Troll;40;Smug;36;If this move KOes an enemy, it gains +50% damage, stacking additively.
Beancat;Gay;;;Gay;45;Homophobic;30
Benguined;Homophobic;Smug;;Smug;45;Troll;30
Carbon;Smug;Gay;;Straight;40;Smug;45
Catbae;Straight;Furry;;Straight;45;Homophobic;30
Chloe;Homophobic;Mod;Once per battle, when attacking an ally or enemy, you may instead heal them for the amount of damage that you would deal to them. If your target would faint before you heal them, you would not revive them, but you would not lose your use of this ability.;Mod;45;Homophobic;45
Chomps;Furry;Troll;;Homophobic;40;Straight;40
Daeron;Straight;;Troll;30;Straight;45
Frostwolf;Furry;;;Furry;45;Smug;30
Garfooled;Straight;Furry;;Furry;45;Straight;45
Geyde;Mod;;Whenever you attack, you have a 10% chance to deal a Critical Hit, and your attack will deal 1.5x damage. Every time you miss a Critical Hit, the chance will increase by 20%, resetting after a successful hit.;Gay;30;Mod;38
Gummy;Straight;;;Straight;38;Troll;25
Hazard;Homophobic;Smug;;Smug;45;Homophobic;45
Hippo;Troll;;;Homophobic;30;Troll;45
ImaginaryNeon;Straight;Troll;;Straight;38;Troll;38
Ishmael;Gay;;;Gay;45;Homophobic;30
Italy;Troll;;;Smug;40;Troll;36;If this move KOes an enemy, it gains +50% damage, stacking additively.
Jaiden;Gay;Homophobic;;Homophobic;45;Gay;45
Jane;Straight;Smug;;Smug;45;Straight;45
Jarek;Furry;;;Furry;45;Gay;30
Jason;Straight;Mod;;Straight;45;Mod;45
Katze;Troll;Mod;When you attack an ally or enemy, you may choose for the attack to also temporarily strip them of their typing, lasting for the rest of the current turn and for the following turn, or until they switch out (whichever comes first). Only one FoLermon can have their type stripped at any given time.;Troll;45;Gay;40
Kiiruma;Smug;Furry;;Furry;45;Gay;30
Leafia;Furry;Homophobic;;Furry;45;Smug;30
Litten;Furry;Troll;;Furry;45;Smug;30
Lol;Homophobic;Troll;;Homophobic;45;Troll;45
Luka;Smug;Mod;;Mod;45;Smug;45
Magnus;Mod;Furry;When you attack an ally or enemy, you may choose for their next attack to have its damage halved. You cannot use this ability on consecutive turns.;Furry;45;Mod;45
MapleMay;Gay;Troll;;Gay;45;Troll;45
Marissa;Homophobic;Troll;;Troll;45;Furry;30
Marluna;Furry;;;Smug;30;Furry;45
May;Gay;Mod;;Mod;45;Gay;45
Nbowie;Mod;;This FoLermon is not bound by the choice rule.;Gay;35;Smug;35
orangeandblack5;Straight;Homophobic;;Smug;25;Straight;45
Silviu;Smug;;;Gay;35;Straight;35
Soweli;Straight;Gay;;Gay;45;Homophobic;30
Squirrel;Straight;;;Furry;30;Straight;45
Sulit;Furry;Homophobic;;Homophobic;45;Furry;45
Tutuu;Homophobic;;This FoLermon is not bound by the choice rule.;Troll;40;Special;0;Your target will be forced off the field and replaced with a random benched FoLermon. If your target cannot switch, this becomes a Homophobic attack with 35 base power.
Wazza;Gay;Troll;;Troll;45;Gay;45
Willow;Gay;;;Gay;45;Homophobic;30
Youbie;Gay;Furry;;Troll;30;Furry;45
Zone;Smug;;;Smug;45;Homophobic;30
Zugzwang;Mod;Smug;Regardless of this FoLermon’s current health, it will always take action first.;Furry;30;Mod;45

4 Likes

IN

It’s comeback time

4 Likes

every time i see my folermon i don’t know whether to be offended or not :laughing:

3 Likes

how is joker straight type attack :sob:

1 Like

you could have called it β€œunironically catholic” for the second move

1 Like

NYAAAAAAAAAAAAAAAAAAAAAAAAAAA
good card

-:coffee:

1 Like

I am going to tryhard this

ash btw fuck u in advance for making me have to code in all of these stupid mf traits

5 Likes

if benguin is on their team this should automatically dox his real name-

9 Likes

[not a serious suggestion]

3 Likes

my draft position’s gonna be low enough as is don’t do this to me

5 Likes

Revesr\ed??

1 Like

oh my god i read that totally wrong

1 Like

Shrine to orangeandblack5.

1 Like

YIPPEE!! \o/

lol. lmao even.

1 Like

It’s so hard being a queer villain

[PATCHING]

.
It’s so hard being a FLAMBOYANT villain

1 Like

What does this mean?

1 Like

Should probably update it to conform with wording.

1 Like

…in which order?
If it was just STAB and super effective, then it’s 24 Γ— 1.5 Γ— 2 = 72

What gets affected? The 1.5x or does it gain +0.5 somewhere else?

The way it’s saved is as a separate multiplier, starting at 1.
The base damage is 24 * multiplier, before STAB and type effectiveness and all that jazz kicks in.
Every time that FoLermon KOes another FoLermon with that move, that multiplier increases by 0.5.
Does that make sense?