Grand Idea Thread - Moderated

108

Emotion, Collector of Appeals

Neutral Social

Final Appeal (Passive) - The first time a player would die, if they were accused of using Appeal to Emotion in any form, you may choose to prevent their death.
Self-Siphoning Power (Passive) - If you accuse a player of using Appeal to Emotion in any form, you are temporarily vanillaized until the next cycle.
All-Known (Passive) - Your presence is announced at the beginning of the game.

Evaluate Appeal (Day) - Target player requires one less or one more vote to execute if they were accused of Appeal to Emotion. You may choose which. Inf uses

Demand Appeal (Night) - Target player must be accused of Appeal to Emotion tomorrow. If they are not, you choose the exexution instead. 3 uses

You win if at least 6 players are accused of Appeal to Emotion throughout the game.

So fair and balanced, it should be in CoD.

109

Another role that is really heavy on the theming with little thought put into Balancing

Town Social

Defeat all members of the Informed Minority and any neutrals that directly oppose your win condition.

Converts into…

110

The same role as above, but evil (and also you can’t see the text because it’s purple)

Mafia Social

Gain parity with the Uninformed Majority and defeat any neutrals that directly oppose your win condition.

111

111

Neutral Investigative

Lonely (Passive) - No more than 1 player is able to visit you at night. You cannot visit someone who already has a visitor.
Uniphile (Passive) - If you are the first player to target another player with an ability, it will be guaranteed to succeed. If you target a player who uses a 1 use ability, both you and they will be guaranteed to succeed, with you taking priority. Additionally, if you ever win the game, you will be the sole winner.

Uno (Day) - Determine if target player has exactly 1 use of any of their abilities left. Inf use

Once Over (Night) - Determine if target player has more than 1 day or night ability. You must choose which. Inf use
Single Out (Night) - Determine target player’s exact role. If their role number does not contain a 1, this ability will fail. 1 use

Have all players either have a 1 use ability, no more than 1 ability per cycle, 1 passive, a 1 in their role number, a 1 in their rolecard, or be the only player in their faction.
Alternatively, end the day with exactly 1 vote.

112

One Hundred

Neutral Killer

100 arms, 0 legs (Passive) - Occupy Immune. Players targeting you are occupy immune.
100% (Passive) - You may use more than 1 use of abilities per day phase, and may use more than one ability per phase.

Unspeakable (Day) - Target player cannot vote for second target player for the rest of the day. 100 use
Untouchable (Day) - Target player cannot target second target player for the rest of the day. 100 use

Thanatocent (Night) - Kill target player 100 times. 100 use
Centitasking (Night) - Kill target player 100 times. 1 use

Defeat all members of the Informed Minority, Uninformed Majority, and any neutrals that directly oppose your win condition.

113

3 Likes

114

The Dreamwrither

Mafia Special

Retreat to Dreams (Passive) - At the beginning of the game, choose a player. If you die, you may still act and count as a player as though you were alive as long as the chosen player is alive. When you die, the chosen will be notified the following day of the following: “You have demonic visions of what was once alive. The Dreamwrither has retreated into your mind!”

Sleep Induction (Day) - Target player cannot use any abilities for the rest of the day. - 2 uses
Infest with Nightmares - Target player will be the new chosen player for your passive Retreat to Dreams. You cannot use this while dead. - 1 use

Dreamwebbing (Night) - Convert and occupy target player. Inf use, 1 day cooldown
Protective Retaliation (Night) - Chosen player will be healed and death immune tonight. Their attackers will die tonight. 1 use

Gain parity with the Uninformed Majority and defeat any neutrals that directly oppose your win condition.

115

The Archivist

Town Support

Archive (Night) - Target player’s role card will be guaranteed to flip. Additionally, you may use any of their abilities as if they were 1-shot abilities after they die. Inf use
Late Preservation (Night) - You may use target ability from a dead player tonight. If the flip was false or hidden, the ability does nothing. 3 uses

Defeat all members of the Informed Minority and any neutrals that directly oppose your win condition.

Converts into...

116

The Deleter

Mafia Offensive

Archived (Passive) - You may still use the abilities of the players you targeted with Archive.

Erasure (Day) - The player who is executed today will not flip. 1 use

Destroy Archives (Night) - Target player’s rolecard will not flip tonight. 3 uses, 1 day cooldown
Delete from Reality (Night) - Kill target player. They cannot be healed nor revived, and bypasses death immunity. Their rolecard will be erased. 1 use

Gain parity with the Uninformed Majority and defeat any neutrals that directly oppose your win condition.

117

Nile, The Sacrifice

Mafia Support

Clean Blood (Passive) - You do not appear to be a member of the Mafia.
Memorial Rites (Passive) - When you die, all members of the mafia gain Sacrificial Approval.

Prepared Ritual (Night) - You will commit suicide tonight. All Mafia members, both present and future, gain 1 use of limited use abilities. 1 use, regain use on failure

Gain parity with the Uninformed Majority and defeat any neutrals that directly oppose your win condition.

Sacrificial Approval (Passive) - Occupy, Redirect, and Death Immune once.

118

A better Class pt.2

Neutral Special
Reroll (night): Each night, you will receive a random targettable ability from a class card in the Grand Idea - A New Era thread. You will be informed what this ability is at the start of the night phase. If you use this ability, the player you targetted will be marked as “unmoderated.”

Mark a majority of the living players as unmoderated.

1 Like

119

Kathrin, The Resistance

Mafia Special

Insider Knowledge (Passive) - Appear as a member of the Town to investigative checks.
Last Descendant (Passive) - If you die, no more players can become Mafia members. Additionally, if a Mafia member targets you, they will die in your place should you be attacked.

Soothsay (Day) - Target player cannot use Day actions for the rest of the day. 3 uses
Desperation Act (Day) - End the day early with no execution. Tomorrow, you will be executed at the end of the day. 1 use

Re-Educate (Night) - Convert target player. This is guaranteed to succeed if the target is convertible. Inf use, 1 day cooldown
Justified Murder - Kill target player. If you kill a Neutral that you cannot win with this way, deactivate this ability. Inf use

Gain parity with the Uninformed Majority and defeat any neutrals that directly oppose your win condition.

120

Jakob, Everlasting Spirit

Mafia Special

Byzantium Spirit (Passive) - Occupy, Redirect, and Death Immune. While you are alive, all Mafia players may choose to be either Occupy or Redirect immune.
Everlasting (Passive) - If you die, the eldest Mafia player inherits your role, except it is renamed to be “Jakob’s Mentee” and they do not have this passive.

Laceration of Flesh and Bone (Day) - Bleed target player. While they are bled, they are occupied. 2 uses
Outcasted (Day) - If a Mafia member would be executed today, they are instead exiled. 1 use

De-Convertion (Night) - Convert target player. This is guaranteed to succeed if the target is convertible. Inf use, 1 day cooldown
Enforce Will (Night) - If target player would be attacked by the Mafia tonight, the attack bypasses healing and Death Immunity.

Gain parity with the Uninformed Majority and defeat any neutrals that directly oppose your win condition.

121

1 Like

122

2 Likes

123

124

125

126

2 Likes

127

The Knifesmith

Neutral Killer

Mastery over Craft (Passive) - You cannot be targeted by players who use Crafted Blade

Day Dealings (Day) - Target player gains 1 use of Crafted Blade. They cannot vote you today. 0 uses

Forge Blade (Night) - Gain 1 use of Daytime Deal or Night Trading - Inf use
Night Trading (Night) - Target player gains 1 use of Crafted Blade. They cannot target you tonight. 1 use

Survive to see 5 players die from Crafted Blade.

Crafted Blade (Night) - Kill target player. 1 use

128

Zalga, Sweet Dreamer

Town Special

Eternal Slumber (Passive) - You cannot know what your abilities do, even if you receive them from an outside source. In lieu of knowing what your abilities are, the moderator will provide flavortext describing what they might do.

Daydream (Day) - Choose one of your day abilities. Each of them only has 1 use. Inf use

  • [List of abilities]

Deep Sleep (Night) - Choose one of your Night abilities. Each of them only has 1 use. Inf use

  • [List of abilities]

Defeat all members of the Informed Minority and any neutrals that directly oppose your win condition.

(The moderator must create at least 2 abilities for each Phase, but may create any number of abilities above 2)

Converts into…

129

Zalga, Stranded in Nightmares

Mafia Special

Disturbed Slumber (Passive) - You cannot know what your abilities do, even if you receive them from an outside source. In lieu of knowing what your abilities are, the moderator will provide flavortext describing what they might do.
If you were converted, regain all uses of abilities used before. Otherwise, you learn what the ability you used does upon use.
Nightmare Retreat (Passive) - If you take no action during a phase, you gain 1 use of a random ability.

Daydream (Day) - Choose one of your day abilities. Each of them only has 1 use. Inf use

  • [List of abilities]

Deep Sleep (Night) - Choose one of your Night abilities. Each of them only has 1 use. Inf use

  • [List of abilities]

Gain parity with the Uninformed Majority and defeat any neutrals that directly oppose your win condition.

(The moderator must create at least 2 abilities for each Phase, but may create any number of abilities above 2. If this was converted, instead use the abilities of the previous rolecard.)

130

Magnus

Neutral Special
Psychogenic Turmoil (Passive) - Your inner demons haunt you during the late hours. You may communicate with the dead during the night.
Headspace (Passive) - You are oblivious to the real world and escape into your own dreams. You will believe you are another visiting role from the Moderated Grand Idea Thread. If you figure out you’re this role at any time, this passive will end.
Lethe (Night) - You ache to dream under the stars and forget your inner turmoil. Redirect a living player’s action into another player. You will not be told if this succeeded, or receive any feedback.
Mnemosyne (Night) - You stare into the abyss, and see the truth laid bare. Resurrect a dead player and use their nightly ability to your own ends. You may only control each dead player once before their corpse rots.
Survive until the end of the game.

2 Likes

131

Jake, Euphoria and Dysphoria entwined

Neutral Special

Wandering Mind (Passive) - You cannot use the same ability twice in a row, or target the same player.
Introversion (Passive) - If you are visited at night by more than 2 players, you cannot act.

Apathetic Stabilization (Day) - Forfeit your vote today. You require 1 more vote to execute. Inf use
Hyperfixate (Day) - Two target players cannot take any day actions today. You cannot take any night actions tonight. Inf use

Drown in Depression (Night) - Make yourself Death Immune tonight. You will appear framed. Inf use
Anger over Nothing (Night) - Occupy target player. If they are attacked, you cannot take any actions for the next cycle.

You win if you survive the game after using all of your abilities thrice.

This one… this one hurt to make.

1 Like

132

Archon and Dreamwrither, Entangled

Mafia Special

Duo (Passive) - If the game is Multiball, you are a member of two scumfactions, and win with either and both. Additionally, you may use two actions per phase. If you don’t, the one action you take is unstoppable. The first time you’d die, instead choose either Archon, Architect of Mind or The Dreamwrither. You will become that role and leave one of the scum factions.
Leader of the Damned (Passive) - You will be the factional converter for each faction you are a part of. If you die in Multiball, the faction that you leave will gain a factional convert.

Deep Slumber (Day) - Target player loses their vote and cannot use abilities for the rest of the day. - 2 uses
Nightmare Warp (Day) - Make target player believe they were bled. They will be roleblocked tonight and learn that they were not bled. 2 uses

Mindweb (Night) - Convert target player into one of your scum factions. You may choose which. 2 uses, 1 day cooldown
Mental Consumption (Night) - Kill target allied scum player. If they die, gain 1 use of Mindweb. Inf use

Gain parity with the Uninformed Majority and defeat any neutrals that directly oppose your win condition.