Grand Idea Thread - Moderated

238

Novelist

Town Investigative

Opening Chapter (Day) - Select a player. At the end of the day, the Host will send that player a predetermined message containing setup information.
Final Chapter (Night) - Select a player and learn on which phases that player is capable of taking actions (regardless of whether or not they actually took an action).

Defeat all members of the Informed Minority and any neutrals that directly oppose your win condition.

239

Zalith, the Last Occultist

Neutral Killing

Social Ward (Passive) - You passively look non-susupicious to investigative checks.
Death Ward (Passive) - The first time you would die by any means, instead choose a player. That player will die the way you would have died instead.

Flesh Tainting (Day) - Cause Target player to bleed. They will die in 2 days unless they are healed. - 0 uses
Social Preperation (Day) - Target player’s action will passively fail tonight if targeted with Sacrifice. - 1 use

Sacrifice (Night) - Kill target player. Tonight you will appear suspicious to all investigative checks. - inf use, 1 day cooldown
Burial Rites (Night) - Tonight, if you successfuly sacrifice a player, gain 1 use of all limited use abilities. You may use Sacrifice in addition to this ability. 2 uses

Sacrifice at least 5 players to your Demonic God, and give 2 of them Burial Rites.

1 Like

240

A Rock

Town Offensive

Throw (Night) - Each night but only twice per game, throw yourself at another person’s house. If that player attempts to visit someone and is not visited by anyone, they will be roleblocked due to blunt force trauma. If that player is visited by some number of people, you will roleblock all players on the last rung of Natural Action Resolution visiting them.

Town wincon.

1 Like

241

Chef

Town Investigative
Cook (Passive): On Night 0, you are informed of how many “pairs” of evil players there are on the list. A “pair” of evil players is two evil players with adjacent numbers on the playerlist. The players on the top and bottom of the playerlist are also considered adjacent. This does not bypass effects that alter the results of investigations.
Town wincon

242

Undertaker

Town Investigative
Take Under (Passive): Every night, you learn the role of all players who were executed the previous day.
Town wincon

243

Monk

Town Support
monk (Night): Target a player. Tonight, they are safe from the factional kill, and from all abilities used by the player who is carrying the factional kill. (infinite uses)
Town wincon

244

Slayer

Town Killer
I’M THE SLAYER AND I SHOOT (Day): Post “I’M THE SLAYER AND I SHOOT [NAME], WHO IS [ROLE].” The role you name must be a non-Town role from a Grand Idea Thread (identify the thread, and the number of the role). If you are correct, that player dies. (1 use)
Town wincon

245

Mayor

Town Social
guys we all pay taxes right :pleading_face: (Passive): If you are alive in final 3, and there is no execution, your alignment wins the game.
Town wincon

246

Washerwoman

Town Investigative
Wash (Passive): On Night 0, you are informed that one of two players is a specific Town role. This does not bypass effects that alter the result of investigations, and the role cannot be negative-utility.
Town wincon

2 Likes

247

1 Like

248

Poisoner

Mafia Offensive
idk it’s poison it’s not that complicated (Night, including Night 0): Target a player. Any NON-INVESTIGATIVE abilities that they use tonight or tomorrow day will be silently roleblocked, and passives that do not provide information will fail. Any INVESTIGATIVE abilities or passives that they use or passively activate tonight or tomorrow day provide arbitrary information. (infinite uses)
Mafia wincon

249

Imp

Mafia Killing
i’m sure giving a mafia fullvig is a well thought-through idea (Night): Kill a player. You may self-target. If you successfully target yourself with this ability, another player will inherit your role. (infinite uses)
mafia wincon

1 Like

250

Halloween

Town Social
Costume (Night): Disguise yourself as a class of your choice (you provide the number). You will appear as that class to all investigations tonight. (infinite uses)
Town wincon

251

Halloween

Mafia Social
Costume (Night): Disguise yourself as a class of your choice (you provide the number). You will appear as that class to all investigations tonight. (infinite uses)
Mafia wincon

2 Likes

252

1 Like

253

when you say “because otherwise this is not balanced” it implies it’s balanced now

Town Support
conversion sucks :joy_cat: (Night): Target a player. If their alignment would change tonight, it doesn’t, and the player whose ability caused this change to occur is roleblocked, bypassing any form of roleblock immunity. (infinite uses)
Town wincon

4 Likes

254

5 Likes

255

Nicholas Cage (steals the Declaration of Independence)

Mafia Killer

Nicholas Cage (Passive) - On Night 0, you will be informed of an in-play Town role.

steals the (Night) - Each night, target a player. If you target the Town role you know twice, you gain 1 use of Declaration of Independence. - Infinite uses, disabled upon gaining a use of Declaration of Independence.

Decleration of Independence (Night) - Declare your independence from Britian & start a war. Choose a player: they die, and if they do, you are immune to death tonight. - 1 use

256

Mafia Compulsive Role Oracle

Mafia Investigative
oracle (day/night): Target a player. When you die, the role name (but not the alignment) of the last player you chose is revealed to the thread. If your last choice was not a living player, the role name of a random living player will be revealed to the thread instead. (infinite uses, can be used multiple times per cycle)
Mafia wincon

1 Like

257

Last Will

Town Special

Last Will (Passive) - If a Vanilla role dies by any means, they may place a “bonus vote” on a player before entering dead chat. Their vote is henceforth treated as being permanently on this player. You count as a Vanilla role for the purposes of this.

258

Okami

Mafia Support

Will of the wind (Passive) - If the factional kill fails, every Mafia member is immune to death & is seen as Town for the night.

1 Like

259

Minotaur

Mafia Support

Unburned Promise (Passive) - You may only die to execution.

260

Eminem

Town Social

Spitting Bars (Night, Compulsive) - Target a player. That player’s posts for the next day cycle must all rhyme. Each post does not have to rhyme with another post, but they can. If they do not rhyme at all, they will die. They will not die if their death would end the game.

1 Like

261

Majotaur

Mafia Support

Burned Promise (Passive) - You may die to execution.

6 Likes

262

Mediotaur

Mafia Support

Burning Promise (Passive) - You may or may not die to execution.

1 Like

262

The Minnocent, Gone Bad

Mafia Support

We Live in a Minociety (Passive) - You are publicly revealed to be Town at the start of Day 1.

Unpromised Burn (Passive) - Only you may die to execution.

6 Likes

264

1 Like