Grand Idea Thread - Moderated

255

Nicholas Cage (steals the Declaration of Independence)

Mafia Killer

Nicholas Cage (Passive) - On Night 0, you will be informed of an in-play Town role.

steals the (Night) - Each night, target a player. If you target the Town role you know twice, you gain 1 use of Declaration of Independence. - Infinite uses, disabled upon gaining a use of Declaration of Independence.

Decleration of Independence (Night) - Declare your independence from Britian & start a war. Choose a player: they die, and if they do, you are immune to death tonight. - 1 use

256

Mafia Compulsive Role Oracle

Mafia Investigative
oracle (day/night): Target a player. When you die, the role name (but not the alignment) of the last player you chose is revealed to the thread. If your last choice was not a living player, the role name of a random living player will be revealed to the thread instead. (infinite uses, can be used multiple times per cycle)
Mafia wincon

1 Like

257

Last Will

Town Special

Last Will (Passive) - If a Vanilla role dies by any means, they may place a “bonus vote” on a player before entering dead chat. Their vote is henceforth treated as being permanently on this player. You count as a Vanilla role for the purposes of this.

258

Okami

Mafia Support

Will of the wind (Passive) - If the factional kill fails, every Mafia member is immune to death & is seen as Town for the night.

1 Like

259

Minotaur

Mafia Support

Unburned Promise (Passive) - You may only die to execution.

260

Eminem

Town Social

Spitting Bars (Night, Compulsive) - Target a player. That player’s posts for the next day cycle must all rhyme. Each post does not have to rhyme with another post, but they can. If they do not rhyme at all, they will die. They will not die if their death would end the game.

1 Like

261

Majotaur

Mafia Support

Burned Promise (Passive) - You may die to execution.

6 Likes

262

Mediotaur

Mafia Support

Burning Promise (Passive) - You may or may not die to execution.

1 Like

262

The Minnocent, Gone Bad

Mafia Support

We Live in a Minociety (Passive) - You are publicly revealed to be Town at the start of Day 1.

Unpromised Burn (Passive) - Only you may die to execution.

6 Likes

264

1 Like

265

S!L@Y0R

[color=]Town Killing[/color]

Gun (Day) - Kill somebody. Use this publically, in thread. - 1 use

1 Like

266

2 Likes

267

3 Likes

268

3 Likes

269

Ravenkipper

[color=]Town Investigator[/color]

Kip (Passive) - If you are killed at night, choose a player: you learn their name.

3 Likes

270

3 Likes

271

The Court Lizard

Town Reptile Support

Cold-Blooded (Passive) - You cannot be tracked and your actions cannot be detected.
Emotional Support Reptile (Passive) - Any player that visits you at night will refill 1 shot of every ability. If they kill you, they instead commit suicide if you are not the last member of your faction.

Lay in the Sun (Day) - Votes on you will count as 3/5ths of a vote today. Tonight, Cold-Blooded will be deactivated. Inf use
Lay on another Civilian (Day) - If target player would be executed, they are instead gladiated with a no-execution and require a 2/3rds majority to be executed. 2 uses

Provide Support (Night) - Target player’s non-killing action cannot be redirected, roleblocked, or misinformed. You may choose only one of those effects to support them tonight. Inf use
Laze Around (Night) - All players visiting you will be aware of every other player who visited you that night. 1 use

Converts into…

272

Oh God Oh Fuck It’s A Snake

Mafia Killing

Oh fuck it’s a snake run away (Passive) - You cannot be the target of abilities that don’t explicitly kill you first.

Venomous Injection (Day) - Target player will die tonight unless healed. 2 uses

Like, more venom (Night) - Kill target player. 1 use

273

Magnet Leader

Mafia Special

Cover Checks Out (Passive) - You investigate as a random Town class from the GI Moderated thread for the first three nights.
Person of Interest (Passive) - Does nothing, unless there is a Journalist present.

All In (Day) - Become the Field Magnet at the start of the night. Can only be used if none exist. - Infinite uses

Midnight Meeting (Night) - Occupy target player. - Infinite uses, 1 night cooldown
Strike Deal (Night) - Convert target player. - 2 uses, 1 night cooldown regardless of success, uses refunded on fail.
Informant (Night) - Learn target player’s role. - 2 uses, 1 night cooldown

274

Field Magnet

Mafia Killing

Person of Interest (Passive) - Does nothing, unless there is a Journalist present.
AGENT Training (Passive) - This card mentions Arrests. Arrests are like kills, except arrested players are announced as arrested, rather than killed. Arrests do not interact with things that interact with kills, except win conditions; otherwise, they are functionally the same.

Arrest (Night) - Arrest target player. - Infinite uses
Sting (Night) - Arrest target player and everyone that visits them. - 1 use
Planned Raid (Night) - Protect and occupy target player. They will be told they were protected; tommorow night, they will be arrested. The latter night does not count as a visit in any, way, shape, or form; functionally, it is the host doing the arrest. The only way the arrest can be prevented is if the former action is somehow stopped. - 2 uses, 1 night cooldown

275

Vintice, Cold Blooded Killer

Neutral Killing

Frozen Armor (Passive) - If you would be killed, your killer is roleblock instead and you do not die.
Dead of Winter (Passive) - While you are alive, all players are informed that Winter Storm is in effect. You are immune to it. (Listed Below)

Usher Darkness (Day) - Freeze the current votecount, with the topmost voted player being executed today. If at least half of the alotted time for day has past, end the day early. 1 use

Frostbite (Night) - Kill target player. Inf Use
Blood on the Snow (Night) - List 3 target players. Tonight, tomorrow, and the night after those players will die in the listed order. 2 uses, 2 night cooldown

Ensure that you eliminate the Town, the Mafia, and any other Neutrals that threaten your existence.

Winter Storm

While Winter Storm is in effect, players may not use night abilities that target another player, unless that ability is a killing ability. Players may use night abilities that could normally only target other players on themselves.

276

The Frostweaver :shield: :fire:

Neutral Killer
Frozen Guard (Passive) - You are immune to bleeding and death, and you will be notified if someone tries to bleed you.
Gangrenous Wounds (Passive) - Anyone bled during the day will die 1 day earlier while you live.
Snap Freeze (Day) - Cause a player to begin bleeding. They will die in 2 nights unless healed. 2 uses :crown:
Impassable Blizzard (Day) - Prevent all visitors to yourself tonight. 2 uses
Ice Spike (Night) - Impale a player with spikes made of ice, killing them. You will also learn who visited your target that night, and may bleed one of these players the next day whenever you wish. Infinite uses :crown:
Absolute Zero (Night) - Put a player’s room into cryo-stasis, killing them and any visitors they had, as well as occupying the target bypassing immunity to occupation, and preventing all visitors. 2 uses :crown:

Survive to the final 4 players while the evil faction cannot execute you on their own.