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Zalith, the Last Occultist
Neutral Killing
Social Ward (Passive) - You passively look non-susupicious to investigative checks.
Death Ward (Passive) - The first time you would die by any means, instead choose a player. That player will die the way you would have died instead.Flesh Tainting (Day) - Cause Target player to bleed. They will die in 2 days unless they are healed. - 0 uses
Social Preperation (Day) - Target player’s action will passively fail tonight if targeted with Sacrifice. - 1 useSacrifice (Night) - Kill target player. Tonight you will appear suspicious to all investigative checks. - inf use, 1 day cooldown
Burial Rites (Night) - Tonight, if you successfuly sacrifice a player, gain 1 use of all limited use abilities. You may use Sacrifice in addition to this ability. 2 usesSacrifice at least 5 players to your Demonic God, and give 2 of them Burial Rites.
(Passive): If you are alive in final 3, and there is no execution, your alignment wins the game.
(Night): Target a player. If their alignment would change tonight, it doesn’t, and the player whose ability caused this change to occur is roleblocked, bypassing any form of roleblock immunity. (infinite uses)