259
Minotaur
Mafia Support
Unburned Promise (Passive) - You may only die to execution.
259
Minotaur
Mafia Support
Unburned Promise (Passive) - You may only die to execution.
260
Eminem
Town Social
Spitting Bars (Night, Compulsive) - Target a player. That player’s posts for the next day cycle must all rhyme. Each post does not have to rhyme with another post, but they can. If they do not rhyme at all, they will die. They will not die if their death would end the game.
261
Majotaur
Mafia Support
Burned Promise (Passive) - You may die to execution.
262
The Minnocent, Gone Bad
Mafia Support
We Live in a Minociety (Passive) - You are publicly revealed to be Town at the start of Day 1.
Unpromised Burn (Passive) - Only you may die to execution.
265
S!L@Y0R
[color=]Town Killing[/color]
Gun (Day) - Kill somebody. Use this publically, in thread. - 1 use
266
267
268
269
Ravenkipper
[color=]Town Investigator[/color]
Kip (Passive) - If you are killed at night, choose a player: you learn their name.
271
The Court Lizard
Town
ReptileSupportCold-Blooded (Passive) - You cannot be tracked and your actions cannot be detected.
Emotional Support Reptile (Passive) - Any player that visits you at night will refill 1 shot of every ability. If they kill you, they instead commit suicide if you are not the last member of your faction.Lay in the Sun (Day) - Votes on you will count as 3/5ths of a vote today. Tonight, Cold-Blooded will be deactivated. Inf use
Lay on another Civilian (Day) - If target player would be executed, they are instead gladiated with a no-execution and require a 2/3rds majority to be executed. 2 usesProvide Support (Night) - Target player’s non-killing action cannot be redirected, roleblocked, or misinformed. You may choose only one of those effects to support them tonight. Inf use
Laze Around (Night) - All players visiting you will be aware of every other player who visited you that night. 1 use
Converts into…
272
Oh God Oh Fuck It’s A Snake
Mafia Killing
Oh fuck it’s a snake run away (Passive) - You cannot be the target of abilities that don’t explicitly kill you first.
Venomous Injection (Day) - Target player will die tonight unless healed. 2 uses
Like, more venom (Night) - Kill target player. 1 use
273
Magnet Leader
Mafia Special
Cover Checks Out (Passive) - You investigate as a random Town class from the GI Moderated thread for the first three nights.
Person of Interest (Passive) - Does nothing, unless there is a Journalist present.All In (Day) - Become the Field Magnet at the start of the night. Can only be used if none exist. - Infinite uses
Midnight Meeting (Night) - Occupy target player. - Infinite uses, 1 night cooldown
Strike Deal (Night) - Convert target player. - 2 uses, 1 night cooldown regardless of success, uses refunded on fail.
Informant (Night) - Learn target player’s role. - 2 uses, 1 night cooldown
274
Field Magnet
Mafia Killing
Person of Interest (Passive) - Does nothing, unless there is a Journalist present.
AGENT Training (Passive) - This card mentions Arrests. Arrests are like kills, except arrested players are announced as arrested, rather than killed. Arrests do not interact with things that interact with kills, except win conditions; otherwise, they are functionally the same.Arrest (Night) - Arrest target player. - Infinite uses
Sting (Night) - Arrest target player and everyone that visits them. - 1 use
Planned Raid (Night) - Protect and occupy target player. They will be told they were protected; tommorow night, they will be arrested. The latter night does not count as a visit in any, way, shape, or form; functionally, it is the host doing the arrest. The only way the arrest can be prevented is if the former action is somehow stopped. - 2 uses, 1 night cooldown
275
Vintice, Cold Blooded Killer
Neutral Killing
Frozen Armor (Passive) - If you would be killed, your killer is roleblock instead and you do not die.
Dead of Winter (Passive) - While you are alive, all players are informed that Winter Storm is in effect. You are immune to it. (Listed Below)Usher Darkness (Day) - Freeze the current votecount, with the topmost voted player being executed today. If at least half of the alotted time for day has past, end the day early. 1 use
Frostbite (Night) - Kill target player. Inf Use
Blood on the Snow (Night) - List 3 target players. Tonight, tomorrow, and the night after those players will die in the listed order. 2 uses, 2 night cooldownEnsure that you eliminate the Town, the Mafia, and any other Neutrals that threaten your existence.
While Winter Storm is in effect, players may not use night abilities that target another player, unless that ability is a killing ability. Players may use night abilities that could normally only target other players on themselves.
276
The Frostweaver
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Neutral Killer
Frozen Guard (Passive) - You are immune to bleeding and death, and you will be notified if someone tries to bleed you.
Gangrenous Wounds (Passive) - Anyone bled during the day will die 1 day earlier while you live.
Snap Freeze (Day) - Cause a player to begin bleeding. They will die in 2 nights unless healed. 2 uses
Impassable Blizzard (Day) - Prevent all visitors to yourself tonight. 2 uses
Ice Spike (Night) - Impale a player with spikes made of ice, killing them. You will also learn who visited your target that night, and may bleed one of these players the next day whenever you wish. Infinite uses
Absolute Zero (Night) - Put a player’s room into cryo-stasis, killing them and any visitors they had, as well as occupying the target bypassing immunity to occupation, and preventing all visitors. 2 usesSurvive to the final 4 players while the evil faction cannot execute you on their own.
277
The Organ Harvester
Town Support
Bag o’ Bodies (Passive) - You start the game out with 2 organs. If you have no organs left, the next use of your abilities that consume organs will kill you.
Self-Mending Surgeon (Passive) - If you would die at night, instead you survive, are occupied, and consume an organ.Emergency Surgery (Dawn) - Heal and occupy target player that was attacked. This consumes an organ. Inf use
Organ Harvest (Night) - Target a player. If they are dead and you haven’t targeted them before with this ability, gain 1 organ. If they are alive, they may choose to donate an organ to you. If they do, they will die in the next two days. Inf use
Replacement Parts (Night) - Cure target player. If they were bleeding, this consumes an organ. Inf useDefeat all members of the Informed Minority and any neutrals that directly oppose your win condition.
Dawn is a timeframe before the start of the day but after night where any players with Dawn abilities may act, usually on a known limited pool of players. In this instance, this role knows who was attacked and may choose one of them to heal, though this role does not know whether they were healed during the night or what role or faction they belong to.
Converts into…
278
The Manic Surgeon
Mafia Offensive
Bag o’ Flesh (Passive) - You start the game out with 2 organs. If you are converted, instead carry over how many organs you previously had.
Unnecessary Surgery (Dawn) - Occupy target non-attacked player. They will believe that they were healed. 1 use
Organ Harvest (Night) - Target a player. If they are dead and you haven’t targeted them before with this ability, gain 1 organ. If they are alive, they may choose to donate an organ to you. If they do, they will die in the next two days. Inf use
Infected Parts (Night) - Target player is occupied until they are healed. Additionally, if they are ever bled, they will die that night unless healed. This consumes an organ. Inf useGain parity with the Uninformed Majority and defeat any neutrals that directly oppose your win condition.
279
Converts Into:
280:
281
Serial Killer (from Monster Seeking Monster)
Town Killer
Merial Skiller (Night) - Target a player. If they visit you tonight, you will kill them. - Infinite uses
282
Achilles
Town Support
Achilles’ Heel (Passive) - You are immune to death at night, unless you are attacked twice in one night. If a player fails to kill you due to this passive, then they bypass it from then on.