Grand Idea Thread - Moderated

189

Pokemon Trainer

Town Offensive

Gotta Catch Em All (Passive/Night) - Whenever a player is the target of a manipulative ability or ends the day with a vote on them, they gain 2 damage points. You will always fail to visit players who do not have 10 or more damage points with this ability. Each Night, you may target a player to make them your subordinate. On non-consecutive nights, you will additionally be able to command surbodinates to target a player. If they refuse your order, they will be roleblocked.

190

Pokemon Trainer

Mafia Offensive

Gotta Catch Em All (Passive/Night) - Whenever a player is the target of a manipulative ability or ends the day with a vote on them, they gain 2 damage points. You will always fail to visit players who do not have 10 or more damage points with this ability. Each Night, you may target a player to make them your subordinate. On non-consecutive nights, you will additionally be able to command subordinates to target a player. If they refuse your order, they will be roleblocked.

1 Like

191

Senator Armstrong

Town Killer

Nanomachines, Son (Passive) - Whenever a player attempts to kill you during the day, they will die instead.

3 Likes

192

Texas Red

Mafia Killer

Many men had tried to take him and that many men were dead (Passive) - You are a lost wolf. Your presence will be announced to the entire game. Your wolf team will know your identity, but you do not know them.

Notches on his pistol numbered one and 19 more (Day) - Once during the game on Day 2 or later, you may shoot a player. If they are not town, you will join mafia chat (but they will still die). If they are town, you will join mafia chat at the end of the following day.

193

Arizona Ranger

Town Killer

Big Iron (Day) - Each Day on Day 2 onwards, you may choose to gladiate a player. If they have an ability that can kill during the day (by any means), you will kill them instantly and the day will resume. If your target is executed, you will lose this ability and have it replaced by a one use dayvig.

1 Like

194

1 Like

195


196


197

2 Likes

198

Very Cryptic Role

Mafia Special

Issue Command (Night) - Choose two of the following verdicts to dictate. 1 use

  • Choose a player. They will be announced as an Innocent Child tomorrow.
  • No player may be executed tommorrow.
  • No player may talk tommorrow.
  • Choose a player. They will be gladiated with a no execution tommorrow.

Mafia wincon

199

The Gatewatch

Town Investigative

Posted (Passive) - You know how many players take a targeted action each night.

Careful Identification (Night) - Tonight, you will learn who has used a targeted action. 2 uses

Defeat all members of the Informed Minority and any neutrals that directly oppose your win condition.

Converts into…

200

The Gatecrash

Mafia Investigative

Posted (Passive) - You know how many players take a targeted action each night.

Gate Closure (Night) - Tonight, all targeted actions fail. 1 use

Gain parity with the Uninformed Majority and defeat any neutrals that directly oppose your win condition.

2 Likes

201

Correlation: Not Causation in Hong Kong


Town Social

Deception: Murder in Hong Kong (Night) - Choose two players: the first learns how correct the reads on the second are. - Infinite uses

202

Subjugation: Christopher Colombus in Hong Kong


Mafia Special

Deception: Murder in Hong Kong (Night) - Convert target player. They will not be added to wolfchat, nor will they be informed of who their teammates are, but they are informed that if you die, they will become town again, which is true. - 1 use

203

Reception: Hotels in Hong Kong


Town Offensive

Deception: Murder in Hong Kong (Night) - Roleblock target player. - Infinite uses

204

Objection: Ace Attorney in Hong Kong


Town Social

Deception: Murder in Hong Kong (Day) - If target player is executed today, they survive. - 1 use

205

Reflection: Mirrors in Hong Kong


Town Offensive

Deception: Murder in Hong Kong (Night) - Tonight, any and all actions targeted at you are roleblocked. - 1 use

206

Dissection: Frogs in Hong Kong


Town Killer

Deception: Murder in Hong Kong (Night) - Kill target player. - 1 use

207

Rejection: Breakup in Hong Kong


Town Investigative

Deception: Murder in Hong Kong (Night) - Learn of any lover pairs in the game and who they are, until you learn at least one. The next time you use this, any lover pairs are disbanded - Infinite uses

208

Natural Selection: Survival of the Fittest in Hong Kong


Town Killer

Deception: Murder in Hong Kong (Night) - Target a player. If their role is deemed to have “gone wrong” by the host, whatever this may mean, they die. - Infinite uses

209

Defection: Switching Sides in Hong Kong


Town Social

Deception: Murder in Hong Kong (Passive) - The first time you would die, except to the execution, you survive & become Mafia-aligned instead.

210

Ejection: Among Us in Hong Kong


Town Social

Deception: Murder in Hong Kong (Passive) - Your vote silently counts as two.

211

Confession: Torture in Hong Kong


Mafia Investigative

Deception: Murder in Hong Kong (Passive) - You automatically learn the alignment of the player who received the secondmost votes yesterday.

212

Eviction: Landlords in Hong Kong


Town Killer

Deception: Murder in Hong Kong (Night) - Exile target player. If you are executed, they take your money and return. - 1 use

213

Ressurection: The Messiah in Hong Kong


Town Special

Deception: Murder in Hong Kong (Passive) - If you are executed while dead, you return to life.

214

Injection: Hospitalization in Hong Kong


Town Support

Deception: Murder in Hong Kong (Night) - Heal (prevent kills on) target player tonight. They will die tomorrow night should you not heal them. - Infinite uses

215

Recollection: Amnesia in Hong Kong


Neutral Social

Deception: Murder in Hong Kong (Night) - Choose a dead player. You inherit their role. Everyone will be told “An Amnesiac has remembered they were like [target]!” - Infinite uses

Complete your new role’s win condition.

216

Section: Gerrymandering in Hong Kong


Mafia Social

Deception: Murder in Hong Kong (night) - Block everyone into 5 “voting districts” for the following day. Each voting district collectively votes on a player tommorow; whoever comes out with a 50% majority in each district gets 1 vote placed on them at end of day. This counts as a visit on everyone. - 1 use

217

Convention: Furries in Hong Kong


Town Social

Deception: Murder in Hong Kong (Passive) - You are aware of every furry in the game & you all share a neighborhood until your death.

218

Reflexion: Bullet Dodge in Hong Kong


Town Support

Deception: Murder in Hong Kong (Passive) - You survive the first kill on you.

219

Inspection: Border Guards in Hong Kong


Town Investigative

Deception: Murder in Hong Kong (Night) - Learn if target player has a proper passport. Half of all starting town players have proper passports, marked randomly. - 3 uses

220

Direction: Road Signs in Hong Kong


Town Offensive

Deception: Murder in Hong Kong (Night) - Redirect target player to themselves. - 1 use

221

Connection: Friendship in Hong Kong


Town Social

Deception: Murder in Hong Kong (Night) - Neighborize target player. - Infinite uses

222

Dissertation: PhD in Hong Kong


Town Special

Deception: Murder in Hong Kong (night) - Write an article of at least 400 words. An action will be performed in accordance with what you wrote. - 3 uses

223

Eqution: Horses in Hong Kong


Town Support

Deception: Murder in Hong Kong (Passive) - Anything is possible when your man smells like Old Spice I’m on horse.(You dodge the first harmful action towards you, it hits your horse instead.)

224

Acquisition: Capitalism in Hong Kong


Town Special

Deception: Murder in Hong Kong (Night) - Buy an item from a selection offered by the host. - 1 use

225

Collection: Rocks in Hong Kong


Town Social

Deception: Murder in Hong Kong (Passive) - You are a rock. You have no abilities.

226

Vatican: Pope in Hong Kong


Town Social

Deception: Murder in Hong Kong (Night) - Announce something from On High (send a message through the host to be displayed to the whole game). - Infinite uses

227

Unionization: Labor in Hong Kong


Town Support

Deception: Murder in Hong Kong (Night) - Unionize your workforce. Pick a player: if they are town, they survive their next death from the mafia. - 1 use

228

Justification: Excuses in Hong Kong


Town Support

Deception: Murder in Hong Kong (Passive) - The first time you are executed, you live.

229

Ratification: United Nations in Hong Kong


Neutral Special

Deception: Murder in Hong Kong (Passive) - Every player knows who you are. If every living player votes to ratify you (in a special vote), you run voting from now on & may change the voting rules (so long as they are enforceable by you), except on yourself. You may be executed at any time during the day with a 50% vote, and this does not end the day, nor does it consume an execution.

The host decides your wincon at the start of the game: either it is town, or it is mafia.

230

Vacation: 104 days in Hong Kong


Town Special

Deception: Murder in Hong Kong (Passive) - Submit an ability to the host: if it is deemed balanced, you gain it. - 1 use

231

Oppression: The Natives in Hong Kong


Town Killer

Deception: Murder in Hong Kong (Night) - Vig yourself. - 1 use

232

Positron Emission: Radiation in Hong Kong


Town Social

Deception: Murder in Hong Kong (Day) - Announce that you are Town to the game thread. - 2 uses

233

Eruption: Pompeii in Hong Kong


Mafia Killer

Deception: Murder in Hong Kong (Day) - Kill target player. It will be announced that you killed them. - Infinite uses

234

Tension: Suspense in Hong Kong in Hong Kong


Town Social

Deception: Murder in Hong Kong (Passive) - The host will take at least 20 minutes to post the flip in the main thread.

235

Relaxation: Spa in Hong Kong


Town Social

Deception: Murder in Hong Kong (Night) - Roleblock target player. - 2 uses

236

Ad Hominem: Insults in Hong Kong


Town Special

Deception: Murder in Hong Kong (Day) - Publicly insult target player. They have a 15% chance of dying on the spot. - Infinite uses

4 Likes

237

Inception: Inception in Hong Kong

image

Neutral Special

Deception: Murder in Hong Kong (Night) - The living players play a sub-game of the current game, rerolling their roles but keeping their faction. You keep your original role, and predict which faction will win that game. - inf use

Correctly predict which faction will win at least 4 sub-games of Mafia.

You want random bullshit? Here’s something that’s both random and bullshit!

2 Likes

238

Novelist

Town Investigative

Opening Chapter (Day) - Select a player. At the end of the day, the Host will send that player a predetermined message containing setup information.
Final Chapter (Night) - Select a player and learn on which phases that player is capable of taking actions (regardless of whether or not they actually took an action).

Defeat all members of the Informed Minority and any neutrals that directly oppose your win condition.

239

Zalith, the Last Occultist

Neutral Killing

Social Ward (Passive) - You passively look non-susupicious to investigative checks.
Death Ward (Passive) - The first time you would die by any means, instead choose a player. That player will die the way you would have died instead.

Flesh Tainting (Day) - Cause Target player to bleed. They will die in 2 days unless they are healed. - 0 uses
Social Preperation (Day) - Target player’s action will passively fail tonight if targeted with Sacrifice. - 1 use

Sacrifice (Night) - Kill target player. Tonight you will appear suspicious to all investigative checks. - inf use, 1 day cooldown
Burial Rites (Night) - Tonight, if you successfuly sacrifice a player, gain 1 use of all limited use abilities. You may use Sacrifice in addition to this ability. 2 uses

Sacrifice at least 5 players to your Demonic God, and give 2 of them Burial Rites.

1 Like

240

A Rock

Town Offensive

Throw (Night) - Each night but only twice per game, throw yourself at another person’s house. If that player attempts to visit someone and is not visited by anyone, they will be roleblocked due to blunt force trauma. If that player is visited by some number of people, you will roleblock all players on the last rung of Natural Action Resolution visiting them.

Town wincon.

1 Like

241

Chef

Town Investigative
Cook (Passive): On Night 0, you are informed of how many “pairs” of evil players there are on the list. A “pair” of evil players is two evil players with adjacent numbers on the playerlist. The players on the top and bottom of the playerlist are also considered adjacent. This does not bypass effects that alter the results of investigations.
Town wincon

242

Undertaker

Town Investigative
Take Under (Passive): Every night, you learn the role of all players who were executed the previous day.
Town wincon

243

Monk

Town Support
monk (Night): Target a player. Tonight, they are safe from the factional kill, and from all abilities used by the player who is carrying the factional kill. (infinite uses)
Town wincon

244

Slayer

Town Killer
I’M THE SLAYER AND I SHOOT (Day): Post “I’M THE SLAYER AND I SHOOT [NAME], WHO IS [ROLE].” The role you name must be a non-Town role from a Grand Idea Thread (identify the thread, and the number of the role). If you are correct, that player dies. (1 use)
Town wincon

245

Mayor

Town Social
guys we all pay taxes right :pleading_face: (Passive): If you are alive in final 3, and there is no execution, your alignment wins the game.
Town wincon

246

Washerwoman

Town Investigative
Wash (Passive): On Night 0, you are informed that one of two players is a specific Town role. This does not bypass effects that alter the result of investigations, and the role cannot be negative-utility.
Town wincon

2 Likes

247

1 Like

248

Poisoner

Mafia Offensive
idk it’s poison it’s not that complicated (Night, including Night 0): Target a player. Any NON-INVESTIGATIVE abilities that they use tonight or tomorrow day will be silently roleblocked, and passives that do not provide information will fail. Any INVESTIGATIVE abilities or passives that they use or passively activate tonight or tomorrow day provide arbitrary information. (infinite uses)
Mafia wincon

249

Imp

Mafia Killing
i’m sure giving a mafia fullvig is a well thought-through idea (Night): Kill a player. You may self-target. If you successfully target yourself with this ability, another player will inherit your role. (infinite uses)
mafia wincon

1 Like

250

Halloween

Town Social
Costume (Night): Disguise yourself as a class of your choice (you provide the number). You will appear as that class to all investigations tonight. (infinite uses)
Town wincon

251

Halloween

Mafia Social
Costume (Night): Disguise yourself as a class of your choice (you provide the number). You will appear as that class to all investigations tonight. (infinite uses)
Mafia wincon

2 Likes

252

1 Like

253

when you say “because otherwise this is not balanced” it implies it’s balanced now

Town Support
conversion sucks :joy_cat: (Night): Target a player. If their alignment would change tonight, it doesn’t, and the player whose ability caused this change to occur is roleblocked, bypassing any form of roleblock immunity. (infinite uses)
Town wincon

4 Likes

254

5 Likes