Grand Idea Thread - Moderated

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Partially just here so that future Jokers can function properly.

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Retrigger definition:
If a player’s action is retriggered, the exact same ability will be used on the exact same target(s), but the retriggered action is considered to originate from the player of whom is the source of the retrigger.

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THE HALFWAY
MARK HAS
BEEN ATTAINED.

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You are...

Argalia, Conductor of the Orchestra

Town Support


Passive: E.G.O Weapon Da Capo

The conductor not only corrects musical errors, but is also responsible for creating the best ensemble and taking command of the music.

Your E.G.O weapon has began to slowly modify your psyche, having an effect on your motives to be similar to that of the Abnormality from which the E.G.O weapon was forged.

Your power reverberates much like a crescendo, with an angelic descent of a diminuendo. But there’s always room for an encore. You have four movements: one, two, three, four. At the end of every night, progress a movement. When your movement changes, you will be notified.

Day Ability: Tacet (2 Uses)

“A conductor’s skill can be determined within 5 minutes at the podium.”

Immediately progress to a specific movement.

Day Ability: Attaca

“The moment the conductor opens the score, the performers read the conductor’s eyes, actions, and aura to see if the person is worthy to lead them.”

Your movement tonight applies both effects.

Night Ability: Conduct

“Without the understanding and harmony between them, the macroscopic significance contained in the score cannot be expressed.”

Target a player and conduct your current movement.

Night Ability: 1st Movement: Calm / Slow

The conductor begins to direct the apocalypse.

Choose either that any attempt to roleblock OR any attempt to kill them is guaranteed to succeed tonight.
Gain a Hesitant chord.

Night Ability: 2nd Movement: Cheerful / Fast

Employees start to forget everything and show fervent adoration toward the symphony.

Choose either that any attempt to they make to roleblock OR any attempt they make to kill is guaranteed to succeed tonight.
Gain a Hasteful chord.

Night Ability: 3rd Movement: Angelic / Graceful

The orchestra gives impetus to the music, bringing the entire department to its demise.

Choose either that any attempt to heal OR any attempt to investigate them is guaranteed to succeed tonight.
Gain a Merciful chord.

Night Ability: 4th Movement: Solemn / Mournful

When all the performers have gathered, the music that no one can hear but everyone can listen to begins.

Choose either that any attempt they make to heal OR any attempt they make to investigate is guaranteed to succeed tonight.
Gain a Suspicious chord.

Night Ability: Final Movement: The Finale

The music shall perforate your entire being.

Spend one of each Suspicious, Hesitant, Hasteful & Merciful chords to use this ability.

Choose either up to four players or the entire town.

If you choose up to four players and assign them unique movements each to use on them tonight.
If you choose to target the entire town, select a movement. Apply that movement to the entire town except yourself tonight.

This ability does not generate chords and is not affected by Attaca.
Gain a usage of Encore.
Return to the 1st Movement.

Night Ability: Encore (1 use)

“This performance will be my final enlightenment, and I’ll share it with everyone at the same time.”

Target an additional player with Conduct. This may be used alongside Conduct.


Defeat all threats to the Town.

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125 out of 150 done.

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1 page of Jokers left, then I can delve into converting some of the weirder shit into roles (the unused Chaos Theory joker, Decks, Stakes, Boss Blinds, maybe even the Challenge Decks, etc.)

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That’s every Joker that is actually in the game, but, just for good measure:

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Wait shit I missed one

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blatro

Town Investigative

blatro (Night) - blatro. (What this means is obvious.)

Town Wincon

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