Grande Idea FM (7/Inf)

Welcome to Grande Idea FM! Why have we done it again?

Hosted by @Wazza and @Amelia

To be reviewed by: @Geyde

Rules

  • Global Site Rules
  • Do not post in languages other than English, edit/delete posts, like posts while dead/during night, utilize shared/hydra accounts, utilize multiple accounts, use polling/wiki features, attempt to mimic host messages, post fake quotes of other players, or spam/slank excessively.
  • Do not cheat. Announcing intention to cheat, yet not acting upon it, will still confer punishment.
    • Do not gamethrow or sabotage games. You are permitted to play terribly, but doing so with the intention to troll will confer punishment.
    • Do not discuss host decisions or replacements in the game thread, especially to gain an in-game advantage.
    • Do not employ out of game information in order to get an in-game advantage. This rule will be enforced loosely with the exception of alignment indicative information, which should instead be made known to the host and will be handled appropriately.
      Try not to enable other players to do this either. You can help by not talking about the game outside the game thread.
    • Do not attempt to weaponize the host.
    • Do not announce intent to replace out, or make posts that could easily be interpreted in that manner.
    • Do not strategically replace out.
    • Do not attempt to abuse loopholes in the rules in order to accomplish any of the above. If you are not sure if something is legal or not, communicate such to the host in your PM.

Gameplay

  • Days are 48 hours long, nights are 24 hours long.
  • The post minimum is 10 posts / day. If you do not meet this, you are at risk of being subbed out, and will be notified as such.
  • All classes will be taken from the Moderated Grand Idea Thread, up to class 567.
  • The win condition for the Town, the Uninformed Majority, is “Defeat all members of the Informed Minority and any neutrals that directly oppose your win condition.” The win condition for the Mafia, the Informed Minority, is “Gain parity with the Uninformed Majority and defeat any neutrals that directly oppose your win condition.” The win condition for any neutrals will be listed in its cards. For simplicity, any role with the Town win condition will be considered Town. This does not necessarily apply to Mafia.
  • There is a Day 1 execution.
  • If it is mechanically impossible for the outcome of the game to change, the game will end.
  • Abilities may trump any of the rules listed above.
  • In play classes are decided by the host. We will do our best to ensure the setup is fun, and possibly balanced (honestly you never know with Grand Idea), and we will do our best to subvert expectations.
  • Slight modifications may be made to roles to ensure balance. Most of the time, the player(s) with modified roles are notified.
Lord/King rules sheet

Lord Rules Sheet: To be used with GI games.

There may be multiple starting Lords. Lord elections will not occur until all Lords are dead, or an ability that is not something like Pass The Torch states that a Lord election happens. What classifies as a “Lord” is anything with a :crown: in the name, plus anything that is obviously a Lord but does not include the :crown:.

If there is no starting Lord, then an election will occur on Day 2 to determine a new Lord. Lord elections work like this: Every player privately submits a name as a vote to who they want to become Lord. The player with the most votes will become the Lord at a predetermined deadline.

Normal rules regarding Lord targetting do not apply, as I’m sure that nobody is actually going to remember to include the :crown: icon next to an ability to indicate that it can target a Lord. If it does, good on you! It can always target a Lord. Instead, investigative abilities generally cannot target the Lord, as subject to host approval. Any other abilities may be blocked from targeting the Lord, as the host deems closest to standard rules; just make sure that if they try to target the Lord, you inform them that they can’t.

If a class does not state what it crowns into, the following is assumed:

If it is a Town role, or a role with a win condition identical to the Town win condition, then it crowns into The Good Lord (it’s the almost same class as the Good Lord from Chair of Deception cards.) It does not retain its old abilities.
If it is a Mafia role, or a role with a win condition identical to the Mafia win condition, then it crowns into The Uncrowned Lord (it’s almost the same class, again from Chair of Deception cards) and retains its old abilities.
If it is a Neutral role, or a role without the standard Mafia / Town win conditions, then it crowns into The Decadent Lord (it’s the almost same class, again from Chair of Deception cards) and retains any abilities necessary to its win condition.

Playerlist

  1. Willow
  2. pandora
  3. zoethepenguin
  4. Daeron
  5. HazardWaste
  6. Leafia
  7. Marluna

Backups

  1. Ash
  2. carbonated
  3. soweli

Spectators

  1. Ishmael
  2. Zugzwang
  3. benguinedparbecue
  4. Gocj

Having a Light Snack

  1. ImaginaryNeon
2 Likes

did you actually fucking take my king rules sheet

1 Like

yeah

2 Likes

/in

1 Like

oh no
/spec

Wait, Grand Idea isn’t just a big gag thread?

9 Likes

this is so 1984

4 Likes

doom

/spec

2 Likes

flashbacks to when i submitted this role to a different GIM place


for a tos1-like coven faction
and someone argued that I should remove the Lunar Charge ability (which is there because the Necronomicon is supposed to provide a soruce of consistent KP it’s tos1 coven damnit) and then proceeded to use arguments that boiled down to “every killing ability is bad”

like babe i think you want to play botc

3 Likes

/spec

/Backup.
Might join properly later.

/spec

/in

/backup

/eatthesetup

1 Like

/backup

this seems silly
/in

/in

/in

/In.