Millennium Theory - Act 0 (17/17)

From The Milky Way Galaxy,

Producer and Director:
@Atlas
Cinematographer:
@Ash
Production Coordinator:
@Luka

A Movie Starring

Willow
iamagummybear
May
Ranta
Zone_Q11
Leafia
Frostwolf103
Daeron
Geewa
diafiasco
Anonygoose
Arctic
CRYBABY_UNDERDOG
tutuu
Hazardwaste
Jarek
Ishmael

and they are in…

Millennium Theory

But first, a word from your announcer.


“Hello, everyone! As a few of you may know, I am Peter Astika, founder and head of the Day’s End Institute. You may call me whatever, not that you needed my permission to start with the mockery.”

“It… does unfortunately seem that all of you are in the middle of an institute escape attempt! Could I please convince you… to stop that?”
“No? Okay… here’s my plan H:”

“I am going to kill all of you.”


Legally Required Disclaimers

Follow the Global Rules and Forum Game Rules.

The hosts will never directly lie to about any information regarding your role, but there may be heavily experimental ideas, and information roles that learn non-predetermined information.
Phases are 48 hours for the Day, and 24 hours for the Night. Phase change occurs at 2000-01-01T23:00:00Z. It is significantly recommended that you’re at least able to be available at EOD, as there may be roles in this game that activate at Day’s End.
Day action deadline is at execution. Night action deadline is two hours before day-start.
In the case of a tie, the person in the tie who was recently the highest voted to executed player to be executed will die.
Xylo is unannounced. Votes will be locked with three players alive.
Voting is plurality+majority. You may vote for “no-execution”. “No-Execution” always wins in ties.
If the Counter-Breach team has a guaranteed victory from any position, the game will be called in their favor.

You may flavor claim; however, do not directly copy and paste information written in your rolecard; summarize.


Forefront Information

This movie contains medium-high power roles. However, some roles will fall out of that purview.
This movie is somewhat complicated, and requires more thought about your roles and claims than most games would.
This movie is role-madness: all players at least have one ability.

Abilities with a certain number of uses will not be refunded if roleblocked during its use.
If an ability gains or changes its status throughout the movie, the bearer of the ability learns this.
All roles in this movie have been designed with player fun in mind, and thus roles or abilities such as Jester, alignment conversion, or false-flips will not be included.
Additionally, no roles that allow dead players to speak to alive players/interact with the movie in any way are present. All prolonged Active abilities that do not change the state of a player or their abilities immediately dissipate upon that player’s death, unless stated otherwise.


Processing

Abilities are processed in the following order
Day’s End
Disruption
Protection
Miscellaneous
Killing
Socialisation
Investigation
Dawn

Dead players can be targeted by abilities.
All abilities are multitasking, unless otherwise specified.


Gameplay Information

This game is themed after Ad Vitam Aeternam, a game previously hosted on-site. Knowledge of any of that game’s interworkings is not necessary, nor should it grant any in-game advantage.
Two teams are known to be in play, the uninformed Anomalies, and the informed Counter-Breach Team, which consists of Peter Astika and Day’s End Institute Researchers.
The Anomalies’ win-condition is “Defeat the Counter-Breach Team”. The Counter-Breach Team’s win-condition is “Reach Parity with the Anomalies.” Third party roles, known as Dawn Corporation Delegates, may or may not be present.


Understudies

Mistyx
soweli

Stagehands

Silviu200530
Zugzwang
benguinedparbecue
Squirrel2412
neil_the_eel
Chloe
Marshal

December 25th.

9:32 PM.

“…I don’t blame you for fighting to survive, of course! It’s what all of us in this building are doing, what this institute’s purpose is made for. Fighting to survive. My researchers and I against you.”
“I’d like to think a few of us could’ve gotten along, if Death’s hands didn’t come to grab and tear away each and every one of us… I detest it for that, and I detest it for causing this breach.”

“You’re all cutting your life short in your bid to live, and I wish your fate wasn’t so pre-determined. Forcing me to take your life to add to mine too early, rushing me to get more anomalies afterwards. You’re only hurting yourselves.”

“You’ll try to see which of us in all these different shapes and forms are the ones who want you dead in order for us to survive, and you’ll hang our necks until whatever form our legs take stops kicking. We’ll stab each of you in the back until your innards stain each of our knives.”

“Darwin made such miserable theories about the manner of our existences, and you know what?.. I reckon he was right.”


Luka has died! She was…

The Abyss’ Coldness

Anomaly of Death


Age: 16
Gender: Male


Upper Body (Head) Inspection: Black baseball cap with no manufacturer’s logo or image/text on it, obscuring hair. White scarf wrapped around neck. Cold, blue eyes. Empty gaze.
Upper Body (Torso) Inspection: Heavy blue parka. Stiff shoulders.
Lower Body (Stomach) Inspection: Exceedingly thin. Entire body is cold to the touch, but subject expresses no discomfort at the temperature.
Lower Body (Legs) Inspection: Thick brown cargo pants.

OR:

Form:


Intelligence Level: Above average.
Morality Tier: Cold.
Anomalies Properties (Physical): Upon the Head of the Day’s End Institute (myself) making a wrong call of his capabilities, he unconsciously spreads a “plague” of freezing upon Institute staff, significantly harming their digits and slowly removing any chance of us using a counter ability we could use against him or other anomalies.
Anomalies Properties (Mental): None.
Anomalies Properties (Environmental): None.


Danger Level: High
Breach Risk Level: Anomaly tries to make it hard to find out any information regarding him. Thusly, he should be considered high risk.
Recommended Counter-Breach Protocol: Do not interact with him in any way. If you detect hypothermia or similar reactions to the cold in your body for no other apparent reason, attempt to interact with someone else who has been frozen before.
Subject Identified By: Peter Astika


The message isn’t the attack. It’s the origin.


Whenever I Close My Eyes, I See You… “Astika”. - [Passive]
If you are anti-claimed by a member of the Counter-Breach team, each night from now on, a member of their team is inflicted with the “Frozen” status effect on a non-frozen ability, until all remaining members have all non-factional abilities frozen.

“Frozen” disables that user’s ability until the afflicter’s death.
They learn of the existence of the Frozen status effect and that it will continually effect them, but not the cause.

If you are ever successfully anti-claimed, all “frozen” status effects are removed. Then, this ability locks.

– ⦿ ⦿ ⦿ –

Hunt to the Very End - [Active/Night]
Choose a player.

They will have an ability Frozen if they don’t select a player who has a Frozen ability by tomorrow Dawn.
They learn this.


Defeat the Counter-Breach Team.


Anomaly Rolecard Details

  • Each Anomaly has a rolecard split into three parts, their title and anomalous type, a “Checklist”, and an ability list.
  • Each title does not represent a human name, but rather a significantly strange… title… of something with anomalous material. They usually heavily relate to the flavor, and somewhat relate to the abilities. An anomalous type is what they are the “Anomaly of”, for example, Death. They follow a similar naming scheme to titles. You may not claim either of these.
  • The checklist is written by Peter Astika about his discoveries of the subjects capabilities. He is somewhat biased, and whilst his overview of what an anomaly has been observed of doing tends to be accurate, his accuracy on rating things such as how much danger they are related to their actual functional abilities may vary. Important notes are the difference between the Body check or the Form check. If an anomaly is significantly humanoid or has an easily identifiable four way split between their body parts, they are written as a Body check. If an anomaly doesn’t have any of those, they are written as a Form check, which is generally just a typical observance of their body shape and looks. Additionally, Each Anomalous Subject is Always Identified by Peter Astika.
  • Each anomaly has a quote from said anomaly.
  • Each anomaly has at least one ability. It is important to note that for individuals with more than one ability, in-between each is a unique to that anomaly “line divider” in order to better differentiate each ability from each-other. You cannot claim what your divider is.
  • Finally, each Anomaly has the win-condition of “Defeat the Counter-Beach Team.
  • An example of an Anomaly rolecard can be found above.

▨▨▨

Claiming Details

You are not allowed to claim:

  • Your exact role-name: (for example: “I am The Abyss’ Coldness”).
  • Your exact type (“I am the Anomaly of Death”)
  • The Hex of your role-name (“My Role’s Associated Hex Color is #66B5DF”)
  • The name of your abilities (“I have an ability called Hunt to the Very End”).
  • The exact or near exact text of any of your abilities. (“One of my abilities says: Choose a player. They will have an ability Frozen if they don’t select a player who has a Frozen ability by tomorrow Dawn. They learn this.”)
  • Any exact copy of any portion of your role or flavor ("My character quote is “The message isn’t the attack. It’s the origin.”)
  • Quotes or nearly quoting paraphrases of host communications, or timestamps of host communications (“Ash told me “So using the Warp Simulator (the Monte Carlo thing I threw together a while back), I need at least 173 warps for even odds of getting both HSR characters, not including the level-up materials (the Excel sheet says this is roughly two weeks worth of stuff).” like five minutes ago.”)
  • The divider in between your abilities (“My abilities are separated by a circle with another filled in circle inside of it, similar to a coin.”)
  • Anything else that breaks forum or global game rules, or tries to inherently game these outlines.

You are allowed to claim:

  • A paraphrase of your general flavor idea. (“I am an anomaly themed around the cold and death.”)
  • A paraphrase of details of your checklist (“I’m wearing a baseball hat, a scarf, a parka, and cargo pants. My body is cold. My anomalous properties are that when Peter Astika says something incorrect about what I’m capable of, I start to freeze institute players. I try to make it hard to find stuff out about me, and the best way to deal with me is by avoiding me, or if I infect someone, interacting with someone else who was frozen.”)
  • The statuses and effects of your abilities (“I have an passive ability, and an active ability that acts during the night phase.”)
  • A paraphrase of your abilities ("If I’m anti-claimed by the Counter-Breach Team, each night one of their abilities is frozen. Frozen abilities are disabled until my death. If I’m anti-claimed, people who were frozen in the past are thawed. I can also make someone frozen at my own will if they don’t pick a player who was frozen in the past by the end of tomorrow night.)

▨▨▨

Tie Resolution

“In the case of a tie, the person in the tie who was recently the highest voted to executed player to be executed will die.”

This means the following.

  • There are two players in the tie: (Player) A and (Player) B. A had 6 votes three minutes before eod. Two minutes before EOD, B went up to 6 votes. A is executed.
  • There are two players in the tie: (Player) A and (Player) B. A had 6 votes four minutes before EOD. Three minutes before EOD, B gained 7 votes, then went to 6 votes. B is executed.
  • There are two players in the tie: (Player) A and (Player) B, and there is a player outside of the tie: (Player) C. C had 8 votes six minutes before EOD, but was unvoted to 2 votes, leaving A and B in a tie at 5 votes. Since A gained 5 votes at ten minutes before EOD, and B gained 5 votes two minutes before EOD, A is executed.
  • There are three players in the tie: (Player) A, (Player) B, and (Player) C. C had 7 votes twelve hours before EOD, but was unvoted to 1 vote, leaving A and B in a tie at 4 votes. Then, C was voted into the tie with 1 minute remaining. Since A gained 4 votes six minutes before EOD, B gained 4 votes two minutes before EOD, and C gained 4 votes one minute before EOD, A is executed.

Additionally, No-Execution wins in ties.