After 2 years, this Durian of a Shurian is back. Introductions are my specialty… Though pardon my mobile formatting.
RP is not required, but you can feel free to do so if it so enriches your experience in this game.
Note: Spoilers to Three Hopes are included in this Interest Check. You have been warned.
“People of Fódlan! The Empire will stand by no longer! Together, we rise against a church that has become steeped in deception and corruption!”
As the curtains rise on the continent of Fódlan, Emperor Edelgard proceeds to declare war on the Central Church. Now, the three young leaders of the Empire, Kingdom and Alliance will now have difficult choices to make.
What will they do when timultaneous times hit them? What of them when they face war? What will each faction do to win the battles ahead?
That’s where you come in.
All Players will have a role card pertaining to one of the characters in the series. Sample (WIP):
“Oh hey Shurian! If it isn’t my favourite customer! Oh, you need me to stand here? That’ll cost you!”
Time Waits for No One! (Passive): Can Move to a Territory Every 2 Turns. Immune to Human Combat Encounters. Unable to start Combat Encounters. If stopping at an area with another player, alert nearby players of your presence.
Selling! (Active): Set up shop in a territory for 3 turns, appearing on the map for the leader of the territory to see. (Cooldown: 5 turns)
Forage (Active): Find and restock your items. (Costs XX G)
Survive (3 Victory Points)
Stay in the winning faction’s camp at the end of the game (3 Victory Points)
Sell a total of 50 items (3 Victory Points)
Have a total of XXX G at the end of the game (5 Victory Points)
Sell at least 10 items to all factions available in the game (7 Victory Points).
Stats (Confirmed Stats, more to be added…)
Lvl 1 Mymyrdon
HP: 25 (Hit Points. If reduced to 0, 50% to be captured. 20% to retreat from battle and 30% chance to die.)
STR: 4 (Effectiveness of Physical Attacks)
MAG: 3 (Effectiveness of Magical Attacks)
DEF: 2 (Resistance against Physical Damage)
RES: 3 (Resistance towards Magical Damage)
CHA: 1 (Effectiveness of Strategies)
SPD: 9 (Speed in Battle. If own SPD > Enemy SPD >=5, you will double them while normally attacking.)
DEX: 8 (Stat affecting Accuracy and Crit Chance.)
All Players will have multiple missions to complete, which will award them additional VP. However, the main factions will have a heavier mission toll. If they win the war, original players in that faction will earn 20 VP, be they be alive or dead.
Faction Players will first gather at their respective capitals to recognise who they’ll be playing with. Teamwork is required for this game. For most of you (Rip to the one rolling Anna, because they’ll run around different places trying to make people buy their wares)
Other than the 3 main factions, there exists the Church of Seiros, as well as a mysterious faction. On top of that, there is a band of mercenaries who may be bought over for the right price.
Battles and Captures will be based on how many troops and politics that happen in the moment. Losing may or may not result in death.
So… have I gotten your attention yet?
I have 39 mandatory spots to fill, which can go up to
56 62 if there is enough interest.
And if enough interest is reached, I’ll add more details on the ongoing development of mechanics regarding the different phases.
(Anyone wanna cohost with me? I need 2 or 3 because if not I’ll probably explode.)