(8)
(that does not succeed)
18
(ok, he’s stable)
Meanwhile:
Wanderer, Rika, Arius, and Lionel:
As you’re starting to follow the tracks, you see an out-of-breath woman run towards you. Her eyes alight on Wanderer’s holy symbol.
“Healer!” she calls, gasping for breath. “We need a healer! Two robbers just beat a watchman unconscious!” She takes a few panting breaths. “If you come quick, it might not be too late to save him!”
Paprika strides casually in the direction the woman came from, not especially looking to be in a rush. “Where exactly?”
“They’re in an alley, I can show you!”
She starts jogging back the way she came, although she’s too tired for an all-out sprint.
Drakor, Zelsh, are you guys staying in the area or leaving, and if you leave are you doing it with or without the body?
the alive body
“Then make haste! There might be time yet!”
(I’m staying in the area)
Drakor knelt next to Rafau and began treating his injuries.
(Treat Deadly Wounds, -2 due to lack of healer kit, +6 for heal)
@discobot roll 1d20
4
(Eh)
He follows, looking ahead to see if he can’t find a quicker way where the tracks lead.
(Zelsh is staying too,) Zelsh put awsy his weapon now and began waiting for help to arrive.
Given how fast she’s moving even at a jog, it’s hard to keep up with where the tracks are. At the very least, she seems to be jogging the same direction at first, before you lose track of them. Before long, you’ve made it to an alleyway.
The woman who informed you doubles over, out of breath, but points down the alleyway. “He was there!”
“Don’t go down there,” says another civilian standing watch outside the alleyway, “I was told there were dangerous robbers — oh, it was you who told me. Er, never mind.”
(Further down the alleyway, you can see Drakor and Zelsh standing over an unconscious body, presumably Rafau’s.)
(just for clarity, the guy keeping watch isn’t trying to keep you out of the alleyway any longer)
Wanderer will go down the alley and, without asking for further information, channel healing 3 times.
@discobot roll 3d6
4, 1, 4
18