The Bleeding of The Warband (BotC) - 12/12+1

The Bleeding of The Warband

Hosted by Atlas & Silviu

This is a Bootlegger’s Anthology showcase script. This script in particular is designed by Elluna (Icibalus on FoL)

Bootlegger's Anthology Credits

Lead Designer / Director
Elluna

Individual Character Designs
Local Hero, Cardinal – Snowe

Artists
Snowe (character artist)
TheDarkestArtist (character artist)
Pynstripe (character artist)
Alonelytaco (creator of the textures used)
Imzecorelia (creator of the token backgrounds used)

Rules Advisor
Amelia

Technical Support
sy.py

Mechanics

Town Composition

There will be a maximum of fifteen regular players, and a minimum of seven. Those players will be assigned to one of four character types. Players who make the choice to play in this game will start either on the Good team as Townsfolk or Outsiders or on the Evil team as Minions or the Demon.

The number of players to the amount of character types in play is:

Total Players Townsfolk Outsiders Minions Demon
7 5 0 1 1
8 5 1 1 1
9 5 2 1 1
10 7 0 2 1
11 7 1 2 1
12 7 2 2 1
13 9 0 3 1
14 9 1 3 1
15 9 2 3 1

No two players will have the same ability at the start of the game. The ability that each player has is randomly chosen from a number of abilities a non-player decides to put in the game, elaborated on in the “Storyteller” section.

The Deserter may change alignment. The trigger to doing so is in the “Abilities” section.

Starting Evils start knowing each other’s names and character types (regardless if they are a Minion or a Demon).

The abilities of certain characters modify the game setup, by adding or subtracting certain characters or character types. These are denoted in [square brackets], and only have an effect if the character is present at the beginning of the game.

Abilities

Please see the Character Notes section for additional information on how characters will be run.

Night* (with an asterisk) in all contexts means “Night, except the first.”

PURIFICATIONS Possible Townsfolk Characters
Pixie You start knowing 1 in-play Townsfolk. If you were mad you were this character, you gain their ability when you die.
Fencer - § The Demon attacks on the 1st night, but its’ victims die 1 night later. Each night, you learn who the Demon chose.
High Priestess Each night, learn which player the Storyteller thinks you should talk to most.
Fortune Teller Each night, choose 2 players: you learn if either is the Demon. There is a good player that registers as the Demon to you.
Tactician - § Each night*, choose 2 living players: learn which one the Storyteller thinks it’d be better for the Demon to kill tonight.
Spice Trader - § Each night*, learn how many evil players voted yesterday. If you would learn 0, you become drunk instead.
Archivist - § Each day, you may visit the Storyteller & privately ask a yes/no question about the Demon’s ability.
Fisherman Once per game, during the day, visit the Storyteller for some advice to help your team win.
Astronomer - § Once per game, during the day, visit the Storyteller to privately learn why they made a decision, but not what it was.
Warden - § Once per game, at night*, choose a player (not yourself) for each on-script Demon: they are safe from that Demon.
Silversmith - § On the final day, you decide who is executed (everyone learns this). If you die at night, another player might die instead.
Firebrand - § If you nominate & execute the 1st player executed, choose a player tonight: learn their character (even if dead).
Soldier You are safe from the Demon.
IMPEDIMENTS Possible Outsider Characters
Deserter - § The 1st time a dead player votes, become their alignment tonight.
Occultist - § You might be executed unless you are mad about learning something new every day. Once per game, when you visit the Storyteller, you learn a fact.
Klutz When you learn that you died, publicly choose 1 alive player: if they are evil, your team loses.
Drunk You do not know you are the Drunk. You think you are a Townsfolk, but you are not.
DEGRADATIONS Possible Minion Characters
Wight - § The 1st player you nominated while alive and voted for while dead are poisoned (even when dead).
Visionary - § You & a good player start knowing a question. Once per game, publicly answer it: if correct, your team wins.
Goblin If you publicly claim to be the Goblin when nominated & are executed that day, your team wins.
Scarlet Woman If there are 5 or more players alive & the Demon dies, you become the Demon. (Travelers don’t count.)
CORRUPTION Possible Demon Characters
Imp Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.
Cawthane - § Each night*, choose a player: they die. [+0 or +1 Outsiders, Minions choose who you are.]
Ojo Each night*, choose a character: they die. If they are not in play, the Storyteller chooses who dies.
Obscrul - § Only you know what your ability is. Once per game, the Archivist may publicly guess it: if right, you die. [+the Archivist]
Nominations and Voting

When the day starts the nomination phase will be opened. You can nominate a player by being the first person today to vote them on a given day. Votes do not lock. Votes are cast using the standard voting system. Nominations will close twenty-four hours into the day.

The person with the most votes on them (also known as Plurality voting) will be considered “about to die”. The player who is “about to die” will be executed. If there is a tie for the highest count of votes, the day will end with no execution. The Storyteller may only declare an early end to voting if it is no longer possible to tie or exceed the highest nomination, or in deeply specific circumstances that would benefit the players to have the game end sooner rather than later.

You may also vote to no-execute. No-execution does not have to be nominated, and being the first person to vote for it does not count as a nomination. If this has the highest votes, the day will end with no execution.

Phase Lengths

Each day phase will last for 48 hours.

Nomination and Voting 0-24h Players may make new nominations and vote. Discussion and whispers are open.
Voting 24h-48h Players may vote on existing nominations, but new nominations cannot be made. Discussion and whispers are open. A Goblin claim must be made before the 36h mark.
Night Actions 48h-0h Whispering and talking publicly is disabled. Players submit their night actions.

The Day-Night Cycle lasts for 72 hours before repeating, Each night phase will last for 24 hours. The game begins during night one.
Night actions are locked 2 hours before the start of each day.

Night Action Resolution

All actions are processed in a specific order each night. This is that order.

First Night Other Nights
Dusk Dusk
Obscurl Deserter
Minion Info Warden
Demon Info Scarlet Woman
Cawthane Imp
Pixie Cawthane
Visionary Obscurl
Fencer Ojo
Fortune Teller Fencer
High Priestess Fortune Teller
Dawn Firebrand
Spice Trader
Tactician
High Priestess
Dawn

Storyteller

The Storyteller is the key moderator for the game; All ability uses at night must be sent to the Storyteller via private message, and Storyteller will have the final say on any open-ended ability behaviors. The Storyteller is also the person who decides what characters can be randed from, but can not directly rand a person a character, as that is decided by chance. The Storyteller’s goal is to keep the game both fun and balanced, and they’ll often be trying to make it last as long as possible, however, the Storyteller may not alter any existing rules to accomplish this.

Some abilities require whispering the Storyteller. To do so, publicly type /Whisper Storyteller and ping the Storytellers. This does not count as a whisper for the sake of your total. The characters that interact with whispering the Storytellers are the Archivist, Astronomer, and Occultist

Public Announcements

Some roles require public mechanical announcements in order to function. In order to be valid, public announcements must be in the current game thread. Any player may make a public announcement for any role, even if they do not actually have that role, and it will be acknowledged by the Storytellers as any other announcement.

The Goblin Announcement must be made in the first 36 hours of the day. Any other announcements are allowed afterwards.

The roles which require public announcements in this game are the Archivist, the Visionary, and the Goblin.

Whispers

Players may whisper each other in-game through private messages (including both the host account and forum accounts Atlas and Silviu200530) . Whispers must be publicly announced, by requesting permission to whisper in the public announcement thread using the format /whisper [Player]. Once a whisper has been declared and accepted, the two players may whisper via private message until one of them speaks publicly in the game chat, at which point the whisper is considered broken and the players must declare whispers again if they wish to whisper.

You may whisper several players at the same time, announcing all the players in the whisper individually. Doing so will result in it counting for one whisper per player besides yourself in that whisper.

The number of whispers allowed per day is equal to 2 plus the number of base Minions in the playercount (so 3 whispers for 7-9 players, 4 whispers for 10-12 players, etc.). Normal players may freely whisper Travellers without expending whispers, however, each time Travellers whispers they will use up a whisper of their own.

Each player may, in addition, make a whisper per day to each neighbour of up to 15 words without announcing this in thread.

The Fabled

The Fabled are special modifiers that the Storyteller can put in play to tweak the game. Fabled will always be announced when they are in play, along with their effect upon the gamestate. The fabled that the Storytellers may put in play are the Hell’s Librarian to prevent night talking, the Fiddler if both the demon and the town refuse to kill, the Djinn to indicate jinxes, and the Bootlegger to indicate there are homebrew characters. The Bootlegger and the Djinn is in-play.

Fiddler Once per game, at night, the Demon secretly chooses a player of an opposing alignment; All players then vote which of these two wins the game.
Hell’s Librarian Something bad might happen to whomever speaks when the Storyteller calls for silence.
Bootlegger This script has homebrew characters or rules.
Djinn Use the Djinn’s special rule. All players know what it is.
Djinn's Special Rule

The Djinn’s Special Rule is Jinxes, which are rulings that take priority over standard character interactions, in the case said interactions are bad for the game.

Soldier & Cawthane The Soldier is not safe from becoming Cawthane.
Traveller

A Traveller is a player with a host- or player-chosen character that can enter or leave the game midway through. Their character and its ability are publicly known, but not their alignment; they can either be good or evil, decided on their entry to the game.

Travellers have specific mechanics to them that standard players do not.

  • The Storyteller decides which character a Traveller is given.
  • Travellers may join on Day 1 at the earliest and may stay for a maximum of 3 cycles.
  • They may be exiled by majority vote at any time, instead of executed. Both alive and dead players may freely vote and nominate for exile, not requiring the use of a dead player’s vote token. Any nomination-based abilities do not include exiles.
  • They do not count as players for any win conditions.
  • If they are evil, they learn who the Demon upon their entry to the game.
Possible Traveller Characters
Thief Each night, choose a player (not yourself): their vote counts negatively tomorrow.

Death

When a player dies, their identity and alignment aren’t revealed, but they continue to be allowed to speak in thread. They can’t nominate and have only one “vote token”, which they may expend on a nomination to cast a vote, losing it afterwards. When player dies, unless otherwise specified, their ability stops working, which means that a player killed before they would perform their ability will not perform their ability, which is shown in Night Action Resolution.

Drunkenness/Poison

Drunkenness/poisoning (the two are mechanically identical) is the main source of interference with abilities. A drunk/poisoned character is not directly told that they are drunk/poisoned and cannot affect the game state in any way using their ability, including killing. If a drunk/poisoned character would receive information, then the information they receive is arbitrary, which means the host can decide whether or not to give true information. The drunk/poisoned status lasts indefinitely unless stated otherwise.

The Spice Trader may poison themselves, and the Wight may poison two other players. In addition, the Drunk does not have the ability they are shown, so their perceived ability cannot affect the gamestate and they may receive false information.

Madness

A player who is ‘mad’ about something is trying to convince the group that said something is true. If you are made ‘mad’, to not incur the potential penalty of not following it, you must try to reasonably appear as attempting to convince the Town that what you are made ‘mad’ about is true. On this script, this applies to the Pixie and the Occultist.

Victory

Good wins if all Demons are dead.
Evil wins if only 2 players (not counting Travellers) live.

In the event of a tie, the Good team win.

Alternate routes to victory or defeat might exist within this game. If the Silversmith executes the Demon, the Good team wins. If the Archivist guesses the Obscurl’s ability, the Obscurl dies. If the Klutz dies and picks an Evil player, their team loses. If the Visionary correctly answers their question, their team wins. If the Goblin is executed after publicly claiming during the first 36 hours of that day, their team wins.

Character Notes
Character Additional Notes
High Priestess The High Priestess will learn the player they would gain the most from talking to, not the player with the most useful information. See this document for more information.
Visionary The Storyteller will not count obviously fake/forced Visionary guesses as use of the ability; please don’t attempt to coerce other players into guessing so the Visionary does not have an ability, or make a bad guess to point and say that you cannot be Visionary because your guess was so bad.
Obscurl The Obscurl is an incredibly complicated demon, like if you made Amnesiac the flagbearer then set it on fire and tied a good wincon to it. Note that if in-play, it may change any number of things drastically. The Obscurl should be considered as a potential option for all the script character clarifications (such as potentially being an alternative wincon).

Taking Your Place on the Clocktower

Sign up by stating /in, seat [X] or /travel in, seat [X] and pinging this account.
If you wish to travel in, see the Traveller’s tab for the vast array of character you can choose from.

There is a maximum of 15 standard players and 1 Traveller.

Clocktower

  1. Wazza
  2. Amelia
  3. Anonygoose
  4. Daeron
  5. iamagummybear
  6. Chomps
  7. BreadFairy
  8. pandora
  9. Magnus
  10. Hazardwaste
  11. Carbonated
  12. May
  13. Gocj
1 Like

please note that players with a history of slanking/not playing may not be allowed to join as a regular seating.

3 Likes

hey i had such a history but not anymore right right

/in, seat 7 @Atlas

3 Likes

a history is used differently here

pick a seat

2 Likes

/in, seat 8 since gummy stole my favorite number :pensive:

we can trade if you want

i don’t mind

1 Like

no enjoy your seat, it will give you great luck

2 Likes

sure
your cheesening performance was good

1 Like

/in seat 14

1 Like

NYAAAAAAAAAAAAAAA a game of BOTF BOTC BOTW

/spec if possible nvm

3 Likes

/spec

In as seat 5 please!

1 Like

/spec

its allowed yeah
i’ll look through the spec requests after it fills and add y’all to a disc

1 Like

/in seat 4 @Atlas

am considering if occultist is a great choice for a butler replacement

I feel like there’s gotta be smthn better (cuz occultist with info executing itself is ~a Townsfolk)

i looked very hard for something thats both fun and doesn’t shift the balance a food bit

ftr I respect replacing butler because it doesn’t work super well longform

hmmm

i just think there aren’t quiiite enough “each night” information roles for occultist to legally bluff

I am going to assume you will hit me with “it isnt fun” if I say Zealot (I don’t actually think Zealot’s a hit here but yeh)

1 Like