[RP] Trials of Madness - Completed - Apprentice, Magnus, Squirrel, and Windward emerge Victorious

Reserved for flavour.

Abilities:

Detective’s Intuition: Your familiarity with unsolved mysteries has granted you an edge, but at what cost? You have the ability to extrapolate a wealth of inference from the smallest trace of data, and at any time before or during the game, you can attempt to conduct an inquiry into the Host’s game, using the information you have gathered; you are more likely to succeed if you have analysed relevant physical and circumstantial details beforehand.

Premonition: The opening chapter can oftentimes be the simplest. For a short period you may experience an upcoming room in the corner of your mind at random intervals.
By the final chapter, the tale has grown in depth and complexity. For a short period you may perceive the past sequence of events in a room in the corner of your mind at random intervals.

Nocturnal: Owls belong to the night, and you’re usually active during the late hours. During the night you’re more energetic than the average person during the day, and will thus exert less energy when performing difficult actions, meaning you will have a lower likelihood of being burnt out. However, at infrequent intervals you will begin to feel drowsy, and then exhausted if you persist in remaining awake: this effect can be countered by taking a nap, and thus leaving yourself defenceless for a time.

Lightweight Tread: Your audible sounds of movement are significantly reduced when around other player characters or enemies, making little noise to alert them. Furthermore, you’re able to move or stand on surfaces that would otherwise not support your weight, can climb on objects that would otherwise not support your weight, move on surfaces like mud, sand, dirt, etc. without leaving footprints and land softly from long falls. You can move quicker due to your reduced heaviness barely weighting you down.

Eventide: The far-sighted vision of an owl lends itself to nightly ventures. The rod receptors in your eyes help you see detailed monochrome vision when in darkness within a wide radius, although your sensitive eyes make it much more difficult for you to see when immersed in bright light, such as sunlight. You cannot discern subtle shades of colour in darkness, only shades of grey.

Deryn’s a precursor for a D&D character idea I’m currently working on; someone who wants to be a detective, but lacks the talent so he makes his own. I didn’t really demonstrate that part of his character, though. I’m happy Atlas made me so relevant to the plot, even if I didn’t especially deserve it.

4 Likes

Oh I guess I should post my rolecard/backstory

Been too swamped with other things to write an epilogue, although I wanted to

Maybe I’ll post it later

2 Likes

Name: Santiago López Sandoval
Gender: M
Height: 178 cm / 5’10"
Weight: 65 kg
Eye Color: Hazel
Glasses or Contacts: None
Clothing (and Accessories): A mustard yellow, collared, button-down shirt worn untucked; black denim jeans; probably some sort of boots but tbh he doesn’t like wearing shoes that much
Hair Color and Style: Straight black hair reaching halfway down his back
Other Noteworthy Information: Looks to be in his mid-20s.
[REDACTED: Shapeshifter, aka Werewolf; not sure what his actual age is]
Backstory:

Part 1

“Hey, Joe. Pass me a cig.” The sheriff held out an open hand expectantly toward his colleague.
“You know I’m trying to quit smoking,” complained the deputy, swatting the sheriff’s hand away. “Besides, I only smoke when I’m stressed.”
A loud noise was suddenly heard from the front room, and raised voices ensued.
“Damnit, it’s probably those pesky kids again,” mumbled the sheriff as he lurched to his feet and shuffled toward the door.

What he saw when he reached the front of the station was a man not older than thirty, with long, unkempt hair, clothes splattered in blood, yelling in a rage at the baffled officer at the desk.
“This is not a suggestion; this is a threat,” the man barked, his lips curled into a snarl. His golden eyes glinted menacingly. “You tell them to obey the laws, and to get the hell off my property, or I’ll take matters into my own hands!”
The officer at the desk spluttered out some incoherent words before jabbing a finger toward the sheriff. “Uh, p-perhaps Sheriff C-Cardenas c-could help you,” he stammered under the sheriff’s unimpressed glare.
“I don’t want your fucking help,” seethed the visitor, “I want you to enforce the law. Do your goddamn job so I don’t have to do it for you!”
The sheriff sighed, and leaned against the counter. “And what, may I ask, is the law?”
“Tell people to stop hunting on my property; it’s not a fucking hunting ground!!” the man shouted emphatically. “This is the third time in a month!”
Cardenas scratched his moustache. “And where is your property, sir?” he asked, eyeing the man warily.
“At the edge of the town,” came the reply.
“Well, I’m sure it’s easy to mistake it for ope-”
No! No, it’s not; it is completely fenced in,” the man interrupted.
Now the sheriff also looked confused. “What were they hunting?” he ventured.
There was a click as the deputy emerged from the back room to see what all the commotion was about.
“…Animals,” answered the young man, lowering his voice to a more tolerable volume. “You know… Birds and deer, and the like.”
“Deer…?” Cardenas frowned. “In an enclosed yard?”
The visitor shifted uncomfortably. “Yes, they sometimes get in. Don’t know how.”
“Sounds like there’s a sizable hole in your fence, then,” commented Cardenas. “Maybe that’s why they can’t tell it’s private property.”
“Just… Put out a notice or something,” the man said. “Remind civilians not to break into people’s yards. Something bad could happen.”
The deputy stepped forward. “Hey, haven’t I seen you before?” he recalled. “At Sundown Flats a couple years ago, where there was that incident-”
“I wasn’t here,” the man cut in hastily. “Only heard about it later. You’re probably mistaking me for someone else.”
“Mm. Well, anyway. What’s your name?” Cardenas asked, pulling a pen and notepad out of his pocket. “We’ll make sure to tell the guys not to hunt in your yard; I probably know who they are.”
“…Oh.” The man blinked, and glanced around uncertainly. “Santiago López Sandoval.”
“Thanks,” said the sheriff as he jotted the name down. “Sorry for your trouble.”

Santiago headed for the door. He exited and shut the door behind him, his footsteps receding as he descended the stairs.
“I could’ve sworn I’ve seen him before,” mused the deputy. “Something familiar about his eyes. Don’t think I’d forget those. It felt like staring into the wilderness, y’know?”
“Sure, Joe,” sighed Cardenas as he tore the piece of paper out of his notepad and slapped it in the deputy’s hand. “I’m putting you in charge of this.”

Some hours later…

“Hey, Tom, take a look at this.” The deputy shoved a stack of papers toward Cardenas. “This is a printout of all current residents, updated as of last month… But I don’t see this Santiago guy anywhere.”
The sheriff made a face. “Look again; maybe he’s new or something.”
The deputy shook his head. “No, I swear I’ve seen him before. There’s no way he’s new.”
“Well, just keep at it.” The sheriff patted him on the back before heading out of the room again. “It’s not really critical, but just to keep him out of our hair I think it would be a good idea. He seemed a little loony.”

But the deputy didn’t respond. Instead, he squinted at something on his computer screen. “…How accurate are our records?” he asked, slowly turning to face the sheriff again.
“What do you mean, ‘how accurate’? Pretty darn accurate, I’d say. We don’t have that many people to keep track of. Why, is the guy a criminal?” Cardenas joined the deputy in staring at the records on the computer screen.
“No,” replied the deputy, “but supposedly he died five years ago.”
He pointed at the name on the records, complete with a birth and death date. There was a chill in the air as the two of them went silent, contemplating the information.
“Could he have used a fake name?” suggested Cardenas.
The deputy shook his head. “That wouldn’t fix his problem with the trespassing hunters.”
“Could it be his father’s name?”
“Nope; it says this guy was only 20 when he died. Hunting accident.”
“That’s ironic,” Cardenas commented dryly. “Really strange.” He watched as the deputy pulled out a cigarette and proceeded to light it. “Hey, I thought you were quitting.”
“I gave up,” the deputy said, breathing in the smoke and exhaling shakily. “Want one?”
The sheriff lit one for himself. “Well, it’s best to just ignore these things. It wasn’t so important, anyway. If there’s a real problem, he’ll come back. So don’t stress yourself out, Joe.”

Part 2

“Well, looks like that’s the last of it,” whistled Sheriff Cardenas as he set a box of folders under the desk. “Good work, Joe.”
The deputy beamed, his wiry moustache twitching with pride. “Glad we got that sorted.”
Just then, there was a commotion from the front desk—again. The sheriff strode over in a huff, mumbling under his breath about never getting a proper break.
“Have you seen this man?” a rather well-built chap with slick hair and noteworthy musculature asked the sheriff, shoving a piece of paper at him as the officer at the desk spluttered frantically as usual. Perhaps it was time to hire a proper receptionist, Cardenas thought to himself dryly.

Ignoring the confused officer, he took a gander at what seemed to be a printout of a photograph. The face looked uncannily familiar - in fact, it had to be the young man who had stormed in a couple days ago, covered in blood. “Well,” he started, avoiding a direct answer, “Why do you ask?”

The visitor clenched the paper tightly, his eyes locked onto the sheriff. “This man is a threat to our town,” he spat, waving the photo at the sheriff. “He is extremely dangerous. I have very good evidence that he is a serial killer.”
Cardenas blinked. The man was starting to make him feel uneasy, although he couldn’t quite place why. “Trust me, he’s killed more people than you can shake a stick at.” The man was practically spitting in the sheriff’s face now.
“Erm, well, I’ll make sure to keep an eye out for him,” Cardenas stammered, taking a step back to put some distance between himself and his unnerving visitor.
“You’d better,” growled the man. “Me an’ my boys, we faced off against him in a little showdown. He took quite a few hits but still got away from us, at the speed of the Devil himself.”
“You what?!” Cardenas choked out. “Follow the laws, and there won’t be any trouble. But if you take things into your own hands, well… Let’s just say, I won’t be as willing to hear you out next time.” He waggled a finger at the man, his face stern. “I don’t care if you think he’s a serial killer. Bring me proof, and I’ll deal with him. But until then, do not get any ideas.”
The visitor grinned from ear to ear, and Cardenas could see a gleaming gold tooth. “Oh, there’s plenty of evidence. You want evidence? I’ll bring you your evidence.” He threw back his head and laughed. “Mark my words, Sheriff. Mark my words.”

~

“I’m sure this was one of those ‘trespassers’,” Cardenas said, lighting a cigarette. “He certainly looked like the kind who can make trouble outta nothing.”
“Must be a stupid gang war,” the deputy theorized. “Maybe Santiago ended up on the wrong side of a disagreement, got shot at, and came here complaining about trespassers hunting in his backyard to make it sound believable.”
“Yeah, and you know the way the man was dressed? He looked like the sort of guy who’d wrestle you straight into your grave and bury you alive if you so much as told him he was having a bad hair day. I don’t even blame this Santiago guy for faking his own death, 'cause I would, too, if I had someone like that after me.” Cardenas sighed, pausing for a moment. “Anyway I think there’s gonna be trouble, but I’m not sure what it is. And if it’s gang rivalry again, we tell them to take it outside where we won’t hear about it.”
“Well, I guess we’ll find out soon enough, won’t we?”

The sheriff and the deputy sat in silence for a while, having a smoke as they contemplated the dilemma. There was a nagging feeling at the back of the deputy’s mind as he remembered the incident at Sundown Flats. Could it have been related? No—that would be a foolish assumption. But still, he played around with the thought, wondering how much more there was to this story.

Finally, the deputy spoke up. “Why don’t we pay Santiago a visit? Just a friendly one, say we’re checking in on him.”
Cardenas nodded. “Great idea. We can scope out the situation without arousing too much suspicion that way. How about we check things out at the end of the day tomorrow?”
“Works for me,” the deputy agreed, blowing out a ring of smoke. “I hope we get to the bottom of this.”
“I hope so, too. Things have gotten a bit boring around these parts, anyhow. About time we see some action, eh?”

Part 3

Sundown Flats, 2 years ago.

The air was dry in the early morning, and the sun painted a reddish hue over the salt flats. In most cases, it would have been merely open space, a barren landscape devoid of activity—but today, there was a small crowd assembled in the desert.

Not one, not two—but three bodies had been spotted by a cargo truck driving its delivery route as the sun rose that day. The driver pulled off to the side of the road, and phoned the local law enforcement immediately to report what he’d seen.

Murmurs of speculation and whispers of unrest rippled through the throng of people who had gathered to see the corpses. And so far, none of them had been able to identify the bodies.
The faces were mostly intact, and perhaps could have been recognized by someone familiar with them, but the cadavers were otherwise bloodied and mangled. One of them even appeared to have some of its innards ripped out. Whoever—or whatever—had killed these people, had to be monstrously ruthless. There were no precision wounds, only gashes and tears, almost as if it had been caused by a large animal, and a very strong one at that.

One from the crowd of onlookers stepped forward to examine the scene of crime, but backed away quickly, their face turning slightly green as they witnessed the slaughtered remains. Another stood in the back silently, his golden eyes never wavering from the corpses. He looked almost… angry, somehow. After a few minutes, he turned to leave, but was intercepted by an officer who had been supervising the crowd. “Excuse me, sir. Where are you going?” He held a hand up to signal for the man to stop.

“To work,” replied the golden-eyed man. “I work at the convenience store in the gas station over there, at the junction,” he added. “It’s my shift soon.”
The officer gave him a skeptical look, but moved aside to let him pass. As the man continued on his way, the officer noticed that his right hand was bandaged. “What happened?” he asked, and the man turned around again.
“Work accident,” he replied, not elaborating further.
Shrugging, the officer watched as the man continued on his way.

~

Knock-knock, knock-knock.

The two men stood on the porch of Santiago’s house, waiting for a response as a light shower of rain pattered around them. After several seconds, they heard footsteps approaching. The sound of a latch sliding could be heard before the door cracked open to reveal a somewhat tired-looking Santiago. The officers held up their badges for him to verify: Sheriff Tomás Cardenas Ramirez and Deputy Josef Morales Cena.
“Come in,” he invited them, stepping aside as he pulled the door open wider.

The first thing that caught the attention of the deputy was the smell—the house had the scent of a dog that had come inside after a mud bath. Perhaps it could be explained by a leaky roof. The second notable thing was the odd layout in the house. There didn’t seem to be much in the way of furniture—no TV, no shelves, no decorations—but some random junk appeared to be stashed into an open closet in the entry hall. Many questions came to mind, but Morales deigned to comment on them for the time being.

“Have there been any more trespassing incidents since you talked to us?” Cardenas asked, getting down to business.
Santiago shook his head. “No, fortunately not.” He motioned toward a worn-looking couch. “Can I offer you coffee? Tea?”
“Just water, thanks,” replied Morales, sitting down.
“Same for me,” Cardenas echoed.
Santiago shuffled into the kitchen to fetch the glasses, returning a moment later to set them on the coffee table in front of the sofa. “Forgive my appearance,” he apologized. “I just woke up. I worked an early shift today, came home and went to sleep.”
The deputy cocked his head curiously. “And what is it that you do?”
“I’m just a clerk,” Santiago responded. “I work at the gas station near the junction.”
“Ah,” nodded the deputy, picking up his glass of water to sip it. “I guess you have a lot of customers when the trucks come through.”
“Yeah,” Santiago agreed, standing around awkwardly.
It soon became apparent that he didn’t seem to own any chairs. How odd, thought the sheriff to himself.

“Do you mind if we take a quick look around?” he asked, standing up again. “We don’t want to trouble you too much; just thought we’d check in and see how your yard is faring.”
“Of course.” Santiago waved toward the back exit. “It’s out this way.”
Cardenas strode over and reached for the door handle—only to find that there was merely a hole where it should have been
“Just push it,” Santiago instructed him. “I haven’t gotten around to repairing it.”
Doing as he was told, the sheriff let himself out, looking around the backyard.

It was a large area, a good deal more spacious than he had expected to see. There were even a couple of small trees along the edge of the fence, which didn’t seem to have any sizable gaps in it. Cardenas strolled casually around the grassy terrain, seeing nothing out of place—except for a dead hare in the corner. He moved closer to inspect, and noted that the hare seemed to have been mauled to death by something big. There wasn’t much meat left on it, and a small cloud of flies swarmed around the carcass. It was strange that it was on the interior side of the fencing, considering that it didn’t seem possible for a large animal to get inside without damaging the barrier.

Meanwhile, Morales was inspecting a small shrine in Santiago’s private quarters. “Are these your parents?” he asked softly, looking at a monochrome photo surrounded by candles, with a cross hung on the wall above the display. The picture was a tad blurred, giving a fuzzy look to the faces. The details couldn’t be made out clearly.
“Yes,” came the quiet reply. “I lost them when I was young.”
The deputy was silent for a while. “…I’m sorry,” he offered in condolences.
“It’s okay,” said Santiago, although there seemed to be a hint of sadness in his voice. “I’ve been on my own ever since, but it’s been all right. Guess I’ve gotten used to it.”

Just then, the sheriff entered the room. “Santiago, do you mind if we ask you why, in our official records, you’re listed as deceased five years ago?”
Santiago turned toward Cardenas, keeping a mostly somber face, but the deputy thought he saw a spark of alarm. “As you can see, I’m not dead,” he said.
“Well… yes, but my question is: why is that in our records?”
Santiago shrugged. “Why don’t you ask your recordkeeper? I don’t know why I would be dead, either.”
“It says you died in a hunting accident.”
The man froze visibly. It seemed to take all of his energy to force out the next sentence: “…I don’t hunt.”
The deputy was about to comment on it, but was interrupted by an insistent Santiago. “I don’t even own a rifle, as you can see for yourselves.”
Cardenas and Morales exchanged glances, then turned back to the shaken man in front of them. “We believe you,” the sheriff assured him. “Anyway, thanks for your time. If we have any more questions, we’ll come back.”
Santiago nodded, following them to the exit. “Thank you, and have a good evening.”
He shut the door behind them and bolted it, then wandered over to the sofa to sit down. Putting his head in his hands, he let out a deep sigh.

Part 4

The first rays of sun had just begun to bathe the landscape in a golden orange, and the gas station was teeming with truck drivers making a morning pit stop. They stopped and chatted for a while with one another, and with the clerk at the convenience store, as they took their coffee breaks. Somewhere in the back of the shop, Santiago was unboxing wares to restock the shelves.

The automatic doors slid open as the motion detector beeped to signal that someone had entered. In strode four men who didn’t resemble truckers at all: their sleeveless tops revealed their muscular physique, and each of them had a high-class hunting rifle slung across their backs. Their boots thumped with certainty as they sauntered up to the store clerk with smirks on their faces. Following them was a woman wearing a cap and a utility belt around her waist. She, too, had a gun on her, holstered at her hip.

“Mornin’,” the tallest man greeted the employee. “You don’t happen to have a fellow working here by the name of ‘Santiago’, do you?”

From the back of the store, Santiago could recognize the voices at the register. He decided to pretend he didn’t hear, and continued to fill a shelf with food items. After all, his name tag had a false name on it, and his coworkers had no idea about this.

“No, sorry, we don’t,” answered the clerk. “Can I help you with anything else?”

A hand tapped Santiago on the shoulder, and he flinched, dropping a handful of ketchup bottles. “Hello there, sweetheart,” crooned a lady’s voice, and Santiago whirled around to see the huntress grinning at him. “Boys, I found 'im!”
Unsure of how to handle this, he turned back around and knelt on the floor to pick up the bottles. But the feeling of cold metal at his neck and the distinctive click of the safety being switched off caused him to freeze.

“Not so fast, wolfboy,” she hissed. “Get up.”
Obediently, he rose to his feet, sneaking a sideward glance at the front of the shop to see that the clerk was also being held at gunpoint. “Leave him out of this,” Santiago mumbled, “he doesn’t know.”

The truckers who had been milling around the store were now snaking through the aisles and out of the shop, warily eyeing the men with guns who guarded the door. “Get out of here,” barked the tall man, shoving the store clerk toward the exit. Without a protest, he scrambled outside.

Once the others had evacuated the premises, the hunters closed in on Santiago, pointing their rifles at him. “We can make this easy, or we can make this painful,” said the woman, as if she were offering a choice to him. “But I think you know what you deserve.”

Instinct kicked in suddenly, and Santiago ducked away from the firearms, slamming his hands onto the ground. As he did so, an ancient power rippled within him, transforming him into a terror — a menacing wolf, much larger than the average, and with a ravishing bloodlust. Without missing a beat, he turned toward the huntress and tackled her to the ground, knocking the gun out of her reach. His teeth sank into the vulnerable skin on her neck, drawing a fountain of blood and spelling a swift death. She scarcely had time to utter a sound before her life ended.

The click of four rifles was the next thing to catch Santiago’s attention. Sprinting in a zigzag pattern through the aisles, he dodged the incoming rain of bullets. Store items went flying off the shelves as the chaos ensued. Lunging at the nearest hunter, he shredded the man’s sorry face with his claws. The more the man shrieked, the more Santiago mangled his features, until suddenly the screaming stopped. Satisfied, the werewolf continued to his next adversary.

Just as he leapt toward the third hunter, something grazed his side. It stung on impact, and the pain spread rapidly like a fire. Santiago howled in anguish as he felt himself losing control. His attack missed, and he collapsed on the floor, immobilized. His animal features began to recede, and he returned to his human form. Weakly, he lifted his head to see a dart sticking out between his ribs, and he fumbled clumsily to pull it out.

“We meet again, Mr. López,” came the voice of the sheriff. Cardenas stepped forward, staring down at Santiago in disgust. “Looks like you forgot to tell me you were a lycanthrope with an appetite for murder.”
Yanking the dart out, the fallen man struggled to catch his breath. “Sh-shapeshifter… I’m not a… not a werewolf,” he panted.
The sheriff laughed derisively. “Same difference,” he dismissed. “Either way, care to explain why you’re on a killing spree in a gas station? I got a call that there was trouble down here, and I’ve gotta say, I wasn’t expectin’ I’d need to make use of my wolfsbane darts, but here we are.”

Santiago bared his teeth, sharp even in his human form, and attempted to sit up, but slumped back to the ground immediately. The dart was out, but there was a spreading rash around the entry wound, and the pain was immense. He needed time to recover, and somewhere safe to go.

“We’re taking you to a secure containment center, where you can’t harm anyone and you can’t escape. Don’t worry, we won’t hurt you unless you resist,” promised Cardenas. “Morales, help me get him into the vehicle.”

Coming around the back, the deputy appeared, looking worriedly at Santiago. “Are we sure we’re equipped for this?” he asked uncertainly.
“We can tail you,” offered one of the hunters. “If anything goes wrong, we’ll fix it.”
“We’d prefer to keep him alive for interrogation,” Cardenas pointed out, “so it would be wise not to kill him.”
“Interrogation? Pah!” the tall hunter spat. “I can give you a list of all the names he and his kin have murdered! They’re a scourge upon our society, what more do you need? A life sentence won’t do any justice. Werewolves don’t learn from their mistakes. They’re bloodthirsty, angry motherfuckers who will do anything to kill. That’s all they live for!”
" That’s… not true… " Santiago countered weakly, but before he could say more, he received a boot to the face from the hunter standing over him. Coughing, he spat out what looked like a small fang.
“That’s enough. Please step aside,” Cardenas told the hunter as Morales moved in to lift Santiago to his feet. They guided him out the door, toward an armored police car, while a small number of remaining onlookers watched from the sidelines. The hunters followed stoically, their rifles ready at a moment’s notice to blow Santiago to pieces.

As Morales opened the car door, Santiago mustered all of his remaining strength—and bolted. Gritting his teeth against the pain, he ran toward the side of the gas station, hoping he could find cover there. He heard shouts of surprise from behind him as the sheriff and deputy scrambled in confusion, and the hunters sped after him. Damn, he really couldn’t handle being chased in this condition. He sprinted as fast as his legs would carry him, around the back of the store, and vaulted over the fencing as a stream of bullets was unleashed. He willed himself to transform, to fight against the poison in his system, and for an instant it seemed like he’d be unable to. But then, his form began to morph again, and his speed picked up as he dropped to all fours. The hunters were still firing at him, and he dodged to the best of his ability as he fled.

Humans were terrible, and untrustworthy—even the sheriff had turned against him. There was no one left to ask for help. His only goal was to get as far away as possible, never to return.

2 Likes

I never finished filling out all his abilities lmao, I had a handful of unused points

3 Likes

Hey, you also wrote a long backstory.

Miscellaneous Character Descriptions:
Santiago is a shapeshifter, but he tries to hide his true identity because of the fear that he will be hunted down and killed. He avoids shapeshifting in the public eye unless absolutely necessary. He is capable of drawing upon his heightened animal senses even in human form to an extent.

Motivation: All he wants is to be left in peace, to live a life where he doesn’t have to fear being killed at any given moment. He came to this place seeking refuge from the hunters who pursued him, but his stay is only temporary; he dreams of finding a home far, far away from here, with few humans around, and nobody who knows about his identity.

Santiago López Sandoval - Level 4
Alignment - Neutral
Health - 93 40
Mana - 38 31
Strength - 22
Agility - 12
Magicks - 15
Intelligence - 11

Abilities:

The Thrill of the Hunt - Santiago’s sense of smell is sharp, even in his human form. He can identify scents better than most.
(25 Weight)

My, What Big Teeth You Have! - Santiago’s teeth are extremely sharp, and can tear through flesh as if it were paper. His bite attacks cause bleeding, and are slightly stronger than the rest of his melee attacks.
(30 Weight)

My, What Big Claws You Have! - What’s a good wolf without sharp claws? His slash attacks have a higher chance of penetrating armor, slightly lowering the opponent’s defense during the attack.
(20 Weight)

Moon Moon - Santiago can transform between human and wolf. His AGILITY and melee attacks receive a boost in wolf form. This transformation costs 7 mana , and it only lasts for 3 combat turns.
(50 Weight)

Stealthy Predator - Santiago can move without making any noise, avoiding drawing attention to himself. This ability costs 3 mana.
(10 Weight)

Unused ability points: 13

Water Resistance - 15% Water Resistance, applies to drowning aswell (Auction)

Santiago - Wincon

Survive until two or less players remain, defeat The Hunters, and escape this hell with your life

So I actually had to kill the hunters and then wait for one of you guys to exit before me or else kill one of you in order to win

It was a little wonky cause I tried not to kill either of you, figuring it would be extremely hard to win the boss battle if I murderized an ally

2 Likes

Also, neither Deryn nor Stick are human, so Santiago wasn’t ever out for your blood.

He did consider eating Stick earlier, though.

3 Likes

I had a very interesting wincon.

1 Like

Oh the block quote formatting got borked in Part 4, rip
Formatting it from mobile is hard

My abilities are boring like Atlas’ balance anti-fun policeness :nauseated_face:

3 Likes

I had this crazy ability idea rejected by Atlas.

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I feel like I capped my own abilities too much
I didn’t want to go overboard so I never put in night vision, even though I’d thought of it

2 Likes

Also I don’t think I ever made use of that water resistance I won in the auction lol

If you were wondering why some of the dolls were running away from him in the doll army fight scene, it was because he was biting them lol

1 Like

This truly was a Trials of Madness (2022)

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Apotheosis - You may expend 30 Mana to negate any currently active negative status conditions on you. You will be protected from NPC (purely non-playable characters ) damage for the next 2 rounds.
Recruit Allies - Choose a player. All of their rolls will count all their stats as 6 higher than they normally were while you are in the same room as them. If you die in a different room than them, they will learn where you died. You may only have two players marked as allies at any point.
Love of the Departed - You are seemingly protected from dangerous situations by the divine grace of God. Each 72 hour cycle, you gain 3 Fate stacks (max of 3). You may expend one to gain a minor miracle (such as getting a hint, making an attack more/less likely to miss, being more likely to throw up immediately if you drank poison like a dumbass, turn water into wine, make a weapon deal magicks damage for next number of rounds, etc). However, these must be used only important and/or funny circumstances. (41)
Reloading Humanity - Defined by your convictions, you pursue them mercilessly. You deal double damage and pierce armor on your first attack each hour when attacking Evil characters. (65)
Ignoble End - Your cry for unerring justice prevents you from engaging in certain actions. You cannot:

  • Attack a player without express and legitimate cause
  • Kill a defenseless player
  • Lie knowingly (omission is okay)
  • Steal unless it’s to get something you held previously back

If violated, you can no longer use Love of the Departed , you lose 15 Magicks, and Reloading Humanity can be used on anyone for the rest of the game. (Gain 20)

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Unite all players as one, using whatever methods you see fit.

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That sure is a wincon

well then
now that i have been out of the hospitalization i entered almost literally a week after this ended
i can give proper thoughts on what happened


Winconditions

Squirrel’s was simply, and efficient. But the way the game ended up dragging on, along with the relative disuse of the shop mechanic and whatnot, made it a bit boring, although it was one of my better designed ones, i still could’ve done more, such as offering bounties from the shopkeeper, maybe for certain enemies’ heads, or created an area with traps and harder trials for him to trek through. it was overall good for what it did, but i could’ve done better

Wind’s was not very good. A bland “survivor” wincon overall is boring, and the fact that the players waited a lot meant they were less of an “active force” and more of an “annoyance to bother with when you play” along with them getting dealt with by the NPC’s, of which i didn’t predict that they would take the zone 1’s bosses, one of the stronger npcs, and be able to have them group with them during the fight due to the character’s not fighting them meant that them completely abandoning them in some signs of danger wouldn’t work, along with them being in a group solving the problems, but thats more of a problem with my system then the wincon itself

Aelin was meant to more figure out how her wincon worked, but she couldn’t because of the starting date being inconvenient and other actual issues, i’m not too sure how it would’ve worked, but due to only really one player being considered somewhat a “magician” and an entire boss NPC had to be made, specifically to antagonize her so the other players wouldn’t fight it off, probably meant i could do a lot better

App’s mostly proritized murder, which was kinda… what it was meant to do, yeah, and i still don’t think i could do much better other then make his soul abilities, which use the ones he reaped, far more useful, and made more bosses and emphasis on striking players down rather then minions

Eliza’s was more of a scavenger hunt then anything, but i had no real time to work on it anyway, and i don’t think i could’ve made much better given the material
it just more proves to me i need to design the map more around winconditions, rather then trying to make the wincons after the map’s design, which is already a limiting process, and whatnot

Geyde’s was… something
Overall, he just needed to somehow trick each and every player into Doing The Right Thing and working together,

if i made the wincon before the map, i would’ve probably made more focus on choices, and given the players more control over miniature things, desputes between npc’s and players, and whatnot
i somewhat like the concept, it just needs more based around it

Shurian’s
the gremlin wincon
not much to say about the main “be evil” wincon, other then it would’ve done its job of being an antagonist

Silviu’s

i guess it was alright, more of me not really having an ideas for the “help people” character then “helping people”

Magnus

probably my best designed wincon, offering player choice, along with intangling with already built in map elements

this specific part, though, was mostly flawed because i had figured a murder would be at least a mention from the players later on to confirm or deny their suspicions of what happened, which didn’t
wincons that rely on the other players thinking something need to be a bit more obvious

magnus didn’t really explore the mansion’s main lore rooms, nor talked about the mansion with the npc’s, leading to them failing that part, although i thought i did at least decently with it

i kinda felt like this was giving magnus a spreadsheet to fill in information on, which isn’t really fun in of itself, and i think i could’ve done better on the whole “talking to people thing”
the final spreadsheet itself did turn out nice and pretty to look at though so
thats something

this was the “get to the end” one of the bunch, since there was an earlier escape opportunity
the giant computer and the weird Cult Corporation was the secret

some of magnus’ abilities, of which i had a hand in designing, were cryptic, but ultimately rather powerful
unlocking it gives that part of your wincon, and the knowledge of how to use the powerful abilities you had, to reward engagement

the clown has fallen
rejoice!

Magnus’
App’s
Squirrel’s

Shurian’s, Silviu’s
Line of decency
Geyde’s
Aelin’s
Eliza’s

Wind’s


NPC’s, and the Gamemaster

the first NPC, The Auctioneer, who i decided to name Drew Michigan, which was absolutely impossible to figure out through normal means, was meant to die one way or another
i wanted him to die so badly if he somehow survived the “Push The Annoying Man Into The Monster” room, he was just going to attack you in the next room
which
would’ve actually helped the players a good bit in the boss encounter for stage 1, since the “Dollmaker’s” guard dolls, of which blocked the mansion’s access, would have attacked the man aswell and be destroyed by him, rather then attacking the players and being destroyed by them, meaning to pacify the bosses was easier

the auction itself didn’t really work without the players sitting down for a few hours and bidding for the items in five minute spans, so it mostly ended up slowing the game down, although it did give him a bit of character so
and made aelin’s assassination of him more satisfying after he tazed her

The Shopkeeper first encountered by aelin after stealing an item and attempting to sell it to her for a cheaper price, of which she got kicked for, was
always meant to sell things, really
she was more meant to be “Creepy Seller” rather then have indepth character interactions

she ultimately meant her end when Stick, squirrel’s… squirrel, carried to her a rigged gun which exploded her and her items, without any of the players realizing what had happened

considering if he hadn’t pawned it off he wouldn’t have let it go, and that would’ve been Painful, and she was ultimately a scummier character then stick was
an npc dying is a lot less consuming for the characters, especially one that didn’t really have much use since the shop wasn’t used too much

The Engineer

he was the midfight boss, regardless of what happened in the chapter 1 fight, because the bosses, if pacifyed, couldn’t properly inform him of what happened through the dolls that couldn’t speak, so they’d just be worried

However, IF the players did kill the chapter 1 boss
He would’ve been impossible to pacify, and what would’ve been his opening “warning shot” near the players during the start of the fight, would have hit one of them directly

My rough script

Upon seeing a person

If Murderer (if the ghost and the doll were killed) instantly start fight

The man slowly turns his head, and sees you… He seems shocked, and quickly reaches and grabs what seems to be a small gun. The dolls run away, seemingly scared. He points the gun at [startler]

“Are you here for me next!? Stay back!”

(He fires a shot into the person who startled him’s arm)

If “Pacifist” (Spared the ghost and the doll)

The man slowly turns his head, and sees you… He seems shocked, and quickly reaches and grabs what seems to be a small gun. The dolls look at both you and him strangely, but scutter away all the same. He points the gun at [startler]

“Stay back! You all are always here for the same reason!”

He fires a warning shot into the ground, next to the startler. You see a bit of mercy in his eyes, likely from everyone’s actions.

(They can either negotiate for peace or attack him.)

however, considering they, somehow, dragged the two bosses with them to chapter two, the one that could talk would’ve been completely strange to not directly go and communicate to him, with the first player who went

he was always meant to be a more scared technician character, to more directly contrast with what a reasonably normal and non-psychopathic character would do in the situation, although conflict found his way to him

the backstory that he had was being a repair technician, getting overly annoyed with Corporation higher-up’s, to descend into a place controlled by a Corporation which had no reason to bother him

He ultimately survived.

The Phantom
a pair of two characters, and the boss of chapter 1, of which was beaten mercifully by the players, despite App’s bloodstained status effecting the npcs to be more hostile to him

the boss fight was to be largely scripted attacks, with a few countermoves to be made by me to prevent some player moves they reasonably could
it would also be the most difficult fight in chapter 1, given the “boss”
when one died, the other gained other powers, which i described as

Basic outline of attacks

Each of them have 3 attacks, both are magickal.
Doll:
Summon allies: Summons a small swarm of dolls to distract and stab a player.
Needle and thread: Toss a long needle at a person’s arm, or to wrap around them.
Weird Gun: Invented by the scientist , looks vaguely like a 2 barrel derringer. (The Scientist was the original concept for The Engineer)

“Team” Attack
The doll picks up some model glue, and puts an extremely long cloth in it. The ghost takes out a matchbook, flicking the red phosphorus into the powdered glass, and the doll tosses it behind the group… How is that going to work?
After a turn
The bottle explodes, getting glue everywhere. It’s extremely messy, not helped by the fact that the glue is LIT ON FIRE

“Team” Attack
*The ghost takes a small, but firm piece of a thread and barely manages to throw it into . A large team of dolls appear and pull them towards the dollmaker, which she knocks a weird tool off the desk to hit them.
The ghost seems to be worn out.

Ghost:
Fire: The ghost flicks a small match at , lighting a bit of them on fire. It seems to fizzle out slightly, but still burns brightly (2 turns)
Sword: The ghost pulls out a weird ghastly sword, and thrusts it at , stabbing into them.
Knives: The ghost takes a weird knife, similar to a glass kunai out, and throws it at , shattering on impact. The glass shards seem to stick on the ground, yet they’re made out of a strange material.

Powerup from deaths

The dollmaker’s death first:

The doll falls to the floor, seemingly dead. The ghost seems to be… mildly pissed.
Fire lasts for 3 turns, and is stronger
The sword is more aggressive and slashes several times
The glass shards are used, which inflicts bleeding, instead of concussion.

The Phantom’s death first:

The Ghost vanishes, seemingly no longer in this realm. The dollmaker seems to be unchanged, but the little dolls all around her are getting extremely unkept and angry
The dolls need more shaking off, there’s more, and they’re stronger.
The needle becomes bigger, and the dolls pull the person towards her, hich allows for the little ones to stab them.
Gun: Small dolls now use it, dealing the same damage the doll did, just not using up a turn.

(Ghost is used interchangeably with Phantom, due to being easier to type. infront of the players, i tried to use Phantom, mostly because it sounded Less Dumb)

due to the players being escorted by the bosses into the second chapter entrance, and the soldiers being at the moment infront of the entrance, and thus firing on them which meaning wind’s failed sneak past the soldiers to the chapter two area had her character being dragged into cover into the chapter 2 entrance by the bosses themselves, and the gunfire meant they could’nt logically being able to escape going to chapter 2
meant they showed up there

a corpse, brought to the only magickal place it could breathe life, was revived after completing its mission, to the only extent the gamemaster could muster

She survived.

The Gravedigger

someone needed to get rid of the corpses

the gravedigger, mainly characterized by the “laying the dead to rest” and the strange arcade game that led to his area, for hiding the corpses away from any other harm

for his respective job, he performed it the best out of any other of the characters, and was one of the only none-hostile NPC’s that didnt serve too much purpose, other then giving the area life

he was described by the gamemaster as “Seemingly would be friendly in any other context that didnt describe him burying corpses”, so
he was, in chapter 3

the players once invaded his area, due to hiding from the soldiers, all at once
which lead to some decently funny reactions from the npc and players
despite having little in terms of respective information, his character personality and mission to continue burying made him decently easy to talk through and i didn’t feel like i was running out of things to say

the man had come to lay those who had perished to rest

He survived.

The Hunters

Wind’s wincon adversity

The Sandwich Man being the only real minor standout, they were meant to more act as hunters then characters to learn and grow indepth with, or against

Stick had shot one
The Dollmaker had shot another
The Dollmaker had stabbed a third
The Phantom had shot a fourth

They all perished

The Dollmaker
the most recognizable characteristic of her was that she only spoke one sentence throughout the entire game, of which only one player heard
meaning her personality, which was mostly purposefully empty due to the nature of the character having to react similar to her minions, and the players prefering to attempt to communicate with the more straightforward character out of the four, of the Phantom, leaving her characterization a bit flawed, meaning she had to mostly interact with the environment on her own, which is hard to write about while busy with player actions, or with other npc’s, which had the same thing

i liked the character’s element of silence, due to it being one of the more uniquely harder things to balance and less seen in media, because of it, and in the various hours of downtime i had throughout the game, i could try to make her stand out a bit more, which i hope i did at least decently of, but its hard for me to tell by myself
her interactions, even if it was mostly with the more straightforward of the group due to it being easier to balance then the more chaotic, did a decent job of helping me characterize and describe things for future use in such games

one of my more favourite things to characterize were her minions too, given how they were supposed to act as things without much experience or sense of the world, and had no real knowledge of enjoyment, only what the dollmaker told them
also small minions running around is really nice to think about in retrospect

the corpse carrier, and the reviver
having followed the dead, she rebuilds up of the lost souls she can, into a primitive existence

She survived.

The corporate servants, the corporation, and The Gamemaster

The corporate servants, being the ones leaving the notes on the computers, contacting and emails others, sharing files, and all dying in the Annihilator’s frenzied rampage
they, being corporate bureaucrats and otherwise, lead all who came into the area, for slaughterance, recruitment, study, and otherwise, over the proposal of completing whatever mission they had, at the whims of the computer sent by whatever higher-ups in the corporate latter to them said

the only real look into the servants the players had was through searching through the rooms and seeing what each did, liked, and otherwise
the gamemaster wages about 35% of them had a family, and 62% would rather be working for a company with higher morality standards, yet accepted the job, leading to all of their deaths, regardless of job description or title

All of them in the Laboratory remain deceased

The Gamemaster
The computer, the gamemaster, or the host
the physical computer was created in a realization of act 3 needing a final test and character, beside the Annihilator, the boss of Chapter 2
this was a decent decision given the players rolled extremely luckily, and had two of the npcs, the dollmaker and gravedigger, fighting alongside them, with the Dollmaker having the “Striker Nine” gloves, to control the rooms turret
i couldn’t given how long the game had gone on for, create a memorable boss for the finale of a 5 month long game without any build-up, so i decided to just make it be the gamemaster, which i was already in character for

The Annihilator, called by the Auctioneer The “Man-Eater”, was one of the main threats of chapter 2, and served a similar looming role to the Hunters
It was a giant, seemingly wall of flesh, which approached the players in an attempt to kill them, at the behest of the Gamemaster
It was nearly destroyed, before being re-incubated by the players at the request of the computer

The Gamemaster’s Ultimatum, was to either join the chant to call Balloony down, or deposit the Annihilator in the re-incubator, which would allow the Computer to regain control over the facility and cause further havoc, with it being unstoppable and unkillable while it does so. The players chose to deposit the Annihilator into the re-incubator

The Computer, The Gamemaster, did not survive the events of the game


Abilities, Characters

i’ve been thinking decently about it and
player designed abilities will be decently flawed, unless they are guided a decent amount by the host
most abilities here weren’t particularly too useful, rather being extra things the characters could do, and not used too heavily
a better system would be something similar to fallout of
“these are abilities you can have, of which you can mix and match about”, but with some extra systems in place to make it so every player doesn’t know what the others could have

a system of four abilities of 12 to pick from alongside a simple system like that could work, with 3 of the ability slots being postive, and the 4th being negative, which you needed to equip or only have two abilities rather then three

character wise, and genre wise

i really needed to inform the players more, and overall
it was a very mixed bag of characters, but some aspects, timeperiods, and things like that needed to be more consistent so the other players knew what they could encounter
magickal setpieces, big business compared to other settings, gets complicated decently quickly
i’d need to place more proper groundwork for the players to build off of


Map Details

The underground of chapter 1 feels somewhat strangely designed and contrasting with the surface
i feel like some rooms in chapter 1 didnt blend together too well, even given some rooms were evidently fake (the beach not being a beach, rather enclosed and filled with sand and water), and otherwise, but the setting needs to be a bit more consistant
reduce downtime by always having a clear goal could help, since just exploring is a bit confusing
zone 2 couldve been a bit more creative, really
the mansions multiple floors even if interesting, could be a bit strange to remember whats on what, rather then having them more easily accessiable from certain areas, rather then numbers
floor 3 couldve been more creative


Misc

character’s, especially ones to be with for a long time, need more complex backgrounds
decide the timezones instantly, so nobody has any time to get invested into the game without knowing whether or not they could even theoretically play
make a more complicated moveset for bosses
make the final confrontation have more buildup for the thing inside, person or otherwise
be more knowledgable of player circumstance, and figure out how to properly encourage players to do things
if players are really grounded in one place for a long time and you dont know what else to do, a timer works, although ruins some immersion
characterize the characters more: little likes, dislikes, food preferences, more varied opinions on other characters, preferences about more little things
interrupt players with host to player communicate as little as possible
more varied and proper reactions to characters, I.E characters would get sick of eating the same food, so characterize it properly if they do
screams, shouts, panicking, nervousness under pressure, etc. all help with a character
figure out when players are struggling with very certain things, and help when possible
try to make wincons before the map, or base later wincons, around certain map details


In the end, this was somewhat decently fun
it was tiring, and i was awfully sick for the entire time but
i didnt really have much else to entertain me, and talking to my players inside my made game is a lot more fun then talking to strangers from a gamemaster i dont trust to a player i dont trust, when the game itself could be wearing down the experience aswell

Thanks for playing!
It was nice seeing you all scheme and play with me, even for the limited time the people who didnt typically play the game at all did, or those who left
The places where you outsmarted me, whether or not on accident, were always fun to witness and play around, even if some parts of hosting got tiring a lot

be thankful i can’t bring the clown back anymore

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