[RP] Trials of Madness - Completed - Apprentice, Magnus, Squirrel, and Windward emerge Victorious

Busy lol

1 Like

The computer programming hits hard

Is it snowy where you are?
We currently have persistent snowfall since 20ths of january and kind of want it to melt so I can hang out with my friends

it was just so you couldn’t instantly take down the hunters and escape at the opportunity i had given earlier
that being, you would have to survive the whole game

or, had more been taken out earlier, you could escape with one other person at the escape opportunity then, rather then completing chapter 2 and three, only having to talk to the npc’s to fix the elevator

3 Likes

essentially:
as a good-ish player, you were incentivised to work with the team to open the main escape
however, if things went badly, regardless of your involvement, you could escape yourself as the last or second to last person

Atlas, as I would like to host miscs myself at some point

What tips do you have?

Try your best and have fun.

1 Like

I will, thanks Amagus.

1 Like

try as hard as you can, really
attempt to rack up player interaction with the game and keep engagment, since if a player’s engagment falls to low enough levels, they’re invalid as a player
look at other games similar to the genre, and see what they do
for puzzles, look at point and click games or earlier horror games
stats, things like dnd and fallout
try to, if the game contains characters, build them up properly, but that comes down to roleplaying ability more then hlsting
focus, really hard, on the map
always keep a consistent schedule
players don’t know much, don’t have them design much
try to be decently realistic (physics, emotions, and currency wise: fantasy elements can definitely be part of a story, but no matter how much magick someone has, that shouldn’t effect me slamming their head into an arcade machine)
these are more general things, more specifics you can ask me more about

1 Like

Time to introduce the very hard Ao Oni puzzles of version 5.2

1 Like

oh and
if it could even technically be considered a roleplaying game
ignore the misc queue and just mark it as one
it makes everything easier

3 Likes

Amazing, I can avoid the queue altogether

3 Likes

if you can’t guarantee you’ll be decently active for at least 95% of the time during the processing periods you setup, its best to get a cohost

otherwise, they’re not too needed, and other people muddy things a lot
having someone factcheck you is nice but
having someone work over your shoulder gets awkward and ruins some things about the personaliness between host-player

4 Likes

Yeah, Eliza as she hosted her danganrompa game on the discord I mentioned earlier and I went to be her co-host, she didn’t tell me how I should do things and how the feedback should be most of the time, so I was afraid to step in.

2 Likes

if i had to share my full google docs on the game containing my thoughts entirely with someone else i’d die of embarrassment

4 Likes

Teehee, if we do a bet against each other, I’d like to see your google docs to be fascinated by your thot process

mmmm
thats a whole lot of pages

also, hosts “invented language” inside of their notes will only make sense to you and you alone
so you have to write out more complex descriptions

and unless you write exactly what is to be said
you can’t guarantee what your cohost understands or will make your characters or whatnot say about the scene, even with basic details added

4 Likes

Creativity sometimes doesn’t have common rationality

And it’s seen everyday night by dreaming.

1 Like

Persona, Danganrompa, World of Warcraft and a number of other games have aspects that have some concepts that represent just that.

1 Like

image

“if you want something done right you should just do it yourself”
and with more complex things, and the fact you’re one person who’s giving instructions or cooperating with other people, it gets really messy with all the sheets, data, information, character traits, tropes, personality, what has been said, stats being treated differently by hosts, flavour, etc.

1 Like