182
Rafaam
Mafia Offensive
I’ll Take That (Night) - Each Night, swap this role with the role of another player.
As is obvious, swapping roles with a player does not change alignment
Just leaving this note for when it inevitably is misunderstood
      
    182
Rafaam
Mafia Offensive
I’ll Take That (Night) - Each Night, swap this role with the role of another player.
As is obvious, swapping roles with a player does not change alignment
Just leaving this note for when it inevitably is misunderstood
183
Terror of the Night
Town Offensive
Faceless Terror (Passive) - You cannot be the target of any night abilities. Additionally, you cannot be converted into any faction. (Night abilities that would target you instead are treated as though the did not occur.)
Undying Fright (Passive) - Your flip will be redacted to all players aligned with the Town, and revealed to all who are not aligned with the Town. Additionally, you may use your abilities while dead and may use them as though they had infinite uses.Shadow of Agony (Night) - Occupy target player. You cannot target the same player twice in a row. Inf uses
Grasping Tendril (Night) - Remove Occupation immunity from target player for tonight, then occupy them. You cannot target the same player twice while dead. 2 uses
The Terror of the Damned (Night) - If target player is not aligned with the Town and they acted tonight, remove their occupation immunity and occupy them for the rest of the game. 0 uses, cannot be charged.Defeat all members of the Informed Minority and any neutrals that directly oppose your win condition.
184
Mind Dagger
Equipment Social
Equipment (Passive) - The player who begins with this rolls another card, except they have this card in addition to that one. If this player dies, a vote is held to see who gets this equipment next.
Extract Thoughts (Night) - Tonight, you will recieve all information that target player would recieve. They will not recieve any information tonight. Inf uses
Cerebral Severance (Night) - Kill target player. You will learn all feedback that they have recieved throught the game. 1 use per player.This is an Equipment, and thus does not have a winning condition.
Not sure how well this one will be recieved.
185
Town Angleshooter
Town Social
Breaking (Games) Bad(ly) (Passive) - You may speak to people outside of the game thread freely without breaking the rules as long as the host is feasibly able to see the chat.
186
Mafia Angleshooter
Mafia Social
Breaking (Games) Bad(ly) (Passive) - You may speak to people outside of the game thread freely without breaking the rules as long as the host is feasibly able to see the chat.
187
Asclepius
Town Support
Legendary Doctor (Night) - Each Night, you may doctor a player for the cycle and make them immune to bleeding and poison for the rest of the game. Gain a use of Medicine of Resurrection is you would save a player from a killing effect.
Medicine of Resurrection (Night) - Revive a player. Also get smited from the heavens and die. - 0 Uses
188
Professor Oak
Town InvestigativeThe Great Question (Night) - Each night, learn which gender your target’s role is. Have fun hosts.
189
Pokemon Trainer
Town Offensive
Gotta Catch Em All (Passive/Night) - Whenever a player is the target of a manipulative ability or ends the day with a vote on them, they gain 2 damage points. You will always fail to visit players who do not have 10 or more damage points with this ability. Each Night, you may target a player to make them your subordinate. On non-consecutive nights, you will additionally be able to command surbodinates to target a player. If they refuse your order, they will be roleblocked.
190
Pokemon Trainer
Mafia Offensive
Gotta Catch Em All (Passive/Night) - Whenever a player is the target of a manipulative ability or ends the day with a vote on them, they gain 2 damage points. You will always fail to visit players who do not have 10 or more damage points with this ability. Each Night, you may target a player to make them your subordinate. On non-consecutive nights, you will additionally be able to command subordinates to target a player. If they refuse your order, they will be roleblocked.
191
Senator Armstrong
Town Killer
Nanomachines, Son (Passive) - Whenever a player attempts to kill you during the day, they will die instead.
192
Texas Red
Mafia Killer
Many men had tried to take him and that many men were dead (Passive) - You are a lost wolf. Your presence will be announced to the entire game. Your wolf team will know your identity, but you do not know them.
Notches on his pistol numbered one and 19 more (Day) - Once during the game on Day 2 or later, you may shoot a player. If they are not town, you will join mafia chat (but they will still die). If they are town, you will join mafia chat at the end of the following day.
193
Arizona Ranger
Town Killer
Big Iron (Day) - Each Day on Day 2 onwards, you may choose to gladiate a player. If they have an ability that can kill during the day (by any means), you will kill them instantly and the day will resume. If your target is executed, you will lose this ability and have it replaced by a one use dayvig.
194
195
196
197
198
Very Cryptic Role
Mafia Special
Issue Command (Night) - Choose two of the following verdicts to dictate. 1 use
- Choose a player. They will be announced as an Innocent Child tomorrow.
 - No player may be executed tommorrow.
 - No player may talk tommorrow.
 - Choose a player. They will be gladiated with a no execution tommorrow.
 Mafia wincon
199
The Gatewatch
Town Investigative
Posted (Passive) - You know how many players take a targeted action each night.
Careful Identification (Night) - Tonight, you will learn who has used a targeted action. 2 uses
Defeat all members of the Informed Minority and any neutrals that directly oppose your win condition.
Converts into…
200
The Gatecrash
Mafia Investigative
Posted (Passive) - You know how many players take a targeted action each night.
Gate Closure (Night) - Tonight, all targeted actions fail. 1 use
Gain parity with the Uninformed Majority and defeat any neutrals that directly oppose your win condition.
201
Correlation: Not Causation in Hong Kong
Town SocialDeception: Murder in Hong Kong (Night) - Choose two players: the first learns how correct the reads on the second are. - Infinite uses
202
Subjugation: Christopher Colombus in Hong Kong
Mafia SpecialDeception: Murder in Hong Kong (Night) - Convert target player. They will not be added to wolfchat, nor will they be informed of who their teammates are, but they are informed that if you die, they will become town again, which is true. - 1 use
203
Reception: Hotels in Hong Kong
Town OffensiveDeception: Murder in Hong Kong (Night) - Roleblock target player. - Infinite uses
204
Objection: Ace Attorney in Hong Kong
Town SocialDeception: Murder in Hong Kong (Day) - If target player is executed today, they survive. - 1 use
205
Reflection: Mirrors in Hong Kong
Town OffensiveDeception: Murder in Hong Kong (Night) - Tonight, any and all actions targeted at you are roleblocked. - 1 use
206
Dissection: Frogs in Hong Kong
Town KillerDeception: Murder in Hong Kong (Night) - Kill target player. - 1 use
207
Rejection: Breakup in Hong Kong
Town InvestigativeDeception: Murder in Hong Kong (Night) - Learn of any lover pairs in the game and who they are, until you learn at least one. The next time you use this, any lover pairs are disbanded - Infinite uses
208
Natural Selection: Survival of the Fittest in Hong Kong
Town KillerDeception: Murder in Hong Kong (Night) - Target a player. If their role is deemed to have “gone wrong” by the host, whatever this may mean, they die. - Infinite uses
209
Defection: Switching Sides in Hong Kong
Town SocialDeception: Murder in Hong Kong (Passive) - The first time you would die, except to the execution, you survive & become Mafia-aligned instead.
210
Ejection: Among Us in Hong Kong
Town SocialDeception: Murder in Hong Kong (Passive) - Your vote silently counts as two.
211
Confession: Torture in Hong Kong
Mafia InvestigativeDeception: Murder in Hong Kong (Passive) - You automatically learn the alignment of the player who received the secondmost votes yesterday.
212
Eviction: Landlords in Hong Kong
Town KillerDeception: Murder in Hong Kong (Night) - Exile target player. If you are executed, they take your money and return. - 1 use
213
Ressurection: The Messiah in Hong Kong
Town SpecialDeception: Murder in Hong Kong (Passive) - If you are executed while dead, you return to life.
214
Injection: Hospitalization in Hong Kong
Town SupportDeception: Murder in Hong Kong (Night) - Heal (prevent kills on) target player tonight. They will die tomorrow night should you not heal them. - Infinite uses
215
Recollection: Amnesia in Hong Kong
Neutral SocialDeception: Murder in Hong Kong (Night) - Choose a dead player. You inherit their role. Everyone will be told “An Amnesiac has remembered they were like [target]!” - Infinite uses
Complete your new role’s win condition.
216
Section: Gerrymandering in Hong Kong
Mafia SocialDeception: Murder in Hong Kong (night) - Block everyone into 5 “voting districts” for the following day. Each voting district collectively votes on a player tommorow; whoever comes out with a 50% majority in each district gets 1 vote placed on them at end of day. This counts as a visit on everyone. - 1 use
217
Convention: Furries in Hong Kong
Town SocialDeception: Murder in Hong Kong (Passive) - You are aware of every furry in the game & you all share a neighborhood until your death.
218
Reflexion: Bullet Dodge in Hong Kong
Town SupportDeception: Murder in Hong Kong (Passive) - You survive the first kill on you.
219
Inspection: Border Guards in Hong Kong
Town InvestigativeDeception: Murder in Hong Kong (Night) - Learn if target player has a proper passport. Half of all starting town players have proper passports, marked randomly. - 3 uses
220
Direction: Road Signs in Hong Kong
Town OffensiveDeception: Murder in Hong Kong (Night) - Redirect target player to themselves. - 1 use
221
Connection: Friendship in Hong Kong
Town SocialDeception: Murder in Hong Kong (Night) - Neighborize target player. - Infinite uses
222
Dissertation: PhD in Hong Kong
Town SpecialDeception: Murder in Hong Kong (night) - Write an article of at least 400 words. An action will be performed in accordance with what you wrote. - 3 uses
223
Eqution: Horses in Hong Kong
Town SupportDeception: Murder in Hong Kong (Passive) - Anything is possible when your man smells like Old Spice I’m on horse.(You dodge the first harmful action towards you, it hits your horse instead.)
224
Acquisition: Capitalism in Hong Kong
Town SpecialDeception: Murder in Hong Kong (Night) - Buy an item from a selection offered by the host. - 1 use
225
Collection: Rocks in Hong Kong
Town SocialDeception: Murder in Hong Kong (Passive) - You are a rock. You have no abilities.
226
Vatican: Pope in Hong Kong
Town SocialDeception: Murder in Hong Kong (Night) - Announce something from On High (send a message through the host to be displayed to the whole game). - Infinite uses
227
Unionization: Labor in Hong Kong
Town SupportDeception: Murder in Hong Kong (Night) - Unionize your workforce. Pick a player: if they are town, they survive their next death from the mafia. - 1 use
228
Justification: Excuses in Hong Kong
Town SupportDeception: Murder in Hong Kong (Passive) - The first time you are executed, you live.
229
Ratification: United Nations in Hong Kong
Neutral SpecialDeception: Murder in Hong Kong (Passive) - Every player knows who you are. If every living player votes to ratify you (in a special vote), you run voting from now on & may change the voting rules (so long as they are enforceable by you), except on yourself. You may be executed at any time during the day with a 50% vote, and this does not end the day, nor does it consume an execution.
The host decides your wincon at the start of the game: either it is town, or it is mafia.
230
Vacation: 104 days in Hong Kong
Town SpecialDeception: Murder in Hong Kong (Passive) - Submit an ability to the host: if it is deemed balanced, you gain it. - 1 use
231
Oppression: The Natives in Hong Kong
Town KillerDeception: Murder in Hong Kong (Night) - Vig yourself. - 1 use
232
Positron Emission: Radiation in Hong Kong
Town SocialDeception: Murder in Hong Kong (Day) - Announce that you are Town to the game thread. - 2 uses
233
Eruption: Pompeii in Hong Kong
Mafia KillerDeception: Murder in Hong Kong (Day) - Kill target player. It will be announced that you killed them. - Infinite uses
234
Tension: Suspense in Hong Kong in Hong Kong
Town SocialDeception: Murder in Hong Kong (Passive) - The host will take at least 20 minutes to post the flip in the main thread.
235
Relaxation: Spa in Hong Kong
Town SocialDeception: Murder in Hong Kong (Night) - Roleblock target player. - 2 uses
236
Ad Hominem: Insults in Hong Kong
Town SpecialDeception: Murder in Hong Kong (Day) - Publicly insult target player. They have a 15% chance of dying on the spot. - Infinite uses
237
Inception: Inception in Hong Kong
Neutral Special
Deception: Murder in Hong Kong (Night) - The living players play a sub-game of the current game, rerolling their roles but keeping their faction. You keep your original role, and predict which faction will win that game. - inf use
Correctly predict which faction will win at least 4 sub-games of Mafia.
You want random bullshit? Here’s something that’s both random and bullshit!
238
Novelist
Town Investigative
Opening Chapter (Day) - Select a player. At the end of the day, the Host will send that player a predetermined message containing setup information.
Final Chapter (Night) - Select a player and learn on which phases that player is capable of taking actions (regardless of whether or not they actually took an action).Defeat all members of the Informed Minority and any neutrals that directly oppose your win condition.
239
Zalith, the Last Occultist
Neutral Killing
Social Ward (Passive) - You passively look non-susupicious to investigative checks.
Death Ward (Passive) - The first time you would die by any means, instead choose a player. That player will die the way you would have died instead.Flesh Tainting (Day) - Cause Target player to bleed. They will die in 2 days unless they are healed. - 0 uses
Social Preperation (Day) - Target player’s action will passively fail tonight if targeted with Sacrifice. - 1 useSacrifice (Night) - Kill target player. Tonight you will appear suspicious to all investigative checks. - inf use, 1 day cooldown
Burial Rites (Night) - Tonight, if you successfuly sacrifice a player, gain 1 use of all limited use abilities. You may use Sacrifice in addition to this ability. 2 usesSacrifice at least 5 players to your Demonic God, and give 2 of them Burial Rites.
240
A Rock
Town Offensive
Throw (Night) - Each night but only twice per game, throw yourself at another person’s house. If that player attempts to visit someone and is not visited by anyone, they will be roleblocked due to blunt force trauma. If that player is visited by some number of people, you will roleblock all players on the last rung of Natural Action Resolution visiting them.
Town wincon.
241
Chef
Town Investigative
Cook (Passive): On Night 0, you are informed of how many “pairs” of evil players there are on the list. A “pair” of evil players is two evil players with adjacent numbers on the playerlist. The players on the top and bottom of the playerlist are also considered adjacent. This does not bypass effects that alter the results of investigations.
Town wincon
242
Undertaker
Town Investigative
Take Under (Passive): Every night, you learn the role of all players who were executed the previous day.
Town wincon
243
Monk
Town Support
monk (Night): Target a player. Tonight, they are safe from the factional kill, and from all abilities used by the player who is carrying the factional kill. (infinite uses)
Town wincon
244
Slayer
Town Killer
I’M THE SLAYER AND I SHOOT (Day): Post “I’M THE SLAYER AND I SHOOT [NAME], WHO IS [ROLE].” The role you name must be a non-Town role from a Grand Idea Thread (identify the thread, and the number of the role). If you are correct, that player dies. (1 use)
Town wincon
245
Mayor
Town Social
guys we all pay taxes right(Passive): If you are alive in final 3, and there is no execution, your alignment wins the game.
Town wincon
246
Washerwoman
Town Investigative
Wash (Passive): On Night 0, you are informed that one of two players is a specific Town role. This does not bypass effects that alter the result of investigations, and the role cannot be negative-utility.
Town wincon